User information for Steve Wood

Real Name
Steve Wood
Nickname
Rockn-Roll
Email
Concealed by request - Send Mail
Description
Rock (Ibanez 7-string guitar into Marshall amp) and Roll (Corvette Stingray).

Computer Engineer for 28 years...mostly corporate applications, but some gaming. Have worked for/with Gamespy, Intel, IBM, Hewlett Packard, and People Soft.
Homepage
None given.

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Signed On
June 25, 2004
Total Posts
280 (Amateur)
User ID
21182
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280 Comments. 14 pages. Viewing page 7.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  ] Older
12.
 
Re: Steam Guard Beta
Mar 6, 2011, 12:19
12.
Re: Steam Guard Beta Mar 6, 2011, 12:19
Mar 6, 2011, 12:19
 
Wow...Steam is going to have better security than online banking. As I understand it even when it goes live you have a choice to use it or not...enable it if you are just going to be at home then disable it when you want to use a different computer.

If you have it enabled and your computer crashes then that's no different from someone (in this case God) hijacking your account...just contact Steam support and they will fix things.
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12.
 
Re: Ships Ahoy - Painkiller - Redemption
Feb 27, 2011, 13:41
12.
Re: Ships Ahoy - Painkiller - Redemption Feb 27, 2011, 13:41
Feb 27, 2011, 13:41
 
Uhm...everyone does know that the maps used in this release were indeed left over from an abandonded new Painkiller sequel. They most definitely will not have the polish that a planned and budgeted release would have...People Can Fly (PCF) and JoWooD have made this clear. Instead of never seeing them JoWooD...as a favor to People Can Fly and Painkiller fans...decided to let PCF finalize these maps and release them.

$5 is next to nothing by today's standards. Even a 10 year old can earn $5 in an hour or less...PCF probably spent 4 months or more on these maps.
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6.
 
Re: Ships Ahoy - Painkiller - Redemption
Feb 26, 2011, 20:13
6.
Re: Ships Ahoy - Painkiller - Redemption Feb 26, 2011, 20:13
Feb 26, 2011, 20:13
 
I'm looking forward to shooting some stakes and collecting souls, as well as discovering all the secret stuff...a game that let's you know what there is to search for. I hope the music lives up to the original Painkiller. It should be fun.
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4.
 
Re: Out of the Blue
Feb 20, 2011, 16:27
4.
Re: Out of the Blue Feb 20, 2011, 16:27
Feb 20, 2011, 16:27
 
I solved my squirrel problems by getting a squirrel feeder. I get extra peanuts in-the-shell to add to the "critter crunch". The squirrels take the large peanuts and bury them. They spend up to 15 minutes per peanut which means they will have less time to harrass the birds...I also found that the scratching they do helps aerate the soil and the grass grows bushier. Plus, the seeds they drop onto the ground draws J's and Doves.

So, along with the squirrels, J's, and Doves, my thistle socks and sugar dispensers draw a full range of finches and hummingbirds. And, the peanuts draw magpies during the summer. I get so many birds and such a variety in my yard that a hawk will occasionally fly over to see what's for lunch and once a month or so there's evidence of a frag.
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8.
 
Re: Out of the Blue
Feb 10, 2011, 11:52
8.
Re: Out of the Blue Feb 10, 2011, 11:52
Feb 10, 2011, 11:52
 
Forgive me for pointing this out, but when Mrs. Blue opened the door she would have seen one set of keys (hers) on the outside and a second set (yours) on the inside. I think seeing two sets of keys in the door would have most people thinking something was wrong and be extra cautious and figure out what was wrong i.e. that you had left your set of keys on the inside. Let's just assume that she is human and did notice that...and was able to figure out that you had left your keys on the inside.

I don't intend to make anything of this, but...I would ask myself why she didn't tell you about it. The fact that she left her keys on the outside while putting your keys on the table suggests that she was thinking of something other than completely correcting the odd situation. Since later she believed that it was her keys which she put on the table then I would suspect that the reason she didn't tell you was personal. On the otherhand she may have just had a more complex problem on her mind and you need to spend more time with her to help her through it.
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1.
 
