User information for Ian Miles Cheong

Real Name
Ian Miles Cheong
Nickname
Exitium
Email
Concealed by request - Send Mail
Description

Supporter

Signed On
June 2, 2004
Total Posts
174 (Novice)
User ID
21015
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174 Comments. 9 pages. Viewing page 3.
Newer [  1  2  3  4  5  6  7  8  9  ] Older
19.
 
No subject
Jan 28, 2005, 14:30
19.
No subject Jan 28, 2005, 14:30
Jan 28, 2005, 14:30
 
What's the cap at anyway? 50,000?

I've made 200 accounts so far.

3.
 
No subject
Jan 26, 2005, 23:08
3.
No subject Jan 26, 2005, 23:08
Jan 26, 2005, 23:08
 
It'd be nice if this game had an official website.

1.
 
Fucking Nazis
Jan 26, 2005, 23:01
1.
Fucking Nazis Jan 26, 2005, 23:01
Jan 26, 2005, 23:01
 
This'll be sure to set back the electronic entertainment industry by a few years.

4.
 
No subject
Jan 26, 2005, 21:38
4.
No subject Jan 26, 2005, 21:38
Jan 26, 2005, 21:38
 
JoWood's canning this piece of shit to focus more on their RPG and strategy titles. I'm a happy camper.

2.
 
One Word
Jan 26, 2005, 21:15
2.
One Word Jan 26, 2005, 21:15
Jan 26, 2005, 21:15
 
P w n e d

2.
 
Re: perfect!
Jan 26, 2005, 12:02
2.
Re: perfect! Jan 26, 2005, 12:02
Jan 26, 2005, 12:02
 
Rumor has it they postponed it pretty much on purpose, so people wouldn't have to miss the game, or miss the SuperBowl. Good compromise.

63.
 
Re: Lets try this:
Jan 26, 2005, 08:32
63.
Re: Lets try this: Jan 26, 2005, 08:32
Jan 26, 2005, 08:32
 
You shouldn't even mention Metzen. The guy is a hack and a plaguerist. He does nothing but take the work of his underlings and claim all the credit for it. By the way, you're a moron if you think Jeff Strain only designed campaigns.

He designed the Warcraft 3/WOW engine as well as the multiplayer in WC3. He also created the basis of the WOW multiplayer code. I doubt that's even been improved since his departure.
This comment was edited on Jan 26, 08:39.
15.
 
No subject
Jan 26, 2005, 04:06
15.
No subject Jan 26, 2005, 04:06
Jan 26, 2005, 04:06
 
My source from EA tells me that they're delaying the release of some of their upcoming 2005 titles to port them to next-generation consoles like the XBox 2, which was confirmed a few days ago for a Q4 05 release. He didn't mention BF2 specifically, but any amount of deductive reasoning is enough for verification.

40.
 
Hey morons
Jan 25, 2005, 22:37
40.
Hey morons Jan 25, 2005, 22:37
Jan 25, 2005, 22:37
 
Blizzard is a wholly owned subsidiary of Vivendi Universal.

57.
 
Lets go over this
Jan 24, 2005, 01:12
57.
Lets go over this Jan 24, 2005, 01:12
Jan 24, 2005, 01:12
 
Let's look at who Blizzard lost to Arena.net:

Mike O'Brien, Founder and Programmer, was also a company director of Blizzard, where he worked for four and one-half years. He was most recently the team lead and lead programmer of Warcraft III, and personally developed the game's 3D rendering engine. Mike was the original creator and architect of Battle.net and was lead programmer on that project. He was also a senior programmer on StarCraft and Diablo, as well as the author of the network code for both games, and was a programmer on Warcraft II. Mike was featured as one of the 25 most influential people in the game industry in PC Gamer's September 1999 cover story, "Game Gods."

