I don't know if you would want it that automated Ray, just place the maximum if the item is that important to you
(you need something to keep you busy you are allready almost 60 heh)
I have yet to see a huge battle that didn't crash the server
I am at this point unsure if the server/netcode can support them. 100+ people in battle + some spawning guards = rip server.
Another issue would be battlegrounds. From what I am reading it does not sound so appealing. Fighting npc's is kinda suck. They should implement something along the lines of L2. Castles that guilds can capture, that have a persisstant place (not an instance) and a goal (0.1% off the trades done in that region). Something along the lines of every zone having a keep/castle that at first has uber npc's (meaning you have to have a guild with alot of lvl 55's to capture it) It would be preety cool to raid southshore and capture the keep instead of ganking helpless newbs :P. Also scrolls of teleport to keep should be implementet that take you to your keep.
Instanced battlegrounds are more along the lines of guild wars, and pvp loses focus in the actual world.
Pvp rewards like people randomly dropping stuff and or losing exp points when they die would be nice.
Guess we will wait and see what happens.
Wow's economy is almost nonexistant, in 6 month 100 gold will mean nothing but ill take that over adena farmers and people who buy gold/items on ebay any day.
I really hope Wow's pvp will be able to stand its own vs Daoc and lineage2.
And oh when I started playing wow 6 month ago the world seemed to huge. Now I really think its small 8(