Re: Portal 2 Interview
Feb 8, 2011, 13:46
1.
Re: Portal 2 Interview Feb 8, 2011, 13:46
Feb 8, 2011, 13:46
 
The article has a huge spoiler for Portal 2 in the caption in the second image! There could be more, but I had to stop reading.
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1.
 
Re: Out of the Blue
Feb 5, 2011, 15:42
1.
Re: Out of the Blue Feb 5, 2011, 15:42
Feb 5, 2011, 15:42
 
No...it means it's the day before the couch gets a workout.

Seriously, I'd rather be playing games than watching them. I understand the desire to root for a home team, but these are professionals that grew up somewhere else and most likely live somewhere else. I'm going to be rockin out with a friend...if we can get a drum set for him to use and find a place to play at. Then I'll be playing TF2 the rest of the evening. To each his own I guess.
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14.
 
Re: Deus Ex: Human Revolution Trailer
Feb 3, 2011, 17:47
14.
Re: Deus Ex: Human Revolution Trailer Feb 3, 2011, 17:47
Feb 3, 2011, 17:47
 
I've played the previous Deus Ex games...and hope this one is fun as well, but I didn't like the action in the trailer. The cut scenes were OK, but I didn't like some of the FPS action. The iron sight view was OK, but then it went to where you can see jensen on the left of the screen...weird...I really hope that was a cut-scene or something like that, cause I don't want to play a game where non-iron sight gameplay has me looking at myself on the left of the screen.


Also, the reaction from the enemy AI when they were getting shot just doesn't look good...the 2nd guy he was shooting seemed to be dancing or something instead of hitting the ground or trying to find cover.
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1.
 
Re: Square Enix Financials
Feb 3, 2011, 10:56
1.
Re: Square Enix Financials Feb 3, 2011, 10:56
Feb 3, 2011, 10:56
 
Hmm...once DX:HR is released "early 2011" I'm sure they will be liquid again.

On the other hand...they should dump the console biz and focus on PC games. I think if one developer focused on PC games we would have some awesome games again...like we started to get in the late 1990's with titles like Thief, Unreal, System Shock, Dues Ex, Tribes, Clive Barker's Undying, and Half-Life just to name a few. There hasn't been much of an advancement in PC gaming since then other than in the multiplayer arena.

PC games were headed toward innovative and interesting weapons until developers started to focus on consoles. Since then the weapons have headed toward simple and easy to use weapons...point and click...and for some games like Lara Croft and the Guardian of Light it's just click because the weapon auto targets the enemies you are facing.

PC games are getting boring...it's just more of the same stuff we had before...and for Duke Nukem Forever it is exactly what we had before.
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4.
 
Re: Painkiller – Redemption Announced
Feb 3, 2011, 07:17
4.
Re: Painkiller – Redemption Announced Feb 3, 2011, 07:17
Feb 3, 2011, 07:17
 
Well...I really like Painkiller, and People Can Fly do make good games so I'm all thumbs up. But, yeah...JoWood being involved does sound off-the-wall after their recent financial problems. However, PK isn't a game that needs a lot of support...it's normally good to play with just a couple of odd bugs that get fixed soon after release. They really should try some kind of Beta test.
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48.
 
Re: On Bulletstorm DRM and GFWL
Jan 31, 2011, 07:19
48.
Re: On Bulletstorm DRM and GFWL Jan 31, 2011, 07:19
Jan 31, 2011, 07:19
 
If anyone wants to see why GFWL is reviled...just read the threads in the GFWL support forums at http://www.microsoft.com/games/en-US/Community/Pages/Forums.aspx

A good example is the problems that users have with BioShock 2...many, and I mean like over a thousand, players are unable to download and install the patches that 2K released for BioShock 2 because their systems have locked down access to their network adapter to only Windows TCP/IP stack applications. Microsoft does spend the time to analyze the problem...I'll give them that, but when it becomes clear that the user's security profile is preventing non-Windows applications from accessing the internet the support stops and the users are directed to the forums where their complaints are ignored.

