User information for Darkfred

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Darkfred
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December 6, 2004
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1 Comments. 1 pages. Viewing page 1.
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48.
 
Re: No subject
Dec 6, 2004, 08:07
48.
Re: No subject Dec 6, 2004, 08:07
Dec 6, 2004, 08:07
 
The HDR is precomputed so its only an extra glow pass. This could have been done with the original quake engine with the same accuracy. True HDR requires underbright/overbright data and a dynamic eye adjustment. Not just a glow which is the exact same brightness the whole level.

BTW: if you are about to reply that the bright light at the end of the tunnels makes this untrue. It is only a single glow object, not a light effect. Notice when you look back into the tunnel the opposite effect doesn't happen.

anyway Halflife2 rendering engine is the same as Quake2, but with shader programs. It may be rewritten but the pipeline is similar, same with non-HDR mode farcry. Doom3 is the only one with a next generation pipeline, and it runs too slow to do anything really interesting yet. But when cards catch up we will be seeing dynamic lighting in everything and rarely prerendered bsp based systems.


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