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623 Comments. 32 pages. Viewing page 11.
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102.
 
Re: Ubisoft: DRM
Apr 17, 2010, 19:59
Re: Ubisoft: DRM Apr 17, 2010, 19:59
Apr 17, 2010, 19:59
 
Large corporations are far from infallible.
Just look at the music industry and their crusade against napster, how did that work out for them?
Another recent example of corporate failure is investment banks.

89.
 
Re: WoW, That's an Expensive Horse
Apr 16, 2010, 10:31
89.
Re: WoW, That's an Expensive Horse Apr 16, 2010, 10:31
Apr 16, 2010, 10:31
 
I couldn't care less about what anyone spends their money on, but what is with the folks trying to rationalize that a $25.00 virtual item isn't a rip off.  
It reminds me of people who spend 20k above msrp on some new "must have" car, just to be able to drive it for a few months before demand levels off. I always wonder if folks like that just have money to waste, or if they actually convince themselves that somehow they aren't being ripped off.     
27.
 
Re: XCOM First-Person Shooter Announced
Apr 14, 2010, 10:24
27.
Re: XCOM First-Person Shooter Announced Apr 14, 2010, 10:24
Apr 14, 2010, 10:24
 
I don't get the why of turning xcom into a fps, beyond the developer trying to cash in on the name recognition and the nostalgia that goes along with it. Xcom didn't have a memorable or unique universe (IMO). It was the gameplay that made xcom special. It would be like making a simcity fps, you could do it, it may even be a fine game in its own right, but why bother using the simcity name except as a cheap marketing tactic?
54.
 
Re: Op Ed
Mar 30, 2010, 04:30
54.
Re: Op Ed Mar 30, 2010, 04:30
Mar 30, 2010, 04:30
 
It's a late port of a "massive hit game that reviewed extremely well".
The pirate groups may not have the same impetus as they would if lets say Star Craft 2 was released with this new protection scheme.


37.
 
Re: Op Ed
Mar 29, 2010, 15:49
37.
Re: Op Ed Mar 29, 2010, 15:49
Mar 29, 2010, 15:49
 
And since few here mentioned Steam, even in this current form Ubisoft's DRM has one big advantage over Steam activated games. They can actually be resold or given to someone without any account management. I hate that part of Steam.

Are you sure about this? Most of these online schemes require you to link the game to an account, which can only be done once.
115.
 
Re: GameStop Used Game Lawsuit
Mar 28, 2010, 16:31
Re: GameStop Used Game Lawsuit Mar 28, 2010, 16:31
Mar 28, 2010, 16:31
 
Bobbs-Merrill Co. v. Straus.
112.
 
Re: GameStop Used Game Lawsuit
Mar 28, 2010, 10:00
Re: GameStop Used Game Lawsuit Mar 28, 2010, 10:00
Mar 28, 2010, 10:00
 
EULA are dubious at best, and almost certainly couldn't be used to enforce resale limits. Just for example, what if I bought a piece of software; declined the EULA and placed the open copy on eBay. Now companies could require you to sign an agreement before purchasing the software, but they won't, because it would hurt sales. Consumers would be reluctant to enter into a legally binding agreement before making a video game purchase.

The supreme court disagrees with you about the copyright holder retaining all rights on each copy sold. The copyright holder retains the rights to the intellectual material, but they do not retain all rights to the specific copy sold.
Again software isn't special, just because I can buy a tv doesn't mean I'm entitled to reverse engineer all the patented technology inside said tv. That's why we have copyright and patent law. All these hypothetical arguments are already covered under current law and have nothing to do with why it's right or wrong to buy and sell used games.
 

This comment was edited on Mar 28, 2010, 10:32.
110.
 
Re: GameStop Used Game Lawsuit
Mar 28, 2010, 06:47
Re: GameStop Used Game Lawsuit Mar 28, 2010, 06:47
Mar 28, 2010, 06:47
 
The thing I don't understand from the people whom advocate that buying and selling used video games is wrong, is why they don't seem to feel the same why about other products.
You can certainly make the same arguments for just about any product in existence.