My analysis indicates that GFWL is a pure and unmodified console application which only seems to mimick a Windows application...in essence it tries to make the PC experience the same as the console experience at a deep technical level. Perhaps there are some systems for which a console is superior, but I didn't build my i7-980 with 6GB of 1600Mhz triple channel DDR3 RAM and nVidia GTX285 graphics card so it can perform in an environment that feels like a child's toy.
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3.
 
Re: On Bulletstorm DRM and GFWL
Jan 30, 2011, 16:08
3.
Re: On Bulletstorm DRM and GFWL Jan 30, 2011, 16:08
Jan 30, 2011, 16:08
 
unpopular Games for Windows LIVE

That's putting it mildly...GFWL apparently installs its own TCP/IP stack which means that any system which has been configured to prevent rootkit access, such as my systems, cannot use GFWL. When they ported this console app to the PC they apparently left the entire network code intact which means it creates a whole new network path that cannot be controlled by Windows Firewall...I spent weeks with Microsoft trying to resolve the issue and the outcome was that a system configured to prevent rootkits cannot use GFWL. And, they have not indicated that they have any plans to change this.

The plus side is that if GFWL works on your system then a rootkit can be installed and use your internet connection without your knowledge...making it a litmus test for rootkit vulnerability.
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9.
 
Re: Out of the Blue
Jan 25, 2011, 18:11
9.
Re: Out of the Blue Jan 25, 2011, 18:11
Jan 25, 2011, 18:11
 
Relax blue...you are just using your imagination trying to figure out what your Readers' families are like. I don't know what shows you are watching, but real life families of your Readers are most likely a lot more dysfunctional...more like Pulp Fiction than TV fiction.
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23.
 
Re: Cross Platform Portal 2 Confirmed
Jan 18, 2011, 12:59
23.
Re: Cross Platform Portal 2 Confirmed Jan 18, 2011, 12:59
Jan 18, 2011, 12:59
 
Oh...Xbox 360 gamers CAN play together with PC gamers, but Only with GFWL. It's GFWL which is at fault. Remember Shadowrun? Here's a link to the Bluesnews May 2007 article: http://www.bluesnews.com/s/77659/gold-shadowrun

Or, how about Microsoft's attempt to compete with Steam? Refresh your memory from Nov 2008: http://www.bluesnews.com/s/93149/microsoft_s-steamy-ambitions

Or, after Microsoft tried to negotiate with Valve and when Valve said they would add-on to Steam a feature to connect with other GFWL players and Microsoft said no...GFWL would have to be installed on the gamers PC and GFWL would connect to the game...and all GFWL would do is use Steam's player database. LOL...and they were acting like Microsoft was giving too much to Steam while all the time Steam was getting absolutely nothing and the real problem of having to install a hax like GFWL in the first place was not being solved. The end result? Microsoft claimed that the PC gamers were too good with keyboard and mouse and the Xbox gamers with Xbox controllers weren't having any fun...they were acting like babies. The way-back machine has some details from July 2010: http://www.bluesnews.com/s/112430/pc-player-dominance-killed-cross-platform-gaming

This war for cross-platform dominance was lost the moment that Microsoft pushed their own gaming platform and ignored Steam. Microsoft wrote their own death warrant when they failed to work with Valve. Games like Portal 2 is just the most notable release of cross-platform gaming. Xbox sales will feel the pain...because Microsoft didn't play fair and didn't even try to connect to Steam gamers I believe we will be seeing a lot more games which are cross-platform between PS3 and PC and not even offered for Xbox. So... families in the future that do their research will choose a PS3 over the Xbox.

This comment was edited on Jan 18, 2011, 13:09.
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18.
 
Re: Out of the Blue
Jan 15, 2011, 15:02
18.
Re: Out of the Blue Jan 15, 2011, 15:02
Jan 15, 2011, 15:02
 
Hmm...still no update from Blue. I think this is the first time in at least 5 years that 1/2 a day has gone by without an update (and never before that...blue is the most dependable news source in the world)...even when his power went out he was able to get something up. This could be serious.

