I get what you're saying but look at the Wii as an example, there is no way pirates make up even 1 in every 100 people on that system. I think you're over estimating the market itself, the people who just pick one up based on Mario or whatever they saw on TV. People like you and me who are familiar with these things are actually pretty rare in comparison to the installed customer base.
Well absolutely the install base of the Wii makes whatever piracy might exist a drop in the bucket (BTW: I did know people that had a modded gamecubes). I own a Wii and never thought about trying to mod it (hardly enough games to even buy, let alone copy). It's a low cost to own and I currently don't have a HDTV. The games are pretty cheap too, with good deals on amazon. Better anti-piracy system than the 360? Lower cost, lowering need to pirate? Or just a different segment of people who drown out those who could mod? Probably mostly the segment of people drowning out the piracy, which comes when you have something at such a low cost :).
A closed platform provides more control was my point, not total control. As opposed to an open platform where you have little to none which is pretty much what the PC platform is these days - an open platform that's very hard to predict.
Yes, total control is useful, but demand can be an big factor in overcoming that control. Look at the DS. I understand you can get flash devices to be programmed with a bunch of pirated games fairly easily (read an article just the other day about it). That's a closed system, but it's a very popular closed system. Even more popular than the Wii in sales I believe. Of course, like the Wii the market of legit customer is huge compared to the piracy (at least I assume so.. never used a nintendo DS). Still, Nintendo just joined a coalition to fight DS game piracy. It would be interesting to see stats on Wii/DS piracy.
Personally I think the open hardware of the PC is more of a contributor to the ugliness of the maintenance aspects of said PC software that plagues developers, because you're dealing with man hours to appease your legitimate customers and their numerous hardware combinations. The consoles make it much easier with the standardized hardware you can develop for. To me, the piracy excuse is just a cop out. Those developers can't ignore the benefits (easier to develop for, huge potential customer base, higher margins on games, big pockets of console makers to get you to be exclusive). They were going to focus on consoles whether the pirates were around or not.
This comment was edited on Aug 1, 13:17.