User information for Kristian Joensen

Real Name
Kristian Joensen
Nickname
Kristian Joensen
Email
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October 12, 2004
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Total Posts
111 (Novice)
User ID
22059
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111 Comments. 6 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  ] Older
11.
 
Re: MicroProse Announces Three Games
May 5, 2020, 14:32
11.
Re: MicroProse Announces Three Games May 5, 2020, 14:32
May 5, 2020, 14:32
 
Beamer wrote on May 5, 2020, 10:59:
Pr()ZaC wrote on May 5, 2020, 10:30:
I'd so like an X-COM remake based on the original. So much (more) freedom in the first one.
Also, Sid Meier's Pirates!.

Sid Meier owns both those IPs!

Try Xenonauts, which is a more faithful XCOM reproduction. For what it's worth, though, I think that XCOM/XCOM2 are infinitely better than any of the ones based more on the 1994 game.

Surely Take Two and not Sid Meier owns the XCOM IP?
15.
 
Re: After 14 Years, Black Mesa 1.0 Next Week
Feb 25, 2020, 14:14
15.
Re: After 14 Years, Black Mesa 1.0 Next Week Feb 25, 2020, 14:14
Feb 25, 2020, 14:14
 
"Of course by then development had shifted from the Quake II Engine to the Unreal Engine to an internally developed engine and then to the Quake 3 Engine."

Yeah, they never used the Quake 3 Engine. I think this person meant Doom 3, but they didn't use that either. Also they never developed an internal engine completely from scratch for DNF. But it is true that they rewrote large part of the engine, but they kept a small base from the Unreal Engine.

As for WoW, yeah there is no doubt that the 3DR crew in general and George Broussard in particular were big fans. I vaguely remember that quote around the time of the Jace Hall footage as a joke from George's side. I have no idea if WoW had any real impact on DNF development, I doubt it. But in any case there is no way they actually stopped development at any point just to play WoW.

There were plenty of things wrong with DNF's development, there is no need for exaggeration or anything like that. It was completely messed up, that is for sure.
9.
 
Re: After 14 Years, Black Mesa 1.0 Next Week
Feb 25, 2020, 12:30
9.
Re: After 14 Years, Black Mesa 1.0 Next Week Feb 25, 2020, 12:30
Feb 25, 2020, 12:30
 
Sepharo wrote on Feb 25, 2020, 12:01:
Kristian Joensen wrote on Feb 25, 2020, 11:58:
Beamer wrote on Feb 25, 2020, 11:26:
Mr. Tact wrote on Feb 25, 2020, 11:21:
14 years? Pfft. No problem, Star Citizen will crush that.

It's close to DNF territory, though that wasn't continually worked on (though, it was worked on by professional teams doing it as a full time job, so...)

I guess it depends on what you mean by "worked on continually". I think there was a month between 3D Realms laying off its development team and Triptych Games being set up and taking over development.

If you are referring to restarts of the project, that is a bit complicated. after they switched to the Unreal Engine it was never the case that they just threw everything out from one day to the next or that they ever stopped working on the game.

They admitted to playing WoW for like a year without doing any actual work.

I am going to have to pull a [citation needed] on that. Heck even if you can find a quote, it is almost certainly something said in jest. I am far from an insider or anything like that, but I think I followed the development pretty closely.
5.
 
Re: After 14 Years, Black Mesa 1.0 Next Week
Feb 25, 2020, 11:58
5.
Re: After 14 Years, Black Mesa 1.0 Next Week Feb 25, 2020, 11:58
Feb 25, 2020, 11:58
 
Beamer wrote on Feb 25, 2020, 11:26:
Mr. Tact wrote on Feb 25, 2020, 11:21:
14 years? Pfft. No problem, Star Citizen will crush that.

It's close to DNF territory, though that wasn't continually worked on (though, it was worked on by professional teams doing it as a full time job, so...)

I guess it depends on what you mean by "worked on continually". I think there was a month between 3D Realms laying off its development team and Triptych Games being set up and taking over development.

If you are referring to restarts of the project, that is a bit complicated. after they switched to the Unreal Engine it was never the case that they just threw everything out from one day to the next or that they ever stopped working on the game.
2.
 
Re: New Game Based on Valve's Cancelled Portal Prequel
Jan 3, 2020, 11:30
2.
Re: New Game Based on Valve's Cancelled Portal Prequel Jan 3, 2020, 11:30
Jan 3, 2020, 11:30
 
aka_STEVE wrote on Jan 3, 2020, 11:03:
We'll see if Valve goes out of their way & sends a team of lawyers to stop this project........

