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User information for Warskull

Real Name Warskull   
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Nickname None given.
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Homepage http://
Signed On Oct 29, 2004, 16:20
Total Comments 490 (Amateur)
User ID 22169
 
User comment history
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News Comments > People Can Fly FPS Plans
3. Re: People Can Fly FPS Plans May 14, 2016, 13:01 Warskull
 
ItBurn wrote on May 14, 2016, 12:47:
I loved painkiller. Especially the Black edition, damn. But I haaaate Bulletstorm. It's a terrible game in every way for me. So I don't know what to think about that announcement...

People Can Fly split up after it got bought by Epic. Their best talent seems to have gone to Flying Wild Hog. FWH made Hard Reset and the Shadow Warrior reboot.
 
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News Comments > Op Ed
33. Re: Op Ed May 7, 2016, 20:36 Warskull
 
This is just whiny game journos complaining because we are tired of their bullshit and that Steam is helping us replace them. They complain because games like Gone Home pulls 71% positive, actually reflecting the fact that it is a decent game that isn't for everyone, instead of getting 10/10 reviews.

They are pissed because they are losing their outlets to try and push their politics and are being crushed by big data and youtube personalities. All we wanted to know was if the game was good and modern games media is too busy kissing up to big publishers and pushing their specific clique of indie friends to tell us.

The establishment see Steam reviews as a threat because they are actually good and cutting them out of the loop. Steam is the single greatest positive force in gaming, period

This comment was edited on May 7, 2016, 20:42.
 
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News Comments > Stellaris Trailer
4. Re: Stellaris Trailer Apr 8, 2016, 21:18 Warskull
 
Cutter wrote on Apr 8, 2016, 19:23:
Damn gangster! I am down for this! Please don't suck!

Paradox has a pretty good track record with their grand strategy games. They are very deep, very comnplex, and usually quite good. However, they aren't for everyone and usually have a learning curve.

Crusader Kings 2 is a good example of how it will probably turn out.
 
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News Comments > The Division Tips
27. Re: The Division Tips Mar 9, 2016, 21:08 Warskull
 
SpectralMeat wrote on Mar 9, 2016, 12:20:
I didn't install the ones they've just came out with yesterday

Those are apparently incredibly bad, massive performance hits to everything, Windows won't boot for some people, ect. Not sure if you heard that yet, but it would be a good idea to avoid them.
 
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News Comments > Op Ed
13. Re: Op Ed Jan 2, 2016, 17:57 Warskull
 
Jerykk wrote on Jan 2, 2016, 17:51:
Cliffski doesn't actually explain why the new refund system kills flash sales and daily deals. He just says that it does. I'm not sure where he's making the correlation. People are less likely to refund a game (or any other product) if it's cheaper.

He also says that the flash sales and daily deals weren't designed to create a false sense of urgency in order increase sales, which is patently incorrect. The whole point of having a time-limited discount is to create a false sense of urgency. The shorter the time-limit, the greater the urgency. It's the reason why Black Friday exists.

It is because you are allowed to refund because an item went on sale. So flash sales and daily deals would generate a large amount of refunds. Thus they don't really work anymore.

However, I disagree that "deep discounts" are over. There are games I didn't buy because their sale wasn't big enough. Developers are still figuring it out. I don't think we will see as many super-sales, but I think devs played this Steam Sale too conservatively. There were a lot of 15% and 25% sales. I think devs just need to find the sale points again.

This comment was edited on Jan 2, 2016, 18:18.
 
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News Comments > Divinity: Original Sin - Enhanced Edition for Linux & OS X
28. Re: Divinity: Original Sin - Enhanced Edition for Linux & OS X Dec 25, 2015, 13:50 Warskull
 
WaltC wrote on Dec 24, 2015, 15:47:
This isn't to knock other OSes at all--just to comment on the fact that it is also difficult for me to understand why game companies even bother to pay for OS X/Linux ports of their games, or why OS X/Linux "gamers" (I feel those are oxymorons) are willing to wait months and years on second-rate game ports that often never come at all.

It is a long project. As more developers support Linux and OS X gaming it becomes a more viable option. Microsoft was jealously eye-balling the walled garden approach of iOS for some time before Windows 10 and it spooked a lot of people. GabeN realized his company's fate was ultimately tied to the whims of Microsoft. What would happen if Microsoft decided to lock them out? A lot of other developers noticed the same thing. When Windows 10 hit, yes it was as draconian as people feared (possibly in part due to the change in leadership at Microsoft), but it still made them all realize they were vulnerable.

