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User information for Jonah Dreyer

Real Name Jonah Dreyer   
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Nickname jdreyer
Email Concealed by request - Send Mail
ICQ None given.
Description IT Professional
Intel Core i5 @3.6 GHz
Gigabyte Windforce GTX 670 2GB
8 GB PC2100 RAM
Windows 7
Homepage http://
Signed On Oct 9, 2004, 08:44
Total Comments 16945 (Ninja)
User ID 22024
 
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News Comments > Out of the Blue
5. Re: Out of the Blue Oct 22, 2016, 14:45 jdreyer
 
PHJF wrote on Oct 22, 2016, 14:18:

Rule 34 for Overwatch in full effect.

Blizzard knew EXACTLY what they were doing when they designed their female characters.

Really?
 
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Drayth: Just don't Overwatch too much.
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News Comments > Saturday Metaverse
3. Re: Saturday Metaverse Oct 22, 2016, 14:39 jdreyer
 
RedEye9 wrote on Oct 22, 2016, 12:09:
At least the internet went down for a good reason this time.

Not sure I follow you? "Because the Chilean embassy cut Assange's internet, I'm glad his followers took down half of the US internet?"
 
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News Comments > Saturday Consolidation
1. Re: Saturday Consolidation Oct 22, 2016, 14:31 jdreyer
 
Last Guardian? What's that, a new FPS?

Seriously though, I would love to read a postmortem about why this took so long.
 
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News Comments > Saturday Tech Bits
1. Re: Saturday Tech Bits Oct 22, 2016, 13:43 jdreyer
 
It's pretty easy to imagine getting AI wrong and having it turn on us. There are many scenarios in which this could happen.  
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News Comments > Out of the Blue
2. Re: Out of the Blue Oct 22, 2016, 12:20 jdreyer
 
Rule 34 for Overwatch in full effect.  
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News Comments > Morning Metaverse
2. Re: Morning Metaverse Oct 21, 2016, 16:53 jdreyer
 
Was Blues down? I haven't had any trouble getting to it the few times I tried today.  
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News Comments > Evening Consolidation
16. Re: Evening Consolidation Oct 21, 2016, 13:49 jdreyer
 
Nullity wrote on Oct 21, 2016, 12:45:
Red Dead Redemption will finally be playable on PC, via PlayStation Now.

That's just insulting.

Agreed. Make it console-exclusive, that's your right. Don't try and pander to a tech savvy group with bullshit. Yet another example of trying to force people into a specific ecosystem: "If you buy a PS4, you can play on your PC!" It either shows no understanding whatsoever of PC gaming, or it's a naked ploy. Either way, there's no need to support this kind of bullshit.

 
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News Comments > Evening Consolidation
15. Re: Evening Consolidation Oct 21, 2016, 13:41 jdreyer
 
nin wrote on Oct 21, 2016, 08:33:
MattyC wrote on Oct 21, 2016, 06:44:
jdreyer wrote on Oct 21, 2016, 02:31:
Task wrote on Oct 20, 2016, 20:14:
You may as well let out your disappointment now. If it's not on PC, I'll simply buy the console it's on.

LOL. Sucker. Console exclusives working as designed.

Are they really a sucker for buying something to play a game they want?


Nope. Go where the games you want to play are. None of this "I'm a hardcore gamer, but only on this one format and I get pissed when things don't go my way."



It has nothing to do with that.

1. The console companies paying off developers to not make a PC version in order to force people to adopt their console ecosystem. And if you buy into that then you're supporting and encouraging more of that in the future. Rockstar isn't some boutique developer that might not have the resources or expertise to port stuff to PC. They release stuff to PC all the time, so there's really no technical reason why they don't. And now that all the consoles are x86 architecture, it's easier than ever to make a PC version. That's fine, it's money on the table unless you fall for it and actually purchase a console to play it.

2. It's implicit in a non PC version of this game that "we're not making a PC version because PC players are dirty fucking pirates." They believe that by releasing on console a year earlier than PC they can prevent most piracy. It's stupid. As a PC gamer, do you support that image?
 
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News Comments > SAG-AFTRA Statement
36. Re: SAG-AFTRA Statement Oct 21, 2016, 13:24 jdreyer
 
Cutter wrote on Oct 21, 2016, 12:58:
It's cute how you guys keep talking about what people deserve. Ditch diggers deserve more than minimum wage but they don't get it, do they? There's a way things ought to be and a way things are. If actors don't like it than they can do what every other fucking person on the planet has to do, quit and go do something else. You're owed nothing.

"A man said to the Universe, 'Sir, I exist!' 'However that may be,' came the reply, 'that fact has not created in me a sense of obligation."

People get what they can negotiate. That's the power of unions. If the money has to go somewhere, why not to the artists instead of the corporations? Distribution of wealth makes for a stronger, more stable, and more vibrant economy.
 