From the quote in the article: "We've reached out to Valve, who've given us explicit permission to continue with our project using their original code."
32.
 
Re: Oddworld: Soulstorm an EGS Exclusive
Aug 21, 2019, 14:37
32.
Re: Oddworld: Soulstorm an EGS Exclusive Aug 21, 2019, 14:37
Aug 21, 2019, 14:37
 
At this point I would definitely support the idea of someone setting up a fund for keeping games off EGS. Like with grants conditioned on games NOT appearing on EGS.
14.
 
Re: Duke Nukem Lawsuits Settled
Aug 19, 2015, 12:07
14.
Re: Duke Nukem Lawsuits Settled Aug 19, 2015, 12:07
Aug 19, 2015, 12:07
 
The thing the media almost never mentions about this case is that when 3DR sold the rights to the IP, they still reserved certain rights. Such as the Duke movie rights, the rights to all pre-DNF Duke games and the rights to complete certain specified Duke games. Including a game called "Duke Nukem Survivor". They maintained that Duke Nukem Mass Destruction WAS the Survivor game.

This comment was edited on Aug 19, 2015, 12:50.
26.
 
Re: Blizzard Diablo Job Posting
Aug 11, 2015, 06:58
26.
Re: Blizzard Diablo Job Posting Aug 11, 2015, 06:58
Aug 11, 2015, 06:58
 
When they release a game that can be playef offline I might give them a chance, until then Blizzard might as well not exist as far as I am concerned.
9.
 
Re: Ship Ahoy - Mortal Kombat X
Apr 14, 2015, 11:57
9.
Re: Ship Ahoy - Mortal Kombat X Apr 14, 2015, 11:57
Apr 14, 2015, 11:57
 
"Mortal Kombat X is now available for Windows, PlayStation 4, and Linux."

Linux? Were do you get that from. It is not mentioned in the press release.
47.
 
Re: Source 2 Games Must Use Steam
Mar 10, 2015, 16:25
47.
Re: Source 2 Games Must Use Steam Mar 10, 2015, 16:25
Mar 10, 2015, 16:25
 
Creston wrote on Mar 5, 2015, 19:10:
Not releasing on Steam is pretty silly anyway. Sure, it's a 30% cut, and that may be more than what GOG or Origin or Uplay or GMG or whatever take, but Steam also has by far the most potential customers.

It's better to sell 50000 copies with a 30% cut taken out than it is to not sell 50000 copies.

I am a huge fan of GOG but they are also taking 30%: http://www.gog.com/indie
15.
 
Re: Gearbox on Homeworld: Cataclysm
Feb 4, 2015, 06:37
15.
Re: Gearbox on Homeworld: Cataclysm Feb 4, 2015, 06:37
Feb 4, 2015, 06:37
 
ChaosEngine wrote on Feb 3, 2015, 21:03:
eRe4s3r wrote on Feb 3, 2015, 18:24:
Oh please, if they really wanted they could just literally remake it. They already have working Homeworld 1 in their fancy engine, and Cataclysm just expanded on that anyway.

Remaking a game without the source is a significantly more difficult undertaking than updating an existing game with a new engine. Do you know exactly what the speed, turn rates, damage, fire rates, AI behaviours of the beast are? Neither do Gearbox.

So yeah, they could remake it, but it would be a big job and then people like you would just whinge when they charged full price for it.

EricFate wrote on Feb 3, 2015, 20:27:
All they need to do is include hooks for modding tools. Sooner or later, someone will get around to making a working version of Cataclysm.

Apparently, it will have mod support.

Got a source for that? I have a hard time beleiving Gearbox would allow mod support on any of their games.
10.
 
Re: Sell Items for Non-Valve Games on Steam Workshop
Jan 29, 2015, 00:58
10.
Re: Sell Items for Non-Valve Games on Steam Workshop Jan 29, 2015, 00:58
Jan 29, 2015, 00:58
 
ChaosEngine wrote on Jan 28, 2015, 22:44:
Alamar wrote on Jan 28, 2015, 20:47:
Reminds me of when Apple announced years back they had paid out 100 million or so to app devs...

Assuming Valve takes the usual 30%, and round it slightly to 33%, that means they've made 25 million 'free' dollars just for hosting that transaction...

Where does all their money go, if not (many) new features, or games...

Your math offends me. Please explain where you get 25 million dollars as either 30% or 33% of $50mil?

As to where the money goes, Steam doesn't host itself you know. The data centre costs aren't cheap. Plus each item has to go through a submission process. Most items probably never recoup the costs of that process.

