User information for scorpius

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scorpius
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scorpius
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October 14, 2004
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79 Comments. 4 pages. Viewing page 1.
Newer [  1  2  3  4  ] Older
32.
 
Re: Star Trek Game Next Year
Feb 12, 2012, 08:30
32.
Re: Star Trek Game Next Year Feb 12, 2012, 08:30
Feb 12, 2012, 08:30
 
If you want to have a lasting fictional universe you need to keep adding believable scenario's/storylines with sufficient quality. Because it's SF, it all comes down to believability and immersion. Which implies another important factor, namely that actors need to be of sufficient quality to be able to act in a SF setting.

Patrick Steward and Brent Spiner being quality stage actors was a huge factor in the success of TNG.

With Voyager and later series/movies came a steady decline in the quality of the storylines as well as the quality of the actors. JJ's version of Star Trek has added a new low, the shallow storyline and acting performance of that movie was painful to sit through.

But I don't care how much they screw up the movies, I am more afraid what they will do to any new series. Another mediocre serie like voyager or enterprise will likely be the end of the franchise.

Basically any SF like Star Trek really needs quality to survive, otherwise it's doomed.
16.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 10:07
16.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 10:07
Jul 23, 2011, 10:07
 
The original unreal is still one of my favorite games, but i don't know if a remake would really work as most will constantly be comparing it to the original. Even minor design mistakes could ruin it.

I would love a proper sequel though with all the elements that made the original game worthy: exploration and atmosphere. Those concepts are solely used in RPG's nowadays, not in straight shooters.

Come to think of it, adding RPG elements to the Unreal universe could work, although it would be a lot riskier I think.
33.
 
Re: Post-Release Bulletstorm PC Demo Planned
Feb 20, 2011, 10:18
33.
Re: Post-Release Bulletstorm PC Demo Planned Feb 20, 2011, 10:18
Feb 20, 2011, 10:18
 
bigspender wrote on Feb 19, 2011, 17:49:
what is this crap! proper unreal 1 sequel plz
Seconded. Although actually, if it ever would be done, I wouldn't want it to get made by Epic.
68.
 
Re: Crytek responds to Crysis 2 Leak
Feb 12, 2011, 19:10
68.
Re: Crytek responds to Crysis 2 Leak Feb 12, 2011, 19:10
Feb 12, 2011, 19:10
 
yonder wrote on Feb 12, 2011, 18:55:
Tell you what. How bout I leave my car unlocked with my keys in the ingnition and the engine running. Then you take my car. We'll see who the court sides with.
What good is that argument, of course the justice system will honor anything if there is enough evidence. But most of the time there isn't, and that's why the situation demands that people and companies take proper measures. And the police/insurance/justice system will most likely tell you you've been incredibly stupid by leaving your car running with your keys still in the ignition.


63.
 
Re: Crytek responds to Crysis 2 Leak
Feb 12, 2011, 18:50
63.
Re: Crytek responds to Crysis 2 Leak Feb 12, 2011, 18:50
Feb 12, 2011, 18:50
 
Rilcon wrote on Feb 12, 2011, 18:37:
You're making it out like Crytek put this on their own torrent site are are shocked people started downloading it.
Let me make my point for the very last time:
There is a difference between fault en causation:
-Fail to lock your car: things get stolen and no insurance because your basic security measures failed.
-Fail to protect your IP: same thing, society demands that you take proper measures.

In modern society we accept that things are flawed, and we demand that companies and people take proper measures, it's their responsibility. Otherwise banks wouldn't need safe's, right?

This all on the assumption that they did fuck-up themselves of course.
56.
 
Re: Crytek responds to Crysis 2 Leak
Feb 12, 2011, 18:32
56.
Re: Crytek responds to Crysis 2 Leak Feb 12, 2011, 18:32
Feb 12, 2011, 18:32
 
PropheT wrote on Feb 12, 2011, 18:26:
That's a legitimate contender for the most asinine thing I've ever read here.

Someone steals your stuff, it's your fault for not locking it up better? You seriously don't think the fault lies with the person who stole it?
You must be be equally enraged by the policies of insurance companies who _demand_ that you lock up your stuff, otherwise you simple don't get payed.

Almost everyone blames the guy who fails to lock his car for his own stupidity, but this analogy somehow shouldn't hold up in this case?

51.
 
Re: Crytek responds to Crysis 2 Leak
Feb 12, 2011, 18:21
51.
Re: Crytek responds to Crysis 2 Leak Feb 12, 2011, 18:21
Feb 12, 2011, 18:21
 
Rilcon wrote on Feb 12, 2011, 18:01:
The people after the first seeder, them be pirates, they have nothing to do with Crytek and their lot; they just want a free game.
Yup, but what does it matter in this case? It happens to almost all the games, media, movies, etc. Also wikileaks. Once something hits the net, there is no stopping it.

