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User information for Jonah Dreyer

Real Name Jonah Dreyer   
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Nickname jdreyer
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Description IT Professional
Intel Core i5 @3.6 GHz
Gigabyte Windforce GTX 670 2GB
8 GB PC2100 RAM
Windows 7
Homepage http://
Signed On Oct 9, 2004, 08:44
Total Comments 16000 (Ninja)
User ID 22024
 
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News Comments > Star Citizen Gamescom Presentation
94. Re: Star Citizen Gamescom Presentation Aug 22, 2016, 16:14 jdreyer
 
@Zor

Great post, thanks.

Yeah, not worried about the FPS motion; that's just putting in the iterations to get it right.

I think you're being too simplistic about the other 99 systems. Yes their current focus is on gameplay systems, as it should be. But given how detailed each location in the current system is, the other 99 won't simply be cranked out. Even with a lot of asset reuse, thousands of hours will be needed to design, build, test, and deploy each system, given that each one is mostly hand built and they'll want to avoid the "saminess" issue. And you'll need to hire a lot more artists than they have now to get that done in the next few years. Doing two systems per month will take them four years to complete. There's a reason why NMS, ED, and Space Engineers go fully procedural. Unfortunately, all those games feel procedural.

Yeah, that mission was cool, but how feasible is it to make these kinds of missions? Each one of these is probably a couple hundred hours each to build and test. Even just 10 of these per system is 1000 missions. Skyrim had about 250 missions, for comparison. So right, a lot of the missions will be auto-generated, but obviously these hand-crafted ones are much more interesting.

As for player count, again I agree (as with framerate) you do those kind of network optimizations near the end of development, after most of the core systems are solid and in place. That being said, I think rarely has there been a system with so much telemetry that needs to be passed across the internet. On the other hand, after some thought, I came up with Arma 3 as a good indicator of what's possible. The highly realistic game pushes a lot of data, and handles up to about 60 or so players before performance starts to tank. So perhaps that's the upper limit?

As for patience, well, I'm not getting any younger!
 
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News Comments > Star Citizen Gamescom Presentation
87. Re: Star Citizen Gamescom Presentation Aug 22, 2016, 06:48 jdreyer
 
ItBurn wrote on Aug 22, 2016, 00:13:
I think that you guys are too blinded by your emotions or previous investments to realize how amazing the tech in that demo was. There's never been anything done at a level close to this. If you want a full simulation of a space game, this is the real deal. They took no shortcuts. Don't reply to my comment about how you think this is a scam or all that endlessly repetitive noise. Just appreciate the tech.

Of course it's not a scam, CR believes in what he's doing. I'm just afraid of the Molyneux effect.

I'll agree that the tech is cool, and coming along nicely. Still it remains to be seen if this will scale to more than 4 people per instance, and if they can build all 100 promised systems to make the world feel expansive. Right now, just one system.
 
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News Comments > Star Citizen Gamescom Presentation
86. Re: Star Citizen Gamescom Presentation Aug 22, 2016, 06:45 jdreyer
 
Tipsy McStagger wrote on Aug 21, 2016, 23:11:
This "tech demo" was a stuttering mess during viewing... this is their controlled tech demo presentation and I noticed so much chop. What are they running these on? probably some very expensive rigs and it still looks like its having problems.

Also "what are these idiots cheering for?"
-Spaceship door opens up and ladder comes down.
-Open a really shitty version of eve online map also crappier than mass effect map.
-Cheering about particle effects on atmospheric entry
-Losing their shit on the co-pilot getting out and opening the back hatch.. would love to see this in a non-LAN scenario with 100 ms typical ping.
-Obvious issues with being able to not get into your space craft again due to clipping problems/landing problems.
-Tech demo showing "FIDELATEEEEEY" like any 24 person death match map of vehicle outside someone doing something inside.


Anyways, I will say the game LOOKS good. I would love to have this sort of interaction with a single player squadron 42.. you know what I wanted when I burned my 100$.

Anyways, pretty controlled demo that actually failed to make me think that this project is still going to finish with any semblance of what was promised.

