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User information for Warskull

Real Name Warskull   
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Nickname None given.
Email Concealed by request
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Homepage http://
Signed On Oct 29, 2004, 16:20
Total Comments 492 (Amateur)
User ID 22169
User comment history
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News Comments > Who Controls Star Control?
8. Re: Who Controls Star Control? Dec 3, 2017, 20:08 Warskull
Cutter wrote on Dec 3, 2017, 17:21:
Sounds like Atari screwed both of them. Regarless. If Stardock owns the name and TM there's sweet FA they can do about it except stop being whiny bitches and just make an homage with a different name. If it's good they'll make oodles of money regardless so who cares. Most gamers today will have never heard of Star Control to begin with so it's really not that big a loss.

That's the thing, Atari only owned the name and the new aliens from Star Control 3. They literally sold the Starcontrol name and Star Control 3's rights to Stardock.

So Paul and Fred can make their own sequel to Star Control II, they just can't call it Star Control. They can however use anything inside the actual game.

What they don't like is:

1. Stardock selling Star Control 1 and Star Control 2.
2. Stardock implying that they gave Paul and Fred the rights to make their game. They did not need to request permission from Stardock.
3. Stardock implying that they are connected to Star Control: Origins for marketing purposes.
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News Comments > Rainbow Six Siege Testing Toxic Player Bans
1. Re: Rainbow Six Siege Testing Toxic Player Bans Nov 26, 2017, 14:50 Warskull
No, they are testing toxic player reporting. As it stands nothing currently happens from the old report button and there is no reason to expect this will be different.

We can say they are testing bans where there is some evidence they actually do something with the reports.

This comment was edited on Nov 26, 2017, 15:12.
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News Comments > Mass Effect: Andromeda Single-player Support Ends
28. Re: Mass Effect: Andromeda Single-player Support Ends Aug 20, 2017, 20:44 Warskull
GothicWizard wrote on Aug 20, 2017, 13:18:
When EA bought BW I was on the beginning of the end bandwagon and took a LOT of heat for that view. Everyone was like 'oh they still have the core dev there it will be fine'. I said within 6 months you will start seeing the exit of those core devs, mgt and it will just be a circling the drain affair as time goes on until it's just a shell of BW in name only. I was laughed at on their forums and here.

I am not above saying, I told you so.

Everyone knew it would eventually happen, even if some gamers were in denial. Bioware managed to retain its quality and not get EAified much longer than the average EA acquisition. EA bought them back in 2007. While there were signs of problems before this, 10 years under EAs umbrella without falling apart is pretty impressive. EA usually rots a studio out in 5.
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News Comments > Enter the Gungeon Sells 1M
3. Re: Enter the Gungeon Sells 1M Jul 18, 2017, 12:16 Warskull
Alamar wrote on Jul 18, 2017, 10:22:
Gratzies to them... I haven't picked this up yet, as I'm not sure I'll like it enough to warrant the $15, plus all the DLC (total) costing more than base turns me away...

Skip it. The production values are good, but there is this giant gaping hole in the middle of the gameplay they have no idea how to fix. Just play BoI or Nuclear Throne instead.

It bills itself as an action rogue-like, but the problem is you don't get stuff. It is ridiculously stingy with the drops. They patched it to be less miserly, but it is still very stingy. So it ends up being a game about cool guns where you never get to use the cool guns because there aren't enough of them.

As a result to end up trudging through the early levels using your default weapons many times. The game also basically demands you beat the bosses without getting hit, but they have huge life bars and take a lot of bullets to kill. Due to the game being so stingy with drops you need that extra drop from perfecting a boss early on.

This is a huge problem for a rogue-like because there are really only a few bosses per floor. Every single run starts the same for the first 2-3 floors. Instead of each run being unique with game changing items like Binding, each run is the same with you using your default pistol to trudge through eh early levels because the gun you got either sucks or doesn't have enough ammo and you only got one gun drop.

Go look at Dead cells instead, that is actually good. This game seriously sells mostly off its trailer and people praising it because they've played it. Most of positive reviews it got were incredibly shallow.

If you want a hardcore bullet hell game, there are better ones. If you want an action rogue-like there are better ones. EtG is way down the list.
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News Comments > Splash Damage and Wargaming Collaboration
3. Re: Splash Damage and Wargaming Collaboration Jul 18, 2017, 12:06 Warskull
OldDirtyEwok wrote on Jul 18, 2017, 11:50:
grudgebearer wrote on Jul 18, 2017, 11:03:
I guess this means Splash Damage wants to make a game that will be worse than Dirty Bomb?

Dirty bomb is far from bad, although not exactly the game you would expect from the stuio that made Wolfenstein: Enemy Territory and Quake Wars. Still waiting on a sequel for those 2.

