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User information for Warskull

Real Name Warskull   
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Nickname None given.
Email Concealed by request
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Homepage http://
Signed On Oct 29, 2004, 16:20
Total Comments 493 (Amateur)
User ID 22169
User comment history
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News Comments > Global Agenda Patch Tomorrow
7. Re: Global Agenda Patch Tomorrow Mar 15, 2010, 18:24 Warskull
Hump wrote on Mar 15, 2010, 13:12:
I wish to hell they'd do a free weekend or something for this game. It looks interesting but I'm not chancing $50 to perhaps find it out isn't worth it.

I'll save you some time and money, go play TF2 instead. Its a mediocre shooter that tries to copy ideas from a bunch of other shooters and the final package is distinctively mediocre as a result. If you want a fun shooter go for TF2, if you want a shooter where you can level, play Battlefield Bad Company 2.
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News Comments > R.U.S.E. in U.S. on June 8 & U.K. June 4
5. Re: R.U.S.E. in U.S. on June 8 & U.K. June 4 Mar 10, 2010, 12:56 Warskull
I agree, interesting game, pity about the insane DRM. One less sale for ubi.  
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News Comments > R.U.S.E. Open Beta Begins
4. Re: R.U.S.E. Open Beta Begins Mar 9, 2010, 17:18 Warskull
Quboid wrote on Mar 9, 2010, 15:45:
I had it preloaded and only noticed from this article that it's an Ubi game. D'oh. I'll try the beta but unless all the bad press means they scrap their Digital Rape Mechanism, the beta's all I'll play. It's a shame that we can barely even talk about Ubi's games' actual gameplay or content any more.

I think I'm in the same boat as you. I was interested in seeing how this game turns out, but if it has that DRM scheme I won't purchase it, even if the game itself is good.
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News Comments > Ubisoft DRM Servers Under Fire Again
46. Re: Ubisoft DRM Servers Under Fire Again Mar 9, 2010, 01:23 Warskull
Prez wrote on Mar 8, 2010, 21:31:
I've Got The News Blues wrote on Mar 8, 2010, 21:27:
Dev wrote on Mar 8, 2010, 21:24:
Yeah demigods if I recall right. They had some issues when it first launched, I wonder how they ended up fixing it.
Legitimate users got a patch that authenticated to a different server that wasn't overloaded since the pirates didn't get the patch.

The real sin in all that was that Stardock and GPG took a huge credibility hit because regardless of the reason, legitimate buyers of the game only knew that they couldn't connect and play. The net code was a little shaky at launch, but this really magnified the problem, and hurt both companies in the process. They should have expected it however. Proper prior planning prevents piss-poor results. The 'P' rule.

The reputation hit was for the myriad of other issues the game had. The pirates hammering Demigod's servers only lasted about 1 day. The netcode to get people into matches just didn't work. The game was pretty close to unplayable.
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News Comments > Ubisoft DRM Servers Under Fire Again
30. Re: Ubisoft DRM Servers Under Fire Again Mar 8, 2010, 20:04 Warskull
Overon wrote on Mar 8, 2010, 19:01:
I buy the DDOS story. There are people out there who are against this kind of Draconian DRM (I'm going to coin a new term DRM=Draconian Rights Management) and they would be very motivated to do this to demonstrate a point.

I would say that a DDoS is possible. However, Ubisoft has been known to lie and do shady things, you can't really take their word for it. I would say there is just as much of a chance this is Ubisoft underestimating customer load. I guarantee you Ubi is in full PR spin mode right now.
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News Comments > Dawn of War II Update Details
17. Re: Dawn of War II Update Details Mar 7, 2010, 13:53 Warskull
Flatline wrote on Mar 7, 2010, 04:55:
Warskull wrote on Mar 6, 2010, 14:46:
Relic is famous for not bothering to test their stuff, failing to fix bugs in a reasonable time frame, and introducing as many bugs (if not more) than they fix. If you buy this game day 1 knowing Relic's history, you will get exactly what you deserve.