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News Comments > SAG-AFTRA Statement
35. Re: SAG-AFTRA Statement Oct 21, 2016, 13:22 jdreyer
 
Rilcon wrote on Oct 20, 2016, 22:53:
"secondary payments when games hit a certain level of success with consumers"

Fuck off. Most game VAs are utter garbage and are paid ridiculous amounts for less than a day's work comprising the entire game. Meanwhile the actual devs spend 2-4 years on the project and "only" get normal wages, nevermind royalties.
If the money has to go somewhere, why not to the actual artists instead of the corporations?

You should get paid for the work you do, not for the imaginary value you give it, not when most VA's could be replaced by random devs or people off the street pulled into the audio room for a few minutes were it not for these repulsive guilds and syndicates and still do a better job.
God, no. Maybe you weren't alive back when developers did their own voice overs, but it was grating and horrendous. It broke the immersion. Good voice acting makes the game come alive, and helps create suspension of disbelief.

 
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News Comments > SAG-AFTRA Statement
34. Re: SAG-AFTRA Statement Oct 21, 2016, 13:15 jdreyer
 
eRe4s3r wrote on Oct 21, 2016, 10:32:
So if VA's get royalties then I (as 3d artist) want royalties as well.

Then they need to unionize too. I know a lot of people hate the idea of unions reflexively, and there have been a lot of abuses by them. But it's no coincidence that a large part of having the greatest inequality since the great depression has been tied to declining union membership in the USA. And that decline has been in large part legislated, as corporate interests have backed political candidates in order to get laws passed that make unionizing more difficult.

Remember, we live in an oligarchy now. There is no longer any correlation between what the people want and what laws get passed. Laws are only passed in favor of monied elites. Unionizing is one of the few hedges against that. Unions are preferable to the alternative: a corporatocracy.
 
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News Comments > SAG-AFTRA Statement
33. Re: Morning Mobilization Oct 21, 2016, 13:06 jdreyer
 
PHJF wrote on Oct 21, 2016, 08:50:
But at the same time everybody and their mother knows being a games developer is a mostly horrible job with miserable hours, mountains of unpaid overtime and a constant whip on the back courtesy the slave drivers at EA or some other publishing behemoth. Bottom line being that while games VA artists probably deserve better pay... so does most everyone else in games development.

Yeah, I've never understood why that industry didn't unionize. If there was ever an industry ripe for that, it's games development.
 
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News Comments > SAG-AFTRA Statement
29. Re: Morning Mobilization Oct 21, 2016, 05:02 jdreyer
 
Grokk wrote on Oct 21, 2016, 04:57:
jdreyer wrote on Oct 21, 2016, 04:37:
<snip>
This doesn't surprise me, but do you have any links?

No, I'm not a corporatist shill, I just have issues with middle men making bank while the people on either side get fucked.

Here's a couple links, though I didn't bother doing any further research into their legitimacy, because to be honest, I really don't care that much.
I've seen dozens of articles over the last few years all saying much the same thing. Perhaps it's bullshit since nobody is going to say how much they're really making from royalties.
Either way, here you go.

Techdirt 2011

Digitalmusicnews 2015

I'm surprised that the internet hasn't found a solution to this yet. Yeah, it's fine for middlemen to make a stock amount to perform administrative duties, but if they're taking too much, that's not right.
 
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News Comments > SAG-AFTRA Statement
28. Re: SAG-AFTRA Statement Oct 21, 2016, 04:59 jdreyer
 
NKD wrote on Oct 21, 2016, 04:48:
Rilcon wrote on Oct 20, 2016, 22:53:
Fuck off. Most game VAs are utter garbage and are paid ridiculous amounts for less than a day's work comprising the entire game.

I'd like to know what you think VA's get paid. You say it's "ridiculous", but the truth is, if it's ridiculous at all, it's because it's ridiculously low. Your average tradesman with a wrench or hammer makes more per hour than the average voice actor.

I've heard that they make pretty good daily rates. The thing is, they are only able to work a few days a month. Soooo much unpaid work, like going to auditions for which they'll not make the cut. Imagine that every time you got hired for a job, two or three weeks later you had to start the whole process over again, essentially in constant job-search mode. That's the life of a voice actor. Sucks. I don't mind that they make residuals.
 
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News Comments > SAG-AFTRA Statement
26. Re: SAG-AFTRA Statement Oct 21, 2016, 04:55 jdreyer
 
Devinoch wrote on Oct 21, 2016, 03:54:
http://www.starlightsociety.com/

ALso, being Japanese fluent, I love me some Double. Hadn't heard this song before. I'll say that listening to most of these songs, you've got some pretty good musical taste dude.
 