I think his point is more that Wargaming is not who you pair up with if you want to make a top tier game. Dirty Bomb wasn't bad, it wasn't great, but it was above average. It had a long way to go though and I don't really trust wargaming at all.
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News Comments > Battleborn Gets Supercharged
1. Re: Battleborn Gets Supercharged Jun 25, 2017, 13:55 Warskull
I think Pitchford is starting to get nervous as his companies fails.  
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News Comments > Mirage: Arcane Warfare Free Weekend
4. Re: Mirage: Arcane Warfare Free Weekend Jun 9, 2017, 00:23 Warskull
Mordecai Walfish wrote on Jun 8, 2017, 21:52:
You know a game is selling well when they offer a free weekend within two weeks of release.

Gonna check it out, but this is (iirc) the quickest I've seen a game do a free weekend promo like this.

The game is struggling to pull down 100 concurrent players. It is a total disaster.
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News Comments > 11 Million Paladins and Counting
10. Re: 11 Million Paladins and Counting May 21, 2017, 21:55 Warskull
Cutter wrote on May 21, 2017, 11:50:
If it was a real success they wouldn't be engaging in bullshit marketing speak. 11 million people who tried an F2P game for a few minutes and quit means nothing.

The keyword in the marketing speak is "was." Paladins did really good for a short while because it was the poor man's Overwatch. Think Overwatch looks cool, but don't have $40-60? Try Paladins. It is easy to get people to sign up for a F2P game. Problem is their retention sucked because the game wasn't great.

It has stabilized around 25k concurrent with a 45k peak. Not going anywhere, but not really growing anymore.

They've also apparently been having trouble getting money form those players. Hence the more obnoxious f2P schemes they have been pushing.
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News Comments > Steam Greenlight Giving Way to Steam Direct
47. Re: Steam Greenlight Giving Way to Steam Direct Feb 11, 2017, 14:37 Warskull
Creston wrote on Feb 10, 2017, 15:52:
I think the fee should be low. I mean, Steam is still getting its 30% cut, so there's no need for them to make money off the submission fee. However, the barrier to entry needs to be high so that we can get rid of all these blatant "stealware" games, where they put 2 hours of code together and are just trying to get a few hundred people to put money into it.

So I'd suggest they make a system where the cost of putting up a game is $5K, and then on your first $15K of sales, you earn back $4500 from the cut that Valve normally takes.

That should hopefully stop the absolute avalanche of garbage that's been infesting Steam.

I'm pretty sure that's what is going to end up implemented, it is just the dollar values at this point that are getting figured out. It just makes too much sense and fits in too well with their current architecture not to.

It automatically regulates. Make 100% of the fee recoverable by waiving all or some of valve's cut until it is recovered. You can make it so it takes ~$16.7k in sales to recoup the cost by waiving the entire 30% or you could waive just half the 30% until it is recovered so it takes around $33.3k.

Since you game has to sell for you to recoup the cost it will encourage the games to be at least good enough that they can sell copies.

Valve can also do a program for broke indie devs where some of them can get special exceptions.
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News Comments > Conan Exiles Banishes Servers
19. Re: Conan Exiles Banishes Servers Feb 5, 2017, 21:07 Warskull
Malvok wrote on Feb 5, 2017, 19:28:
They should have spent more time on server infrastructure and less on virtual dicks.

This is Funcom we are talking about. They suck at most things. Virtual dicks is all this game has going for it.
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News Comments > Splash Damage Self-Publishing Dirty Bomb
2. Re: Splash Damage Self-Publishing Dirty Bomb Feb 5, 2017, 21:05 Warskull
Seems like a case of too little to late. With all the fantastic shooters we've seen since Dirty Bombs release I don't seen anyone going back to it. The most hardcore fans will continue to play it, but being a pretty good shooter doesn't cut it when you have a number of fantastic shooters out there.  
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News Comments > Steam Review Changes to Fight Fraud
47. Re: Steam Review Changes to Fight Fraud Sep 14, 2016, 00:12 Warskull
Cutter wrote on Sep 13, 2016, 12:15:
It's idiotic they don't use a scale of 10. That's still the best way to rate something. There are a lot of games I might rate a 5 or 6 but if my options are up or down than it goes down. And most people aren't going to plough through reviews to see that and just skip the game entirely.

No, ditching score system is part of what makes steam reviews superior to all the other user/customer review systems. It prevents people from intentionally trying to tank the score by spamming 0/10, which few games truly deserve, or 10/10, which again is not often deserved.

Requiring someone to own the game on steam and limiting them to a thumbs up or thumbs down makes it work.

Your review doesn't really matter, very few single reviews do. Steam is using a large sample to get an idea about how people feel.

You can still put any score you want in your written review. If people think your review is one of the few really good ones they will vote it to the top.
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News Comments > Warhammer: 40,000 Eternal Crusade Next Month
3. Re: Warhammer: 40,000 Eternal Crusade Next Month Aug 20, 2016, 15:17 Warskull
Creston wrote on Aug 20, 2016, 13:45:
Wow, they paused the console versions and are releasing the PC version first? Has that ever even happened before??

When a game is still in flux or using the constant development model you sometimes see it. Warframe his PC first then expanded to consoles.

Also rarely, when a game is more PC focused, like Witcher 2.
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News Comments > PC Dead Rising Next Month
8. Re: PC Dead Rising Next Month Aug 10, 2016, 21:07 Warskull
Avus wrote on Aug 10, 2016, 10:46:
another recycled game...