There is a big push to have games be on multiple operating systems right now. That way developers can hedge their bets. This is more about trying to create an ecosystem where gaming is no longer a Windows exclusive activity on the computer. Valve has actually done a very good job at bringing gaming back to Apple computers. It isn't as good as windows, but you can actually be a gamer on an OSX device now.
 
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News Comments > Guild Wars 2 Core Game Free; Raids Coming
6. Re: Guild Wars 2 Core Game Free; Raids Coming Aug 30, 2015, 14:43 Warskull
 
Krovven wrote on Aug 30, 2015, 13:41:
A friend has been trying to get me to play it for years. But I never wanted to buy it as I wasn't a big fan of the first one.

Must resist...especially now that Diablo 3 Season 4 has started.


GW2 was not a great game at launch. The PvP was bad and there was nothing to do at the end game. The devs idea of the end game was to have you run around to all the leveling zones you never did and get scaled down so you could try and 100% the game. Most of the end game dungeons were busted and not worth doing. It was a pretty sad state.

However, it was nothing like Guild Wars 1.
 
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News Comments > etc.
7. Re: etc. Aug 16, 2015, 23:15 Warskull
 
Axis wrote on Aug 16, 2015, 18:48:
The only "pro" gaming voip out there is Mumble, nothing else comes even close, fact.

When it comes to real time low latency, clarity, usability, and security, nothing beats Mumble.

Curse is likely targeting MMO gamers. In my experience the MMO players are behind the times in voice chat because their games are far less time sensitive than other genres. Meanwhile FPS games tend to jump on the best voice chat options right away because that 0.5s delay is the difference between having time to react and being dead.

Also there are a lot of MMO gamers who are a bit mentally checked out and technically challenged. Every guild has a few they have to deal with.
 
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News Comments > Funcom Seeking Help
9. Re: Funcom Seeking Help Aug 10, 2015, 19:33 Warskull
 
Funcom truly deserves bankruptcy.

They have produced tons of incredibly buggy, half-baked MMOs. I don't understand how they hung on so long.
 
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News Comments > Tale of Tales Closing
42. Re: Tale of Tales Closing Jun 22, 2015, 00:29 Warskull
 
Jerykk wrote on Jun 21, 2015, 22:27:
Slick wrote on Jun 21, 2015, 22:07:
Jerykk wrote on Jun 21, 2015, 21:05:
Slick wrote on Jun 21, 2015, 20:32:
Krovven wrote on Jun 21, 2015, 16:16:
if you had turned it into an RPG, it would have done much better.

yeah, they should have added character progression, weapon unlocks, a dash of DLC and a smattering of pavlovian-response gaming mechanics would have made this a blockbuster hit.

lol, i'm only half joking, you gotta admit that it's pretty funny reading this thread that are all being mostly negative towards these devs for making something that doesn't "fit in" with current gaming tropes.

then every other thread is getting mad at games that only try to fit in with current gaming tropes. it's lose-lose.

and has one of you PLAYED this fucking game? no. but apparently you're all experts on how much it sucks, and how they deserved to fail. from what I've read this game got GOOD reviews from the press, no? how heartless are you fucks?

Nobody's criticizing the game itself. We're criticizing the developer's rant about the game's failure. It makes them sound like they feel entitled to success. Other developers have made similar rants when their games failed and all were met with equal criticism. Tale of Tales made a game that appeals to a very small audience and it sold as any reasonable person would expect it to.

if you read what you just quoted me saying, i was pretty clear:

"it's pretty funny reading this thread that are all being mostly negative towards these devs for making something that doesn't "fit in" with current gaming tropes"

The ire has been almost exclusively towards it being an obviously bad game. Then they get good reviews, sell nothing, go bankrupt, and are sad about it. People are saying that it deserved to fail because it's bad, therefore being sad about going bankrupt is "over the line" and worthy of ridicule.

Almost every post is saying how they're too "hipster", or they're too "niche" in their game design, etc etc. you don't see the irony in this? how many times have you read the words "it's shit, they just cater to the lowest common denominator" on this forum... in the last week?

Now this title gets lampooned for doing exactly the opposite. I swear some of you need to start your own game development studios, as you obviously know exactly what the perfect game is, and apparently no one else "gets it".

