Cutter wrote on Jan 3, 2014, 16:58:Creston wrote on Jan 3, 2014, 15:54:Cutter wrote on Jan 3, 2014, 15:46:
ETS2 is fun though.
*cackles with glee*
Lol! As one player review said it aptly....The mystical addictive nature of this game defies explanation. You cannot describe it, you can only experience it.
PHJF wrote on Jan 3, 2014, 17:20:
Then I suppose you also didn't play the Icewind Dales or Planescape? They're all fuckin fantastic.
SpectralMeat wrote on Jan 3, 2014, 11:02:
Just pulled the trigger on a TrackIR5
This eye tracking sounds interesting but I wonder how well this will work for people with glasses for example. Same concern I have for the Rift also.
Task wrote on Nov 23, 2013, 12:55:Beelzebud wrote on Nov 23, 2013, 12:26:
I simply don't see how this thing is still raking in millions per week.
Well believe it or not, there are still people who haven't heard of this game and many more are on the edge of their decision making. "Ah hell fine, I'll donate, here's my money!"
eRe4s3r wrote on Nov 18, 2013, 10:46:
What is maybe worse than all the bugs and issues is the terrible design decisions found within....
Yeah, the highways are nice, but play for more than a few hours you realize the system is fundamentally flawed, because production industries are FAR away from supply industries trade is not an option whatsoever, with only 3 trade-orders per ship you end up with - 1 - trade every hour at most. And that means you are wasting time. And the only viable trade would be the one with the smaller trade ships that can use highways and super-highways (and thus don't need babysitting) but so far I never found a single ship trader that sold them...
Not just with the long ways that you need to fly to even find trade-offers and trigger "rebates" that absurdly are only valid for a few minutes (way too short for you to ever profit from them for more than 1 deal), but jump-drives require certain fuels that you need to order you ships specifically to take on, which means an hour wasted of twiddling thumbs.
And why even bother? Scavenging with long range scanner is far more lucrative, and can net you 4 to 5m if you do it with some serious effort.
This leads to the next problem, the economy is completely opaque and fake. You don't buy weapons that are produced anywhere, you buy them from people who have random inventory. You don't buy ships that require products, you can buy them whether a factory is in supply or not. You need ressources to build your own stations though, and this is the only part of the economy that is not fake, if station building were even working right.
Or basically, AGAIN the promise of economic depth was a lie. And they managed to make a game that's less complex and less developed than X3. In X3 at least, factories actually did need wares and ressources to produce other wares and this looped straight back to you. If you wanted to equip a massive carrier you needed huge production of weapons, which means the factories in question need supply of goods.
And now? Now you can't even trade with your own ship. Which means you are bound to the broken squad system to trade, you need to babysit each ship single handedly and it takes forever for the large freighters to dock anywhere, sometimes they actually never dock.
Meh. They should have thrown the ideas of zones and sectors over and abstracted travel even more, with jumpdrives or maybe just point to point jump locatios from HUBS.
And the greatest joke of all, the most interesting races (Boron, Paranid) are missing in action. And the remanining races lost much of their uniqueness.
I played now for 20 hours and the game is a joke. There is absolutely no motivation to build anything because it never integrates into a real AI economy. Everything is even more fake and smoke and mirrors than before.
All I can say at this point is that I hoped X: Rebirth would fix some of the flaws of X3, but in fact it fixed none of them. The GUI is worse, the design is worse, and there are some design decisions that make you cry, Like.. where, the fuck, is the SMART TRADER (script for AI Trade with your own ships, with limits you set)? You have to babysit every single freighter now..... wow.
You know what, Freelancer is the better game. And that is what X: Rebirth compares to. It's not even close to being a proper economic trade game. Because trade is completely botched.
ForgedReality wrote on Nov 18, 2013, 16:06:Numinar wrote on Nov 18, 2013, 15:46:
HOWEVER, if you always buy top of the line stuff regardless of cost (if you're able of course, and if you're not GET A REAL JOB, HIPPIE! ;), then you don't have to worry about not being able to run anything, even back then. You've got a system with a lot more longevity and the initial cost of entry pays for itself over and over when you have a 5 year old system that still plays all of the brand new games maxed out at 2304x1440 or whatever, while all your friends are still throwing away money on hardware upgrades throughout the years just to catch up with you and what you bought in at from the beginning.
Still running my q9550, 4GB RAM, and a 7870 (from originally a gtx 280) at 1920x1200. Been going for years now. SC is the game I'll finally have to upgrade for. Older now, have the money, can't wait ... God don't suck. C'mon Chris, I'm relying on you to blow our PC gaming minds again.
Optional Nickname! wrote on Oct 23, 2013, 11:13:LgFriess wrote on Oct 23, 2013, 10:57:
Running with a q9550, 7870, and a measly 4gb ram. It's gotten me by just fine for a long, long time. But the end is near, and SC is going to be the game to put a fork in it.
Like you, I am considering a CryEngine4 optimized PC. While the hardware selections will probably select themselves based on budgeting and availability, the OS selection will be trickier.
I loathe the direction Windows has taken but 8.1 or even something newer might be required for best play results.
Most likely solution? Play the actual game with your existing hardware and see what sub-system needs improvement: RAM capacity/speed, FPS Min/Avg, SSD utilization, etc. then build specifically to improve those areas