As for monitors I bought iiyama for CRTs and HP for LEDs and have never been dissapointed. I still have a 21" iiyama CRT which I bought in 1998 and it still works fine...and it supports the still existing max of 2048x1536 for a single monitor. My 22" HP LEDs w2207 are excellent and have more features than I can use...they still kick ars after 6 years of demanding use.

I don't go cheap on monitors because I know that if I pay a premium price then I will only buy a monitor once and never again unless the available technology provides better resolution. But, as I pointed out the max resolution has not changed for 12 years...my iiyama monitors costed $700 in 1998 and it's still the best quality available, but most likely if I had purchased a $300 monitor in 1998 it would not have supported the max resolution and I would have had to upgrade at least once and perhaps twice and also been monitorless at some point due to failure.
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2.
 
Re: No Aliens: Colonial Marines This Year?
Jan 8, 2011, 17:30
2.
Re: No Aliens: Colonial Marines This Year? Jan 8, 2011, 17:30
Jan 8, 2011, 17:30
 
Now that Duke is going to be released...finally...and if it's as big a hit as anticipated...then it will be referenced to gauge expected releases for decades or even centuries to come. A quote we might see in the future is, "It won't take as Forever as Duke Nukem Forever."
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26.
 
Re: Thief 4 at GDC?
Jan 7, 2011, 09:43
26.
Re: Thief 4 at GDC? Jan 7, 2011, 09:43
Jan 7, 2011, 09:43
 
This is very good news. Thief 1 by Looking Glass studios is still my choice for the Best Maps award...ahead of the fantastic vistas from Clive Barkers Undying by Dreamworks Interactive. As long as the maps are great and the gameplay is fun with an immersive experience and PC friendly controls with excellent graphics and special effects and awesome voice acting with rich background music and sounds. Or, am I expecting too much?
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9.
 
Re: Out of the Blue
Dec 27, 2010, 03:17
9.
Re: Out of the Blue Dec 27, 2010, 03:17
Dec 27, 2010, 03:17
 
I think the real confusion will happen tomorrow...how can you tell that the Three French Hens are really french?
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29.
 
Re: Quote of the Day
Dec 12, 2010, 13:23
29.
Re: Quote of the Day Dec 12, 2010, 13:23
Dec 12, 2010, 13:23
 
EA has made many bad mistakes...this is just another one. Some of us remember when EA started sharing our personal information and afterward sent every registered EA user an agreement to sign saying that we wanted to allow them to give out our personal information. This is one more reason that Studios and Publishers need to be completely separate. EA is full of marketing and sales personnel who are trying to run it like a cost/demand business.

The truth is that it really doesn't matter whether it's Single Player or Multiplayer...the only reason a game gets sold and played more than others is because it's fun. If a game was made so that 100 players could deathmatch and play CTF, Capture Point, or other types of games online, but just in square boxes then it would not sell as well as a game that was just single player but with extravagantly decorated environments...the environment needs to be rich and entertaining...there needs to be a story of some sort...a reason for the battles...otherwise it will decay as the newness wears out and another game comes out with a different colored box to battle in or with slightly different weapons.

When will companies, not just game companies, realize that the sales and marketing people lack creativity and inspiration and should not be driving any form of product. Let the developers and studios create the products...then it's the sales and marketing job to sell it...that's the way it works best.
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3.
 
Re: November Game Sales and Black Ops Soar
Dec 9, 2010, 21:02
3.
Re: November Game Sales and Black Ops Soar Dec 9, 2010, 21:02
Dec 9, 2010, 21:02
 
Making an average 10hour long game = $2,000,000/year for 3 years.
Cost of an average game to the end user: $60.
Mowing an average 50ft by 50ft lawn once a week = $10/week for 6 weeks.
Raking leaves on a 50ft by 50ft lawn once a week = $10/week for 6 weeks.

Do the math...games are cheap to the end user. Find some lawns to mow or rake and let those of us that like to work and play do it without sad remarks from the Lazy Lizards.

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280 Comments. 14 pages. Viewing page 7.
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