Pretty sure the framerate issues had more to do with the fact the game was streaming live than the engine itself. That being said, I'm sure it still has to go through optimization iterations.

I agree, every time something mundane happened the CR zombies cheered. It was ridiculous. Even CR commented on it.

RE: getting back into the ship. Yeah, gotta do something about that. SHould have been able to haul yourself up, even if the ship landed on a slight incline and the ramp was higher than expected.

Agree we'll probably never see 100 systems. I said over a year ago that we'll be lucky to see 10 completed systems. Nothing I've seen so far has changed my mind. Hopefully SQ 42 fares better.
 
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News Comments > No Man's Sky Patch Details and Plans
29. Re: No Man's Sky Patch Details and Plans Aug 22, 2016, 06:38 jdreyer
 
wonkawonka wrote on Aug 22, 2016, 06:22:
yuastnav wrote on Aug 22, 2016, 05:48:
So what about all the things that they have shown in the videos and aren't in the game?
If the game would've been like it was shown in the gameplay videos from the last months I would've bought it. As it stands now it's just a giant heap of broken promises and disappointments. And I'm not talking about hype.
I'm talking about simple things like being able to fly close to the ground, land manually or large fleets of ships. And also more complex things like more than two types of behaviour for the critters.

I guess the thing is I never watched those videos. So I didn't have any expectations. But now that I've read what was promised (reddit, etc...) I can understand the frustration. No fleet battles, all ships the same, no factions, etc... So yes compared to what he said, this ain't the same game. Looks like they cut all the intelligence in the game to make a release date.

I understand ship-to-ship combat is pretty lame as well. No tactics or strategy to speak of. Very limited weapon set. Hopefully DLC and modders will fill in the blanks.
 
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News Comments > Sunday Legal Briefs
9. Re: Sunday Legal Briefs Aug 22, 2016, 06:35 jdreyer
 
1badmf wrote on Aug 22, 2016, 04:38:
you're right, there's a balance to be struck, but i don't see how sex trafficking can be defended as free speech. and this is a congressional subpoena, not a blanket wiretapping law; not something that often sees use, nevermind abuse. to me this is little different from yelling 'fire' in a theater - zero expression and all criminality.

The difference is that Backpage isn't doing the yelling, its users are. And Backpage complies with police requests as well as monitors use for underage posting. Are they perfect at it? Nope. But force Backpage offline, and underage prostitution moves to the dark web, where it's even more difficult for law enforcement and families to find loved ones. LE is barking up the wrong tree on this one.
 
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News Comments > Sunday Legal Briefs
7. Re: Sunday Legal Briefs Aug 22, 2016, 03:49 jdreyer
 
1badmf wrote on Aug 22, 2016, 01:45:
Creston wrote on Aug 21, 2016, 23:08:
The authorities said any First Amendment rights Backpage has are secondary to the government's investigation into human trafficking on the Internet.

Fuck Backpage.com to hell and beyond, but that's not how the Constitution works, government, despite you desperately, DESPERATELY wishing it were so.

You can't simply declare someone's constitutional rights null and void because "reasons."


well, to be fair they give a pretty good reason - stopping human sex trafficking. the constitution has always stopped at the feet of public safety, i don't see why this should be any different.

Where do you draw the line?

- Originally the NSA spying had a pretty good reason: to prevent the worst of the worst of terrorism: "Don't let the smoking gun be a mushroom cloud," as Condi was fond of saying. Next thing your know, you're using it for highway drug busts and making up fake reasons for stopping people, a clear violation of the right to a fair trial since all evidence is not available to the defense.

- Originally civil forfeiture had a pretty good reason: used against drug kingpins to deny them their ill-gotten gains. Nowadays, cops confiscate whatever property they like for whatever reason they like, so much so that they take more property than burglars do.

- Originally RICO laws had a pretty good reason: used to convict mafia kingpins who had previously been untouchable. However, shortly it was being used for all sorts of things, such as convicting businessmen. The problem? RICO is so harsh that most people plead guilty of lesser charges rather than risk facing it in trial, regardless of actual guilt or innocence. It's used as leverage to essentially "force" confessions.
 
