InBlack wrote on Oct 11, 2013, 10:13:
He probably sold it off for pennies and then got a heart attack after hearing the game made over 1 Billion $$$.
Beamer wrote on Oct 9, 2013, 20:10:
A good company doesn't always listen to its customers, though. Again, it drives me nuts when people say otherwise. Yeah, for some things you need to, but for other things you need to trust that your engineers know better than your customers. Customers hate change, customers hate new ideas, customers have no clue what they want, customers don't stop and think about how and why they use things.
A company that trusts its customers over its engineers ends up with The Homer car.
The problem is more that the Microsoft engineers aren't making good decisions, or whomever is making the decisions is listening to the wrong motivation.
DangerDog wrote on Aug 13, 2013, 00:47:
Uninstall all metro apps, install start is back and turn off shortcuts to modern UI features.
done.
Cutter wrote on Aug 11, 2013, 23:18:
Hey just because most of us aren't Pedo Bears like you probably are doesn't mean we have things to hide too. If you're dumb enough to be sending sensitive and illegal material online that's not anyone else's fault. If you're dumb enough to not understand the difference between general privacy and public interest that's not our fault either. The rampant paranoia of Americans like you is a great source of amusement to the rest of the world most of the time. It never ceases to amaze the rest of us about this little fantasy world you exist in.
Cutter wrote on Aug 11, 2013, 15:18:
Forgetting for a second the Orwellian overtones how many people are sending emails they should be worried about to begin with? If that's the case then they must be involved in something shady if not outright illegal, right? There's nothing in my email or posts that I care if the gubment is looking at.
eRe4s3r wrote on Aug 5, 2013, 19:49:
Well the trailer is not really indicative of the game. But if the trailer freaked you out then yeah, Alice 2: Madness Returns is dark and not just because of gore. The story is actually deeply psychological and extremely *grim* to boot, since Alice is essentially fighting for her life (she is about to be lobotomized in the real-world and doesn't know anymore what's real, what's memory, and what's made up).
And since she has memories of violence (Child abuse element) parts of the dream world are reminiscing about that, quite bloody at that. But it is not gore for gores sake. Every level in Alice 2 has a purpose and a connection to a specific memory and feeling of Alice. I actually liked that more than Alice 1. But part of that because of the visual design. The gore you allude to has a very specific plot reason and is not just there for shitz'n'giggles. Although when it is coming, it comes hard. Because Alice changes in the dream world to be much more violent.
Anyhow, if you don't want to buy it you can always watch a let's playThe Story is very well done, and the visuals are absolutely stunning.
eRe4s3r wrote on Aug 5, 2013, 14:33:
Am i the only one who loved the American McGee's Alice games? Didn't pledge on this, but animated Alice in even weirder lands doesn't sound bad at all. Of course, 200k won't get you much more than a 20m animation.. in Anime quality...