Has anyone here (aside from Tipsy McStagger who posted his comment while I was writing this) actually called it a bad game? People have said that the premise doesn't appeal to them but that's not the same as calling it a bad game. I have no interest in truck sims but the Euro Truck Simulator series is apparently good if you like the genre. Sunset might be a fantastic game but it doesn't really matter if nobody likes the premise.

Playing as a housekeeper during a civil war in the 70's holds limited appeal. The sales of the game prove as much. There's nothing wrong with making a game with limited appeal but if you're going to do that, you shouldn't expect great sales. Tale of Tales apparently expected great sales and when they didn't get that, they shut down and wrote an angry rant. That's what people are criticizing.

Games like CoD and AC are criticized for lack of innovation because they get pumped out on an annual basis with superficial changes and no real resolution of each series' fundamental flaws. The key difference between that and Sunset is that critics find the basic premise of CoD and AC appealing. They just don't find the gameplay appealing. Apparently very few people find the premise of Sunset appealing so the gameplay is irrelevant.

I'll go ahead an say it is a bad game and that is a huge part of the problem. It is a very simple adventure game. The gameplay consists entirely of clicking on things and hearing a monologue or seeing some text pop up. There is basically no gameplay. Gameplay videos pretty clearly show it doesn't hold people's attention between the story nuggets. You just kind of walk around a room and click on things, but nothing really happens.

A few quick game play videos show there is little of interest or value. Certainly not enough to justify a $20 price tag.
 
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News Comments > Master of Orion Remake Plans
21. Re: Master of Orion Remake Plans Jun 9, 2015, 18:03 Warskull
 
Mingus wrote on Jun 9, 2015, 10:56:
Will take a "wait-and-read-the-initial-reviews" approach to this one. I am hopefully optimistic.

I don't have a lot of faith in Wargaming pulling this off. They are only really known for World of Tanks.

However, it would be nice to be wrong on this one.

Darks wrote on Jun 9, 2015, 16:08:
I seriously doubt that. You seem to forget get that they bought out Gas Powered Games. And I happen to know they are working on this game too.

GPG's last couple of offerings have been a bit lacking. Demigod was super terrible, Supreme Commander 1/2 were nothing to write home about. I am not going to hold my breath for a comeback game. It would certainly be great if the studio failing and being bought out led to a reorganization and revitalized the studio. I choose to remain skeptical until I see results.
 
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News Comments > Might & Magic Heroes VII Closed Beta Next Week
4. Re: Might & Magic Heroes VII Closed Beta Next Week May 22, 2015, 01:10 Warskull
 
HorrorScope wrote on May 21, 2015, 22:12:
Cutter wrote on May 21, 2015, 19:32:
After how bad 6 was they should be begging people to try the beta not asking people to pay for it.

For some reason I see the whole planet just sitting there and waiting for these fucks to actually make another good Heroes game. They simply can't seem to do it. Fumble after fumble.

Ubisoft is a terrible company with god awful management. Their good games are the ones small enough that upper management doesn't take notice and lucky enough not to get randomly screwed over. The second an Ubisoft game sees any measure of success it is doomed.
 
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News Comments > Gatherings & Competitions
4. Re: Gatherings & Competitions May 11, 2015, 22:47 Warskull
 
jdreyer wrote on May 11, 2015, 19:15:
The players on Team Liquid, a professional League of Legends team, practice for a minimum of 50 hours per week and most play the game far more.

Talk about taking the fun out of something.

It is misguided too, you don't need to play 50 hours a week. Reaching a certain level of play takes a significant time investment. However, once you reach that competitive level of play practicing non-stop loses value rapidly. You still have to practice, but practicing all day isn't necessary.

It would probably benefit them to work some exercise into their routine.
 
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News Comments > Fighting Cities: Skylines Piracy with Customer Support
16. Re: Fighting Cities: Skylines Piracy with Customer Support Mar 14, 2015, 21:29 Warskull
 
ASeven wrote on Mar 14, 2015, 15:12:
And this is how you fight piracy. No mandatory online shit, no DRM shit, just provide a great service and people will have incentive to buy it.

Not that EA or Ubisoft will ever understand this.

It is surprisingly effective too. Tell people you pirate The Witcher and they will call you a number of names. There is a social pressure to not pirate games from good companies.
 