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News Comments > Sunday Previews
6. Re: Elite Dangerous: Guardians 2.2 Aug 22, 2016, 03:24 jdreyer
 
BIGtrouble77 wrote on Aug 21, 2016, 21:22:
Really looking forward to this ED update. I just outfitted an anaconda for trading that could use a crew of fighters.

You're giving us an ED update by telling us how you're going to outfit your anaconda? Does it involve V1agr@ ?
 
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News Comments > No Man's Sky Patch Details and Plans
23. Re: NMS player base says buh bye Aug 22, 2016, 03:18 jdreyer
 
Overon wrote on Aug 21, 2016, 23:16:
Sean Murray is a liar and a younger version of the bullshit artist Peter Molyneux. He's attempting to string everyone along with the promise of new content. But his Sony bosses will pull the plug on that and nobody should be buying this game because of all the lies and misrepresentations all gathered here for your convenience:

http://www.onemanslie.info/the-original-reddit-post/

I think there's a big difference btw Murray and Molyneux. Murray will be vague and let people fill in the blanks. Molyneux will promise the sun and the moon, then not deliver. I think both come from good intentions: Murray not wanting to spoil his game, and Molyneux wanting to create games that reach for the stars but not able to follow through (and poor at estimating how much work a feature will require). And as they say, the road to hell is paved with good intentions.
 
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News Comments > Star Citizen Gamescom Presentation
73. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 19:04 jdreyer
 
Peeeling wrote on Aug 21, 2016, 15:25:
ItBurn wrote on Aug 21, 2016, 10:48:
This demo looked amazing. They're finally almost done with all the base features and can finally start content building. This technology is insane, absolutely insane. It might not look like it to a normal person though. Cannot wait to see what's next.

Oh good lord you are SO wrong. Like, 180 degrees incorrect. What they have GOT is some content. And you just saw it. All of it. What they do not have in any meaningful sense are the systems to support the kind of game they're selling to people.

I agree that there are systems that they still need to design, as they mentioned the star system nav map and the AI populating the cities need to be improved/added. However, they seem much further along on the game systems than they do the content. They have one out of one hundred system nearly complete. That's 1%. And we've seen a grand total one one mission, out of potentially thousands.

I'd be interested in hearing why you think it's the opposite case.
 
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News Comments > Star Citizen Gamescom Presentation
72. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 19:00 jdreyer
 
RedEye9 wrote on Aug 21, 2016, 11:14:
jdreyer wrote on Aug 21, 2016, 03:13:

Took NMS 8 years to ship their game, and they did a lot less than what Roberts is trying to do. ...

That 8 year figure is from...

You can't compare 2 different game development times.

It's awesome that CIG is still raking in the cash, they should not have a problem finishing the game.

They're similar in that they're both doing cutting edge new technology that has never been done on the scale they're doing it. And that takes time, which was my main point.
 
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News Comments > Star Citizen Gamescom Presentation
71. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 18:59 jdreyer
 
VaranDragon wrote on Aug 21, 2016, 11:11:
All I wanted was some Squadron42 news.
SQ 42 was my main reason for backing, but after watching that demo last year, all I could think of was "90210 in Space." Still, I'm hopeful.
 
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News Comments > Star Citizen Gamescom Presentation
70. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 18:57 jdreyer
 
The Half Elf wrote on Aug 21, 2016, 08:05:
Never before have I wanted to use a ball gag on a straight guy before listening to Chris Roberts in this presentation. "Player 2... player 2... PLAYER 2... pla"

It is impressive, except that performance wise it didn't look very solid framerate wise.
Also on the 'mission' to get the cargo from the 'pirates' they were other people playing instead of NPC's.

I think the problem with the video is that it was captured from a stream. There was a lot of interlacing and motion blur that shouldn't have been there if it had been rendered in a studio, like most trailers are.
 
