Yea cross country isn't nessesary its just that I realized a short race would create burdon to not steal as every second matters. So you need some sort of rally. A cross country rally game really isn't impossible as we have very detailed maps and the game could render based on these maps and randomly fill in the unimportant stuff as it sees fit. The time delay of finishing would of course be a problem so maybe you'd have to break up the race, each section being long enough so that getting out and stealing a car is worthwhile, but not so long as to become boring in a sitting.
At first I read GTR as Grand Theft Racing.. You know that would make a kickass game. Steal cars to compete in a cross country rally. Once your car is out of gas or too beat up to continue just steal another..
Enahs: All it cost the tax payers was thousands of dollars to pay the people to do all that, process the fines, ect. Wheeee!
Thousands? Hell if it cost thousands per ticket they wouldn't be writting out tickets for less then $100. Probably $10 at most in cost. They have the system pretty well setup and streamlined at most cities.
Zephalephelah: Take a second and read http://www.nationmaster.com/country/ic/Military the full description of icelands defences. They have no Military besides the US funded Icelandic Defence Fund. In fact we spend $90 billion out of $276 billion defending developing nations. Of course those are 1999 figured and we are spending tons more of that in Iraq.
Firefly was an awesome show. One of the previews for the movie did scare me though. It showed them in a small hover vehicle being chased and the other vehicle crashed. Sound effects and crash effects looked exactly like the pod racing in star wars. I was like EKKK please noooo.
Regarding your predictions, I can see two very easy solutions for Nintendo. 1. Make the gycroscope/wireless part of the controller removable. This will allow you to cheaply purchase different controllers. 2. Ship the system with two controllers plus two classic GC controllers.
BTW to the much earlier poster who said that in sideways NES mode you would only have the one large A button and no easy assess to the B button, if you look on the bottom of the controller you see a small b a setup. There is your classis NES controller. I just wish they included SNES controler buttons atleast. Oh well. They did say this wasn't a completed design yet.
We're able to derive a number of other masks that control such things as vehicle traction, so you can be driving along an asphalt road, slide up onto sand, dig in a bit, get onto travel, start power sliding and it affects the particles that are kicked up. You'll see a different type of effect emitted from a hand brake turn while on asphalt than you would on gravel where you'd be able to see stones being kicked up. This also affects audio, so you'll hear those stones hitting your vehicle while you're on the gravel. Also, because the physics have been built from the ground up to support a multiplayer game rather than being ported across from something else there's no middleware technology. It's all original id technology. The vehicle physics are more akin to what you'd see in Gran Turismo or Grand Theft Auto. They're not the typical multiplayer simple rigid body model that just hugs the landscape and moves around very smoothly with lots and lots of prediction. You can do all of the things that you can expect in whatever vehicle you're operating, so if you're driving fast enough and you think you can jump the ravine you probably can. If you want to do a barrel role in a helicopter it would react exactly as you would expect. If you shot the wing off of a fixed wing plane it would spiral and hit the landscape.
I can't wait. Check out the trailer at http://www.enemyterritory.com/ the level of detail is amazing... medics with heart paddles
<i> To me, he sounded like he didn't even think those things were *worth* pursuing in any great detail. My problem with his keynotes is he seems to think there's only one type of game: Doom-style shooters.</i> <br> I think thats the point though, he is talking about DOOM style shooters. He is saying you have to make a trade-off you simply can't have great graphics and expect to have realistic physics that affect gameplay. Because if a physical event happens out of your view it still has to be calculated so that when you get there everything is right. So spreaking from a RPS viewpoint he is right, but there are many games out there were you might want realistic worldwide physics and be willing to give up graphics in exchange.