Horsedung! Innovation sells, the Wii is the perfect example, innovation that took off. Problem is innovation is always a risk because it's innovative and therefore untested in the market. Corporate hates that so they simply rely on what's worked before. Funny thing is risk and innovation is what made a company corporate in the first place... and every single game made was at one point an innovation.
His thesis is pretty weak too, a lot of the mega sellers are mega sellers because they are "bro games". Plus the whole sports thing was just stupid, it's copying a real life game what else are they supposed to do. Just because innovative games don't do those kind of numbers hardly makes them failures, and he sure does conveniently leave innovative hits off the list, Minecraft anyone. His Mario comparison also bucks the trend he's trying to sell IE it has been in steady decline "doing the same thing with no innovation" ever since it's first mega hit. Has nothing to do with innovation and all to do with more competition in the market... which is the U's biggest problem, they are trying to go it alone in a shared market and it's hurting them. Though after the Wii who can blame them for trying, but that's the risk of being innovative.
The biggest problem with innovation isn't gamers, it's corporate hegemony over the industry. Their reluctance to take risks in an ever increasing cost ratio, and their myopic vision of cashing in on the next "bro game" by copying the last "bro game" formula. Besides, with stuff like kickstarters, steam green light and Sony's commitment to the independent game development, I'd say innovation is as alive as never before... but I guess if it doesn't do COD numbers it doesn't count eh, or if it does (Minecraft) well just conveniently ignore it.This comment was edited on Mar 31, 2014, 16:49.