PropheT wrote on Jul 5, 2011, 17:42:
It just plain would not work with most of these games, especially Rift where zone events wouldn't really work if there weren't zones in the first place.
Expanding the game world would also require having something for them to do in the expanded areas. It's not just a matter of space that warrants the limit of players per area.
And besides, I like leveling.
A game does not need multiple servers to have zones. My idea is for all zones & players to be on one server like EVE and Guild Wars.
Yes, the new areas would obviously have content.
Liking leveling means enjoying it when your numbers get bigger. This can be achieved with faction grinding, achievements, titles or anything that doesn't create a dysfunctional gameworld. There's no need for developers to keep creating vast MMO worlds where most of the zones will be ghost towns not long after launch.