Shock wrote on Jan 14, 2023, 13:20:
Gotta love an army simulator that focuses on the boring parts of being in the army
Slick wrote on Nov 9, 2022, 03:00:
Fuck Kotick in his fat fucking ass.
Jim wrote on May 6, 2022, 13:48:
This sounds like the hollywood gross vs net profit scam
Cutter wrote on Aug 17, 2021, 18:23:
How goddamned expensive was this thing to make? 3 million sales at $60 each is 180 mil! BF, COD, et al. all cost around 50 mil to make - forget marketing budgets. No way this cost more than that. If they don't even know the actual numbers they're getting screwed. Hire a good law firm now.
Pepe wrote on Aug 5, 2021, 16:15:
Why did they bother with 3Drealms, it's a shell of a company with half a dozen employees and has not made a game in ages.
Burrito of Peace wrote on Jul 7, 2021, 03:32:MoreLuckThanSkill wrote on Jul 6, 2021, 23:48:
"built-in patent protection" ... that sounds ridiculously ominous, and will no doubt come back to plague legitimate users in a dozen ways.
I am somewhat curious as to what games actually end up getting built with Lumberyard/Open 3D Engine or whatever they are going to call it in the end.
Exactly, they are almost certainly referring to the Apache license's provision regarding patents:
"3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed."
It isn't ominous once you see it from an open source perspective instead of a proprietary software perspective.
The Apache 2.0 license basically says "You can use this software for whatever, whenever, without fear of infringing on anything. If you instigate litigation against anyone or anything that uses this product, your license to the product is immediately revoked the second you file your lawsuit."
To meet the Apache Foundation's legal requirement to use that license requires going through some extensive hoops. Amazon would not have done this lightly. So, essentially, CryTek can go piss up a rope and cannot sue Joe Bob Indie Developer for using the Lumberyard engine. On top of this, you have the Linux Foundation which is very, very aggressive when it comes to patent trolls trying to step on open source development that is under their umbrella.
Tusker wrote on Feb 23, 2021, 05:51:Bopper wrote on Feb 23, 2021, 04:09:
"...a bill that would ban the sale of Grand Theft Auto and other violent video games."
and
"preventing some video games from being sold to minors."
are quite different things.
Yep. The law currently prevents some games being sold to minors; this bill is to expand the law to prevent them being sold to anyone.
Presumably, this law will only apply to retailers operating in Illinois. Evans is going to flip out when he hears about digital delivery platforms.
MoreLuckThanSkill wrote on Sep 6, 2020, 12:45:
3D Realms? I'd have to guess most of the original guys are retired or dead by now. Oh well, looks very Hexen-ish, I'm somewhat interested.
Ravenus wrote on Aug 14, 2020, 07:42:
The voice of Caleb still gives me goosebumps.
Beamer wrote on May 5, 2020, 10:59:Pr()ZaC wrote on May 5, 2020, 10:30:
I'd so like an X-COM remake based on the original. So much (more) freedom in the first one.
Also, Sid Meier's Pirates!.
Sid Meier owns both those IPs!
Try Xenonauts, which is a more faithful XCOM reproduction. For what it's worth, though, I think that XCOM/XCOM2 are infinitely better than any of the ones based more on the 1994 game.
Sepharo wrote on Feb 25, 2020, 12:01:Kristian Joensen wrote on Feb 25, 2020, 11:58:Beamer wrote on Feb 25, 2020, 11:26:Mr. Tact wrote on Feb 25, 2020, 11:21:
14 years? Pfft. No problem, Star Citizen will crush that.
It's close to DNF territory, though that wasn't continually worked on (though, it was worked on by professional teams doing it as a full time job, so...)
I guess it depends on what you mean by "worked on continually". I think there was a month between 3D Realms laying off its development team and Triptych Games being set up and taking over development.
If you are referring to restarts of the project, that is a bit complicated. after they switched to the Unreal Engine it was never the case that they just threw everything out from one day to the next or that they ever stopped working on the game.
They admitted to playing WoW for like a year without doing any actual work.
Beamer wrote on Feb 25, 2020, 11:26:Mr. Tact wrote on Feb 25, 2020, 11:21:
14 years? Pfft. No problem, Star Citizen will crush that.
It's close to DNF territory, though that wasn't continually worked on (though, it was worked on by professional teams doing it as a full time job, so...)
aka_STEVE wrote on Jan 3, 2020, 11:03:
We'll see if Valve goes out of their way & sends a team of lawyers to stop this project........