Re: No subject Mar 27, 14:47 Aero
I think the earlier rifles had too much artificial inaccuracy. I imagine from a gameplay perspective it's hard to differentiate the effectiveness of assault rifles because, at the range firefights take place in Stalker, they're all about the same really. Given the chance to aim properly, you shouldn't have much trouble at all hitting something the size of a man from 100 meters.
With the early rifles, you could take all the time aiming you wanted, lining up a guy 50 meters away carefully in your sights and you'd still miss most of the time. That is very, very frustrating. It really disconnects you from the whole shooting experience- becomes more luck and statistics than anything else.
It's possible this reality mod fixed that, I never tried it.
Is Clear Sky going to have the things they couldn't fit into the original? A seamless environment, vehicles and that sort of thing? If it involves walking all the way across several maps, following some path because you can't climb over a three foot barbed-wire fence, with 30 second loading times in between, I don't think I could do it. Not again.
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In response to the above.
Look at this link for game features:
http://www.stalker-game.com/en/?page=news&item=47And yes -- the game will feature "fast travel" system, which I'd guess would be like Oblivion and Silverfall's, in which that once you find the area once, you can quick-travel and go there anytime afterwards.