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News Comments > Star Citizen Gamescom Presentation
69. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 18:54 jdreyer
 
Linthat22 wrote on Aug 21, 2016, 06:45:
jdreyer wrote on Aug 21, 2016, 03:13:
Darks wrote on Aug 20, 2016, 14:46:
IDK, I think to many people are to easily impressed. I really didn't see anything about this that blew me away. To many people are in a hurry to praise what they are seeing, but the reality of it is, hes had 5 years to make this game so far. And this is all he really has to show for? Those of us who originally backed this game are getting very I'm patient with him.

Don't count me among the many who are ready to bow down to him. Everything I've seen here No Mans Sky is already doing.

Took NMS 8 years to ship their game, and they did a lot less than what Roberts is trying to do. Which rather than bowing down, has me scratching my head: how is he going to finish this within budget and make it all work in a cohesive whole while delivering all of those mechanics over a "universe" of 100 unique star systems? The proof of concept is shaping up nicely, but that's just one system...

8 years? Where did you get that number? Every place of read has stated 4 years.

Some interview Sean said they've been working on it since 2008.
 
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News Comments > Sunday Legal Briefs
4. Re: Sunday Legal Briefs Aug 21, 2016, 18:47 jdreyer
 
Bill Borre wrote on Aug 21, 2016, 14:17:
If Backpage.com has a trafficking reputation I'm not sure why girls who wished to avoid such a situation would visit the site.

You should probably read the story before commenting.

 
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News Comments > etc.
4. Re: etc. Aug 21, 2016, 18:45 jdreyer
 
Stormsinger wrote on Aug 21, 2016, 13:13:
“We don’t have time to wait for official dev tools to fix what can be fixed by us."

The most hilarious line I've read this week. I guess I missed the deadline for modding a new game...

I read that as them fixing the bugs with the game instead of waiting for the developers to do it.
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Aug 21, 2016, 18:28 jdreyer
 
For half a second I thought Ron Perlman had passed and was like "NOOOOOO!"  
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News Comments > Sunday Consolidation
1. Re: Sunday Consolidation Aug 21, 2016, 14:03 jdreyer
 
Disgruntled No Man's Sky players thrust Sony's PS4 refund policy back into the spotlight.

Sony is really shooting themselves in the foot with this policy. Now, instead of buying with confidence, people will be gun shy and that will result in delayed or lost sales.
 
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News Comments > Star Citizen Gamescom Presentation
49. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 03:40 jdreyer
 
thecakeisalie wrote on Aug 20, 2016, 15:51:

Considering that the last time I criticized the slow development of Star Citizen online (I'm still a backer BTW), I was told to go kill myself and that people hoped I died so I'd never see how "wrong" I am about the game, I'm a little leery to comment on Star Citizen stuff.

"Shitizens" lose all sense of morality and rip anyone who voices even fair concerns about "their" game to pieces with stuff like I described above or even death threats. And people think the EVE Online community is toxic. LOL.

This unhealthy fan behavior is explained here.
 
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News Comments > Star Citizen Gamescom Presentation
48. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 03:13 jdreyer
 
Darks wrote on Aug 20, 2016, 14:46:
IDK, I think to many people are to easily impressed. I really didn't see anything about this that blew me away. To many people are in a hurry to praise what they are seeing, but the reality of it is, hes had 5 years to make this game so far. And this is all he really has to show for? Those of us who originally backed this game are getting very I'm patient with him.

Don't count me among the many who are ready to bow down to him. Everything I've seen here No Mans Sky is already doing.

Took NMS 8 years to ship their game, and they did a lot less than what Roberts is trying to do. Which rather than bowing down, has me scratching my head: how is he going to finish this within budget and make it all work in a cohesive whole while delivering all of those mechanics over a "universe" of 100 unique star systems? The proof of concept is shaping up nicely, but that's just one system...
 
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News Comments > Star Citizen Gamescom Presentation
47. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 03:07 jdreyer
 
vvenaya wrote on Aug 20, 2016, 14:23:
Odd. Where are the usual nay-sayers / Black knights ? finally realizing that SC may actually happen ?

While I'm someone who is positive on this game, I am still not seeing how they get this finished before running out of money. It's still shocking that years on they're still taking in millions per month.
 
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