Tim Collins wrote on Oct 3, 2013, 12:04:
5% performance increase here we come!
CJ_Parker wrote on Aug 7, 2013, 21:21:Blackhawk wrote on Aug 7, 2013, 20:25:
What screenshots are you looking at?
The right ones.I count nine light sources without even trying, and some can be assumed on the walls pointing away from us.
That's why I said "visible light sources". Though it's hard to identify in the pixel puke what stuff is even supposed to be at all. Oh, and where the feck are the shadows? None of the characters casts a single shadow.There are no black borders, only black in the negative space.
Semantics and nitpicking. There's a big fat black ugly fucking border right there which shouldn't be there if the developer gave half a shit about improving their engine from a decade ago.Flat floor tiles? Look at the lighting - the worn floor tiles and bricks are very clearly uneven.
There is a miniscule fake effect of variations in ground height. Look at a game like Company of Heroes 2 which has a similar perspective but offers infinitely more detail per scene and even deformable terrain (another one of those features you'd think that maybe after a decade they would adopt for a RPG like PE so e.g. a meteor shower spell would leave visible terrain deformation etc. or you would creatively add terrain deformation as a gameplay feature like pools of water that could be turned into impenetrable walls or shields of ice... blahblahblah... basically creative shit, you know, so stuff that is not like what Obsidian are doing here with their rehash...).
PropheT wrote on Jul 29, 2013, 22:34:HorrorScope wrote on Jul 29, 2013, 19:33:
"The fact that Diablo II was still on shelves and still being played, in Korea particularly, 10 years after the fact of its release was something that I think Blizzard was kind of like… “Hey, we got the price of the box and not much else out of that.”
I think I'd be pointing out that there's a lot more to get out of a game that's that popular than just wondering how they could get more money from it, like the large number of people who would just buy Diablo 3 immediately just because it was Diablo 3. If anything, by not realizing that and by implementing the auction house and some of the things mentioned in that interview, they've shot themselves in the foot and taken away a good chunk of that good will if and when the next game does get released.
Maybe that's the problem now, though. If they're more interested in making a game that will make them constant money than they are in making a game so good that people are still playing it ten years from now, they aren't going to achieve either.
Prez wrote on Apr 24, 2013, 16:33:
To be clear, LgFriess' qoute incorrectly attributes m00t's point to me. While agree that a few things were lost in the translation by Firaxis, I am nowhere near as nitpicky about the minor ways the remake strayed from the original as he is. In truth the remake did the most important aspects of the gameplay right, and did the XCOM name justice.
m00t wrote on Apr 24, 2013, 14:18:Prez wrote on Apr 24, 2013, 13:52:
Additionally, in the original game, the Alien team had an actual agenda and missions it had to accomplish. It wasn't some silly linear script with a handful of pre-set landscapes. If you intercepted the alien craft attempting a mission or part of a mission, they could fail their mission and their score would go down. It was like playing against a real opponent. The new "X-Com" has none of this.
This is a great point. What's the new indie x-com remake coming out? Xenonauts? Hopefully they do it correctly. I don't need it to be pretty. Just a more modern interface and some cleaned up game play (looking for that last hiding sectoid for an hour can go).
Beamer wrote on Apr 24, 2013, 10:44:Cutter wrote on Apr 24, 2013, 10:43:
Its biggest failure was the lack of a random map generator and/or editor. We'd all still be playing it if had that. Huge mistake not to do that. Huge.
Screw editor. It needed to be random. Enemy placement needed to be random and roving rather than 3 guys in the same places, sitting there until discovered, and occasionally teleporting in front of you. And it needed to stop showing that damn in-engine cinematic every single time you come across 3 new enemies. Every time. Every damn time!
Cyanotetyphas wrote on Apr 4, 2013, 15:38:
Sort of weird timing for them to be throwing this again, there's no announced anything.
Anyone think this is when Titan will finally be revealed? My money is on Battle Chess MMO or The Lost Vikings MMO.