User information for MindStalkerReturned

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MindStalkerReturned
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July 14, 2004
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Total Posts
169 (Novice)
User ID
21296
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169 Comments. 9 pages. Viewing page 7.
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3.
 
Re: Grand Theft Racing
Jan 12, 2006, 11:29
3.
Re: Grand Theft Racing Jan 12, 2006, 11:29
Jan 12, 2006, 11:29
 
Yea cross country isn't nessesary its just that I realized a short race would create burdon to not steal as every second matters. So you need some sort of rally.
A cross country rally game really isn't impossible as we have very detailed maps and the game could render based on these maps and randomly fill in the unimportant stuff as it sees fit.
The time delay of finishing would of course be a problem so maybe you'd have to break up the race, each section being long enough so that getting out and stealing a car is worthwhile, but not so long as to become boring in a sitting.

This comment was edited on Jan 12, 11:30.
1.
 
Grand Theft Racing
Jan 12, 2006, 09:55
1.
Grand Theft Racing Jan 12, 2006, 09:55
Jan 12, 2006, 09:55
 
At first I read GTR as Grand Theft Racing.. You know that would make a kickass game.
Steal cars to compete in a cross country rally.
Once your car is out of gas or too beat up to continue just steal another..

7.
 
Re: Raven Rocks
Dec 20, 2005, 17:01
7.
Re: Raven Rocks Dec 20, 2005, 17:01
Dec 20, 2005, 17:01
 
Actually I take that all back, I'm thinking about spash damage. Giving away ET and all.

4.
 
Raven Rocks
Dec 20, 2005, 16:30
4.
Raven Rocks Dec 20, 2005, 16:30
Dec 20, 2005, 16:30
 
Raven is always giving away free maps and games and stuff. They rule. Which other companies gave away as much.

14.
 
Re: Scanner snaps plates
Dec 12, 2005, 14:29
14.
Re: Scanner snaps plates Dec 12, 2005, 14:29
Dec 12, 2005, 14:29
 
Enahs: All it cost the tax payers was thousands of dollars to pay the people to do all that, process the fines, ect. Wheeee!

Thousands? Hell if it cost thousands per ticket they wouldn't be writting out tickets for less then $100. Probably $10 at most in cost. They have the system pretty well setup and streamlined at most cities.

4.
 
Graphics suck
Nov 18, 2005, 14:07
4.
Graphics suck Nov 18, 2005, 14:07
Nov 18, 2005, 14:07
 
It is just me, am I spoiled by NFS? But these graphics sucked ass.

2.
 
SDK before Demo
Nov 16, 2005, 14:27
2.
SDK before Demo Nov 16, 2005, 14:27
Nov 16, 2005, 14:27
 
The SDK is out any no Demo in sight? What has this world come to?

51.
 
Re: Family Guy FTW!
Nov 3, 2005, 15:34
51.
Re: Family Guy FTW! Nov 3, 2005, 15:34
Nov 3, 2005, 15:34
 
Great show, except it was stupidly advertised as a kids show. Thats what ruined it.

Edit: Father of the pride that is.


This comment was edited on Nov 3, 15:41.
19.
 
Re: Drewbacca
Nov 3, 2005, 11:44
19.
Re: Drewbacca Nov 3, 2005, 11:44
Nov 3, 2005, 11:44
 
Zephalephelah: Take a second and read http://www.nationmaster.com/country/ic/Military the full description of icelands defences. They have no Military besides the US funded Icelandic Defence Fund. In fact we spend $90 billion out of $276 billion defending developing nations. Of course those are 1999 figured and we are spending tons more of that in Iraq.

16.
 
Subaru Game?
Nov 2, 2005, 15:34
16.
Subaru Game? Nov 2, 2005, 15:34
Nov 2, 2005, 15:34
 
Someone's best time is 0:44 Personally I don't belive its possible.. Just makes the game no fun.

47.
 
Re: No subject
Oct 18, 2005, 16:39
47.
Re: No subject Oct 18, 2005, 16:39
Oct 18, 2005, 16:39
 
Heather: Pleasure to have in class? You know the professor is just hitting on your right? I have never heard of a guy receiving such a note.

24.
 
Awesome show
Sep 30, 2005, 09:10
24.
Awesome show Sep 30, 2005, 09:10
Sep 30, 2005, 09:10
 
Firefly was an awesome show. One of the previews for the movie did scare me though. It showed them in a small hover vehicle being chased and the other vehicle crashed. Sound effects and crash effects looked exactly like the pod racing in star wars. I was like EKKK please noooo.

