Just remember, a "6 hour estimate" does not necessarily mean what it will take you to finish it. This has been over estimated in past games. There are people that blow through "20 hour" games in a couple of hours. I can see the complaints already.
I also wonder how "finished" these game releases will be, now that they'll be more MMORPG like. Ha, welcome to the world of the MMORPG.
So, $60 games are going to be broken up into pieces, higher priced pieces ($120 > $60). I guess it'll make it easier to make release dates... or maybe the first one.
I just took a look at what Doom 3 is selling for at EBGames, $30. Half-life 2 is still selling for $55. Say what you like about D3 vs. HL2, but I'm betting steam will end up keeping games at or near full price. That's too bad, because one of the supposed selling points of steam was that games would be cheaper.
And on another note, all you people that thought you'd never pay monthly fees to play a MMORPG or any other game.. guess again! It's coming.
Oh come on, just call it the current top selling shooter and move on. Half-Life is old news, except for the occaisonal steam update that no one comments on except for "steam sux". Sure there are alot of people still playing it (probably because their machines can't run anything newer), but there are probably even more people playing solitaire (instead of working) right now.
I've been playing on mostly 64 player servers with only occaisonal problems so far (2.2Ghz Intel 1GB RAM, with a ATI 9800 and graphics at medium). Compared to other online game launches, I'd consider this one fairly smooth.
There are several servers that are to be avoided. You'll find when there is server side lag, there are other people complaining about it in chat. That's when you log out and try another server. Once you find 2 or 3 decent 64 player servers, then just focus on logging in to one of them.
Codemasters notices what Blizzard did and forms new online gaming division to target core and casual online gamers.
I can't recall the term "casual online gaming" having any significance in the MMOG world until WoW came about. Now, everyone is going to try to get their hooks into the casual gaming market. Unfortunately, I don't see anything successful resulting from this one, especially when you look at what happened with Dragon Empires.
What those studies don't tell you is the children playing a ton of sports have bodies that are falling apart by the time they're 30. Not that playing video games all day is a solution either, but it just goes to show you too much of anything isn't good. Everything in moderation.
Being competitive or even a better product is only part of the equation. The only way to get a larger market share is to get more big OEMs like Dell on board. People who build their own systems aren't enough of a market. I guess we'll see how much the pressure of Intel was a factor of Dell avoiding AMD.
Which is easier, speaking into a microphone while reading a script or developing a PC game using the C/C++ programming language? One job can be completed by just about anyone (done well? Maybe not, but the criteria can be met). Who should be paid more?
My point is, the day voice actors recieve more money for a game than the guy who wrote the damn thing is the day I stop caring about voice acting.