Nice to know my pessimism about gamers is right. Hyperbolic statements are a-GO!

You obviously didn't play the game around release and do not know what you are talking about.

The pop cap bug occurred in every single multiplayer game and every player encountered it the first time they played a multiplayer game. It was such a blatant bug they it is clear they never even bothered to play through a single multiplayer match for testing purposed before release. This wasn't some crazy bug that took a weird combination of circumstances. Making units would result in lost population cap. You could lose 25%-75% of you pop-cap very easily. The bug was absolutely devastating for some races. I don't know how much experience you have with multiplayer RTS games, but a bug that eventually cripples your ability to make units is game destroying.

They then took over 2 months to fix this bug, initially blaming Microsoft for the slow patching. The reality was they just didn't put a priority on fixing it. The game was released in the 2nd week of February and the didn't gets its first real bug fix patch until the very end of April. That's slightly more than 2 months.

For a game designed primarily as a multiplayer RTS that is an unacceptable bug and an unacceptable amount of time to fix it. You either just have really low standards when it comes to games or don't actually know anything about DoW 2's release and Relic's track record as of lately.
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News Comments > Dawn of War II Update Details
12. Re: Dawn of War II Update Details Mar 6, 2010, 14:46 Warskull
spindoctor wrote on Mar 6, 2010, 05:44:
Relic's support for this title has been truly outstanding. In an industry where game developers start talking about paid DLC weeks before their game even launches, Relic have stood out as people who actually care about their game and community. They've put out constant patches, balance fixes, new content (maps, game type) and their world builder. And it continues. The game has also been on sale many times over the last year so anyone who doesn't like to pay full price for games could have gotten it for 50% off, if not less.

It's possible people might not like that they have done away with the classic RTS formula of base building, but I doubt anyone can have any major complaints about their level of commitment towards it. I haven't played the game nearly as much as I would have liked to, but I'll be picking up this expansion just to reward them for this.

No, it isn't. They left a game breaking multiplayer bug in their game for over 2 months. Units would permanently eat up population cap. This was not an uncommon bug either, it occured in every single game and was discovered in less than 24 hours after release.

If you picked DoW2 up on sale 6 months after release you probably missed to total circus that was release. There is a reason the game was going for $30 1-2 months after release. The game had a number of show stopping bugs and Relic was actually adding huge bugs to the game faster than they fixed them.

Relic is famous for not bothering to test their stuff, failing to fix bugs in a reasonable time frame, and introducing as many bugs (if not more) than they fix. If you buy this game day 1 knowing Relic's history, you will get exactly what you deserve.

This comment was edited on Mar 6, 2010, 20:43.
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News Comments > AU Gaming/Smoking Follow-up
7. Re: AU Gaming/Smoking Follow-up Mar 5, 2010, 15:51 Warskull
Creston wrote on Mar 5, 2010, 15:20:
How does a fucking asshole like that not lose his fucking JOB over this kind of bullshit insanity?

If I was a member of Australia's parliament, I'd be fucking EMBARRASSED to be in the same government as this shit-licker.


The news love to report on this crackpot bullshit. Previous generations don't understand some of the new trends so they are afraid of them. The news knows fear mongering gets ratings and its easy to fear monger if people don't understand something. Furthermore, the politician spouting this BS ends up looking like he's protecting the people because the news never bothers to verify scientific claims.

The whole system is bullshit.
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News Comments > Mass Effect 2 Patch
9. Re: Mass Effect 2 Patch Feb 22, 2010, 17:52 Warskull
Vehicle control is probably referring to the spaceship during the star navigation portions of the game.  
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News Comments > GPG on the Cost of Independence
20. Re: GPG on the Cost of Independence Feb 18, 2010, 20:55 Warskull
Theo wrote on Feb 18, 2010, 15:05:
the stupid thing is, had chirs put the effort in to making the game work (demigod), his kids would have gone to 4 collages, and he'd be driving something nice.

the game was (And is good), the comminity is posion (just like DotA, HoN, LoL) but the state the game was released in was utterly unacceptable.


