Why are you using (and paying?) for DRM again?
Yeah, why couldn't they just let 140,000 people (or whatever # people those connections equate to) play multiplayer. That would've fixed everything

. They did what they needed to do, filter out the invalid connection attempts from affecting the game experience of those who actually paid for it. Obviously they should have anticipated this to avoid a day 0 problem, but having that problem fixed by day 3 isn't too bad.
I got news for ya, if you think this system's "DRM" (if we can call it that) is bad, then you probably aren't playing any PC games... at least any PC games you've paid for.
This comment was edited on Apr 17, 2009, 21:10.