User information for Carl

Real Name
Carl
Nickname
Bubicus
Email
Concealed by request - Send Mail
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None given.

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Signed On
October 12, 2004
Total Posts
119 (Novice)
User ID
22048
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119 Comments. 6 pages. Viewing page 5.
Newer [  1  2  3  4  5  6  ] Older
5.
 
Re: The Secret World Teaser Trailer
Mar 24, 2010, 01:37
5.
Re: The Secret World Teaser Trailer Mar 24, 2010, 01:37
Mar 24, 2010, 01:37
 
Strange, I don't see Larisa Oleynik in any of the footage.
4.
 
Re: Jagged Alliance Series Acquired, Jagged Alliance 3 Announced
Mar 9, 2010, 12:12
4.
Re: Jagged Alliance Series Acquired, Jagged Alliance 3 Announced Mar 9, 2010, 12:12
Mar 9, 2010, 12:12
 
I agree, no more turn-based crap. Bring some turn-based excellence.
14.
 
Re: Out of the Blue
Feb 18, 2010, 13:52
14.
Re: Out of the Blue Feb 18, 2010, 13:52
Feb 18, 2010, 13:52
 
The "Life Cycle of a Videogame Franchise Addict" comic seems appropriate for today, given the announcement of Civilization 5... there goes another 2,000 hours of my life.
14.
 
Re: PC & Mac StarCraft II on One DVD
Jan 28, 2010, 15:49
14.
Re: PC & Mac StarCraft II on One DVD Jan 28, 2010, 15:49
Jan 28, 2010, 15:49
 
I'm surprised nobody has asked yet: Will the PC and Mac versions from the same DVD be playable at the same time? For one thing, it would make LAN play a lot easier.
2.
 
Re: Armada 2526 Announced
Oct 23, 2009, 13:10
2.
Re: Armada 2526 Announced Oct 23, 2009, 13:10
Oct 23, 2009, 13:10
 
WOW... that came out of nowhere. I wonder how many people actually know what Armada 2525 was. I'll miss the old conga line battles, but from the trailer, it looks like it's now Total War in space, which probably wouldn't be bad.
3.
 
Re: Paradox Steam Sale
Feb 5, 2009, 05:09
3.
Re: Paradox Steam Sale Feb 5, 2009, 05:09
Feb 5, 2009, 05:09
 
Yeah, it's a very good mix of grand strategy and RTS. I recently reinstalled it and it's still fun to play, although the UI feels clunky compared to modern UIs. Also, be aware that its highest possible resolution is 1024x768.

Also, if Steam's version uses the latest patch, there should be no more copy protection or other DRM on it.
2.
 
Re: Alien Breed Revival
Oct 31, 2008, 14:44
2.
Re: Alien Breed Revival Oct 31, 2008, 14:44
Oct 31, 2008, 14:44
 
Alien Breed 3D was actually pretty decent for its time, so a remake of the 2D games in 3D might not be bad (especially if the original members of Team 17 are involved).
13.
 
sheesh, get the facts before posting...
Oct 16, 2008, 14:23
13.
sheesh, get the facts before posting... Oct 16, 2008, 14:23
Oct 16, 2008, 14:23
 
Typical Blue's News kneejerk posts. Did you read the whole section on DRM before attacking, or did you just read the quickie tabloid-style summary? Stardock's policy on activation seems like pretty sensible stuff. Here, I'll cut-and-paste for you so you don't have to do your own research.


------

Page 14:

"Similarly, DRM that has arbitrary activation limits for the lifetime of a product are counter-productive. A pirate doesn’t have to worry about such limitations because they’re running a cracked version. Yet the legitimate customer is stuck in the situation where they can’t use a game or program because, a year later, they’ve bought a new PC and run out of activations. That’s madness."

"Legitimate complaint: If a program wants to have a limited activation system, then it needs to provide a way to de-authorize other computers (ala iTunes)."

"Legitimate complaint: Activation-based DRM means that if the publisher goes out of business or simply stops supporting their content that the customer can no longer use their legally purchased item."

"Legitimate complaint: Having an arbitrarily low limit on personal activations makes the program feel like it’s being rented."

