Fion wrote on Mar 4, 2011, 00:05:
There are some great vids at Gametrailers.com from GDC. The more I see of this game the more I like. They really are trying to get away from WoW style MMOGs with some fantastic 'other developers should have thought of this a decade ago' innovations.
They did that with the first game - one shard, (almost) no leveling and horizontal expansions so the game world stays populated, no "treasure hunting" so the PVP was about tactics rather than farming, all the races are human, etc.
The info about the second one indicate they are actually moving away from that - level cap of 80 (because WoW has it), guns (because WoW has them), silly fantasy races (admittedly EoTN added them into GW), jumping (which has no part in what was basically a card game for tactical PVP), etc. It's all a little worrying. GW succeeded because it was unique. Making it into another generic fantasy MMO would be a horrible loss.