Uh, size has no real correlation with the amount of content in the game. It could be 5GB of empty planets again with cut and paste quests.
Or it might not, seeing as how you haven't played the game either.
I totally agree with Hump. I think L4D is absolute garbage and I hate the fact that Valve abandoned their main man (Gordon) for this shit. L4D2 is merely a L4D exansion pack and everyone is ready to suck it down just 'cause it's Valve's game. All the critics will be raving about it yada yada yada... Simple fact is if this was made by some unknown developer it wouldn't get a second look. I hate the way this industry is becoming with sequels spitting out faster then ever making mass produced garbage. Sad thing is it's never going to change only get worse.
Good video on "High-Rise". Shows off a lot of new stuff. I only hope with all of these added killstreak options some are tough to get. Choppers and airstrikes were enough to deal with in MW. Now we have predator drones, sentry guns, choppers, airstrikes and AC130 gunships...and that's probably not the entire list. Looks damn cool though! The only thing I cringed at were the sentry guns. Seems too "Team Fortressy".
I don't think they need a press stunt to get people worked up over this game, as already said. Paying any attention to forums and gaming media will show that this game is going to sell as much as the original without breaking a sweat.
I think it is more likely they were searching for a moment to compare with the nuke moment in the original and decided to finally give in and allow the player to play as the "bad guys," something people have wanted since the original Call of Duty.
Personally I thought the Russians in WaW were pretty bad already.
LAN gaming has been dead for a while now. ... This isn't that big of a deal.