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User information for Lazarus Long

Real Name Lazarus Long   
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Nickname Burrito of Peace
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jul 8, 2004, 17:03
Total Comments 2376 (Senior)
User ID 21247
 
User comment history
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News Comments > Mafia III Framerate Concerns
38. Re: Mafia III Framerate Concerns Oct 7, 2016, 23:52 Burrito of Peace
 
Quinn wrote on Oct 7, 2016, 19:15:
@Burrito

"No performance issues"? Some positive reviewers on Steam say the same thing. I don't get this. I know you're not an idiot, but it's an idiot statement to me. Every game that drops below 50 fps has "performance issues" in my book, with my above average rig. This game is locked at fucking 30 fps. How on earth can you judge its performance? It's like saying the guy hopping around in a potato sack is a great runner!

That's your personal preference, not an objective evaluation.

For me, performance issues involve continued, reproducible CTDs, lockups, graphical anomalies (blinking textures, popping textures, tearing textures, noticeable and reproducible slowdowns/stutters in reproducible events), sound anomalies (Crackling, static, missing audio, bad audio such as a mix being too tinny or bass heavy)...basically, things that I would be able to realistically file a bug report on with steps to reproduce the bug reliably.

If the patch comes out, if it removes the 30FPS lock and if the above listed events start happening, then I can reliably and truthfully state it then has performance issues. A design decision is not a bug or issue, even if I do not particularly care for it.
 
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News Comments > Mafia III Framerate Concerns
37. Re: Mafia III Framerate Concerns Oct 7, 2016, 23:39 Burrito of Peace
 
Kosumo wrote on Oct 7, 2016, 18:05:
What is your view on the graphics?

I think it largely depends on the monitor and video card setup. My monitors at work are old Dell S2409Ws. 1920x1080x60Hz and connected via DVI-D. They're dimmer and the colors do look a bit washed out. I've also noticed that the gamma settings that you setup when at the first start the game are...not as granular as I'd like. There are big jumps from one level to the next.

My monitors at home are Dell P2417Hs connected via DisplayPort. They're IPS 1920x1080x60Hz monitors. I set the gamma level much lower because they're much brighter monitors. The colors look much, much better here than at work. I've also color calibrated the monitors here with a Datacolor Spyder which probably helped tremendously as well. I'm not disappointed with the game, I'm actually having a good time.

This comment was edited on Oct 7, 2016, 23:55.
 
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News Comments > Mafia III Framerate Concerns
33. Re: Mafia III Framerate Concerns Oct 7, 2016, 15:18 Burrito of Peace
 
OK, so reporting back in after playing it a while.

My first system that I played a couple of hours on at the office is:
I7-4770K
16GB
1060 3GB w/Nvidia's just released drivers


It's pretty good. I'm digging the vibe in it, so far, and I like the characters. I've had no performance issues with everything cranked up to max but there were two instances of micropauses, each about half a second in length. During heavy firefights and a couple of explosions going off on-screen.

The default keymap for K+M is wonky as fuck, though. Usage keys are spread out all over the keyboard. You can, however, rebind them. Mouse felt a bit sluggish but I cranked up the sensitivity and that fixed that issue.

I've experienced one CTD so far, but I am going to chalk that up to Windows doing its funky shit in the background as it happened right after the end of the first play section (note: NOT the entire mission) and has not happened again.

Second system at the house where I am right now is:
Xeon E3 1275v2
64GB of RAM
970 4GB

What the fuck...my save game from work isn't available? Nope, doesn't do save sync through Steam. Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuck! Guess I'll be starting all over this weekend.

Made it through the scene where I CTDed before...no crash this time. Definitely Windows at work doing it's funky shit in the background.

Car physics feel good. Heavy cars are appropriately weighted and handle as such. Very fun to drift Lincoln's "baby" around corners in the city!

Weapons don't hold over from mission to mission. Picked up a sweet M14 in the second mission, lost it at the start of the third.