The fundamental fact is that a copyright holder is legally able to produce as many or as few copies of their work as they wish and sell those copies under any terms they wish. But once a copy has been sold they relinquish all rights to said copy, unless otherwise agreed upon contractually. Copyright holders already have legal protections from people making additional copies of their work, that argument is a red herring when discussing used game sales.
51.
 
Re: GameStop Used Game Lawsuit
Mar 26, 2010, 15:33
51.
Re: GameStop Used Game Lawsuit Mar 26, 2010, 15:33
Mar 26, 2010, 15:33
 
Beamer wrote on Mar 26, 2010, 15:22:
Then in five years a customer will disappear. I won't have companies unreasonably dictating to me terms of usage of products, not services, I pay for.

You act as if they haven't been, anyway.

Can you reverse engineer them? You can do it if you buy a Ford, can't you?
Can you alter them and resell them? I can buy a Ford, put a new body on it and sell it but I can't buy Half Life 2, mod it and sell it...

The problem with your arguments is that what people can and can't do with copyrighted material is already established law. Game developers seem to think they deserve special protection in addition to what is already in-place.
You may be correct in that this will all become moot in the future due to the move to digital distribution, but until then consumers still have the right of first sale, despite protests that games are somehow different.
4.
 
Re: Steam Weekly Top 10
Mar 23, 2010, 03:49
4.
Re: Steam Weekly Top 10 Mar 23, 2010, 03:49
Mar 23, 2010, 03:49
 
It doesn't seem all that surprising, they limited themselves to half the market by not supporting XP.
11.
 
Re: Geneforge 4 Sales Figures
Mar 23, 2010, 03:42
11.
Re: Geneforge 4 Sales Figures Mar 23, 2010, 03:42
Mar 23, 2010, 03:42
 
The middle ground would be putting some of his titles on-sale for a limited time, or permanently dropping the price on his older titles. Both strategies would most likely expand his fan base without too much impact on the sales of his full price products.
31.
 
Re: Steamworks Microtransactions Planned
Mar 22, 2010, 06:14
31.
Re: Steamworks Microtransactions Planned Mar 22, 2010, 06:14
Mar 22, 2010, 06:14
 
cliffski wrote on Mar 22, 2010, 05:12:
Spore was a dissapointing dumbed down game design that shipped late and failed to match the hype. The fact that it had DRM on it was almost irrelevant to its sales. The fact that 99% of the anti-DRM cmapaigenrs spent weeks shouting on messageboards drowns out the sales figrues, which are mostly people who never, ever think to comment on some internet forum about their hobby.

I dont like, or use DRM, but in financial terms, DRM does not seem to be a disastrous move for companies, sadly.

How exactly did you come to this conclusion? Do you have access to EA's sales projections for Spore?
Do you even have total sales figures for Spore?

Lost sales over DRM are difficult to account for, just like lost sales due to piracy. Both clearly cost some sales, but how many is anyone's guess.
It seems strange that many people on gaming forums seem quick to dismiss lost sales due to DRM as insignificant, yet seem certain that sales lost due to piracy are killing the industry.
Driving away paying customers to potentional gain an unknown number of sales from people whom so far have yet to prove they are willing to be paying customers seems like bad business to me.

5.
 
Re: On Sale
Mar 19, 2010, 00:24
5.
Re: On Sale Mar 19, 2010, 00:24
Mar 19, 2010, 00:24
 
Frijoles wrote on Mar 18, 2010, 23:42:
I liked ME2, but the combat seemed.. meh. It was like, "Run forward, stop and kill group, run forward, stop and kill group". Eventually everywhere you saw a bunch of boxes or walls lined up, you knew a fight was coming. Just seemed predictable. Overall I enjoyed the game though.

Maybe the combat will get repetitive by the end, but so far it seems like a pretty big improvement over the original.

