User information for Zadig

Real Name
Zadig
Nickname
None given.
Email
Concealed by request
Description
Homepage
Signed On
July 13, 2004
Supporter
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Total Posts
486 (Amateur)
User ID
21284
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486 Comments. 25 pages. Viewing page 15.
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13.
 
Re: Commandos 4 Revealed
Apr 12, 2010, 18:02
13.
Re: Commandos 4 Revealed Apr 12, 2010, 18:02
Apr 12, 2010, 18:02
 
Some of the arbitrary restrictions in the first game (only one character could move a body, only one knew how to drive!) were frustrating but it was still a memorable and, mostly, fun game.

I'd still rather see a good addition to the Jagged Alliance series.
5.
 
Re: Zombie Driver Patch Adds New Game Mode
Apr 12, 2010, 17:57
5.
Re: Zombie Driver Patch Adds New Game Mode Apr 12, 2010, 17:57
Apr 12, 2010, 17:57
 
I wondered why there were achievements for "slaughter mode", but no options to actually play "slaughter mode"! Had me wondering that I may have to unlock it somehow.

I picked it up for 2.49 over the holidays and it's impossible not to get value for money at that price. Steam says I played it for 3.7 hours, which is only a few hours less than I spent with Left 4 Dead.
12.
 
Re: Op Ed
Apr 9, 2010, 18:34
12.
Re: Op Ed Apr 9, 2010, 18:34
Apr 9, 2010, 18:34
 
Trying to shoehorn co-op into every FPS is as dumb as trying to shoehorn deathmatch into every FPS; or even just adding multiplayer to something that doesn't need it. It's usually a waste of development resources and is only added because they think it'll make the game exponentially more successful.

On the plus side, at least FEAR 3 won't be a fantasy themed MMO.
37.
 
Re: Derek Smart & Quest Online
Mar 11, 2010, 18:34
37.
Re: Derek Smart & Quest Online Mar 11, 2010, 18:34
Mar 11, 2010, 18:34
 
For those new to all this: here are the good old days with Dr Derek.

edit: 2 minutes too slow!
1.
 
Re: Ships Ahoy - Sam & Max: Beyond Time
Mar 11, 2010, 18:28
1.
Re: Ships Ahoy - Sam & Max: Beyond Time Mar 11, 2010, 18:28
Mar 11, 2010, 18:28
 
I briefly thought this was a new product but it's just season 2.
10.
 
Re: Evening Metaverse
Mar 10, 2010, 11:25
10.
Re: Evening Metaverse Mar 10, 2010, 11:25
Mar 10, 2010, 11:25
 
When a business is having trouble paying the bills, they have to either cut costs or find new ways to generate revenue. Having a tantrum and demanding your customers do things they don't want to is utter madness.
15.
 
Re: Battlestar Galactica Online Announcement
Mar 9, 2010, 18:57
15.
Re: Battlestar Galactica Online Announcement Mar 9, 2010, 18:57
Mar 9, 2010, 18:57
 
Players will be able to play as Alliance or Horde in a constant struggle to harvest enough bear, boar, and wolf parts for their guildmasters.

Much more accurate.
7.
 
Re: Jagged Alliance Series Acquired, Jagged Alliance 3 Announced
Mar 9, 2010, 12:42
7.
Re: Jagged Alliance Series Acquired, Jagged Alliance 3 Announced Mar 9, 2010, 12:42
Mar 9, 2010, 12:42
 
JA2 was one of my favorite games because it got so much right that most RPGs get wrong.

You actually could kill a merchant and take all their stuff, this was balanced by making merchants unique and relatively rare so that there wasn't a best choice. the game actually modeled damage properly (lost health meant lost action points) so a wounded enemy was less dangerous than a healthy one. NPC's were unique and often hilarious yet the actors were nobodies. Good writing is much better than using 'big names' for horribly cliched garbage like Bioware does.

Unfortunately, this just means that it's likely to die by death from a thousand cuts as all of this gets changed to make some generic real time pseudo-FPS.
5.
 
Digital Spy - Gaming's Forgotten War- World War I
Mar 7, 2010, 19:25
5.
Digital Spy - Gaming's Forgotten War- World War I Mar 7, 2010, 19:25
Mar 7, 2010, 19:25
 
Historical illiteracy is the reason. It doesn't get much attention in the American state run schools and is largely ignored by popular culture. That makes it uninteresting to the people who think the Indiana Jones movies were documentaries. A more interesting question would be why it went down the memory hole while the second one became the state religion.

7.
 
Re: Diablo III Wizard Reveals
Mar 3, 2010, 07:44
7.
Re: Diablo III Wizard Reveals Mar 3, 2010, 07:44
Mar 3, 2010, 07:44
 
It looks like Diablo, but all that will matter is if it plays like Diablo.
5.
 