That still doesn't discount the fact that the leak itself is not the fault of the pirates, but the company and it's flawed security policies themselves.
Wolfox wrote on Feb 12, 2011, 18:01:
No one would rob cars or other items if no one would buy it.
But no insurance will pay you if you didn't lock your car or we're careless in any other way. You can argue that no decent man in their right mind would steal from your un-locked car, but that still wouldn't hold up.


41.
 
Re: Crytek responds to Crysis 2 Leak
Feb 12, 2011, 17:46
41.
Re: Crytek responds to Crysis 2 Leak Feb 12, 2011, 17:46
Feb 12, 2011, 17:46
 
Rilcon wrote on Feb 12, 2011, 17:27:
That there was an internal build leaked is someone's fault (and jesus christ there are a lot of potential culprits, from Crytek, localization studios, USK/ESRB/PEGI whatever, loads). However, that there are people out there downloading and playing it, that's piracy.
But that's not the issue here, they seem to blame it on piracy, while (i must make an assumption here) the leak was due to an internal fault (bad security/etc).

You can argue that downloading a leaked build is equally wrong, and i agree on that, but that does not withstand that blame of the the leak does not lie on the ones that do.

One would wonder if the same kind of statement would have been made if a console build was leaked.

30.
 
Re: Crytek responds to Crysis 2 Leak
Feb 12, 2011, 17:12
30.
Re: Crytek responds to Crysis 2 Leak Feb 12, 2011, 17:12
Feb 12, 2011, 17:12
 
When normal companies accidentally leak data due to ignorance or bad security a shitstorm usually ensues with PR apologies promising better security in the future while admitting blame.

In the PC industry however, you just blame it on piracy.

12.
 
Re: Star Trek Deep Space Nine MMOG Announced
Sep 28, 2010, 14:57
12.
Re: Star Trek Deep Space Nine MMOG Announced Sep 28, 2010, 14:57
Sep 28, 2010, 14:57
 
I am huge fan of DS9, the best thing that could have happened after TNG, but I can't imagine the DS9 storyline being a good basis to make a MMOG. Basically there isn't much open ended which could be explored.

So it would have to be something totally new, that's a huge risk. I will give it a try though.

Still I would rather see a FPS/Adventure like game like the Voyager series, which I think we're pretty good and polished for that time. But then I guess it would turn out to be a console port, so the corridors of DS9 would now suddenly have lot's of obstacles to crouch behind

My biggest complaint however is that the current franchise is lacking direction, alternate time lines/realities, pff. Just get some excellent quality writers and actors (preferably stage actors) which have a passion for Star Trek and a new series will breathe the life back in the franchise.

25.
 
Re: Op Ed
Jul 31, 2010, 18:37
25.
Re: Op Ed Jul 31, 2010, 18:37
Jul 31, 2010, 18:37
 
The longer PC gamers (look at many people in these comments) deny the effect of piracy on PC gaming the worse it'll get.
I've made this statement before, and I will make it again now: piracy has no real ties to any platform. So the generalization that PC gamers = pirates is a huge mistake and dismisses the fact that any platform that suffers from pirates still has a LOT of legitimate customers, who besides having to suffer from the effects of piracy (DRM) also have to suffer from the accusations of people who generalize. The fact that PC gaming is still alive and pretty strong considering the fierce platform competition, is a testament of still a strong support from the community.

Instead, piracy is universal and for games will flock to:
a) A platform which has a lot games
b) A platform that is easy to crack.
Take away A or B, and piracy will simply move on to another platform.
For example, take a look at the consoles in the past and you'll see that consoles have taken a serious hit on piracy too, because all previous generation consoles had a lively piracy scene and in some event went under because of it. Even today nintendo and sony are complaining about their piracy on their portable game systems.

So, what's my point ?

Any article on PC piracy maybe justified, but as long as it actively denies piracy as being something universal and not wholly PC specific, I cannot take it serious in any way.

23.
 
Re: Half-Life 2: Episode Three Hints?
Jul 22, 2010, 17:56
23.
Re: Half-Life 2: Episode Three Hints? Jul 22, 2010, 17:56
Jul 22, 2010, 17:56
 
Let's keep in mind also that competition on the PC for quality titles like the Half Life franchise has been rather moderate/low for some time now. They can pretty much release the game with some serious delays and still top all sales without worrying about any competing titles or lost interest by the fans.
15.
 
Re: Codemasters on DRM
Jul 16, 2010, 10:58
15.
Re: Codemasters on DRM Jul 16, 2010, 10:58
Jul 16, 2010, 10:58
 
Quality control is a major issue with a lot of games still, unless there is a (good) demo, you'd have to buy the game to find out if it's was actually worth the money. This is a fundamental advantage the industry has.

So rather then releasing an unfinished game and patching it up, why not release the first 30% of a game, with the ability of a full refund if you dislike it (technological/logistical problems aside) ? This comes close to a demo of course, but if it's enforced somehow, it would empower consumers more against these practices.

The same actually goes for movies. Why can't we get a full refund if we leave the theater during the break if we dislike what we've seen in the first half. I would have left during Star Trek and Terminator IV, now my visits will be in the books as a successful sale and they'll actually make more if this crap.
16.
 