Page 15:

"Illegitimate complaint: Keeps people from installing the program on as many PCs as they own. I own an office full of PCs. I don’t think Microsoft would be happy if I installed Office on all of them."

"On other games, we think it’s legitimate if publishers want to require activation to install them. I don’t pretend to know whether the sales lost by users who have no Internet connection is greater than the sales gained from less piracy. I don’t think there’s any problem requiring a user to type in a unique serial number on installing a program. We do think there’s a problem having a user be told they can’t use a program anymore because they installed it three or five times over the course of a year – and this isn’t an obscure problem. There’s plenty of software, not just games, where this has become a significant and obnoxious issue."

------


5.
 
no...
Jul 21, 2008, 14:06
5.
no... Jul 21, 2008, 14:06
Jul 21, 2008, 14:06
 
Knights of Honor is not a generic FPS. It's a hybrid turn-based/real-time strategy game that was actually decent. The only problem I had with it was that there was a weakness in the otherwise-good AI that made it easy to beat most AI armies once one figured out the weakness.


3.
 
Someone has to say it.
Jan 24, 2008, 23:12
3.
Someone has to say it. Jan 24, 2008, 23:12
Jan 24, 2008, 23:12
 
I've had it with these m*therf*cking snakes on this m*therf*cking PC/PSP!

28.
 
Regarding the "no barrier" claim
Jan 21, 2008, 14:20
28.
Regarding the "no barrier" claim Jan 21, 2008, 14:20
Jan 21, 2008, 14:20
 
The press release claims there are no barriers to entry, but what are the system requirements?

If this game can run on machines that are around 4-5 years old, then yes, the barriers to entry will be very low and that alone will be a big differentiation from a game like Team Fortress 2.

13.
 
Re: No subject
Jan 10, 2008, 03:52
13.
Re: No subject Jan 10, 2008, 03:52
Jan 10, 2008, 03:52
 
Well, this kind of thing may affect 1up.com (EGM's Web site) as well.

1.
 
17 million Xbox 360s sold?
Jan 4, 2008, 18:00
1.
17 million Xbox 360s sold? Jan 4, 2008, 18:00
Jan 4, 2008, 18:00
 
How many of those were replacements for broken Xbox 360s?

12.
 
Re: Hmmm
Dec 29, 2007, 00:56
12.
Re: Hmmm Dec 29, 2007, 00:56
Dec 29, 2007, 00:56
 
It's not that similar to piloting a camera. There is a small amount of inertia in X3. It's certainly enough to affect turns and such. It's very noticeable in the high-speed M5 fighters. Sure, you can turn a 180 pretty easily, but you can't change direction instantaneously.

Also, there are many players that like having low-inertia flight models. Not very many people like Independence War-style or Warhead-style flight models. If I'm imagining a group of spacefaring civilizations at war, I don't like thinking that they aren't advanced enough beyond 21st-century Earth technology to have overcome inertia at least a little bit.

I like flight models like Frontier's or Space Rogue's. You can toggle the anti-inertia drive on and off so both types of players are happy.

My main problem with X3 was the "now what?" factor. I became bored after building my player headquarters and starting to manufacture M7s. In X4, they should add inter-civilization and/or mega-corporation warfare, as well as the opportunities that would arise from such conflicts (assassinations, supply runs, recon missions, etc.). I know there are mods that add these kinds of missions, but they didn't really give me the feeling of "artificial life" I wanted to feel.


2.
 
Re: must play
Dec 24, 2007, 00:44
2.
Re: must play Dec 24, 2007, 00:44
Dec 24, 2007, 00:44
 
Or for people who used to love Master of Magic...

I won yesterday by building a Tower of Mastery. It felt good. FfH2 is the closest thing to a Master of Magic 2 available.

3.
 
Re: Innovative
Dec 18, 2007, 12:48
3.
Re: Innovative Dec 18, 2007, 12:48
Dec 18, 2007, 12:48
 
I believe the word "evolving" was used.

16.
 