Finally, they're a company, and they like this thing we call profit. Valve are not in any way obligated to reinvest all their money back into games.


Anyway, it sounds like Homeworld is going to participate in this... can't wait.

Cutter wrote on Jan 28, 2015, 22:04:
How about allowing people to sell their used games ya pricks?

On what planet is a digital copy of a game in any way "used"? It just makes no sense at all.

The 50 million is what is paid out, that is after Valve takes its cut, so that is 2/3 in this scenario. Surely half of 2/3 is 1/3? Surely half of 50 million is 25 million?
64.
 
Re: Grand Theft Auto V PC Preorders
Jan 17, 2015, 21:47
64.
Re: Grand Theft Auto V PC Preorders Jan 17, 2015, 21:47
Jan 17, 2015, 21:47
 
Krovven wrote on Jan 17, 2015, 19:35:
Intrusive? Lol. How so? I don't think you know the meaning. It auto logs you in when you load the game. It behaves like it's not even there...unless you go to the website to view the info.

I logged in to Social Club every time I loaded the PS3 game and never even saw it. I logged in for GTA IV and for Max Payne 3. Never once have I ever had an issue.

People claiming they and others should pirate because they have stick up their ass over Social Club, these people are the problem and you are a bunch of fucking cunts.

I'm surprised Blue hasn't been deleting posts advocating piracy, as he used to.

How about you actually read what I wrote? I spefically said that I will NOT pirate the game and that I am willing to give Rockstar Social Club a chance.

It is the periodic online "entitlement" checks and hardware based DRM I have an issue with. You know the kinds of DRM that require good, stable internet connections and interfere with you upgrading your computer. That is what GTAV will have.
55.
 
Re: Grand Theft Auto V PC Preorders
Jan 17, 2015, 18:11
55.
Re: Grand Theft Auto V PC Preorders Jan 17, 2015, 18:11
Jan 17, 2015, 18:11
 
Slick wrote on Jan 17, 2015, 17:37:
i spent a good 15 minutes dissecting this rubbish post, so i'll remove the offending 2 words that got it pulled and repost: because other than rewording the posters last 2 words, nothing in my post is any worse than the shit i personally endure, and see flung at others daily. after the offending 2 words have been pulled, i can't see there be any issue with this, if there is, well then there's a few people who post here who need to have every post they've ever made taken down... YOU know who i mean

NamecaF wrote on Jan 17, 2015, 02:28:
Rockstar gets the big ol' fuck you on numerous other grounds including, but not limited to:

  • The messed up bollocks that was GTA 4 on PC
7 years ago. you sure know how to hold a grudge. I mean it didn't perform great, but it was far superior than the console version, remember buying it day one. Not to mention it looks better than GTA V after the IcEnhancer and realism mods. so what is your problem again?


  • Shitty, arrogant treatment of their PC fans
By building and releasing a PC version of that game everyone wants to play on PC? those pricks!


  • Charging $80+ for a game that came out more than a year ago
I assume that it's $80 for all games where you live, so there's no shock here. Did you know that they're still charging full price for Arma3? that released 2 YEARS AGO!!! those BASTARDS!


  • Their bullshit abuse of power and altering games post-release (removing tracks from GTA San Andreas even for those that bought it before said changes took effect)
abuse of power? slightly altering something that they created? abuse of power!?! do you even hear yourself? not to mention that one's 11 years old, wow you REALLY keep a grudge. Shit, i've forgiven PEOPLE who did something mildly irritating 11 minutes ago, but you can hang onto this so close to your heart 11 years later? hats off, the hate is strong with this one.


  • Their blatant pushing (and integration) of their stupid Social Club bollocks
Yeah, you missed the whole reason Steam was invented in the first place, to tell 3rd party publishers to go fuck themselves. The people who MAKE the game, deserve to PUBLISH the game themselves. Welcome to 2004.


  • Their bold face lying, flippant attitude and lack of communication
Are you talking about an ex girlfriend? they're a videogame company, you sound ridiculous. you see that right...? because you sound like you've been hurt so deeply, that you can never love again. just sayin. might wanna keep that shit to yourself.


  • Treating genuine buyers like pirates
Don't even know where you're going with this. let me guess, releasing their game, on their e-store service, is treating you like a pirate? That's like "having to deal with a teller at the Walmart is a hassle, why don't they just trust me to pay for it! they treat me like a thief! I hate it how there's a small process involved with buying things, it's so anti-consumer! This direct download right to my computer is so damned inconvenient!"


