User information for cliff

Real Name
cliff
Nickname
cliffski
Email
Concealed by request
Description

Supporter

Signed On
May 31, 2004
Total Posts
677 (Apprentice)
User ID
20999
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677 Comments. 34 pages. Viewing page 2.
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16.
 
Re: Impulse and GamersGate Refutes NPD Figures
Jul 24, 2010, 06:49
16.
Re: Impulse and GamersGate Refutes NPD Figures Jul 24, 2010, 06:49
Jul 24, 2010, 06:49
 
raVen wrote on Jul 23, 2010, 22:18:
Instead Stardock has gone out of their way to be non-competitive and essentially cutting their own throats. (IMO)

Do you really blame them? Selling a game that forces you to install your biggest and most famous rivals client.... I can see why they might take issue with it.
Impulse is ina really awkward position. It is VERY difficult for them to compete with the behemoth that is steam. If I was brad I'd run the whole thing at zero profit, giving the developers whatever share is required (95% maybe?) to outbid the competition, or by just discounting the games by your normal markup.
This is a long game, and the prize is market share. Stardock are profitable anyway, they don't need impulse. If running at zero profit, or even at a loss for a few years lets them keep, or even gain a bit fo market share it's worth it to them.

What really depresses me is how trivial a percentage of PC gamers now buy their games direct from the developers. Some of us have been running online stores longer than any of these companies *sniff*
24.
 
Re: NPD: Digital and Physical PC Game Sales Figures
Jul 22, 2010, 06:26
24.
Re: NPD: Digital and Physical PC Game Sales Figures Jul 22, 2010, 06:26
Jul 22, 2010, 06:26
 
ASeven wrote on Jul 21, 2010, 19:42:
I do wonder though, does anyone knows why don't digital distributors reveal sales numbers? I know most, if not all, aren't publicly traded so they have no obligation to, but why don't they reveal numbers? What could hurt them in revealing sales numbers?

Why should they? It's not in their interests to do so, and nobody can take them seriously anyway.
Stardock probably don't want to admit how much lower their numebrs are than steam, so they still get developers submitting their games. Steam probably don't want the cries of 'monopoly!' getting any louder, so they keep quiet too.

And there is no way to verify what those sites would claim as true anyway, unless they listed individual titles, and publishing contracts wouldnt allow that anyway.
1.
 
Re: Company of Heroes Online Beta Signups
Jul 21, 2010, 08:08
1.
Re: Company of Heroes Online Beta Signups Jul 21, 2010, 08:08
Jul 21, 2010, 08:08
 
america only?
great way to piss off european gamers, who you know.. actually like ww2 games a lot.
6.
 
Re: Gratuitous Space Battles Patched
Jul 18, 2010, 04:17
6.
Re: Gratuitous Space Battles Patched Jul 18, 2010, 04:17
Jul 18, 2010, 04:17
 
Prez wrote on Jul 17, 2010, 23:34:
I doubt that will ever be a feature.

Oh you never know. It's not a massive amount of work, if I was to put that in as a little 'unsupported but it works' style thing.
1.
 
Re: Op Ed
Jul 7, 2010, 11:00
1.
Re: Op Ed Jul 7, 2010, 11:00
Jul 7, 2010, 11:00
 
just release a decent free demo in advance. Then who needs scores?
1.
 
Re: World of Tanks Closed Beta Next Week
Jul 1, 2010, 13:36
1.
Re: World of Tanks Closed Beta Next Week Jul 1, 2010, 13:36
Jul 1, 2010, 13:36
 
Ok, so its a silly title and silly idea, but I think this might be kinda fun. I'm definitely planning on giving it a bit of a go, at any rate.
Whats not to like?
56.
 
Re: On OnLive Game Prices
Jun 22, 2010, 06:53
56.
Re: On OnLive Game Prices Jun 22, 2010, 06:53
Jun 22, 2010, 06:53
 
Fang wrote on Jun 22, 2010, 04:12:
(I know you can't see that it works, but that's because you live 100's of miles from civilization and that's not their fault).

No, I live about 10 miles from the nearest large town. But that 10 miles means a MAX of 4 MB broadband on a good day. often much less, for the whole house, including others using ebay or streaming the BBC iplayer.
So I have maybe 1 MB spare at most, and I want to play games on my 1920 1200 res monitor without compression thanks.

