I pirate so people like you, Mr Pirate Apologist, no longer have anything to pirate.
This kind of argument would work if piracy really did hurt the industry. But it doesn't. The PC gaming problem isn't piracy.
Also... the more intrusive you get with combating piracy... the more you piss off your legitimate customers.
Very true, people who play by the rules in pc gaming land have to put up with alot of intrusive DRM. I always wondered if the effort of protecting PC games is really worth it, especially since alot of protections simply get cracked in no time at all. Why not try other things, like fingerprinting executables instead of DRM? But i already know the answer, because DRM is a business on it's own.
2. Quit pushing the minimum requirements to play your game to where 80% of the potential market can't meet them. You're only slitting your own throats.
The only advantage of consoles above the PC is consistent system requirements, no more no less. Every other argument is in fact non existant. But that doesn't mean it isn't an important factor. In the early days every PC was capable of running games, but ever since the 3D era and the entering of 3D hardware acceleration gaming PC's have taken an increasing distance from the normal PC's. Gaming on the PC always requires the cutting edge, while, as mentioned before, normal tasks like browsing and e-mailing no longer benefit from more powerful pc's.
No normal mainstream machine is fit to play 3D games with decent graphics. IGP is still way behind mainstream graphics from Ati and nVidia. This makes PC gaming actually more expensive then console gaming. But that also depends on the amount of games you play, because console games are structurally more expensive then pc games.