User information for Kristian Joensen

Real Name
Kristian Joensen
Nickname
Kristian Joensen
Email
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Signed On
October 12, 2004
Total Posts
126 (Novice)
User ID
22059
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126 Comments. 7 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  ] Older
7.
 
Re: Quoteworthy
Dec 29, 2023, 05:10
7.
Re: Quoteworthy Dec 29, 2023, 05:10
Dec 29, 2023, 05:10
 
The problem is, that it is a public company. They may end up in a situation were they don't have a choice. Unfortunately.
40.
 
Re: Squadron 42 "Feature-Complete"
Oct 24, 2023, 03:42
40.
Re: Squadron 42 "Feature-Complete" Oct 24, 2023, 03:42
Oct 24, 2023, 03:42
 
Only 3 more years to reach DNF development time. The only difference being a budget ratio in the rough order of 30:1.
5.
 
Re: Finnish Army Simulator Early Access
Jan 14, 2023, 14:24
5.
Re: Finnish Army Simulator Early Access Jan 14, 2023, 14:24
Jan 14, 2023, 14:24
 
Shock wrote on Jan 14, 2023, 13:20:
Gotta love an army simulator that focuses on the boring parts of being in the army

It could turn out that a game based on those boring partd will turn out..well, boring

This comment was edited on Jan 14, 2023, 14:38.
10.
 
Re: EU Expands Microsoft/Activision Investigation
Nov 9, 2022, 03:30
10.
Re: EU Expands Microsoft/Activision Investigation Nov 9, 2022, 03:30
Nov 9, 2022, 03:30
 
Slick wrote on Nov 9, 2022, 03:00:
Fuck Kotick in his fat fucking ass.

I'd rather not.
12.
 
Re: Phantom Fury Announced
Sep 17, 2022, 08:12
12.
Re: Phantom Fury Announced Sep 17, 2022, 08:12
Sep 17, 2022, 08:12
 
"As seen in the Reveal Trailer, like Ion fury, this uses the vintage Build engine."

Actually 3D Realms confirmed on their Discord that it is using UE4.
34.
 
Re: Play Star Citizen for Free
May 21, 2022, 04:45
34.
Re: Play Star Citizen for Free May 21, 2022, 04:45
May 21, 2022, 04:45
 
People keep using words like "fraud" and "scam" in connection with this game and while I can definetly understand having a critical and/or sceptical attitude towards it(I myself do), this is a real game with real gameplay, real art assets, real levels, real features with real artists, designers, programmers etc etc working on it.

I think probably other words such as "mismanagement", "incompetence", "feature creep" or "scope creep" might be more accurate descriptions of what is going on.
10.
 
Re: Rumor Mill
May 10, 2022, 12:57
10.
Re: Rumor Mill May 10, 2022, 12:57
May 10, 2022, 12:57
 
Now the guy actually released the leak. So yes, this is legit and has nothing to fo eith the EDuke32 mod.
2.
 
Re: Outriders studio has ‘yet to receive any royalties’ as the game hasn’t broken even.
May 6, 2022, 14:40
2.
Re: Outriders studio has ‘yet to receive any royalties’ as the game hasn’t broken even. May 6, 2022, 14:40
May 6, 2022, 14:40
 
Jim wrote on May 6, 2022, 13:48:
This sounds like the hollywood gross vs net profit scam

[url=https://dukenukem.typepad.com/game_matters/2003/12/royalties_and_a.htmlt could very well be.
[/url]
13.
 
Re: People Can Fly Still Waiting for Outriders Royalties
Aug 18, 2021, 10:35
13.
Re: People Can Fly Still Waiting for Outriders Royalties Aug 18, 2021, 10:35
Aug 18, 2021, 10:35
 
Cutter wrote on Aug 17, 2021, 18:23:
How goddamned expensive was this thing to make? 3 million sales at $60 each is 180 mil! BF, COD, et al. all cost around 50 mil to make - forget marketing budgets. No way this cost more than that. If they don't even know the actual numbers they're getting screwed. Hire a good law firm now.

It is quite possible for a game to be profitable, even extremely profitable and yet the developers not seeing a dime.

See these blog posts(Especially the second one):

https://dukenukem.typepad.com/game_matters/2004/01/contract_deal_p.html
https://dukenukem.typepad.com/game_matters/2003/12/royalties_and_a.html

and this list of "developer commandments":

http://www.igda.org/articles/smiller_commandments.php">https://web.archive.org/web/20090309024900/http://www.igda.org/articles/smiller_commandments.php

This comment was edited on Aug 19, 2021, 08:45.
14.
 
