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User information for Warskull

Real Name Warskull   
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Nickname None given.
Email Concealed by request
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Signed On Oct 29, 2004, 16:20
Total Comments 492 (Amateur)
User ID 22169
User comment history
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News Comments > BioShock Infinite Revealed
28. Re: BioShock: Infinite Revealed Aug 12, 2010, 19:59 Warskull
ForgedReality wrote on Aug 12, 2010, 18:11:
Fuck Bioshock. The first two were mediocre, and overrated at best. Great. More of the same.

The were above average, nothing mind blowing. They were fairly solid single player shooters. Nothing you wanted to drop $50, but when steam inevitably puts then on sale for $20, good enough to buy.
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News Comments > Valve DOTA TM
11. Re: Valve DOTA TM Aug 11, 2010, 18:18 Warskull
Kobalt wrote on Aug 11, 2010, 17:28:
Click to move is considered gimped now? What?

Anyway, here's hoping for the first mass market dota game(that doesn't suck like demigod) rather than a quick source port of the original dota. Although the fact that it's been in development for less then a year means it will just be a cheap port like hon =/.

Semi on topic, I remember seeing a video of a dota style game for the xbox live arcade. No clue if it's already out/good or not. Played like a third person shooter but had the equivalent of creeps and lanes, towers etc.

That's Monday Night Combat, came out recently. It is fairly fun, it is like if TF2 and DotA had a baby, except all the boring slow periods of DotA got cut out.

I doubt Valve would do a straight port of DotA, there is way too much wrong with it. It has a good idea at the core, but it also has a lot of problems (some of which are engine limitations.)
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News Comments > New Neverwinter Game Announcement Nears?
21. Re: New Neverwinter Game Announcement Nears? Aug 9, 2010, 02:59 Warskull
Jerykk wrote on Aug 8, 2010, 22:39:
I just hope CDProjekt does not sell out to consoles and screw over The Witcher 2.

Unfortunately, I'm pretty concerned about Witcher 2 as well. For one. all the recent demos have been done with a 360 controller. Secondly, they've added quick time events and button mashing sequences to the boss fights and various cinematics. They've also added a type of dialogue wheel with paraphrased dialogue options. All of these things are pretty console-centric additions to what's supposed to be a PC-centric game.

I'll wait and see how the inventory screen turns out before passing final judgment. If they get rid of drag-and-drop and replace it with long text lists, consolitis has struck again.

Witcher was more about the storyline, the environment, and how they handled the choices in the game. The combat system would probably work better on a console. The combat wasn't anything great.
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News Comments > New Neverwinter Game Announcement Nears?
4. Re: New Neverwinter Game Announcement Nears? Aug 8, 2010, 15:06 Warskull
One small problem, who is going to make this one? Atari lost both Bioware and Obsidian. I would love a good Neverwinter as much as the next guy, but Atari's internal devs are absolutely horrible. Do they have any good studios left to make this?

As for 4th edition, that almost seems made to be played as a video game.
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News Comments > Lord British Wins NCsoft Lawsuit
16. Re: Lord British Wins NCsoft Lawsuit Jul 30, 2010, 15:00 Warskull
He deserved the money. Yes, he lost NCsoft a lot of money and his games lately have been horrible. That doesn't give NCsoft a right to screw him with his contract though.

TorchMaster wrote on Jul 30, 2010, 11:50:
I wonder if this has the potential to force NCsoft into bankruptcy. That’s a sizable judgment and NCsoft hasn’t exactly had many hits lately, see: Aion and Richard Garriott’s Tabula Rasa. I was interested in what Guild Wars 2 would bring us…


$28 million is a small sum for a company the size of NCsoft. It will put a dent in the quarter's revenues, but in the big picture its just a drop in the bucket. Their MMOs have sucked lately, but they still make a good deal of money of Lineage and City of Heroes. Guild Wars also made them a ton of money back in its day. They've had some spectacular failures, but they've also have some great successes.
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News Comments > Capcom Profits Plummet
11. Re: Capcom Profits Plummet Jul 29, 2010, 14:45 Warskull
D_K_night wrote on Jul 29, 2010, 12:17: SF4 wasn't enough pull them out of the red? Hey Capcom...I think it's time for you to come with games, not just rehashed titles over and over.