Patrick Wyatt, Founder and Programmer, was previously Blizzard Entertainment's Vice President of Research and Development. He was most recently the team lead and lead programmer of Battle.net. Previously, Pat was a senior programmer on both StarCraft and Diablo, and wrote the multiplayer code for both games. He was also a producer and senior programmer on Warcraft II, for which he wrote both the networking and multiplayer code, and producer and lead programmer for Warcraft I. Pat also worked on Lost Vikings, Battle Chess, Rock and Roll Racing, Death and Return of Superman, and Justice League Task Force. Pat was employed at Blizzard more than eight years.

Jeff Strain, Founder and Programmer, was the team lead and lead programmer of Blizzard's massively multiplayer role-playing game, World of Warcraft. He was also a senior programmer on both Warcraft III and StarCraft, and a programmer on Diablo. Jeff was the creator of the StarCraft Campaign Editor and was employed at Blizzard for four years.

James Phinney, Game Designer, started as a programmer at Chaos Studios, which later became Blizzard Entertainment. He worked on Warcraft II and Diablo, then as lead designer and producer on StarCraft. James also wrote the story and dialogue for Shiny Entertainment's Sacrifice.

When the freaking Team Leader and Lead Programmer of a project leaves, you know the project went down the toilet at some point. In this case, that project was World of Warcraft.

56.
 
Re: WoW, who gives a rat's ass?
Jan 24, 2005, 00:59
56.
Re: WoW, who gives a rat's ass? Jan 24, 2005, 00:59
Jan 24, 2005, 00:59
 
News flash: You have no friggen clue what you're talking about. Name me ONE of the founders of Blizzard besides Bill Roper.. ONE. If you can't, then how on EARTH do you know they left Blizzard? If you CAN, then check your WoW manual.
The Schaeffer Brothers have left. They made Starcraft. The ArenaNet crew left. They made Battle.net AND Diablo 2.

Enough said. I suppose they're unimportant too. All hail the great Tigole, who by the way was just a QA boy prior to Warcraft 3.
This comment was edited on Jan 24, 01:03.
39.
 
Re: WoW, who gives a rat's ass?
Jan 23, 2005, 00:44
39.
Re: WoW, who gives a rat's ass? Jan 23, 2005, 00:44
Jan 23, 2005, 00:44
 
I'm not defending Blizzard, or saying that WOW is problem free, but I know this... I have had lots of fun with every Blizzard game I have ever played, Warcraft 1, 2 and 3, Diablo 1 and 2, plus all the expansions, and I am having plenty of fun in WOW even now with the issues that have been raised here. A Blizzard game with problems is still better then 75% of the games out there imho.
News flash: Blizzard may have developed World of Warcraft but the Blizzard that made WOW isn't the same Blizzard that made the Warcraft, Starcraft and Diablo series of games that we all know and love. Most of the people who were in charge of making those games (with the exception of Tigole) left the company before WOW even went into development. Bill Roper and most of the 'big dogs' formed their own company, Flagship Studios. The people who created Diablo 2 and developed the entire foundation of the near-perfect Battle.net network formed ArenaNet, and they're currently making Guild Wars.

While Blizzard games are certainly better than 75% of the titles out there, World of Warcraft isn't in the same league as any of the other games they've made. Different developers, different results. VU owns Blizzard now, and has been owner for awhile. Why do you think the founders left?

Concerning WOW, I've already cancelled my 3 month subscription since my server's always down and they've provided nothing but excuses. I really can't be bothered to restart my level 48 on another server and lose all of the progress I've made. If they'd offer character transfers, I'd likely stay around, but they don't even have a back-end for that. You'd think that Blizzard, if any company, would be able to foresee the necessity of such an implementation. NCSoft and SOE all have it in all of their games. Why doesn't Blizzard?

At this point, I think I'll just stick to playing the 25% of those games that are better than Blizzard's WOW. We need a few things in life: air, sustenance, protection and pleasure. WOW's not offering any of those.

38.
 