Re: Embracer Embraces Eight New Acquisitions, Including 3D Realms
Aug 6, 2021, 05:42
14.
Re: Embracer Embraces Eight New Acquisitions, Including 3D Realms Aug 6, 2021, 05:42
Aug 6, 2021, 05:42
 
Pepe wrote on Aug 5, 2021, 16:15:
Why did they bother with 3Drealms, it's a shell of a company with half a dozen employees and has not made a game in ages.


https://en.m.wikipedia.org/wiki/List_of_3D_Realms_games
15.
 
Re: Lumberyard Engine Goes Open Source as Open 3D Foundation Launches
Jul 7, 2021, 07:30
15.
Re: Lumberyard Engine Goes Open Source as Open 3D Foundation Launches Jul 7, 2021, 07:30
Jul 7, 2021, 07:30
 
Burrito of Peace wrote on Jul 7, 2021, 03:32:
MoreLuckThanSkill wrote on Jul 6, 2021, 23:48:
"built-in patent protection" ... that sounds ridiculously ominous, and will no doubt come back to plague legitimate users in a dozen ways.

I am somewhat curious as to what games actually end up getting built with Lumberyard/Open 3D Engine or whatever they are going to call it in the end.

Exactly, they are almost certainly referring to the Apache license's provision regarding patents:

"3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed."



It isn't ominous once you see it from an open source perspective instead of a proprietary software perspective.

The Apache 2.0 license basically says "You can use this software for whatever, whenever, without fear of infringing on anything. If you instigate litigation against anyone or anything that uses this product, your license to the product is immediately revoked the second you file your lawsuit."

To meet the Apache Foundation's legal requirement to use that license requires going through some extensive hoops. Amazon would not have done this lightly. So, essentially, CryTek can go piss up a rope and cannot sue Joe Bob Indie Developer for using the Lumberyard engine. On top of this, you have the Linux Foundation which is very, very aggressive when it comes to patent trolls trying to step on open source development that is under their umbrella.
31.
 
Re: Illinois Bill Seeks to Ban Violent Video Games
Feb 23, 2021, 06:03
31.
Re: Illinois Bill Seeks to Ban Violent Video Games Feb 23, 2021, 06:03
Feb 23, 2021, 06:03
 
Tusker wrote on Feb 23, 2021, 05:51:
Bopper wrote on Feb 23, 2021, 04:09:
"...a bill that would ban the sale of Grand Theft Auto and other violent video games."

and

"preventing some video games from being sold to minors."

are quite different things.

Yep. The law currently prevents some games being sold to minors; this bill is to expand the law to prevent them being sold to anyone.

Presumably, this law will only apply to retailers operating in Illinois. Evans is going to flip out when he hears about digital delivery platforms.

The current law is completely inoperative since SCOTUS has already declared such laws unconstitutional.
26.
 
Re: Illinois Bill Seeks to Ban Violent Video Games
Feb 23, 2021, 03:48
26.
Re: Illinois Bill Seeks to Ban Violent Video Games Feb 23, 2021, 03:48
Feb 23, 2021, 03:48
 
As noted in the article this has already been addressed by the courts:

https://apps.oyez.org/player/#/roberts6/opinion_announcement_audio/23000
4.
 
Re: GRAVEN Announced
Sep 6, 2020, 13:15
4.
Re: GRAVEN Announced Sep 6, 2020, 13:15
Sep 6, 2020, 13:15
 
MoreLuckThanSkill wrote on Sep 6, 2020, 12:45:
3D Realms? I'd have to guess most of the original guys are retired or dead by now. Oh well, looks very Hexen-ish, I'm somewhat interested.

Chuck Jones who was an artist on Rise of The Triad, Shadow Warrior and Duke Nukem 3D is working on this game.
3.
 
Re: Realms Deep Next Month
Aug 14, 2020, 08:24
3.
Re: Realms Deep Next Month Aug 14, 2020, 08:24
Aug 14, 2020, 08:24
 
Ravenus wrote on Aug 14, 2020, 07:42:
The voice of Caleb still gives me goosebumps.

He is doing voice work for 3DR/Slipgate on one of their unannounced FPS's. Chuck Jones(www.chuckejones.com) is an artist on that project as well.
11.
 