They try to blame the community, but the simple fact is demigod failed because the game did not work. I am not exaggerating, the game was released in a completely non-functional state. I was an online multiplayer game where you quite literally could not get into games. The single player was just skirmishes vs AI. Then the game continued to stay non-functional for a good month.

Call the community poison if you want, but you sell someone a product that doesn't work and they are going to get angry. This was further complicated when stardock started to blame the community and started banning people (from the game) for complaining about how awful the game was.

The game itself was mediocre, could have been good with some support. The train wreck that was the game's netcode doomed it from the start. Even now with the problems starting games mostly fixed, if anyone lags in game, everyone lags. One person sets their video settings to high and everyone has to suffer through constant pausing.

As for picking up the game on the cheap now, what's the point? Its an online multiplayer game with no one left to play it. The price isn't $10 already because its a successful and popular game.
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News Comments > Op Ed
47. Re: Op Ed Feb 14, 2010, 00:17 Warskull
Quboid wrote on Feb 13, 2010, 17:37:
nin wrote on Feb 13, 2010, 16:13:
I'm amazed and disappointed that a site as well regarded as [H

I didn't think they were that highly regarded at all but Blue seems to be linking to them more lately. Maybe they've gotten better than they used to be...

No? Oh... I thought their hardware reviews were good and on NDA expiry days they're usually one of the people I go to for useful, comprehensive reviews. That said, I don't know a whole lot about them and TBH, I don't know what review sites are respectable and which aren't these days apart from Sphinx and Out of Eight, both of which are, ahem, minimalist (i.e. have bugger all content as they're one guy operations).

For games in general, giantbomb is pretty good. They tend to have a console focus, though. Their quick look feature where they throw up 20 minute videos of gameplay tends to give you a really good idea of what a game is actually like, more than most reviews.
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News Comments > Op Ed
12. Re: Op Ed Feb 13, 2010, 15:41 Warskull
DangerDog wrote on Feb 13, 2010, 14:12:
I'm not buying Global Agenda because it looks like a crap game with MMO fees when it's not an MMO, not because it doesn't support "Eyefinity".

They reached the right conclusion for the wrong reason. You shouldn't buy GA because its a terrible game. Although, Hi-Rez did completely blow off the request for eyefinity support with a stupid reason. Maybe they were trying to infer that Hi-Rez was a terrible developer without putting forward enough evidence.
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News Comments > Another Alpha Protocol Delay
8. Re: Another Alpha Protocol Delay Feb 6, 2010, 20:52 Warskull
Creston wrote on Feb 6, 2010, 20:18:
I'm amazed how patient Sega is with Obsidian. The game must suck all kinds of hard for it to constantly be delayed over and over and over again.

None of this bodes at all well for Fallout Vegas.


Obsidian's greatest weakness has been that their publishers always force them to release unfinished games. Give them the time to actually finish and polish a game and they could become a real contender for Bioware.
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News Comments > Battlefield Bad Company 2 PC Beta Footage
14. Re: Battlefield Bad Company 2 PC Beta Footage Jan 30, 2010, 21:08 Warskull
clickbouyow wrote on Jan 30, 2010, 20:58:
After playing the game for a full day I will have to pass. It has mediocre graphics, the game play is pure run and gun, no lean, no prone, and now no mod tools. Sorry DICE, but I'll pass on this one.

I have to agree here. The control didn't feel all that great, the gameplay was mediocre, the gap in gun power is huge, and in general it just wasn't very good.