Re: Lord of the Rings Online Patched
Mar 2, 2010, 19:29
5.
Re: Lord of the Rings Online Patched Mar 2, 2010, 19:29
Mar 2, 2010, 19:29
 
All the early areas were ghost towns when I tried it, so they had to change something. Getting players out of the dead areas as fast as possible is the least painful way to fix things, but every time they raise the level cap it just makes it worse.
2.
 
Re: Football Manager 2010 Patches, Sale
Mar 2, 2010, 19:23
2.
Re: Football Manager 2010 Patches, Sale Mar 2, 2010, 19:23
Mar 2, 2010, 19:23
 
Very nice timing. I always hold off on this until the 'final' patch after the transfer window, since it never works right out of the box. The game is such a time sink that I refuse to play it before it works properly.
23.
 
Re: Steam Top 10
Mar 2, 2010, 19:17
23.
Re: Steam Top 10 Mar 2, 2010, 19:17
Mar 2, 2010, 19:17
 
I bought Spellforce 2 during the sale and have enjoyed some of the Battlefield games, but the rest of the list are from series I just haven't liked that much.
82.
 
Re: Ubisoft DRM Titles Confirmed
Feb 27, 2010, 15:51
82.
Re: Ubisoft DRM Titles Confirmed Feb 27, 2010, 15:51
Feb 27, 2010, 15:51
 
Splinter Cell: Conviction, Silent Hunter 5: Battle of the Atlantic, Assassin's Creed 2, Prince of Persia: The Forgotten Sands, and the new Ghost Recon

Thankfully I have no interest in playing any of those games, so I can continue ignoring ubisoft entirely.
12.
 
Re: Star Trek Online State of the Game
Feb 27, 2010, 15:46
12.
Re: Star Trek Online State of the Game Feb 27, 2010, 15:46
Feb 27, 2010, 15:46
 
hubricide wrote on Feb 27, 2010, 13:10:
I get bored of MMOs in general, though - grouping only makes a game so much more fun, and the core gameplay of every MMO I've ever tried involves killing endless hordes of apparently 'evil' creatures (do these endless hordes actually exist in reality? I don't think so).

I enjoy MMOGs for the exploration, what abilities my character can get, what items there are, the geography of the game universe.. the combat aspect can be viscerally exciting but ultimately it always ends up just annoying me.. and I always end up wondering just why my only choice is to kill kill kill kill kill kill kill

There used to be this thing called an "RPG", where we could explore a vast new world and watch our character improve over time but they've been pushed to extinction by the delusion that making every RPG into a wowclone (that is guaranteed to fail!) is somehow a great idea.

The reason they all involve killing hordes of 'evil creatures', is because that's what EQ did and 99% of MMO developers seem to be totally devoid of creativity or original ideas.
22.
 
Re: Over a Million New DDO Unlimited Players
Feb 27, 2010, 15:31
22.
Re: Over a Million New DDO Unlimited Players Feb 27, 2010, 15:31
Feb 27, 2010, 15:31
 
It's sad to see such good game material wasted like this. It's probably the best IP you could ever license: very well established game system with a fair amount of 'lore', yet without the canonical straitjacket that ruins Star Wars and Tolkien games.
1.
 
Re: M.U.D. TV Demo Redux
Feb 27, 2010, 15:26
1.
Re: M.U.D. TV Demo Redux Feb 27, 2010, 15:26
Feb 27, 2010, 15:26
 
The demo made me remember that I liked the "Movies" game that Lionhead did.
11.
 
Re: Civilization V Cinematic
Feb 27, 2010, 15:25
11.
Re: Civilization V Cinematic Feb 27, 2010, 15:25
Feb 27, 2010, 15:25
 
While I loved the beginning of Civ games, the endgame in the earlier ones was always horrible. Once the exploration and tough choices on the tech tree were done, there's nothing left but clicking next turn 200+ times waiting for culture/space/diplo or playing a very weak war game. It needs a MOO option for a quick victory when you've effectively won but the AI hasn't realized it yet.
1.
 
Re: More The Secret World Clues
Feb 24, 2010, 09:51
1.
Re: More The Secret World Clues Feb 24, 2010, 09:51
Feb 24, 2010, 09:51
 
Is there any solid information on gameplay or a release date? Funcom has had interesting concepts before (Anarchy Online) but the actual gameplay wasn't original and their launches tend to be disasters.
8.
 
Re: Tim Cain Interview
Feb 24, 2010, 08:09
8.
Re: Tim Cain Interview Feb 24, 2010, 08:09
Feb 24, 2010, 08:09
 
The biggest issue with Arcanum at release was the very dated graphics had surprisingly poor performance.

It came out only a few months before Morrowind, Dungeon Siege, and Neverwinter Nights, so the graphics looked incredibly bad by comparison and the game was still sluggish and crashed often. It needed to ship a year earlier to avoid the next generation of RPG's, yet it probably required another 6 months to make it run smoothly and fine tune content. No wonder it didn't do well.
486 Comments. 25 pages. Viewing page 15.
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