Re: MicroProse Announces Three Games
May 5, 2020, 14:32
11.
Re: MicroProse Announces Three Games May 5, 2020, 14:32
May 5, 2020, 14:32
 
Beamer wrote on May 5, 2020, 10:59:
Pr()ZaC wrote on May 5, 2020, 10:30:
I'd so like an X-COM remake based on the original. So much (more) freedom in the first one.
Also, Sid Meier's Pirates!.

Sid Meier owns both those IPs!

Try Xenonauts, which is a more faithful XCOM reproduction. For what it's worth, though, I think that XCOM/XCOM2 are infinitely better than any of the ones based more on the 1994 game.

Surely Take Two and not Sid Meier owns the XCOM IP?
15.
 
Re: After 14 Years, Black Mesa 1.0 Next Week
Feb 25, 2020, 14:14
15.
Re: After 14 Years, Black Mesa 1.0 Next Week Feb 25, 2020, 14:14
Feb 25, 2020, 14:14
 
"Of course by then development had shifted from the Quake II Engine to the Unreal Engine to an internally developed engine and then to the Quake 3 Engine."

Yeah, they never used the Quake 3 Engine. I think this person meant Doom 3, but they didn't use that either. Also they never developed an internal engine completely from scratch for DNF. But it is true that they rewrote large part of the engine, but they kept a small base from the Unreal Engine.

As for WoW, yeah there is no doubt that the 3DR crew in general and George Broussard in particular were big fans. I vaguely remember that quote around the time of the Jace Hall footage as a joke from George's side. I have no idea if WoW had any real impact on DNF development, I doubt it. But in any case there is no way they actually stopped development at any point just to play WoW.

There were plenty of things wrong with DNF's development, there is no need for exaggeration or anything like that. It was completely messed up, that is for sure.
9.
 
Re: After 14 Years, Black Mesa 1.0 Next Week
Feb 25, 2020, 12:30
9.
Re: After 14 Years, Black Mesa 1.0 Next Week Feb 25, 2020, 12:30
Feb 25, 2020, 12:30
 
Sepharo wrote on Feb 25, 2020, 12:01:
Kristian Joensen wrote on Feb 25, 2020, 11:58:
Beamer wrote on Feb 25, 2020, 11:26:
Mr. Tact wrote on Feb 25, 2020, 11:21:
14 years? Pfft. No problem, Star Citizen will crush that.

It's close to DNF territory, though that wasn't continually worked on (though, it was worked on by professional teams doing it as a full time job, so...)

I guess it depends on what you mean by "worked on continually". I think there was a month between 3D Realms laying off its development team and Triptych Games being set up and taking over development.

If you are referring to restarts of the project, that is a bit complicated. after they switched to the Unreal Engine it was never the case that they just threw everything out from one day to the next or that they ever stopped working on the game.

They admitted to playing WoW for like a year without doing any actual work.

I am going to have to pull a [citation needed] on that. Heck even if you can find a quote, it is almost certainly something said in jest. I am far from an insider or anything like that, but I think I followed the development pretty closely.
5.
 
Re: After 14 Years, Black Mesa 1.0 Next Week
Feb 25, 2020, 11:58
5.
Re: After 14 Years, Black Mesa 1.0 Next Week Feb 25, 2020, 11:58
Feb 25, 2020, 11:58
 
Beamer wrote on Feb 25, 2020, 11:26:
Mr. Tact wrote on Feb 25, 2020, 11:21:
14 years? Pfft. No problem, Star Citizen will crush that.

It's close to DNF territory, though that wasn't continually worked on (though, it was worked on by professional teams doing it as a full time job, so...)

I guess it depends on what you mean by "worked on continually". I think there was a month between 3D Realms laying off its development team and Triptych Games being set up and taking over development.

If you are referring to restarts of the project, that is a bit complicated. after they switched to the Unreal Engine it was never the case that they just threw everything out from one day to the next or that they ever stopped working on the game.
2.
 
Re: New Game Based on Valve's Cancelled Portal Prequel
Jan 3, 2020, 11:30
2.
Re: New Game Based on Valve's Cancelled Portal Prequel Jan 3, 2020, 11:30
Jan 3, 2020, 11:30
 
aka_STEVE wrote on Jan 3, 2020, 11:03:
We'll see if Valve goes out of their way & sends a team of lawyers to stop this project........

From the quote in the article: "We've reached out to Valve, who've given us explicit permission to continue with our project using their original code."
126 Comments. 7 pages. Viewing page 1.
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