This is first quarter so jan-mar, it doesn't include SSFIV (which obviously made a lot of money.) They didn't release anything good in that quarter so profits were low. I can guarantee you profits for 2nd quarter will be way up.
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News Comments > PC Warhammer 40k: Space Marine Announced
34. Re: PC Warhammer 40k: Space Marine Announced Jul 27, 2010, 00:06 Warskull
I wouldn't get too excited about this one, Relic has had some massive bug problems in their games lately. Its probably a better play to wait a few months and get something like this on sale or used (for the console.)  
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News Comments > Pachter: Activision Should Charge for CoD Multiplayer
19. Re: Pachter: Activision Should Charge for CoD Multiplayer Jul 16, 2010, 14:10 Warskull
Kajetan wrote on Jul 16, 2010, 11:31:
Nobody speaks of you. Nobody cares what you want. We are talking about customers, who will sell their grandmothers soul to be able to play a fuckin CoD game. These people will gladly fork over shitloads of money.

Yes, people are crazy about CoD right now, but that doesn't mean CoD can get away with doing whatever it wants. There is competition out there. CoD's gameplay is nothing spectacular. They just crammed leveling into an FPS and people went nuts over it. Its something competition can easily replicate. You add a monthly fee for online play and you give people a reason to go to your competition. We've already seen BC2 targeting PC CoD players offering the dedicated servers MW2 didn't have. They were quite successful here.

On top of that, a lot of the CoD players started in single player and tried out multi-player because they want more. You toss a barrier like a monthly fee in there and people will think twice before paying that monthly fee. Some will pay it, some won't, but you have reduced your online player base. A major part of CoD's success was its momentum and gravity due to the large player base.

There are a lot of stupid gamers out there begging to be exploited, just like their are a lot of people with horrific taste in music. These masses can be fickle and once you lost them to competition they are hard or impossible to get back.

If you want to collect a monthly fee build CoD: MMO edition. There is a market to be exploited, but you have to make sure "Why should I pay a monthly fee?" is answered in spades.
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News Comments > EA Goes to WAR in Europe
2. Re: EA Goes to WAR in Europe Jul 7, 2010, 13:30 Warskull
The game is dying fast, but I think they'll probably keep it around until The Old Republic emerges. It is kind of amazing how they managed to be worse than Age of Conan, which in itself was spectacularly bad.  
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News Comments > Ex-Dev's C&C Reflections
3. Re: Ex-Dev's C&C Reflections Jul 6, 2010, 12:44 Warskull
BobBob wrote on Jul 6, 2010, 10:15:
RA2 was a bug-fest. RA3 was actually fairly well polished, as with Uprising. I guess this guy isn't looking for a new job since most employers would be concerned about hiring a guy who will potentially talk shit about them in the future. All RTS's have online problems due to them using P2P. Until they get away from that (dedicated servers?), there will always be issues.

I have to agree about the P2P issue. It is a massive stumbling block. Since they tend to use a step-lock system to limit vulnerabilities to hacks as soon as one player has frame rate issues everyone suffers immensely. They are so afraid of offending players with lower end machines that they fail to implement anything to stop one player from destroying a game with lag and the game degenerates into a total mess.

The end result is the game has to force everyone to run on minimum settings (many C&C games end up doing this for matchmaking play) or the game ends up a disaster. This isn't an EA problem either, literally every single RTS except the ones from Blizzard do this crap.
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News Comments > Defending All Points Bulletin
13. Re: Defending All Points Bulletin Jul 5, 2010, 20:17 Warskull
Prez wrote on Jul 5, 2010, 19:45:
As is the case with so many would-be cash cows these days, they completely lost me at "subscription fee". Just another waste of 1's and 0's as far as I'm concerned.

What a lot of them don't seem to understand is that they have to be worth the subscription fee they are asking. They all almost universally fail to be worth a subscription fee and the box price.