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News Comments > Cities: Skylines Soars
43. Re: Cities: Skylines Soars Mar 14, 2015, 00:45 Warskull
 
Mashiki Amiketo wrote on Mar 13, 2015, 18:33:
So I take it that this is a "buy it" game? I looked at it a couple of times, but haven't been sure on grabbing it.

Do you like Simcity 2k, Simcity 3k, and/or Simcity 4? Do you lament how there hasn't been a truly good large scale city builder in a very long time? If so, this is a must buy.

This is basically the next good CitySim.
 
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News Comments > Borderlands 2 Writer Leaves Gearbox
24. Re: Borderlands 2 Writer Leaves Gearbox Feb 1, 2015, 12:38 Warskull
 
Julio wrote on Jan 31, 2015, 05:02:
Wallshadows wrote on Jan 30, 2015, 17:54:
That's pretty devastating for Borderlands and Gearbox

I'd call Duke Nukem Forever devastating, I think Burch is replaceable.
Videogame writing isn't exactly the pinnacle of the profession.

No one blames gearbox for DNF. It was a well known disaster, they just pushed it out the door because people wanted to see it.

Aliens:CM on the other hand is a huge smear on Gearbox's reputation.
 
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News Comments > Borderlands 2 Writer Leaves Gearbox
19. Re: Borderlands 2 Writer Leaves Gearbox Jan 30, 2015, 23:29 Warskull
 
Icewind wrote on Jan 30, 2015, 23:15:
NKD wrote on Jan 30, 2015, 21:04:
Anthony Burch is a nutjob. Anyone ever look into this guy?

Yeah, I have no idea why everyone here is giving him such praise. I must be following a different Burch on twitter, I guess.

You can be a complete nut job (which Burch certainly is) and still be very competent at something.

If you ever doubt this, take a look a Mel Gibson. He is extra special crazy, but he's made some damn good movies.

 
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News Comments > Guild Wars 2: Heart of Thorns Expansion Announced
28. Re: Guild Wars 2: Heart of Thorns Expansion Announced Jan 25, 2015, 10:55 Warskull
 
loomy wrote on Jan 25, 2015, 10:41:
I wish I liked this game. To me it is everything Guild Wars was meant to NOT be. They sold out to NCSoft to chase WOW.

They didn't sell out. They got poached, very hard. A bunch of the key people behind GW1 left Arena.net and got jobs elsewhere. They lost all their founders (who invented B.net), they lost key developres (one of which was the lead dev on Starcraft), and they lost a lot of great talent that they brought up.

During GW1 Arena.net probably had the most talented dev in team out of any MMO out there... by a long shot. NCSoft made some big mistakes promoting people to executive positions that wanted to make games (because they hit the top of the game dev scale.) Those people got bored, left the company, founded new ones, and took all their highly talented friends with them.

This is the real reason MMOs have such a hard time making sequels. The gap between games is massive and the people who made the originally successful MMO become a hot item. Someone offers them a lot of money to work somewhere else. Most companies aren't down with giving gigantic raises, so the employees leave for their new company.

So while the company logo says "Arena.Net" it isn't really the Arena.net that made Guild Wars 1. It is basically a new company on the inside.
 
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News Comments > Heroes of the Storm Closed Beta
9. Re: Heroes of the Storm Closed Beta Jan 14, 2015, 11:30 Warskull
 
Yeahyeah Yeah wrote on Jan 14, 2015, 11:05:
That's a very good point that I overlooked. HOTS has actual different MAPS with different objectives and everything. It's great. A popular MOBA that is more 'I am not thinking much'-friendly, still has interesting characters and attractive female models, and is generally easygoing? That's why I like it. Nice and slick.

Will still do League now and then though, because League is its own thing.

I really like the pacing of the game too. The maps usually have an objective kick into gear by the 3 minute mark. So your first team fight it very early on. The games tend to run in the 20-30 minute range instead of the 30-50 minute range.
 
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News Comments > Stardock: Details on Three New Games Next Month
3. Re: Stardock: Details on Three New Games Next Month Jan 10, 2015, 13:43 Warskull
 
Kobalt wrote on Jan 10, 2015, 13:29:
Stardock how about you release a game that isn't a buggy mess for once before talking about 3 new games ok?

That's really what they need to get back into the good graces of gamers. We remember Elemental and Demigod.
 
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490 Comments. 25 pages. Viewing page 2.
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