I don't know what you mean by "a story that doesn't give you much to chew on but has it where it counts". In my view, you knew from the start that you were going to work for some guy named the g-man, who could apparently transport you to various (parallel?) dimensions. All that happened in the second game was that this fact got acknowledged. There wasn't a single bit more to it than that, and all the stuff about city 17 (which everybody knew except you) remained left to guess (like why does everyone expect gordon to know the situation in city 17, if he has been away for such a long time?).
Such important info - it is essential for gordon's motive to kill - doesn't get presented or hinted at, but instead you get some cheap melodramatic "social interaction" which is only an excuse to show off a facial animation technology. Alex was REALLY out of place in this environment (and useless IMO), and not for a single moment I felt compelled to go out and move to their (Alex/Eli's) place or save their ass.
All this means that in the beginning I was totally disconnected to the reason why I should ever kill anyone or get into so much trouble in the first place (although I had the feeling nobody really wanted to block my path anyway, another letdown).
Personally, I think the story of half life 2 doesn't bring anything new to that universe and therefore it was the only letdown (still a big one) of an otherwise classic game. I rather even have a somewhat simpler and tackier story like doom3's presented well (in the form of the stones, for one), than one with so much promise that just doesn't evolve during an entire game like in HL2. They don't have to hand it to me on a silver platter, but this way I really felt like the story and people in city 17 didn't matter.
Just my opinion, so feel free to flame.
This comment was edited on Nov 23, 08:04.