User information for cliff

Real Name
cliff
Nickname
cliffski
Email
Concealed by request
Description

Supporter

Signed On
May 31, 2004
Total Posts
677 (Apprentice)
User ID
20999
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677 Comments. 34 pages. Viewing page 11.
Newer [  1    6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21    34  ] Older
199.
 
Re: no subject
May 7, 2008, 04:30
Re: no subject May 7, 2008, 04:30
May 7, 2008, 04:30
 
"Because it's not true? There are plenty of cracked WoW servers out there. Please, cliffski, do some research before you make these posts. I know you are morally obligated to defend copy-protection but your arguments would be much more solid if you actually knew what you were talking about. "

hey jerkoff, tell me what percentage of WoW players use cracked servers, compared with those playing the PC call of Duty?

then please go play in the road with your pro-piracy thief friends.
Ta
186.
 
Re: no subject
May 7, 2008, 03:20
Re: no subject May 7, 2008, 03:20
May 7, 2008, 03:20
 
"in most cases these people would never give over there money to begin with"

and in those other cases where they WOULD buy the game, is the difference between staying afloat and going out of business, for many PC devs.

Why don't people ever mention that the most profitable PC game (WoW) is one that has zero piracy? Its not a fucking co-incidence.
185.
 
Re: No subject
May 7, 2008, 03:08
Re: No subject May 7, 2008, 03:08
May 7, 2008, 03:08
 
"There you go. Increased profits guaranteed."

remind us all jerk, what profitable games company do you run?
103.
 
Re: Great Post I Found
May 6, 2008, 18:47
Re: Great Post I Found May 6, 2008, 18:47
May 6, 2008, 18:47
 
company of heroes being the game that added DRM recently right?
(no idea about the others)
101.
 
Re: Great Post I Found
May 6, 2008, 18:45
Re: Great Post I Found May 6, 2008, 18:45
May 6, 2008, 18:45
 
wow. thats one company.
not making games in any of the genres I listed, but you couldn't be fucked to actually read the post I'm sure.

You really think the accountants at EA who make these decisions are just drunk? The guys earning maybe a million a year for deciding biz strategy for billion dollar companies...
Yeah they should listen to some kids on an internet forum, thats where the REAL biz sense is right?
98.
 
Re: Great Post I Found
May 6, 2008, 18:41
98.
Re: Great Post I Found May 6, 2008, 18:41
May 6, 2008, 18:41
 
you are clearly WAY CLEVERER than all of the software developers making games, ignorant business-foolish retards that we are.

So fucking prove it.

Go make PC games for a living, and prove us all wrong. Make an FPS or an RTS or an RPG. The genres that get warezed the most.
Make one of those games, as a PC-designed title, and make money.
I won't hold my breath,
90.
 
Re: no subject
May 6, 2008, 18:33
90.
Re: no subject May 6, 2008, 18:33
May 6, 2008, 18:33
 
so buy it, cheapskate. Stop leeching off honest gamers who buy the games that you torrent.
83.
 
Re: No subject
May 6, 2008, 18:22
83.
Re: No subject May 6, 2008, 18:22
May 6, 2008, 18:22
 
"Unless you are playing a MMO, a game should not require an internet connection."

true. But if I have the exact change I should be able to leave it on the counter and walk out of the store without queueing. Except I can't because there are too many shoplifting bastards.
This is no different. Its annoying, but blame the thieving warez kiddies and their apologists, not the developers who spend their whole lives trying to make stuff to entertain you, probbaly for less money and longer hours than your job.
74.
 
Re: no subject
May 6, 2008, 18:07
74.
Re: no subject May 6, 2008, 18:07
May 6, 2008, 18:07
 
What bullshit. I know pro-piracy jerks like you hate the DMCA because it holds the crackers and pirates responsible for their actions, but to try and scaremonger it into being some all-encompassing bogeyman is just retarded.

I said after Bioshocks copy protection lasted so long this would be done again and again. No surprise it will be used here. People can whine all they like. The 99% of gamers who don't whine on messageboards will buy the game anyway. the other 1% will post on warez forums frantically asking if its cracked yet.
63.
 
Re: no subject
May 6, 2008, 17:38
63.
Re: no subject May 6, 2008, 17:38
May 6, 2008, 17:38
 
good point. Every MMO ever sold is just a coaster the day they turn off the servers. Nobody gets their underwear in a spin over that, but if a singleplayer game might not run in 25 years, everyone slashes their wrists?
The overhead of an authentication server vs an MMO server is trivial, so you can expect these things to be around for a loooong time. All for a game that will cost less than a nice meal and a bottle of wine.
59.
 