  • Shitty, shitty DRM policy
care to go into more detail? I logged into social club i think once when i first installed GTA 4 on PC, and that was it. oh right, i forgot that after that the world exploded, the sky fell, and dogs and cats were seen playing together. what the fuck is your doomsday scenario about having to log into a thing?


Other requirements: Installation and online play requires log-in to Rockstar Games Social Club (13+) network; internet connection required for activation, online play, and periodic entitlement verification; software installations required including Rockstar Games Social Club platform, DirectX, Chromium, and Microsoft Visual C++ 2008 sp1 Redistributable Package, and authentication software that recognizes certain hardware attributes for entitlement, digital rights management, system, and other support purposes. Single use serial code registration via internet required; registration is limited to one Rockstar Games Social Club Account (13+) per serial code; only one log-in allowed per Social Club account at any time; serial code(s) are non-transferable once used; Social Club accounts are non-transferrable.
If you're trying to scare people with legalese, posting a paragraph that seems utterly boilerplate in any EULA isn't very frightening. quote something that says R* heretofore owns your first born child, and i'll say "well done".

You should probably actually read EULAs more often, because having to log into their thing, and only getting one copy of the thing you just bought isn't going to lose anyone any sleep. to install a free flashlight app on my phone requires access to my phonelist contacts, my google contacts, my browsing history, my location, and my call history. and that's not even a bad one.


Fuck them.

OKIE DOKIE ^_^

This is the reason why some of us won't be getting this game on PC(and no I will NOT be pirating it either):

" internet connection required for activation, online play, and periodic entitlement verification;"

and:

"and authentication software that recognizes certain hardware attributes for entitlement"

I can live with games authenticating online once, upon install ala Steam. I am NOT okay with games requiring me to be online periodically, I am NOT okay with games having hardware based DRM.

I am not really okay with having to login to anything other than Steam but I might consider giving Rockstar Social Club a chance if it wasn't for those matters.

So we are NOT talking about any boilerplate legalese here at all, we are talking intrusive DRM.
15.
 
Re: ROTT TTURNS TTWENTTY
Dec 23, 2014, 09:26
15.
Re: ROTT TTURNS TTWENTTY Dec 23, 2014, 09:26
Dec 23, 2014, 09:26
 
Actually Joe is no longer a former 3D Realms employee: https://3drealms.com/team/
8.
 
Your complete guide to free (and legal!) TV streaming.
Dec 21, 2014, 10:51
8.
Your complete guide to free (and legal!) TV streaming. Dec 21, 2014, 10:51
Dec 21, 2014, 10:51
 
"Your complete guide to free (and legal!) TV streaming."

If you are lucky enough to live in the United States that is!
6.
 
Re: BioShock Infinite Linux Hints
Dec 7, 2014, 16:22
6.
Re: BioShock Infinite Linux Hints Dec 7, 2014, 16:22
Dec 7, 2014, 16:22
 
Sho wrote on Dec 7, 2014, 15:59:
Clever Caviar wrote on Dec 7, 2014, 15:53:
Just remember, if you are a penguin powered gamer, and you want your money to go to the Linux devs, you need to buy it when the Linux version is out (assuming you don't have it already). You might be able to buy it now, not install it at all, and then fire it up when the Linux version ships, but I'm not 100% on that.

What's the basis for that? Do you have any hard knowledge that the porting houses sign contracts that scale their pay with number of licenses sold for the platform? I find that unlikely.

See Aspyr_Blair's comment quoted here.
1.
 
Re: BioShock Infinite Linux Hints
Dec 7, 2014, 12:58
1.
Re: BioShock Infinite Linux Hints Dec 7, 2014, 12:58
Dec 7, 2014, 12:58
1.
 
Re: GameFly DL Business Sold
Aug 23, 2014, 14:59
1.
Re: GameFly DL Business Sold Aug 23, 2014, 14:59
Aug 23, 2014, 14:59
 
What? Gamefly sold Shacknews? That is news to me. When did this happen? Who bought it?
19.
 
Re: 3D Realms Responds to Duke Nukem Lawsuit
Mar 27, 2014, 05:04
19.
Re: 3D Realms Responds to Duke Nukem Lawsuit Mar 27, 2014, 05:04
Mar 27, 2014, 05:04
 
Willis wrote on Mar 26, 2014, 22:35:
Furthermore, it is our position that the Trademark for "Duke Nukem" was never assigned to Gearbox, but remains the sole property of 3DR.

The public US Trademark database seems to disagree.

What good do those trademark registrations do Gearbox if the courts order the USPTO to to invalidate them?
111 Comments. 6 pages. Viewing page 1.
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