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User information for Warskull

Real Name Warskull   
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Nickname None given.
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Oct 29, 2004, 16:20
Total Comments 496 (Amateur)
User ID 22169
User comment history
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News Comments > Ships Ahoy - Brink
14. Re: Ships Ahoy - Brink May 10, 2011, 13:58 Warskull
DangerDog wrote on May 10, 2011, 13:00:
It's not a bad game, but nothing epic. I'm not having any technical issues with the game, I applaud Splash Damage for putting a decent UI into the game, and they get a brownie button for letting you disable motion blur from the menu.

ATI cards have a lot of issue with this game right now, so ATI users beware.

Fov reverts whenever you sprint in multi, but temporarily.
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News Comments > Obsidian on Glitchy Games
4. Re: Obsidian on Glitchy Games May 9, 2011, 13:55 Warskull
Creston wrote on May 9, 2011, 13:47:
"From the standpoint of Dungeon Siege III, we've been working very hard to make sure it doesn't happen again. We've been playing and playing and playing and playing to ensure it's of a high standard.

So, basically, with all your previous games you never did that? Great. That's just awesome.

/no interest in DS3.


You can forgive Obsidian for some of their buggy games. KotoR II was clearly not their fault, it wasn't finished and the publisher shipped it anyway. Alpha Protocol and New Vegas on the other hand are much more their fault.
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News Comments > Fighting Game Fan Fights Lag
2. Re: Fighting Game Fan Fights Lag Apr 23, 2011, 19:12 Warskull
blyrrh wrote on Apr 23, 2011, 17:28:
The article doesn't seem to explain what is going on very well, but from what I can tell, this just seems to be pretty standard client-side hit detection. Is something else interesting going on here?

If you are refering to FPS games, they utilize a prediction model. The predict where a player will be and utilize client side hit detection. That doesn't work for fighting games because they are far too timing oriented.

GGPO tracks the state of the game so it can go back in time to correct the game and adds a small, nearly invisible delay to all moves to act as a buffer. That way your move has 2-3 frames to reach the opponent before it gets there late and the game has to roll back.

This article has a bit more on it.

GGPO really is amazing. Fighting games are downright near unplayable online without it.
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News Comments > PC Super Street Fighter IV Arcade Edition in July
3. Re: PC Super Street Fighter IV Arcade Edition in July Apr 12, 2011, 11:45 Warskull
linfosoma wrote on Apr 12, 2011, 11:43:
Seriously Capcom? AE only? Frack you, I've been supporting every PC game you released, I pre-ordered SF4, RE5 and DR2 and now you repay my support with this?
Thanks for nothing.

AE edition is the next step after Super, the PC version will probably be a new game that contains everything in super.
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News Comments > TF2 Raises 300K for Charity
2. Re: TF2 Raises 300K for Charity Mar 30, 2011, 10:57 Warskull
Best application of hats/micropayments yet.  
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News Comments > Lead and Gold Free Weekend; Free DLC; Sale
4. Re: Lead and Gold Free Weekend; Free DLC; Sale Mar 24, 2011, 17:03 Warskull
Elessar wrote on Mar 24, 2011, 16:47:
It was just okay. I tried it on a free weekend and had some fun, but didn't really feel compelled to buy it. If you like class based shooters, your money would be better spent on Monday Night Combat imo.

Completely agreed, just buy MNC instead. L&G is kind of bad. The game tends to have big lag and server issues, almost no players, and MNC is simply way more fun.
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News Comments > Op Ed
24. Re: Op Ed Mar 22, 2011, 14:19 Warskull
InBlack wrote on Mar 22, 2011, 11:05:
Are there any gaming journalists who arent retarded out there?

If they weren't retarded they would go get a better job and no longer be games 'journalists.'
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News Comments > RIFT Interview
3. Re: RIFT Interview Mar 6, 2011, 12:17 Warskull
Stanly Manly wrote on Mar 6, 2011, 11:33:
In short...

This is the MMO that made me uninstall WoW.

To reinstall WoW with a different name.
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News Comments > Scrolls Announced
7. Re: Scrolls Announced Mar 2, 2011, 13:40 Warskull
Wowbagger_TIP wrote on Mar 2, 2011, 12:40:
Yeah, I've vowed never to get into a MtG-style money pit game. This looks suspiciously like that. I like the type of game, and they're usually pretty deep, but I don't like that it often comes down to who's willing to spend the most money to build decks of just the best of the best cards, or to get the right number of each card to build some mega-deck.