Re: No subject
May 6, 2008, 17:33
59.
Re: No subject May 6, 2008, 17:33
May 6, 2008, 17:33
 
it looks like they specifically designed it around you dude. unless you are away for more than 10 days its not an issue.
55.
 
Re: No subject
May 6, 2008, 17:28
55.
Re: No subject May 6, 2008, 17:28
May 6, 2008, 17:28
 
console copy protection is built into the hardware, which can be detected and bricked by the console seller. Explain to me how thats better than a PC?
52.
 
Re: no subject
May 6, 2008, 17:26
52.
Re: no subject May 6, 2008, 17:26
May 6, 2008, 17:26
 
agreed 100%. Like 99.9% of posters here, I'm online 99% of the day anyway. If a game I bought needs to send a few bytes every 10 days its no big deal. It helps reduce casual piracy, and thus keep the devs making great games.
Of course if you are a pirate, this must REALLY be annoying, because just like when Bioshock was released, you wont be playing the #1 hot game until the warez kiddies get their crack.
But tough shit. If you want to play games, open your wallet or play freeware
15.
 
Re: Hey Mark...
Apr 24, 2008, 03:58
15.
Re: Hey Mark... Apr 24, 2008, 03:58
Apr 24, 2008, 03:58
 
Thats an excellent point, and I agree 100%. A *true* console port or PC port is a totally rewritten game, done by a specialist team who re-design and re-evaluate the game for the new platform. Sadly, nobody takes ports that seriously these days.
127.
 
Re: No subject
Apr 23, 2008, 10:57
Re: No subject Apr 23, 2008, 10:57
Apr 23, 2008, 10:57
 
piracy is less common on consoles. You can do a one-click link and be playing a pirated game on the PC, without leaving your chair. You can't do that with consoles, especially ones requiring hardware mods. there's the risk of being banned from the live accounts too.
But yeah, I'm sure everyone I know who mentions piracy lies to me just for kicks.
34.
 
Re: No subject
Apr 23, 2008, 04:50
34.
Re: No subject Apr 23, 2008, 04:50
Apr 23, 2008, 04:50
 
Agreed. I do find myself drawn directly to those games which are PC exclusives because you know then that the game has been designed for a proper screen resolution, and mouse and keyboard. Games designed for the console are always an inferior experience to a PC gamer.
84.
 
Re: No subject
Apr 22, 2008, 07:35
84.
Re: No subject Apr 22, 2008, 07:35
Apr 22, 2008, 07:35
 
I'm not ill informed. I run an indie studio and have made indie games for 10 years. I also worked for Elixir for 2 years and Lionhead for 3, and know tons of people still in the mainstream retail industry.
I personally know people running small studios moving to consoles due to piracy, and am pretty sure the big ones are doing it because of that too.
Infinity ward recently commented on it, so did id.
And if you think indie devs aren't fussed by piracy you are very very very wrong.
79.
 
Re: No subject
Apr 22, 2008, 06:21
79.
Re: No subject Apr 22, 2008, 06:21
Apr 22, 2008, 06:21
 
which is already what's happening. everyone I used to work with in pc gaming now works purely on console gaming. The PC as a platform is pretty much dead, thanks mainly to a bunch of self righteous cunts torrenting everything and buying nothing.
66.
 
Re: No demo = Bit Torrent
Apr 22, 2008, 04:23
66.
Re: No demo = Bit Torrent Apr 22, 2008, 04:23
Apr 22, 2008, 04:23
 
"If you know anything about piracy and the pirated copy doesn't work, the retail copy won't work either, saving you from wasting money on a game that won't work."

pure bullshit. by definition you are not playing the same code because the pirates have hacked out the DRM. Call me a cynic, but I don't think that some l33t K1ddi3z are as careful at coding as pro game developers, so who knows what bugs and other crap they have screwed up in the process. The idea that a crash in a pirated game is a crash in the legal copy is frankly moronic.

but hey, we all know how much you LOVE piracy. Do us a favour and fuck off to console land, your kind have done enough damage to PC gaming as it is.
65.
 
Re: No subject
Apr 22, 2008, 04:19
65.
Re: No subject Apr 22, 2008, 04:19
Apr 22, 2008, 04:19
 
so you have to just GUESS if the game will run ok on your system.
What fucktards. I'd never buy a game that had no demo, nor would I sell one.
I actively encourage people to try the demo, it lowers tech support costs for people whose machines cannot run the game. But then, I don't sell games based on hype.
677 Comments. 34 pages. Viewing page 11.
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