Frijoles wrote on Jul 5, 2011, 00:57:Brytenwalda is fantastic.
I was told there were a few mods to get for Mount and Blade. Anyone know which ones to get?
xXBatmanXx wrote on Jun 18, 2011, 00:40:I don't know who told you I like MW, but you were lied to.
ummm...you DO REALISE that you are complaining about something that is readily available in your beloved MW games?
xXBatmanXx wrote on Jun 18, 2011, 00:40:As I said, I'm basing that on my time playing the beta. It may have just been that one map, and I'd be more than happy to be proven wrong by BF3.
The BFBC2 destrcution isn't on everything, it is only certain buildings that come down - but you woudln't know that - because, well, you have never played it, so you have SUCH an informed decision....but whatever.
Wildone wrote on Jun 17, 2011, 20:41:I never mentioned realism and I never mentioned car doors, but thanks for the entirely irrelevant input.
Sorry to bust your bubble but bullets can really do that, think you can hide behind a car door? no way bub
Suddenly_Dead wrote on Jun 17, 2011, 20:58:Being able to just shoot someone you would have had to flush out with a grenade or try to flank in BF2, is not more strategical.
It's also fun as hell. Destruction and adapting to it is part of the strategy.
[VG]Reagle wrote on Jun 13, 2011, 18:44:That's strange. I played COD for the first time during the recent free weekend and spent most of that time at the top of the scoreboard, yet I still think this sounds shit. Maybe your theory isn't as water-tight as it at first seemed...
You guys make me SICK. The whole reason you don't like this new ELITE service is becuase when you log onto a multiplayer you get YOUR ASS KICKED by players like me that actually have SKILLS.
Verno wrote on Jun 10, 2011, 10:41:But you're not really buying it for the MP then, are you? More the engine.
That makes a lot of sense actually considering all of the free Source stuff and HL1 certainly set the mod community expectation too.
justice7 wrote on Jun 10, 2011, 07:10:If you bought HL2 for the multiplayer, I feel very sorry for you.
if you buy shooters for the single player only i feel very sorry for you.
wtf_man wrote on Jun 8, 2011, 10:09:Yeah. No.
It wasn't the Animators... it was the fuckin' NetImmerse / Gamebryo engine. No studio has made a game that had good animations with that engine... with the possible exception of Trion for RIFT (Using the latest version of the engine)... and even those animations are still pretty stiff. Some data or something seems to get lost in the transition from 3D Studio Max to the Game Engine format, and it is near impossible to fix.
noman wrote on Jun 7, 2011, 19:52:I totally agree, but I still think TR plays better with a mouse.
One of the biggest strengths of PC gaming is the presence of all these peripherals and how games from all genres can be enjoyed using the most optimized input method. I have never understood this dislike of non keyboard/mouse control schemes
StingingVelvet wrote on Jun 7, 2011, 18:06:Tomb Raider plays great with kb+m. Better than a pad, imo.
Controllers have been part of PC gaming since the beginning and there have always been PC games that worked better with a controller, from Tomb Raider to Assassin's Creed.
Hump wrote on Jun 4, 2011, 09:54:Except it didn't. Not even close.
Simply making an updated Battlefield when Bad Company has already brought us a modern combined arms game of the same ilk
theyarecomingforyou wrote on May 24, 2011, 08:25:I think that's down to servers not being on the new version.
Sound still drops out. Text is still corrupted. Fail.
Teddy wrote on May 14, 2011, 21:27:Are the hitsounds not enough for you?
Not sure who else was complaining about it, but visual feedback wasn't my issue. It was the lack of aural feedback when hitting someone.
eRe4s3r wrote on May 4, 2011, 05:02:Ctrl+Space.
1) Travel has no Fast-Forward function and quests LOVE to send you over the whole length of the map, not fun.