If the decks are reasonably priced, I'm fine with microtransactions. Microtransactions can be done in a way that doesn't completely screw over the consumer and still makes money for the dev. Most devs just choose to go the road of greed over quality.
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News Comments > Op Ed
10. Re: Op Ed Feb 28, 2011, 17:04 Warskull
killer_roach wrote on Feb 28, 2011, 15:22:
Gaming is not getting more expensive... the problem is that prices don't tend to move a lot, so whenever there's nominal upward price pressure people freak out. The NES' main configuration in the US was $150 in 1984, which would be about $325 today, pretty much in line with the major gaming systems. The difference is in the price paid for games - $40-50 per game back then, which was the norm for most any game then, would be $85-110 today, which, if you saw that for anything other than a relatively lavish collector's edition, would be likely to incite riotous levels of nerd rage.

If anything, the main complaints about gaming being too expensive come from three sources. One is younger people with a very limited frame of reference about gaming. Not much you can do about that. The second is the people who complain that they aren't getting as much for their gaming dollar as they used to; this is relatively subjective, but I would argue that, for multiplayer gamers at least, that seems not to hold much water (singleplayer gamers may have some complaints as more and more games feel they need to focus on co-op and competitive multiplayer in order to check off some bullet points on a marketing sheet). The third argument is that there's simply that much more gaming offerings out today, making it that much harder to keep on top of everything from both a time and a cost perspective.

You have to remember, gaming was far less mainstream back then. The business models they made back then are outdated. Trying to push every game for $60 results in a lot of games failing to sell. Steam has proven time and time again that flexible pricing can make you much more money with increased sales.
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News Comments > Guild Wars 2 Testing This Year
2. Re: Guild Wars 2 Testing This Year Feb 13, 2011, 14:01 Warskull
Zadig wrote on Feb 13, 2011, 13:27:
It was supposed to enter beta in late 2009! They haven't released anything for GW in over 3 years which is clearly not ideal.

Writing an MMO from scratch isn't exactly an easy task.
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News Comments > Magicka Sells 200K, Patch, Q&A, "Surprise" Plans
16. Re: Magicka Sells 200K, Patch, Q&A, Feb 12, 2011, 13:06 Warskull
tony wrote on Feb 12, 2011, 11:11:
How is the single player in this game? I don't have many pc-playing friends and it's not often we all have free time simultaneously.

Single players is kind of screwed up. The boss design doesn't feel like it is meant for single player. A lot of bosses can one-shot you or insta-kill you randomly. So single player boils down to repeating bosses and luck at times.

This comment was edited on Feb 12, 2011, 13:25.
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News Comments > Activision Taking Take-Two?
4. Re: Activision Taking Take-Two? Feb 11, 2011, 10:25 Warskull
ASeven wrote on Feb 11, 2011, 10:18:
nin wrote on Feb 11, 2011, 10:12:
What does Activision have besides COD and Blizzard? They need new IPs, so it's not surprising.

Pretty much this. They're probably looking for new IPs and the cynical in me tells me they're going to bleed it dry too once they get them.

Either way, anyone interested in the stock market should take a closer look at the stocks of both these publishers, especially Take-2 if the merger is announced. Expect prices to spike up.

It has been their MO so far. Buy companies, get IPs, run them into the ground with yearly sequels until they stop selling. Their only options are to cease being relevant and leech off Blizzard or buy new IPs to exploit and run into the ground.

It would be ironic for the heads of Rockstar to get abused by Activision after they abused the people who made RDR.
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News Comments > Op Ed
14. Re: Op Ed Feb 7, 2011, 18:35 Warskull
Icewind wrote on Feb 7, 2011, 15:22:
Any game in which you aren't punished for dying isn't a game, it's something the losers at probably play.

Diablo had it right. The first one that is. The one where when you die everything you wear is dropped and you either go down and get it somehow or you lose everything.

Without that fear that you could lose everything, where is the suspense? Where is the challenge? Where is the fun?

Gamers have become far too soft.

No, the tolerance for bullshit is much less now. Challenges are fun when you have crisp controls, death is your fault, and you don't end up repeating boring parts over and over again (such as the checkpoint right before the cut scene.) Death is not fun or interesting when it is due to sloppy control, random bullshit, and you end up repeating boring, trivial parts of the game repeatedly.

The reason you see fewer challenging games is because of lot of the old 'hard' games were flat out broken. The difficulty was due to bad design and that simply won't stand these days. Making a good, well designed, challenging game is difficult. It is much easier to simply make an easy game and rely on other tricks to sell it.
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News Comments > Direct2Drive Game Rentals
31. Re: Direct2Drive Game Rentals Jan 23, 2011, 12:54 Warskull
PHJF wrote on Jan 22, 2011, 19:34:
Dude it's five hours of game time, not a five-hour rental. Big difference. AND it goes towards your possible purchase.

Which is why I can't see most devs going for it, it is way too consumer friendly.