Re: No subject
Jan 23, 2005, 00:33
38.
Re: No subject Jan 23, 2005, 00:33
Jan 23, 2005, 00:33
 
*note*: not defending blizzard, I think they are doing a crappy job especially after all these problems were so obvious towards the end of beta

What boggles my mind is the amount of servers they have. 80 god damn servers. Imagine taking care of 80 servers.
Umm yeah we have this bug we need to investigate on server 65. Oh wait look the boat on server 30 is droppong players into the ocean. Hmmmm we took server 26 out of maintenence and now server 27 is overcrowding.

Must be heaven for the support team.

All of these problems were evident during the closed beta, especially the problems with the boat. Blizzard promised that the game would be fixed by retail, and that the servers would be able to accomodate thousands of players during peak hours due to 'improvements' made on the network code by the time the game went to retail, but they don't seem to have done anything since then.

They've just been cashing in on our money and making promises they can't keep. To even try to defend them by saying they have so many servers to keep up with is ludicrous considering they're making at least 5 million dollars a month from subscription fees alone. Certainly they can afford to hire more technicians or pay some of their technicians to work for a few hours longer in order to fix the affected servers. Blizzard isn't a mom and pop store, they're the Walmart of games. They can certainly afford it.

Considering their lacklustre tech support and the reports of abusive and/or completely unhelpful GMs I question why any of us should even have to pay 12-15 dollars a month in fees (the equivilent of 30-60 dollars if you're in Asia/Australia, where the game is also sold) when what we're getting is equal to $0 in terms of tech support. After all, that's the only thing we're paying for in our subscriptions. The initial 50 dollars we pay covers the game in the entirety of its content, minus tech support and online assistance. For 50 dollars, I can get Half Life 2, KOTOR2, Mercenaries, Doom 3, or any other fully functional title. Guild Wars certainly comes to mind: full online gameplay, tech support, massive multiplayer community, full PVP implementation (rather than a half-assed implementation as in WOW), tournament, ladder and free expansion missions, quests and items every month. All of this for a one time 50 dollars and no subscription fee.

20.
 
Re: No subject
Jan 15, 2005, 18:10
20.
Re: No subject Jan 15, 2005, 18:10
Jan 15, 2005, 18:10
 
Kinda makes ya think about that whole 'happens in threes' thing. <shivers>
"Thousands of people die every day. Put one dead body in the middle of a busy street and..." Hey, shut the fuck up.

19.
 
The sun isn't 'dimming'
Jan 15, 2005, 18:07
19.
The sun isn't 'dimming' Jan 15, 2005, 18:07
Jan 15, 2005, 18:07
 
It's nothing but a bunch of nonsense pseudoscientific clap trap without an ounce of actual data to prove it.

38.
 
No subject
Jan 10, 2005, 19:27
38.
No subject Jan 10, 2005, 19:27
Jan 10, 2005, 19:27
 
Owned. I hope this signals the demise of MMORPGs and the beginning of a new single player CRPG rennaissance.

15.
 
No subject
Jan 10, 2005, 10:49
15.
No subject Jan 10, 2005, 10:49
Jan 10, 2005, 10:49
 
Can you spell it?

F L O P


5.
 
Re: No subject
Jan 5, 2005, 13:38
5.
Re: No subject Jan 5, 2005, 13:38
Jan 5, 2005, 13:38
 
EA must be defeated at all costs! AT ALL COSTS!

11.
 
No subject
Dec 19, 2004, 07:56
11.
No subject Dec 19, 2004, 07:56
Dec 19, 2004, 07:56
 
Thanks for making things worse, Blizzard.

Good job screwing up the Warrior. Used to be good 2 months prior to retail but that nice, big old patch really 'fixed' things.

"It's just a beta!" they said. "Blizzard knows what they're doing!" they said. "Stop whining, it's only Beta!" they said. Over and over.

Sure. Look at the Warrior now.

18.
 
Re: No subject
Dec 16, 2004, 23:30
18.
Re: No subject Dec 16, 2004, 23:30
Dec 16, 2004, 23:30
 
What is the point? This game is fucking crap anyway.

174 Comments. 9 pages. Viewing page 3.
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