Fion wrote on Jul 3, 2012, 14:09:
But I agree, Funcom does have a reputation. They used to be my favorite MMOG house, mostly because of Anarchy Online (which is noted for having one of the worst launches in the industry and the most bugs in it's first six months than you could ever foreseeable count), it also had an amazing setting and very innovative features that are considered not only common but necessary in modern MMOGs (instancing, link-items-to-chat, dynamic spawning, 360' flight, just to name a few).
One has to wonder though why Funcom has had several years to fix fundamental (as Mac put it) features of their latest game AoC such as the sieges when you have other companies like Arenanet with not only working sieges, but extremely fun, polished, deep and strategic server vs. server (vs. server) PvP months before the game even launches. PvP so good it not only rivals DAoC's RvR, but surpasses it in many ways.. and the game isn't even out yet!
It makes me think many of the great folks at Funcom somehow don't know what they are doing, or the leadership doesn't have an even remotely defined structure or list of goals. It's just.. baffling. That said I wish them all the luck in the world. I've been interacting with many of the great folks there for ages (since early beta of Anarchy Online) and most are dedicated, intelligent and very creative.
Cutter wrote on May 31, 2012, 01:40:Dev wrote on May 30, 2012, 21:07:
Thank goodness, perhaps the franchise will improve now, instead of continually dig itself a deeper hole. Also maybe they will let lucasarts do cool star wars games again.
How do you improve on shite? The one and only reason Star Wars ever got as big as it did was because it was a technological marvel in the 70's. It was all dreck. And I love the fact that Alec Guiness was so public about that. I'll admit the original Star Wars and Empire weren't bad, afte that everything else went severly downhill.