User information for matt del vecchio

Real Name
matt del vecchio
Nickname
mdelvecchio
Email
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Description
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Signed On
November 10, 2004
Total Posts
8 (Suspect)
User ID
22264
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8 Comments. 1 pages. Viewing page 1.
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2.
 
uh yeah
Jan 25, 2005, 17:12
2.
uh yeah Jan 25, 2005, 17:12
Jan 25, 2005, 17:12
 
"evolutionary gameplay"

unless this is a fps where you dont run around, jump, push big switches, and shoot bad guys w/ various guns..then i can hardly believe that.

8.
 
Re: Elder Scrolls
Jan 14, 2005, 17:38
8.
Re: Elder Scrolls Jan 14, 2005, 17:38
Jan 14, 2005, 17:38
 
yeah well, hate to say it but you will never, ever get a producer job w/o experience. you just dont have the skills to manage a project, budget, payroll, etc. you need experience, and the only way you can do that is to start working on games. so start applying for a QA position and get experience. this is how its done.

8.
 
about time
Jan 7, 2005, 19:04
8.
about time Jan 7, 2005, 19:04
Jan 7, 2005, 19:04
 
dunno why co-op went from being standard from DOOM to the whiny "we cant doooo it" excuse it is now. all other aspects of FPS have continued to survive and/or improve. if game dev is anything like application dev*, then what usually happens is the heavy lifting was done once/long ago (DOOM1), then added to & improved upon w/ each release.

* and i suspect it is, after reading a carmack quote that some of the orig Quake 1 code is in Half-Life 2. a lotta code is copy-and-pasted from one version of an app to another. and if not, then the general idea or workflow is copied but the code itself re-written. so, im thinking co-op disappeared because 1) it was omitted from many releases a few years ago, 2) new devs didnt know how to re-implement, and 3) level designers began designing co-op un-friendly maps (collasping tunnels and whatnot)..

#2 should be addressable, if they look at older releases source code. and for #3, as Serious Sam showed us, creative solutions can be had, such as the warp-to portal which appeared w/ a stray co-op player became isolated from the rest of the group.

eh?

5.
 
Re: No subject
Jan 4, 2005, 15:44
5.
Re: No subject Jan 4, 2005, 15:44
Jan 4, 2005, 15:44
 
#4 - as w/ most debates, your intention is not to change the opinion of the opposition, but rather to influence the undecideds, those on the fence, etc..

the article was shit. poorly, lazily written. case in point: HL2 is all-alien killing? ive played for several hours and so far most of my frags have been my fellow human beings. "Yeaaah...if you could just go a head and stop talking out of your ass now, that would be greaat."

This comment was edited on Jan 4, 15:45.
3.
 
keyboard
Dec 27, 2004, 20:45
3.
keyboard Dec 27, 2004, 20:45
Dec 27, 2004, 20:45
 
is this the sequel that fixes the shitty controls?

seriously, once i heard g2 used the same screwed up not-entirely-customizable controls as g1, i stopped reading about it.

23.
 
Re: Doom 3 petition ?! WTF...
Dec 15, 2004, 15:39
23.
Re: Doom 3 petition ?! WTF... Dec 15, 2004, 15:39
Dec 15, 2004, 15:39
 
...and why is that, ass-clown? if you dont like something you see in the world, then try to change it.

helluva lot more respectable than just being another fat, lazy consumer eating the shit they shovel into your mouth every day.

6.
 
gamespy
Dec 8, 2004, 20:36
6.
gamespy Dec 8, 2004, 20:36
Dec 8, 2004, 20:36
 
..didnt they used to be a free little app for loading quake games?

and now theyre demanding huge licensing fees?

3.
 
co-op?
Nov 10, 2004, 13:28
3.
co-op? Nov 10, 2004, 13:28
Nov 10, 2004, 13:28
 
no co-op, no sale.

i dunno why those boneheads dropped co-op from H&D1, that was the coolest gaming experience ever..completing the entire campaign with my LAN buddies.

also, can anyone say whether the more realistic "down the barrel" aiming is in place, ala H&D1? not into Quake aiming in a war sim.

thanks

8 Comments. 1 pages. Viewing page 1.
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