I know a lot of people are looking for anything to grasp onto after MW2 screwed over the PC. This just isn't it.
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News Comments > Valve on Steam Growth
13. Re: Valve on Steam Growth Jan 29, 2010, 15:21 Warskull
I can't understand the people complaining about Steam pricing in this thread. They just charge basically what everyone else does. Sometimes Steam lags a bit on price cuts, but I'll gladly pay more for a Steam title, because I consider a game that I don't need to worry about losing the disc for to be a valuable thing, and Valve is the one company with this kind of DRM that I actually trust to open up the system if/when they fold. Aside from that, sales, sometimes ridiculous sales, are much more common on Steam than through any other retailer I'm aware of, and I rarely miss them because all I have to do to find out about most of them is log in.

While steam may lag on permanent price cuts, I feel the make up for it with their sales. Steam puts things on sale sooner and gives a better deal than retail. You can very often catch a 25% off sales within the first 3 months. Just look at the absolutely insane sales this winter. Torchlight for 75% off, Trine for over 50% off, a bunch of games under $5, great deals on L4D2, and many others.

Steam's incredibly competitive sales are the top reason I keep going back to them.

This comment was edited on Jan 29, 2010, 15:22.
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News Comments > Global Agenda Launch Schedule
4. Re: Global Agenda Launch Schedule Jan 26, 2010, 23:14 Warskull
Skip it, it isn't worth the $50 entry fee. Its like a mediocre TF2 with some half-assed leveling tossed in. If you care about leveling more than anything else, I guess you could find it amusing.  
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News Comments > On Guild Wars 2 Procedural Audio
14. Re: On Guild Wars 2 Procedural Audio Jan 24, 2010, 05:09 Warskull
theyarecomingforyou wrote on Jan 23, 2010, 18:34:
Wow...just wow. Out of all the features involved in improving a game, how does the sound of footsteps even get 30 seconds, much less the months needed for this? Sounds like a seriously warped sense of priorities...which is pretty much what happens when you let the programmers decide what's important (they frequently mistake cool-to-code for cool-to-play).
Hardly. The people responsible for sound effects and music aren't going to be the ones coding the renderer or designing levels. And sound is such an overlooked part of a game when it's such an important part of the experience. Look at the lengths they went to with Far Cry 2 so record all the sound effects they wanted - that really shows when you play the final game (gameplay issues aside).

Honestly, I wish people wouldn't simply moan about everything. This is a GOOD feature... don't spew shit on it.

I agree that sound is very important to a game and often overlooked, but a very small improvement on footsteps isn't going to make a big deal. Better weapon and spell sounds would make a much, much bigger difference.

Fortunately, it looks like this is less about footsteps and more about creating better technology for the creation of sounds. Footsteps were probably just the testbed to create it.
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News Comments > Global Agenda Preorder Events
16. Re: Global Agenda Preorder Events Jan 22, 2010, 17:19 Warskull
is anyone here playing this? it looks pretty damn fun

Don't waste your money. Its a mediocre class based shooter, it will be fun for a week or two, but get old really fast. You are better off playing TF2.

The game pretends to be Planetside, but it is not planetside in any way shape or form. You are looking at 12v12 battles just like you joined a TF2 server. There is no open world to explore, everything is instanced and it really plays no different than shooters that don't ask for a monthly.

The main difference it is puts levels in the game and a low level player has no chance at killing a high level player.
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News Comments > NPD All-Time Top 10
14. Re: NPD All-Time Top 10 Jan 20, 2010, 01:52 Warskull
I think in the end all the information is somewhat vague. One possibility is the NPD sales lists don't track games sold in Japan. It still seems awfully incompetent for a company whose job is market research. They are probably trying to sell something and fudging the numbers.  
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News Comments > NPD All-Time Top 10
12. Re: NPD All-Time Top 10 Jan 19, 2010, 21:56 Warskull
I agree that this list is botched. They obviously used some strange metrics that need to be mentioned for this list to make any sense.

Another big one that's missing is nintendogs, that game sold an insane amount of copies. Something like 22 million+. Also, where is new super mario bros wii? That sold more copies than the PS3 version of Modern Warefare 2.

This list just seems out of whack. Yes, a number of these listed are big sellers, but it feels like there are giant gaps.
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493 Comments. 25 pages. Viewing page 17.
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