It's like basing a society's success on the amount of millionaires while ignoring the large percentage of homeless, poor, and unemployed.
Typically 20% of the people make 80% of the income. It doesn't spread even.
Actually revenues for the past quarter were 1.65 million, up 151 million from last year. Profits, however, didn't exist. 641 million in losses instead.
Around here, though, that's due to greed and marketing. And, of course, closing underperforming studios burning through more money than they earn.
Revenue is not profit.
Just as games are not economically equivelant to movies...or worse, cars.
The fact that EA, one of the largest most profitable publishers out there, has said they're shifting focus to developing established franchises should have sent cold chills down the spines of everyone who considers themselves a gamer. This was a public admission that the industry is slowly realizing it can't function on the Hollywood/movie model because brick-and-mortar sales do not function in the same way as box-office ticket sales. You can't resell your ticket after you're done watching a movie. You can't make 1,000 copies of your movie ticket and give it away for free. Movies would not be made the way they are today if all they had to rely on was the secondary market of DVD sales/rentals.
Yeah, and all they had to do was turn it into a completely different type of game. If that's the route they're taking with DX3, then count me out.
I would normally agree, but we don't know what the budget is for this game, or what their sales targets are. Deus Ex also has zero name brand recognition outside of a subset of PC gamers.
It's not like it's Modern Warfare 3 or something. Console gamers don't give two shits about this game, so why should Eidos attempt to sell it to them? Console sales could amount to jack for a title like this. Eidos can't sell stuff on its name alone, like Bioware or some other companies can.
Remember that neither DX1 nor DX2 sold particularly well. Deus Ex in fact only became popular over the years as a kind of "Wow this is cool, why did no one buy it?" type thing.
Yeah, but once you have to pay customs and shipping, it's unlikely that you can make enough of a profit while at the same time undercutting the US price. And again, if it's a few scattered people trying to import a game that's only sold in Japan, then I'll agree with you that I don't see a problem at all
That's been my whole point all along - the party that is actually (and legally) in the wrong is the reseller, who very likely violated an agreement to not resell those keys in the US (whether explicitly, or as part of some giant EULA that of course probably hasn't been tested in court). Customers who bought them (while I do personally think they got what they deserved) should certainly demand either a refund or a new key that's actually legitimate in the US from that reseller, and if the reseller loses money on the whole deal, that's too bad for them.
The problem is, consumers stopped supporting it before this nonsense.
I know that on the internet it's the popular and cool opinion to say that piracy is all just people trying out games before they go out and buy the ones they want, but we've all heard the story about how Tribes had more people playing multiplayer at once than had actually bought the game, and having been in college fairly recently, I tend to believe that's more the norm than the outlier.
That's from the company side; from the consumer side, PC gaming is more frustrating and more expensive, which doesn't seem worth it to a lot of people (especially now that people are buying themselves giant HDTVs for their living room)
Which brings it full circle - if you want to know why companies don't give a shit about PC gaming anymore, it's because if customers don't pirate the game outright, they go to extreme lengths (which I would consider buying foreign versions of the game) to pay as absolutely little as possible for it. Why would you want to devote yourself to a market like that?
I think a lot of you just have antagonistic feelings toward the "evil corporate publishers" and don't see the big picture. I have been told I take an anti-consumer stance for calling things like I see them, which is pretty telling. No, the consumer is not always right, in this case they are cheap-asses with no care for the industry.
Not going to argue it anymore, believe what you will. As the whole PC gaming industry falls around us and morphs into Peggls and WoW and as the consoles gear more and more towards the everyman you guys support the cheap-ass non-contributers out there and that just baffles me.
First of all, your claim that people would be defending them if they banned a company selling US keys cheap is garbage, and it adds nothing to the conversation to make baseless bullshit insults at people.
Further, how far does that extend? If it's a little stand in the mall selling knock-off SNES's with game roms, yeah, Nintendo is going to shut them down but not go after people that purchased them. But again, we're talking about a situation with no limit on sales and no shipping / transportation costs. If 10 people bought their keys this way, then Valve would probably not bother, but where's the cutoff? Is it 1,000 people doing it this way? 100,000? There's a point at which the money they lose on each sale by having people purchase the heavily discounted Asian version over the US version outweighs the desire to not blame consumers.
They could have simple region restrictions, they could have reselling restrictions, they could have selling only the key restrictions, they could have endless other things. I know for a fact they do not want this, they do not want regional pricing to be circumbvented, so it makes complete sense they would put that in their seller agreements.
More to the point it is in the Steam ToS that you cannot buy keys from resellers, so that covers the end-user part of it.
It's pretty simple, but you refuse to see it. Banning gogamer? It's completely different, gogamer is not violating the license agreement and selling unauthorized software people! These stores do not have the right to sell these keys to these markets but they do it anyway, it is pretty clear cut. The people who use these shops know this, but they do it anyway to save a few bucks, so I feel no pity for them.
I understand that fear completely and sometimes dwell on it myself, but Steam offers so many benefits to counter that drawback it is hard not to be ok with it most of the time, especially since PC gaming is turning into Steam gaming in a lot of ways.
More to the point I think account-based ownership is going to be standard on all platforms in the not too distant future, so there is no sense fighting it. Either accept it and play games or move on.
But if you think Valve should just let their stuff be pirated, don't cry when Valve starts focusing on consoles.