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News Comments > SAG-AFTRA Statement
25. Re: SAG-AFTRA Statement Oct 21, 2016, 04:51 jdreyer
 
Devinoch wrote on Oct 21, 2016, 03:54:
http://www.starlightsociety.com/

BTW, are you paying royalties to the artists whose music you feature on your podcast?
 
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News Comments > SAG-AFTRA Statement
23. Re: Morning Mobilization Oct 21, 2016, 04:37 jdreyer
 
Grokk wrote on Oct 21, 2016, 03:11:
There's no perception of a contradiction, it is a complete contradiction.
Anyone asking for royalties is asking to freeload forever on a piece of paid labour. There are very few jobs where royalties are a thing, and as far as I'm concerned, that very few is still way too many.

You do a job, you get paid, you go home and feed the family for a day. Need more money, then how about you get another job.

Royalties aren't bullshit. If the actual artists don't get royalties, then the no-talent fat cats who bankrolled it will. The money is coming in and has to go somewhere. I would much prefer the creators to get the money (after the financiers have made their money back with a nice bonus).

How would you be, if you had your local plumber stop in once a year to take a royalty payment for fixing a tap a decade ago. Next day, the concreter shows up, and he wants his royalty for laying the slab on your house. Day after, the 2 builders and electrician show up etc...

Completely inappropriate analogy. I'm not continuously paying for the pipe, or the slab, or the electrical socket. However, Star Wars is continuously sold for decades, and Lucasfilm (now Disney) continue to profit from it. Why shouldn't some of that money go back to the artists that helped create it? Should the money men get all that? Why are you a corporatist shill?

Royalties are bullshit. On top of that, the firms that take the royalty payments for distribution take their cut and often times the actual royalties paid out to an 'actor' are considerably smaller than those paid to the management firm in control of receiving the payments.
It's a fucking scam, just like the unions and guilds that push for it.

This doesn't surprise me, but do you have any links?
 
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News Comments > SAG-AFTRA Statement
22. Re: SAG-AFTRA Statement Oct 21, 2016, 04:18 jdreyer
 
Devinoch wrote on Oct 21, 2016, 03:54:
http://www.starlightsociety.com/

Sweet. Thanks dude. I'm always looking for podcasts. I walk to work 30M each way, so it's a great way to enjoy the walk.
 
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News Comments > SAG-AFTRA Statement
21. Re: SAG-AFTRA Statement Oct 21, 2016, 04:18 jdreyer
 
Devinoch wrote on Oct 21, 2016, 03:05:
I mean, he even makes the argument that I'm arguing someone should be "paid forever" when I'm on record for more stringent enforcement of copyrights having expiration dates, and things passing into public domain after about 100 years, which seems fair. I've also been advocate that corporations are NOT people, and was probably against Citizens United before Cutter even knew what that was.

Wait, did I read that right? Things should pass into the public domain after 100 fucking years??? How is that in any way "fair?" You do realize that is the current system (90 to 120 yrs), and it's completely stupid and ridiculous. That's one of the things Cutter is arguing against that he happens to be right on. It's also why he's so pissed he's arguing you should have no royalties at all: Rights holders have manipulated the system by paying off politicians to pass laws to give themselves exclusivity in de facto perpetuity. Let me reacquaint you with the commerce clause in the US Constitution:

To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.

LIMITED TIMES. How is 100 fucking years "limited times?" That right there is just fucking greedy, and counterproductive to a healthy, vibrant arts and sciences scene that needs free access to arts and sciences in order to build upon and improve it.

Original copyright exclusivity was 14 years. Fourteen. That's what it should be. That's going to cover 99% of royalties anyway, except in a few extreme cases. And it allows people who were alive during the original creation of the content, to use it years later to do new things. That strikes a good balance between encouraging authors & inventors and the public good. 100 years is just greedy, protectionist, un-American, and counterproductive.
 
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News Comments > SAG-AFTRA Statement
19. Re: SAG-AFTRA Statement Oct 21, 2016, 03:53 jdreyer
 
Devinoch wrote on Oct 21, 2016, 03:05:
I was about to respond to Cutter, and then I realized it's Cutter, who doesn't have a basic grasp of, well, anything. He doesn't understand how big successes fund the development of new projects, many of which are failures. In his mind, studios should only make massive hits, people should only open businesses that turn into billion dollar companies, and nothing ever fails.

I mean, he even makes the argument that I'm arguing someone should be "paid forever" when I'm on record for more stringent enforcement of copyrights having expiration dates, and things passing into public domain after about 100 years, which seems fair. I've also been advocate that corporations are NOT people, and was probably against Citizens United before Cutter even knew what that was.

But then again, I'm a creative person for a living, and Cutter is, well, Cutter.

I hate iTunes. Where else is your podcast located?
 
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