Oh, and its not their fault I live in the country, but its not my fault they have designed a fucking insane business model that does not scale.

OnLive is a solution to a problem nobody has, based on technology that does not scale, at a price that nobody can afford.
40.
 
Re: On OnLive Game Prices
Jun 22, 2010, 03:56
40.
Re: On OnLive Game Prices Jun 22, 2010, 03:56
Jun 22, 2010, 03:56
 
Steele Johnson wrote on Jun 21, 2010, 23:55:
You guys won't be saying that when tons of triple A titles are exclusive to this service.

I will.

Not least because in 95% of the earths surface, broadband speeds are too low. Including my house.
This is just an investor scam. Eventually, there will be court cases from the people who got scammed. This is not a real business.
36.
 
Re: But they're smart chimpanzees.
Jun 19, 2010, 15:35
36.
Re: But they're smart chimpanzees. Jun 19, 2010, 15:35
Jun 19, 2010, 15:35
 
I've Got The News Blues wrote on Jun 19, 2010, 13:33:
cliffski wrote on Jun 19, 2010, 06:17:
Why dont I just buy the games I want and play them on aforementioend PC, rather than paying to rent games I've already bought through a third party?
Their business plan was written by chimpanzees.
But very forward thinking chimpanzees because the longer term premise is to remove that former option.

Maybe a ncie pipe dream for ventrue capitalists in california.
But the rest of earth does nto have such reliable net conenctions. I am sat looking out over a field in the rural UK. We do not have fast enough or reliable enough access, and will not have for probably 10 years.
If their business plan is to run at a collosal loss until the whole game buying market on earth have fiber to the home, then maybe its a great plan.
29.
 
Re: OnLive On, Live
Jun 19, 2010, 06:17
29.
Re: OnLive On, Live Jun 19, 2010, 06:17
Jun 19, 2010, 06:17
 
elefunk wrote on Jun 18, 2010, 21:15:
Haters gonna hate, but holy crap, it works. It's not perfect, there's a noticeable amount of lag that would make FPS play a bit difficult (UT3 was kinda choppy too), but god damn it, it works.

so if I ever want to ever play a game that needs no lag, I need a fully capable PC to play them on.
In which case....
Why dont I just buy the games I want and play them on aforementioend PC, rather than paying to rent games I've already bought through a third party?
Their business plan was written by chimpanzees.
1.
 
Re: Op Ed
Jun 15, 2010, 12:03
1.
Re: Op Ed Jun 15, 2010, 12:03
Jun 15, 2010, 12:03
 
I hate this shit. How about people act as journalists, not just industry cheerleaders. This is why i end up needing a demo every time. I just can't trust the hype.
72.
 
Re: Why Didn't You Buy GSB?
Jun 6, 2010, 16:26
72.
Re: Why Didn't You Buy GSB? Jun 6, 2010, 16:26
Jun 6, 2010, 16:26
 
ReverendTed wrote on Jun 6, 2010, 15:23:
So, Cliffski,

Are you getting the response you expected?
Are you getting the response you hoped for?

(It's great to see you interacting directly and honestly with the community.)

The responses are interesting. Some I expected (wanting direct control, wanting it cheaper) but I'm surprised that so many people hate the mere existence of DLC enough for them to not buy a game. The DLC is additional and optional, and none of it was worked on until after the game had shipped and been patched and improved already. Maybe its impossible to swim against the bad tide of PR for mainstream DLC?

In financial terms, DLC makes financial sense. I personally like it in games.(I wouldnt do it if I didn't, regardless of money), but the reason its no common is that people buy DLC, and buy it in droves.
68.
 
Re: Why Didn't You Buy GSB?
Jun 6, 2010, 13:28
68.
Re: Why Didn't You Buy GSB? Jun 6, 2010, 13:28
Jun 6, 2010, 13:28
 
Stanly Manly wrote on Jun 6, 2010, 12:48:
Cliffski,

Just curious if you are taking into consideration any of the suggestions here, and if so, which ones?

yup, I've read all of them. I'm so sad I even have a spreadsheet set up saying what got mentioned the most etc.
I think one of the clearest complaints is that the game is crap at giving you feedback on what works and what doesn't and explaining what to chosoe for each scenario. This is true, and I am wondering if its cost effective to spend time on the game at this stage to fix that.