Re: PS3 Portal 2
Jun 15, 2010, 17:54
16.
Re: PS3 Portal 2 Jun 15, 2010, 17:54
Jun 15, 2010, 17:54
 
I am agreeing with the sentiment here. And besides, while portal was a nifty game, it's sequel doesn't excite me. The ingenuity of the original portal was of course the portals, that effect will have been worn off once the sequel hits. So imho it will be very hard to make a proper sequel which can live up the expectations. Especially because the original had a very thin storyline.

The bottom line remains: no half life (e)3 ..
63.
 
Re: Rockstar: No Current PC Red Dead Redemption Plans
Jun 12, 2010, 10:02
63.
Re: Rockstar: No Current PC Red Dead Redemption Plans Jun 12, 2010, 10:02
Jun 12, 2010, 10:02
 
The fundamental flaw of controllers is that they only control the direction of movement/sight and not the position, as consequence you get a delay in time before you reach your desired position of movement/sight. It's this time delay which fundamentally frustrates FPS gameplay because it impacts a lot of elements of it. Reflex aiming is totally out of the question.

If a multiplayer fps game would be held with controllers vs mouse/kb players this would be made clear very fast.

13.
 
Re: Ships Ahoy - Prince of Persia: The Forgotten Sands
May 19, 2010, 05:57
13.
Re: Ships Ahoy - Prince of Persia: The Forgotten Sands May 19, 2010, 05:57
May 19, 2010, 05:57
 
Still, it doesn't matter in any way how much anyone can argue about the validation of tactics against piracy (drm/delays/etc), because in large part pirates won't mind and still will pirate the titles. And when publishers make the shift from 'the rampant piracy platform that is the PC' to the consoles, the pirates will simply follow.

What does matter is that an unique gaming platform like the PC is being destroyed because of these fallacies. Piracy is universal, it just favors the popularity and accessibility of the platform. Fix that, and piracy will simply shift but not move away. It's really just whack-a-mole ... and it's like these kinds of discussions over and over again: pretty useless
6.
 
Re: Ships Ahoy - Prince of Persia: The Forgotten Sands
May 18, 2010, 16:32
6.
Re: Ships Ahoy - Prince of Persia: The Forgotten Sands May 18, 2010, 16:32
May 18, 2010, 16:32
 
And in the meanwhile both the x360 and Wii versions have hit the torrent sites already before the retail date.

Ubisoft is just plain lucky consoles have absolutely no piracy at all, and therefor still has high profits from console games ... oh wait ..

43.
 
Re: Epic on Piracy and PCs
May 17, 2010, 15:06
43.
Re: Epic on Piracy and PCs May 17, 2010, 15:06
May 17, 2010, 15:06
 
2 things influence the amount of piracy on a platform for quite a bit:
1) The effort needed to crack the platform.
2) The amount and quality of the titles on that platform.

When the publishers of AAA titles are going to abandon or delay titles to the PC, piracy on the console will just become more interesting. Only the statistics for those platforms will be less accessible, because MS/Sony and Nintendo are directly tied to their products and have absolutely no interest in becoming known for having the most pirated console.

This is by no means significant in any way, but i still found it interesting that some of my colleagues don't play PC games, but instead are messing around with hacked Wii's and XBOX consoles.

The fault IMHO therefor lies in projecting piracy on (all) PC gamers, while in the end the platform doesn't really matter. Instead, there are just gamers and pirates.

And yes, the game industry is just like Hollywood. Mediocre easy accessible block-busters sell the most. Quality, depth and originality are for a minority.
21.
 
Re: Half-Life Pulse Detected
Mar 27, 2010, 17:45
21.
Re: Half-Life Pulse Detected Mar 27, 2010, 17:45
Mar 27, 2010, 17:45
 
The best part of HL1 imho was the alien design and especially the interaction in the Xen world, together with black mesa it really gave me an out of place feeling which provoked both curiosity and caution. For me it makes HL1 still hands down the best game in the franchise.

HL2 and the episodes are still quite good, but they never delivered the alien feeling or an out of place feeling which I liked to much about HL1.

I guess I am just a sucker for alien stuff
12.
 
Re: Prince of Persia: The Forgotten Sands Trailer
Mar 9, 2010, 18:16
12.
Re: Prince of Persia: The Forgotten Sands Trailer Mar 9, 2010, 18:16
Mar 9, 2010, 18:16
 
Sands of time was a very polished game with excellent gameplay and mechanics. The later incarnations seemed to focus way too much on pleasing the fighting crowd, which on PC also suffered from horrible consolitus. While the strength of Prince of Persia has always been the puzzle/mechanics part.

From the trailer it looks like they've gone back to their roots, which is definitely a good thing. Too bad about the DRM though, but will keep it in mind once it hits the bargain bin and they'll have removed the server constraints.
79 Comments. 4 pages. Viewing page 1.
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