Re: No subject
Dec 18, 2007, 06:29
16.
Re: No subject Dec 18, 2007, 06:29
Dec 18, 2007, 06:29
 
Well, of course. Even the nicest, most cuddly dog will rip one's throat out after being whipped, kicked, raked across the coals, publicly humiliated, tarred, feathered, boiled, folded, spindled, mutilated, and anally examined with cold tweezers by the unwashed masses, who will then laugh at the bleeding, twitching, faintly pulsating mass of remaining flesh and make fun of its stupidity for getting itself into a completely avoidable situation. But after attacking its tormentors, it may revert back to happily licking a child's hand, before a second helping of attacks makes it hungry for human meat.

41.
 
regardless of your opinion of Mr. Smart.
Dec 14, 2007, 16:29
41.
regardless of your opinion of Mr. Smart. Dec 14, 2007, 16:29
Dec 14, 2007, 16:29
 
Until I finally left in frustration this year, I was in the video game industry for over a decade, and I observed that most game coders are arrogant assholes. Only the game designers ever seemed to be socially adept. So I don't think it's right to trash a game series just because the lead developer (and designer) is a jerk. Most of the games all of you love to play are coded by jerks. The difference here is that, as the lead developer, designer, and head of his own company, Derek Smart is required to have a public face. If you stuck the programmers of a popular game (say, WoW) into the public, 65% would be about as rude as Mr. Smart is.

Furthermore, it doesn't really matter if his games only serve a tiny niche. If it's a profitable tiny niche, and it very clearly is since Mr. Smart's company is still operational and not in financial straits after many years, then Mr. Smart seems to have earned the right to be a vocal prick, which is more than can be said for most snarky, uninformed and/or misinformed forum posters on the Internet. Besides, what exactly is a "tiny niche"? He's sold hundreds of thousands of copies of his games. Even if you believe that his target market is too narrow, you can't deny that he has a firm hold on that market and is successful enough with it that his games outsell many other "niche" games.

Mr. Smart, you're an asshole... and I salute you for it.

23.
 
Re: Battletech game
Dec 8, 2007, 20:07
23.
Re: Battletech game Dec 8, 2007, 20:07
Dec 8, 2007, 20:07
 
Megamek is OK, but way too buggy for normal play. The interface is pretty difficult, too. My friends and I tried to set up a multiplayer battle a while ago, but it took so long to set up mechs, install the game, learn the controls, and figure out the game interface that we gave up after the game crashed or dropped a player for the umpteenth time.

I hope MegaMek's developers take some time to improve the interface and the network stability.

Mechforce's interface is much nicer. All of the commands and windows were fully labeled and accessible through mouse or keyboard, and the mech building tool was really easy to use, so newbies to the game could pick it up really easily and games could get set up quickly. The only big problems with Mechforce are 1) I have to drag out my Amiga to play it (I don't using the emulators), 2) my friends and I have to play it in hotseat mode because there's no network play, and 3) the movement and attack are time-and-turn-based instead of traditionally turn-based. Although it's not the same as the official rules, the third point is actually a good feature of the game as well, because it made a heck of a lot more dramatic to see mechs like Locusts and Fleas charge out of forests toward assault mechs that couldn't turn fast enough to respond.

I played Titans of Steel: Warring Suns (http://www.titansofsteel.de/), which was a recent remake for Windows of Mechforce, and though I like it, its interface has too many obscurities for it to be a pick-up-and-play game.

20.
 
Battletech game
Dec 7, 2007, 12:37
20.
Battletech game Dec 7, 2007, 12:37
Dec 7, 2007, 12:37
 
I'd like to see a Battletech game, rather than a Mechwarrior game. A nice, turn-based, classic game with hexagons. It should have the ability to select a time period and generate random scenarios for single-player or multi-player battles, like Mechforce did on the Amiga, except with Internet capability and with all technologies available (2750-3100+). FASA could organize clans and houses, build an Inner Sphere galaxy map, create campaigns, and charge monthly fees so pilots could fight battles that could change the borders of the great houses and clans and affect the overall story, while independents could form merc groups and hire themselves out, or even just battle on Solaris for fame and money.

It'll never happen, of course. "Internet common sense" dictates that turn-based strategy games are dead. Come to think of it, though, classic Battletech can be adapted into a phase-based system, a la WoW and other MMOs. That could work.

119 Comments. 6 pages. Viewing page 5.
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