SPOILERS AHEAD: Vito Scaletta, a much older one, makes an appearance during the beginning of the third mission

 
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News Comments > Mafia III Framerate Concerns
11. Re: Mafia III Framerate Concerns Oct 6, 2016, 23:06 Burrito of Peace
 
I pre-ordered it and I don't regret it. I always expect issues on release on any game. Mafia II was no different and that got ironed out in to a solid game. As I want to continue seeing Mafia games, I support their efforts.

I'll see tomorrow how it runs on my systems and go from there. If it needs a couple of patches, I go back to playing KSP.
 
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News Comments > New AMD Drivers
1. Re: New AMD Drivers Oct 6, 2016, 08:17 Burrito of Peace
 
Do these make the Polaris architecture competitive with current gen Nvidia cards?  
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News Comments > Wasteland 3 Crowdfunding Begins
10. Re: Wasteland 3 Crowdfunding Begins Oct 6, 2016, 07:38 Burrito of Peace
 
I was unimpressed with the last one. I'll definitely take a wait and see approach to this one and wait for enough reviews to aggregate before possibly pulling the trigger.  
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News Comments > Gears of War 4 Specs
6. Re: Gears of War 4 Specs Oct 5, 2016, 12:42 Burrito of Peace
 
1TB SSDs are becoming a necessity for modern storage and they need to come down in price. Outside of "they can", there's no reason for them to be priced as they are.  
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News Comments > Kerbal Space Program Team Turnover; Patch Next Week
5. Re: Kerbal Space Program Team Turnover; Patch Next Week Oct 5, 2016, 09:37 Burrito of Peace
 
PHJF wrote on Oct 5, 2016, 07:56:
Are the wheels seriously still not fixed? They completely broke airplanes with the 1.1 wheels update and that was months ago...

Still not fixed and it breaks rovers, too, which makes colonization of any of the planets damn near impossible. Though I did design a RCS powered jump buggy with landing skids that seems to work all right on the planets with lighter gravity. Still, that's a hackjob workaround.

 
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News Comments > Kerbal Space Program Team Turnover; Patch Next Week
1. Re: Kerbal Space Program Team Turnover; Patch Next Week Oct 4, 2016, 23:30 Burrito of Peace
 
Fix the fucking wheels! All but three of the landing gear and rover wheels act like the ground, any ground, is made of smooth glass and the tires out of teflon infused KY.  
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News Comments > Space Odyssey Presented by Neil deGrasse Tyson
2. Re: Space Odyssey Presented by Neil deGrasse Tyson Oct 3, 2016, 11:42 Burrito of Peace
 
Trying...to...hold..it...can't....SQUEEEEEEEEEEE!  
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News Comments > Crucible Announced
5. Re: Crucible Announced Oct 1, 2016, 19:40 Burrito of Peace
 
HorrorScope wrote on Oct 1, 2016, 10:09:
If you own the properties. I was mentioning new company, new ip. What do you really make that you really feel comfortable with ROI?

People have done mech recent enough and not much success, it seems it has to be branded with the Mech Warrior name for people to care.

We are seeing more space sims, some have done ok, but they started years ago to, what today would you start making that you feel you'd really get your $'s back with an original Space Sim IP? I do think this genre has some chance, all you have to do is the obvious, which people are either taking an extreme sim stance or trying to do too much. But it isn't cheap if you try quality cinematics to tell the story either.

It is now a very tough competitive market to get into.

Outside of Battletech and Heavy Gear, which were both tabletop games, the above titles had never been tried before when they were released.

If want a modern example, look at Kerbal Space Program. That game has received rave reviews and its made a bundle of money. I cannot recall any recent games that did a space program ala NASA simulation before. Sure there's was Orbiter and Shuttle, but those are flying sims.

The Talos Principle did well and it's nothing more than a really pretty puzzle game that is linked together by some engaging storytelling.

Any market you get in to is going to have established product baseline that you're going to have to challenge. That's part of the risk/reward paradigm. It's extremely rare to break open a new, virgin market that's not being served. The best you can do is compete in a market that is underserved if you're purely interested in quick ROI.