1.
 
Don’t Modify the Xbox, Because You Will
Sep 19, 2005, 12:13
1.
Don’t Modify the Xbox, Because You Will Sep 19, 2005, 12:13
Sep 19, 2005, 12:13
 
Oh come on. The guy was moddifying tons of X-Boxes as well as selling tons of pirated games for these modified boxes. It was his primary buisness.

64.
 
Re: think it through
Sep 16, 2005, 13:29
64.
Re: think it through Sep 16, 2005, 13:29
Sep 16, 2005, 13:29
 
Regarding your predictions, I can see two very easy solutions for Nintendo.
1. Make the gycroscope/wireless part of the controller removable. This will allow you to cheaply purchase different controllers.
2. Ship the system with two controllers plus two classic GC controllers.


BTW to the much earlier poster who said that in sideways NES mode you would only have the one large A button and no easy assess to the B button, if you look on the bottom of the controller you see a small b a setup. There is your classis NES controller. I just wish they included SNES controler buttons atleast. Oh well. They did say this wasn't a completed design yet.

13.
 
Re: ET:QW
Aug 25, 2005, 16:24
13.
Re: ET:QW Aug 25, 2005, 16:24
Aug 25, 2005, 16:24
 
“I find the most erotic part of the female anatomy is the boobies.” -Zap

You know I tried googleing for that quote, I only got bluenews hits..

6.
 
Yummy
Aug 25, 2005, 13:12
6.
Yummy Aug 25, 2005, 13:12
Aug 25, 2005, 13:12
 
The vehicle physics sounds amazing..

We're able to derive a number of other masks that control such things as vehicle traction, so you can be driving along an asphalt road, slide up onto sand, dig in a bit, get onto travel, start power sliding and it affects the particles that are kicked up. You'll see a different type of effect emitted from a hand brake turn while on asphalt than you would on gravel where you'd be able to see stones being kicked up. This also affects audio, so you'll hear those stones hitting your vehicle while you're on the gravel. Also, because the physics have been built from the ground up to support a multiplayer game rather than being ported across from something else there's no middleware technology. It's all original id technology. The vehicle physics are more akin to what you'd see in Gran Turismo or Grand Theft Auto. They're not the typical multiplayer simple rigid body model that just hugs the landscape and moves around very smoothly with lots and lots of prediction. You can do all of the things that you can expect in whatever vehicle you're operating, so if you're driving fast enough and you think you can jump the ravine you probably can. If you want to do a barrel role in a helicopter it would react exactly as you would expect. If you shot the wing off of a fixed wing plane it would spiral and hit the landscape.

I can't wait. Check out the trailer at http://www.enemyterritory.com/ the level of detail is amazing... medics with heart paddles

This comment was edited on Aug 25, 13:14.
9.
 
Re: Yeah, but still
Aug 23, 2005, 11:24
9.
Re: Yeah, but still Aug 23, 2005, 11:24
Aug 23, 2005, 11:24
 
Ahh yes, remember the days then fps used arrow keys. Anyone know what the first game to use wasd with mouselook by default was? quake2??

16.
 
Re: No subject
Aug 19, 2005, 16:40
16.
Re: No subject Aug 19, 2005, 16:40
Aug 19, 2005, 16:40
 
I don't know, I launched quake 2 the other day and found several servers still running.

16.
 
Re: Physics/AI
Aug 15, 2005, 13:46
16.
Re: Physics/AI Aug 15, 2005, 13:46
Aug 15, 2005, 13:46
 
Wow I screwed that up, shoud have been FPS instead of RPS, and I guess I should have looked up formatting codes first

14.
 
Re: Physics/AI
Aug 15, 2005, 13:44
14.
Re: Physics/AI Aug 15, 2005, 13:44
Aug 15, 2005, 13:44
 
<i> To me, he sounded like he didn't even think those things were *worth* pursuing in any great detail. My problem with his keynotes is he seems to think there's only one type of game: Doom-style shooters.</i>
<br>
I think thats the point though, he is talking about DOOM style shooters. He is saying you have to make a trade-off you simply can't have great graphics and expect to have realistic physics that affect gameplay. Because if a physical event happens out of your view it still has to be calculated so that when you get there everything is right. So spreaking from a RPS viewpoint he is right, but there are many games out there were you might want realistic worldwide physics and be willing to give up graphics in exchange.

169 Comments. 9 pages. Viewing page 7.
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