Some of the feedback will be out of date though. The game improved massively between initial beta and the current version/demo.
58.
 
Re: Why Didn't You Buy GSB?
Jun 6, 2010, 06:27
58.
Re: Why Didn't You Buy GSB? Jun 6, 2010, 06:27
Jun 6, 2010, 06:27
 
what?
I haven't even mentioned piracy. I just asked for criticisms of my game, got them, read them.
I'm happy.
But if people think asking gamers what they think is whining, then that explains why most develoeprs don't do this.
20.
 
Re: Why Didn't You Buy GSB?
Jun 5, 2010, 17:49
20.
Re: Why Didn't You Buy GSB? Jun 5, 2010, 17:49
Jun 5, 2010, 17:49
 
By indie standards a lot. By AAA standards, peanuts
17.
 
Re: Why Didn't You Buy GSB?
Jun 5, 2010, 17:07
17.
Re: Why Didn't You Buy GSB? Jun 5, 2010, 17:07
Jun 5, 2010, 17:07
 
Ruffiana wrote on Jun 5, 2010, 16:41:
As for Cliffski...why don't you focus on making a game that you really want to play? If you try to appease the masses you'll only fail to appease any of them. If you're honest with yourself, as a gamer, and make something that you really enjoy...it'll do well.

I am, and that game is GSB. I'm not asking people what genre of game to make, or what the style should be like, but more practical things. It's VERY hard as a solo developer, to know if you got the balance right, or the tutorial right, or whether the demo was the right length etc. That's the sort of thing I'm asking. Also, if I have a lot of people that thought the game was like X, but actually it's like Y, I need to be clearer when discussing the game the sort of game it is.
I've already got some good feedback from people on what puts them off the game that will help me improve it without changing anything about the game mechanics or the style.
29.
 
Re: DigitalMindSoft Steamed at Steam
Jun 5, 2010, 09:08
29.
Re: DigitalMindSoft Steamed at Steam Jun 5, 2010, 09:08
Jun 5, 2010, 09:08
 
It's technically possible for developers to provide the best of both worlds, although they never do. My own steam game - Gratuitous Space Battles does this. On startup, it checks my server for a patch and downloads and runs it if its found. If you havent let the game ever connect to my server, then you have to wait until valve patches it.
That means even if valve have a delay, people who really want the patch can get it automatically anyway. If I can do it, i don't see why other, much bigger devs can't
4.
 
Re: Company of Heroes Online NA Plans
Jun 3, 2010, 14:42
4.
Re: Company of Heroes Online NA Plans Jun 3, 2010, 14:42
Jun 3, 2010, 14:42
 
Tumbler wrote on Jun 3, 2010, 13:28:
If they stick to the tried and true gameplay of CoH and just make all the existing units available then add tons more I'd be really excited.

agreed 100%
59.
 
Re: Ubisoft DRM Analysis
May 31, 2010, 06:35
59.
Re: Ubisoft DRM Analysis May 31, 2010, 06:35
May 31, 2010, 06:35
 
I know there are a ton of people who claim they pirate because they cant afford the games, yet the same kdis always seem to have PC's that can run Crysis at max settings, and have a mobile phone that costs more than my car.
If you could pirate mobile phones, then I'm sure mysteriously a lot of them would not eb able to afford to buy phones either. Its a question of choosing where to spend your money.
If you chosoe to spend all your cash at starbucks and pirate all your games (for example), then expect to get lots more branches of starbucks and far fewer games in future.
55.
 
Re: Ubisoft DRM Analysis
May 31, 2010, 05:05
55.
Re: Ubisoft DRM Analysis May 31, 2010, 05:05
May 31, 2010, 05:05
 
Stanly Manly wrote on May 30, 2010, 17:02:
Vote with your wallet, it is the only effective option.

this is, in effect the problem. Pirates are effectively voting with their wallet, by not opening it. Every time they pirate a game imnstead of buying it, they send a market message that says "this game sucked, no more like this".
This is why pirates complain that all modern games suck. They actively killed off the style of games they liked, by not buying them, so all they can do now is pirate games they don't like.
Simple economics.
677 Comments. 34 pages. Viewing page 2.
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