The fact of the matter, like it or not, is NWN wasn't sold as an "online rpg toolkit designed to let players make games." It was sold as a new RPG that you could also play online if you really wanted to. Thats called dishonesty, and dishonest people can suck my big fat cockhole for christmas
You are just plain wrong, and no amount of braggadocio is going to hide it or change the truth.
Direct from the NWN press kit:
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a king’s court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Imagine that.... absolutely NO mention of Aribeth, or a plague, or the plight of Neverwinter. I don't think your issue is as much a matter of false advertising as it is of consumer ignorance.
This comment was edited on Jul 2, 17:27.