In relation to games, you don't have to solely look for new ground. Compete in an established market and simply provide a better product. Why do people rave about The Witcher series? Because it's a better product than WoW, Legend of Grimrock, and other fantasy RPGs. It's got a better story and better visuals that provide an immersive experience.

There's no turn key solution to any of it, however. A person will need to do significant investigation and analysis and make sure that their initial product release is so much better than what's currently available that it will have to be noticed. That's how you grow a business. Simply offering what's already available with a slightly different design at the same price point just won't do it.
 
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News Comments > Into the Black
9. Re: Into the Black Oct 1, 2016, 19:26 Burrito of Peace
 
Interstate '76 was a great game for its time. Done correctly, an update to modern standards would be lovely.


The comments that the game had "realistic driving physics" is chuckle worthy at best. As someone whom enjoys restoring and hot rodding cars of all eras, your player car in I76 had more in common with the 1975 Thunderbird than it ever did with a real world pony car. Even on bias ply tires (standard in that muscle car era), they were a Hell of a lot quicker on their feet than the allegories of them in I76.

I'd like to see an I76 remake done with the physics of Midnight Club LA or Driver: San Francisco. They're both halfway points between arcade and simulation and are a blast to drive.
 
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News Comments > Crucible Announced
3. Re: Crucible Announced Oct 1, 2016, 02:46 Burrito of Peace
 
HorrorScope wrote on Sep 30, 2016, 12:31:
I'm really not sure what game type a new AAA or Indy can make today that isn't already competitive and would easily sell well.

Games like the following:
Interstate '76
Heavy Gear/Mechwarrior (MWO isn't it and HBS' Battletech game, which I backed, isn't a single player, story driven FPS)
Freespace/Wing Commander/Privateer (but actually RELEASE a game. Sadly, Everspace and House of a Dying Sun are releasing but don't have anywhere near the same hook or production values.)
Nexus: The Jupiter incident

 
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News Comments > Battleborn F2P Rumor
8. Re: Battleborn F2P Rumor Sep 29, 2016, 22:32 Burrito of Peace
 
MattyC wrote on Sep 29, 2016, 20:43:
deqer wrote on Sep 29, 2016, 20:13:
If you want your game to really fail, make it F2P. People love grinding for their stuff.

Some games have gone F2P and made it work (Guild Wars 2 and StarWars TOR and multiple MOBAs for example), but I really don't see it working here.

To be precise, both Guild Wars games have always been free to play once you purchased the game itself.
 
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News Comments > More GOG.com Connect
14. Re: More GOG.com Connect Sep 27, 2016, 08:57 Burrito of Peace
 
The more I see of GoG, the more I am impressed. I think in the future that when I am looking to purchase a title, I'll look on GoG first. I initially only used them to play some of my favorite games from yesteryear.  
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News Comments > Morning Interviews
1. Re: Morning Interviews Sep 23, 2016, 10:54 Burrito of Peace
 
Don't you have to start being one before you can say "again"?  
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News Comments > Elite Dangerous May Drop Win32 and DX10
32. Re: Elite Dangerous May Drop Win32 and DX10 Sep 20, 2016, 17:27 Burrito of Peace
 
Just give me a game that can snatch 16-24GB of my RAM, use it as a RAM drive to spool everything out of, and take full advantage of my multi-socket, multi-core system.

Oh, and I want a real unicorn and a fairy princess ballerina outfit while I am dreaming wildly unrealistic dreams.
 
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News Comments > Out of the Blue
11. Re: Tiny Dog... Sep 19, 2016, 09:31 Burrito of Peace
 
jdreyer wrote on Sep 18, 2016, 14:38:
MoreLuckThanSkill wrote on Sep 18, 2016, 12:58:
Ugh, damn little dogs, always barking and snapping at people and other much larger animals. It seems like nearly 100% of the time the owners just laugh that shit off too, bugs the hell out of me.

People will train big dogs, but just ignore training the little toy dogs altogether.