1) Most games don't have that long a campaign
2) Most games actually aren't that good, let's face it what we all call good for the most part is merely average and what we call average/mediocre is bad but still playable.
3) This directly undermines the hype engine. Almost all video game reviewers/writers are completely full of shit, they've become an extension of marketing.

This would put a huge ding in the bottom line for most games.
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News Comments > Cryptic Lifetime Subs Sale
17. Re: Cryptic Lifetime Subs Sale Jan 20, 2011, 19:30 Warskull
Talisorn wrote on Jan 20, 2011, 17:41:
JohnBirshire wrote on Jan 20, 2011, 17:31:
Lifetime subscriptions are an indicator of a terrible game.

There are people who have been playing UO since release, $2,000+. Asherons Call, $2,000+. WoW, $1250+. You know your game isn't going to last long when you are selling lifetime subscriptions for a fraction of that cost. If they don't have any faith in their product, neither should you.

Bollocks! I got a lifetime for LotRO when if first opened an it's been one of the best MMO purchases ever. It's never even looked like going under and going F2P has seen it go from strenth to strength. Paying a full sub for a game when a lifetime option is available is a mugs game. I'd rather buy than rent.

Name another game that purchasing a lifetime sub was a good idea. Hellgate, Champions Online, maybe Star Trek Online? You simply do not offer a lifetime subscription if you think you have a successful game on your hands. If you think your game won't keep most players more than 3 months then you offer lifetime subs. Heck, just compare the amount of good successful MMOs to the failed crap. There aren't very many MMOs that last, most companies just churn out terrible MMOs. LotRO and Eve are the only two successful subscription based MMOs I can think of after WoW.
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News Comments > More Legal Fallout
13. Re: More Legal Fallout Dec 23, 2010, 14:08 Warskull
Mashiki Amiketo wrote on Dec 23, 2010, 13:58:
Tumbler wrote on Dec 23, 2010, 13:33:
Why are people mad at Interplay here?
Because Interplay needs to die, painfully. Followed by a round of rocks dropped on it from orbit, followed by 10 days of nuclear bombing.

Interplay deserves to die, and the ashes. Well we need to make sure there's nothing left of them.

Interplay offered Bethesda the rights to the MMO, told them it would be worth a lot of money, Bethesda said no. Now they realized Interplay was right (Fallout sells like crazy even if it is a buggy disaster) and now Bethesda wants the MMO rights for free.
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News Comments > Activision Suing EA over West and Zampella
16. Re: Activision Suing EA over West and Zampella Dec 22, 2010, 14:21 Warskull
Tumbler wrote on Dec 22, 2010, 12:33:
Anyone know what the bonus situation is with Treyarch? Are they paying bonuses there? Have they in the past? I'd be curious to know if they will try and screw that studio out of bonus's in some way...I would think not considering that is their only studio that has put out top notch games in that franchise now...but I wouldn't be surprised if they end up going through similar BS in the next month or 2.

The claim that EA somehow conspired to hire out most of that studio is laughable. I assume you have some evidence of this? Or you're just mad how everything turned out and want to bitch and moan?

I doubt Treyarch gets bonuses. Infinity Ward was the star, Treyarch was the other guy, completely replacable.
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News Comments > Quote of the Day
7. Re: Quote of the Day Dec 21, 2010, 23:33 Warskull
Dev wrote on Dec 21, 2010, 21:28:
Not only have they been through it, they are still doing it.

I wouldn't say they are still doing it, but they are still trying to recover from it. It has been 2-3 EA was really, really bad. They still carry around the stigma and likely always will.

Activision on the other hand has the luxury of being attached to Blizzard. So they can just milk their games until they've run the studios and franchises into the ground and then just fire everyone and shut down the Activision side of things.
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News Comments > Ex-Rockstar Dev Speaks Out?
26. Re: Ex-Rockstar Dev Speaks Out? Dec 21, 2010, 14:11 Warskull
Creston wrote on Dec 21, 2010, 11:47:
Valcor wrote on Dec 21, 2010, 11:08:
Unfortunately, from what I read in the blurb, this situation is hardly unique to the gaming industry.

Unpaid Overtime? Middle Management taking credit for hard work of others? Yup, can find that in most job sectors.

Yeah, that's simply corporate America. However, unlike the gaming devs, most of corporate America is smart enough to quit a job when said job treats them like shit.

Game devs just whine about it and expect others to come to their rescue in a storm of gamer outrage. Rolleyes


The problem with game development is tons of idiots play games and think being a game developer would be 'super-fun.' Thus there is a constant stream of employees that can be paid crap, treated like crap, and then thrown away. The industry has no respect for talent, but you don't need talent when you are churning out sequel after sequel and only aiming to cash in on mediocre games.
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496 Comments. 25 pages. Viewing page 12.
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