Prez wrote on Mar 19, 2010, 00:16:
AvP might have grabbed me if it was 50%-60% off. I'm too much of an Alien/Predator freak to not pick it up eventually. I'm just waiting for a better sale.

I thought the same thing about AvP, it feels like a $20 game to me based on what I've read.
2.
 
Re: On Sale
Mar 18, 2010, 23:02
2.
Re: On Sale Mar 18, 2010, 23:02
Mar 18, 2010, 23:02
 
I like the aggressive pricing for Mass Effect 2. Multiple stores have had it on sale for $29.99 already, including gogamer which is where I bought my copy last week.
Great game btw, I'm only a couple hours in but I really like the new combat system.
4.
 
Re: On Sale
Mar 9, 2010, 03:23
4.
Re: On Sale Mar 9, 2010, 03:23
Mar 9, 2010, 03:23
 
I wonder why they aren't including Hitman: Contracts in the bundle.
48.
 
Re: Metaverse
Mar 8, 2010, 02:34
48.
Re: Metaverse Mar 8, 2010, 02:34
Mar 8, 2010, 02:34
 
Sometime ago while I was using an old laptop, a pop-up ad on a popular gaming website downloaded multiple trojans onto my computer. Now admittedly, this old laptop wasn't secure, it hadn't been updated for a year or two and was running internet explorer. But the fact that it could be infected, despite only browsing a reputable website shows why many people choose to adblock everything.
12.
 
Re: Op Ed
Mar 3, 2010, 19:54
12.
Re: Op Ed Mar 3, 2010, 19:54
Mar 3, 2010, 19:54
 
While it sounds great in theory, the reality is that most people don't have the time or money to try the majority of games, movies, books ect released.

Personally, I have a backlog of over 30 quality games that I haven't even begun to play. The number is far higher if you include all the games I've started but have yet to finish. With so many games available that are universally praised, it is difficult to give lower quality games a chance.

One avenue I use to play some titles that I otherwise wouldn't chance a purchase on is gametap, they offer a pretty good selection of games at a reasonable monthly fee.

This comment was edited on Mar 3, 2010, 20:30.
29.
 
Re: Op Ed
Mar 2, 2010, 16:55
29.
Re: Op Ed Mar 2, 2010, 16:55
Mar 2, 2010, 16:55
 
The lack of degradation is a silly argument to make when you consider how fast games depreciate in value.
Most games lose 80%-90% of their value within the first two years.
21.
 
Re: Steam Top 10
Mar 2, 2010, 00:41
21.
Re: Steam Top 10 Mar 2, 2010, 00:41
Mar 2, 2010, 00:41
 
assure you that publishers have researched this in the finest detail and have determined that what they save by using DRM vastly outweighs what they lose through the nerd rage against it. Gaming is a massive business these days, and accordingly, every dollar exchanged is scrutinized.

I think you give gaming companies too much credit. If they really had the ability to so easily predict consumer behavior they would never produce anything that bombed. I'm sure they have analysts that try to predict the impact of DRM, piracy, marketing ect, but in the end it's just educated guessing.

My guess is that both lost sales due to a boycott of this new form of DRM and/or gained sales from a reduction in piracy from this new form of DRM will both fall within the margin of error of their sales forecast and will therefore be impossible to quantify.
5.
 
Re: On Sale
Feb 26, 2010, 22:24
5.
Re: On Sale Feb 26, 2010, 22:24
Feb 26, 2010, 22:24
 
I made my purchase earlier today through the GFWL store and Kimbambaman's description was accurate.
You are required to use their software to purchase and download the game, but once installed the game can be launched independently. The game does include securom activation, supposedly it has a 5 activation limit which resets each month according to the GFWL forum. It still seemed to launch okay when I temporarily disabled my Internet connection, so it doesn't appear to require a connection once it's activated.

All in all the GFWL store seemed comparable to other digital distribution services I have tried.
Hopefully they'll have more good deals in the future.
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