Big dogs are arguably more trainable, being closer to their working dog roots as cattle dogs, bird dogs, sheepdogs, etc.

All dogs are trainable, regardless of size. What takes work is knowing and seeing the dominant breed traits and adjusting your training accordingly. Most owners of small or toy dogs think of them as accessories or living dolls and do none of that, in my experience.

For example, I have a Chow Chow. For my father and I, she's the sweetest, most lovable, goofy dog on the planet. Loves to be played with, have her belly and chest rubbed, and curling up at our feet. She makes little happy sounds when she gets attention from either one of us. However, as is befitting her breed traits when socialized, she's tolerant of the rest of the family but not overly enthralled with spending time with them. She'll accept some petting and follow limited commands (sit, down, stay, and come) but that's it. She patrols the large yard about twice an hour and sits at a vantage point that allows her to observe the entirety of the yard when she's not patrolling. She's not aggressive but she is assertive. Again, these are traits of her breed. I have to warn small children, and the parents thereof, when they come running up to try to pet the "teddy bear" dog to back off because that's not good for her. Like all Chow Chows, she doesn't like the exuberance of kids and will immediately sit at my feet and sub-vocalize a growl. That's her back off warning. When talking to these people, I reach down and rub her ears which is a reassuring gesture that what's going on is ok. She calms and there's no further issue.

My father has a small dog, a Sheltie. In contrast to my dog, she's the exact opposite. She's a playful little flirt whom loves everyone and loves to bound around with children. She went through obedience and advanced obedience training with ease and runs with my dog during the "patrols". But as jdreyer pointed out, she's also from a stock of sheepdogs. Working with humans, being around them, and interacting with them is part of her breed trait. However, she must be kept stimulated both physically and mentally. Otherwise, she will become destructive and annoying by barking constantly. She has a bark that would wake those in a coma.

It all comes down to training and understanding your dog. Dogs have to be trained and they must understand their place in the hierarchy of the pack. All dogs know they belong to a pack but most humans have zero understanding that dogs think this way. Even just a human and their dog is a pack in a dog's thinking, regardless of size. It seems to me that most owners of "bad" dogs (of which there is no such thing), fail to grasp that and do not act or train accordingly. Dogs aren't like appliances that come with a pre-programmed set of instructions telling them how to behave. Especially in a world as complex and confusing as that of a human's.

So, in short, bad owners make for "bad" dogs.
 
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News Comments > Sunday Tech Bits
7. Re: Sunday Tech Bits Sep 18, 2016, 21:27 Burrito of Peace
 
I hated math for nearly the entirety of my 16 year education. It always boiled down to teachers whom were not inclined to interact with the students in the slightest and were, instead, more than content to sit at an overhead projector or a blackboard and drone on eternally. I had one really great math teacher over a summer school session. She took the time to make advanced math relatable to things that I was already passionate about and interested in. Once I was able to put what I was learning in to actual, functional, practical use, I aced that class and I looked forward to going to it.

Math teachers, by and large, are terrible in the States and are extremely disinterested in actually teaching. They seem to be more in love with solving problems for the sake of solving them than actually doing anything with that information. I would base that solely on my own experience but over the years I've talked to other people whom had generally the same experience.

Then again, education in the US public school system is a joke. A bad joke at that.
 
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News Comments > Join The Crew for Free
9. Re: Morning Legal Briefs Sep 14, 2016, 12:34 Burrito of Peace
 
Cutter wrote on Sep 14, 2016, 11:41:
It's the only car game I ever played where the cars handled like there real world equivalents.

They were good for the time but my opinion is that Midnight Club: Los Angeles had the best feeling cars in any arcade racer ever. You knew when the car was going to slide and how long in to the slide before you'd regain grip. It definitely took in to account different car weights, suspension setups, and tire choices.

After playing for about an hour and picking the Mustang GT as my starter car, it's a fair approximation of what that model year felt like. A fair-to-middlin' mix of decent handling with occasional boatishness about it.
 
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2376 Comments. 119 pages. Viewing page 8.
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