I wouldn't be surprised if RTW is buried by APB. It sounds like they haven't made money yet, most people will be done with this game in 1-2 months.
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News Comments > Op Ed
10. Re: Op Ed Jun 30, 2010, 16:44 Warskull
Verno wrote on Jun 30, 2010, 14:01:
It takes time for the general public to catch on

The general public doesn't read sites like this or follow this kind of thing unfortunately. They preorder Call of Duty 10: Future Warfare at Wal-mart or Gamestop and go get it on release day.

They'll eventually stop buying it. Either they get bored with it, something else gets their attention, or they finally realize they've been playing the same mediocre game for 6 versions now. Its like those crappy movies made by Friedberg and Seltzer (Scary Movie 4, Epic Movie ect.) It took a while but eventually people stopped going to see them.

The thing with appealing to the lowest common denominator is that eventually something else shiny gets their attention.
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News Comments > Op Ed
8. Re: Op Ed Jun 30, 2010, 13:44 Warskull
Verno wrote on Jun 30, 2010, 12:59:
Remains to be seen Tumbler, that stupid map pack made another half billion dollars or whatever for them and that's after all of this mess.

It takes time for the general public to catch on. Look at EA, they were the quintessential evil publisher for a very long time. They destroyed good studios, caused talent to flee, and released poor games. It took quite a bit of time and competitors gaining in strength for them to really feel the impact of it. However, even after their attempts at reform they are still feeling the impact. The EA title makes a lot of gamers wary to purchase a game unless they know it is really good.

You see that with a lot of other games too, you make a crappy sequel and it will sell. However, future games released by that studio will take a hit, even if they are good.

I doubt Activision will ever see MW2 numbers again.
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News Comments > Super Street Fighter 4 PC Still Coming?
16. Re: Super Street Fighter 4 PC Still Coming? Jun 28, 2010, 17:09 Warskull
Sleeeeepy wrote on Jun 28, 2010, 14:34:
To be honest, I don't think it really needs to be on PC. FPS's are superior in every way when played on PC, but beat-em-ups shine on the console platforms so much better.

You play fighting games with an arcade stick (or for some people a pad.) The exact same sticks and pads that work on the Xbox work on the PC. In fact that's a major feature of the SFIV branded controllers. In fact the physical retail copies came with a Madcatz fight pad.

I would be nice if the PC version had cross platform play with the Xbox, like the BlazBlue PC version is going to have.
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News Comments > Global Agenda Drops Subscriptions
12. Re: Global Agenda Drops Subscriptions Jun 26, 2010, 13:34 Warskull
spindoctor wrote on Jun 25, 2010, 12:19:
StingingVelvet wrote on Jun 25, 2010, 11:49:
I wonder if slowly but surely we are seeing the death of the pay-by-the-month subscription model. Seems like every MMO is doing it and actually making more money that way.

The majority of MMO games that drop the subscription model are, for lack of a better term, 'sick'. The developers release the game unfinished and with big promises, and when the player base actually gets to see the reality of the situation, it starts dwindling. To drastically change their revenue model does imply (at least to me) that the population is dropping too fast and the developer is concerned about the future of the game.

The only game that has bucked the trend (to my knowledge) is LOTRO, which I believe is a pretty successful game, but still went F2P. All the other MMOs that go free to play are those which are hemorrhaging players.

LoTRO went F2P because D&D Online went F2P. They made a lot more money when they went F2P. With the F2P model you can shit a total crap game and still make some money off crazy people (who end up spending more than they would on a subscription.) They stand to make even more money being F2P.

There are lots of crappy F2P games, but at the same time if you have a decent game there are a lot of people who are asking to be exploited. Blizzard made million off those $25 horses, people will sink dumb amounts of money into an MMO once they get attached to their characters.
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News Comments > On OnLive Game Prices
39. Re: On OnLive Game Prices Jun 22, 2010, 03:42 Warskull
Steele Johnson wrote on Jun 21, 2010, 23:55:
You guys won't be saying that when tons of triple A titles are exclusive to this service.

...or we could just buy the AAA games, like we already do. This service is insane. You pay a monthly fee for it and you pay full retail for the games. If you have a gaming PC you just buy the games there. If you aren't computer savvy, you just buy a console and play the games there. Almost their entire library of games are available on console.

