Kxmode wrote on Aug 14, 2019, 14:50:
A bit of advice for any parties in a legal dispute, the only thing you should say is, "We have seen the allegations against us and are reviewing both their claim and merit. We are not prepared at this time to discuss the particulars." In other words, DO NOT discuss or talk about any legal issues online, ever.
Kxmode wrote on Feb 22, 2019, 18:29:
Alamar wrote on Jan 27, 2019, 13:09:Overon wrote on Jan 27, 2019, 12:13:
All those millions of dollars and they can't even get basic shit right. It's a red flag.
Your logic is sound... But then you should apply it to every game that has this problem, which is basically every game with logging in (which may be the real problem).
This isn't a new or uncommon problem... This shit still happens to WoW, which has been doing this stuff for 14 years...
theyarecomingforyou wrote on Jan 1, 2019, 14:15:
I don't see why Stardock felt the need to use a lesser known IP which it had questionable rights over instead of simply doing something original. Look at Two Point Hospital - it was very obviously a modern take on Theme Hospital, developed by some of those who worked on the original, yet it used a new IP and established itself in its own right. I don't have any sympathy for Stardock.
Overon wrote on Dec 2, 2018, 11:58:
Expectations are low since Piranha games is a 3rd rate developer
Mr. Tact wrote on Dec 1, 2018, 16:51:
Getting 75% is an increase to the developer? Wow. I didn't realize Valve was scalping devs. that badly. It is amazing they have done as well as they have.
Kxmode wrote on Apr 27, 2018, 19:45:
I'm more interested to hear how Bluehole Studio Inc. convinced the Chinese government to investigate and arrest its citizens.
Timmeh wrote on Apr 27, 2018, 21:23:
Its beyond freaking ridiculous that someone should go to jail for creating a cheat program for a damn video game!
you leftist sjw's are so freaking BRAIN DEAD for cheering this kind of stuff.
Numinar wrote on Mar 31, 2018, 01:07:jdreyer wrote on Mar 31, 2018, 01:01:
I'm Factorio-curious, but not at $20. Sounds like I'll miss this one, like RimWorld.
I feel like I wasted $20 on Rimworld after getting caught up in the hype on this very board.
Factorio is something very, very different. I would even say better but that is a little unfair, I'm sure some people have 200 hours on Rimworld and love it like I love Factorio. It's worth an hour or two of your labour for sure. I guess if you are earning developing world wages it might not be worth it. It's cheaper than a bottle of cheap scotch in my part of the world and a lot more fun.
CJ_Parker wrote on Feb 13, 2018, 12:33:
Errr... they are worse than EA wrt DLC. They intentionally release barebone versions of their games with cut content so they can then slowly feature-complete the games one DLC at a time and milk gamers until the udders bleed.
Cutter wrote on Dec 3, 2017, 17:21:
Sounds like Atari screwed both of them. Regarless. If Stardock owns the name and TM there's sweet FA they can do about it except stop being whiny bitches and just make an homage with a different name. If it's good they'll make oodles of money regardless so who cares. Most gamers today will have never heard of Star Control to begin with so it's really not that big a loss.
GothicWizard wrote on Aug 20, 2017, 13:18:
When EA bought BW I was on the beginning of the end bandwagon and took a LOT of heat for that view. Everyone was like 'oh they still have the core dev there it will be fine'. I said within 6 months you will start seeing the exit of those core devs, mgt and it will just be a circling the drain affair as time goes on until it's just a shell of BW in name only. I was laughed at on their forums and here.
I am not above saying, I told you so.
Alamar wrote on Jul 18, 2017, 10:22:
Gratzies to them... I haven't picked this up yet, as I'm not sure I'll like it enough to warrant the $15, plus all the DLC (total) costing more than base turns me away...
OldDirtyEwok wrote on Jul 18, 2017, 11:50:grudgebearer wrote on Jul 18, 2017, 11:03:
I guess this means Splash Damage wants to make a game that will be worse than Dirty Bomb?
Dirty bomb is far from bad, although not exactly the game you would expect from the stuio that made Wolfenstein: Enemy Territory and Quake Wars. Still waiting on a sequel for those 2.
Mordecai Walfish wrote on Jun 8, 2017, 21:52:
You know a game is selling well when they offer a free weekend within two weeks of release.
Gonna check it out, but this is (iirc) the quickest I've seen a game do a free weekend promo like this.
Cutter wrote on May 21, 2017, 11:50:
If it was a real success they wouldn't be engaging in bullshit marketing speak. 11 million people who tried an F2P game for a few minutes and quit means nothing.
Creston wrote on Feb 10, 2017, 15:52:
I think the fee should be low. I mean, Steam is still getting its 30% cut, so there's no need for them to make money off the submission fee. However, the barrier to entry needs to be high so that we can get rid of all these blatant "stealware" games, where they put 2 hours of code together and are just trying to get a few hundred people to put money into it.
So I'd suggest they make a system where the cost of putting up a game is $5K, and then on your first $15K of sales, you earn back $4500 from the cut that Valve normally takes.
That should hopefully stop the absolute avalanche of garbage that's been infesting Steam.