It is the best Dead Rising. It is good to have it on PC.
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News Comments > Rainbow Six Siege Getting More Anti-Cheat Protection
3. Re: Rainbow Six Siege Getting More Anti-Cheat Protection Aug 10, 2016, 21:05 Warskull
thecakeisalie wrote on Aug 10, 2016, 19:25:
BattleEye can be circumvented, although it's supposedly one of the better anti-cheat packages out there.

Able to be circumvented is a hell of a lot better than their previous cheat protection which basically didn't work at all.
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News Comments > Xbox One Controller Windows Issues
17. Re: Xbox One Controller Windows Issues Aug 7, 2016, 16:02 Warskull
ItBurn wrote on Aug 7, 2016, 12:59:
"Tim Sweeney thinks Microsoft will make Steam "progressively worse" with Windows 10 patches"

This really isn't making Steam worse. It is screaming get a Dualshock 4 or Steam Controller.
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News Comments > BioWare Forums Closing
9. Re: BioWare Forums Closing Jul 29, 2016, 23:00 Warskull
RedEye9 wrote on Jul 29, 2016, 20:26:
What, are they still butt hurt over the death threats because of ME3's identical endings. So now i gotta get a fakebook account to communicate w/em. f that.

It is more a combination of them being absolutely incompetent at managing their communities and them being lazy and wanting to save money.

They'll regret it down the road when fan communities form and they have no control over them. Then when they fuck up the community roasts them alive.
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News Comments > South Park: The Fractured But Whole Video
7. Re: South Park: The Fractured But Whole Video Jul 24, 2016, 10:46 Warskull
Tachikoma wrote on Jul 24, 2016, 04:53:
I like South Park and I love RPGs. But somehow have zero interest in this. Strange.

The Stick of Truth is actually really good, give it a try if you haven't. I'm hoping Ubisoft doesn't fuck this up without Obsidian. They are really good at fucking stuff up.
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News Comments > Op Ed
51. Re: Op Ed Jul 11, 2016, 23:11 Warskull
Suppa7 wrote on Jul 11, 2016, 21:31:
Devinoch wrote on Jul 11, 2016, 14:44:
Speaking of missing the point completely... Because Valve wants to sell games doesn't mean it's beneficial to have as many positive reviews as possible.

You aren't old enough to know that those of us who watched PC gaming grow up, gabe is an enemy not a friend. Hes' a total dick that pushed the move behind the removal of dedicated servers. He hugely started the trend of confiscating game ownership and encouraging back end locked down games. Remember steam was shoved into half-life and counterstrike as drm which no one wanted.

Steam is still drm and gabe is still an asshole, more and more games will be increasingly impossible to preserve because game companies are producing games in underhanded ways that prevent gamer control of said game.

If you are a veteran PC gamer like you claim you will also remember that he basically saved PC gaming. Initially PC gaming had a whole wall at Babbage's or Eletronics Boutique. Around the time Half-Life 2 dropped PC games were relegated to a single cart in the middle of the store. Retail didn't want to carry PC games because console games were more profitable.

Without Steam we wouldn't have the strong indie ecosystem we have today and we wouldn't have developers respecting the PC as a platform. The money steam makes forces them to pay attention. Digital distribution has some downsides, but was healthy for PC gaming.
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News Comments > Op Ed
28. Re: Op Ed Jul 10, 2016, 20:37 Warskull
Gamers have no confidence in game journalists and their reviews anymore. They have proven time and time again that they are wildly out of touch with gamer's tastes.

Steam reviews are amazing. Yes, people write stupid stuff in the text. They aren't about the text though. They are about the general trend. It is the one of the best sources of it a game is good or bad we have right now. Ignore the reviews at the bottom, you are concerned with the postive vs negative trend. They even improved it and added recent reviews and all time reviews. Bad games tend to get obliterated, good games tend to get mostly good reviews.

Of course Steam reviews make developers sweat a little. If you make a bad game you are going to get called out on it very quickly.

Some recent examples:
Doom - 88% recent 90% all time
Battleborn - 52% recent, 65% all time
Metal Gear Solid V - 87% recent, 87% all time
Fallout 4 - 71% recent, 79% all time
Day Z Standalone - 52% recent, 70% all time
Mark of the Ninja - 94% recent, 97% all time

That all seems pretty accurate to me. Way more accurate than the game press who gave fallout 4 and 84% on PC while glazing over its flaws. It even caught the fact that Day-Z has stagnated and probably isn't a good buy anymore.

If you gave me a choice between just the Steam review numbers and just the metacritic numbers I would go for the steam reviews.

Sure there is some noise in the reviews, but it smooths out as quantity increases. Why would Valve ever pay some game writers to do what Steams users are already doing, better, for free? Nobody wants a bunch of former Kotaku or Polygon hacks replacing Steam's users. Plus they wouldn't even make a dent in all the games on Steam.
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492 Comments. 25 pages. Viewing page 1.
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