High end PC exclusives are rather rare these days. A quick glance of their "featured games" and every single game is a console game. Plus you can probably buy them all much cheaper on console if you shop smart. They are streaming PC versions of console games and their goal looks like they want to have a console unit. Why not cut out the middle man and buy a console?

I've Got The News Blues wrote on Jun 22, 2010, 02:23:
Sure it will. There are billion dollar companies like AT&T, EA, Ubisoft, and most of the other major game publishers backing this thing. It will succeed in spite of itself because they will keep it afloat until it does. The win for them for this becoming THE platform for video game development and delivery is simply too great. All this service needs are some big exclusives. When that happens, it will eventually be game over for gaming as we know it now.

This is a somewhat obscure service, why would you cut out the lucrative console market to make your game online exclusive? You risk potentially killing your AAA blockbuster. Its much easier to just make your money via DLC on the consoles. If you want a digital only, no used copy service, both Xbox 360 and PS3 have something like that.

This comment was edited on Jun 22, 2010, 03:48.
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News Comments > Evening Tech Bits
9. Re: Evening Tech Bits Jun 11, 2010, 00:23 Warskull
Of course they are shilling every latest thing like its a must have advancement, that's how they make money. You just upgrade when you need to. Early adopters tend to get screwed. I use a 720p LCD TV, an Xbox360, and a $1 HDMI cable (you can get them dirt cheap on Amazon or I never really felt "I must have Blu-ray" or "I must upgrade to 1080p."  
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News Comments > Op Ed
12. Re: Op Ed Jun 7, 2010, 17:49 Warskull
Kezzek wrote on Jun 7, 2010, 13:13:
I will never buy an Ubisoft PC game, ever again. Which is what they wanted--to push people to console versions. (Which, again, I haven't bought but won't eliminate from future consideration.)

Don't forget, you can still buy their games for the console and give them the finger. You can buy used, save a bunch of money (Ubisoft games aren't known for holding value), and still not give money to Ubisoft. Assassin's Creed 2 went down to $15 used in a few months on Amazon and a couple of other used game sites.
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News Comments > Ubisoft DRM Analysis
44. Re: Ubisoft DRM Analysis May 30, 2010, 22:08 Warskull
HoSpanky wrote on May 30, 2010, 21:40:
I think the saddest part of this whole thing is that one truly fantastic game got ruined by the DRM.

I borrowed AC2 from a co-worker (for 360), and I'll be damned if it wasn't one of the most entertaining games I've played in a long time. Someone went through a LOT of effort to make the story fun and intriguing, without being too heavy-handed (except a bit at the end, but it's still fucking awesome). I honestly was hating the first game by the time I got to the end, this time around I'm just very very excited for the third one. I don't know if it's that the protagonist is LIKABLE this time around, or that they made missions ACTUALLY DIFFERENT from one another. Or maybe it's just the gigantic amount of twisting they did to history and several religions, and still had it make sense (even bringing the Tesla-Edison feuds into a whole new meaning).

If you have either of the consoles, it's under $30 now. *I know* it's essentially putting in a vote for the console version. If we were talking about a game that wasn't a must-play game, I wouldn't even suggest it. But it IS that great.

You can get it for $15 used from a couple of places. Really, if you have a console, there is no sane reason to buy it for the PC. These games are designed for console and run better there.
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News Comments > Ubisoft DRM Analysis
5. Re: Ubisoft DRM Analysis May 30, 2010, 15:54 Warskull
Aero wrote on May 30, 2010, 15:49:
I'm willing to accept a little bit of obtrusiveness from a DRM scheme, provided that scheme actually works. That's the root of my objection to DRM in general. I wouldn't be all that opposed to these constant connection schemes if they really did prevent piracy. But they don't, and until they do, I won't think twice about any game that uses them. Of course, that's pretty unlikely, so better to just drop it entirely.

The funny thing is, we have had an effective DRM scheme for a very long time. Unique keys/accounts and good multiplayer. Methods of multiplayer for pirates can exist, but they tend to be inferior to a well designed multiplayer product.

Paketep wrote on May 30, 2010, 15:51:
I still wonder why anyone would give this idiot minutes.

He tells them what they want to hear.
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492 Comments. 25 pages. Viewing page 15.
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