User information for Kev

Real Name
Kev
Nickname
Kevlar
Email
Concealed by request - Send Mail
Description
Bring back the Skaarj ripping open the top logo, Blue!
Homepage
None given.
Signed On
May 5, 2004
Supporter
-
Total Posts
308 (Amateur)
User ID
20821
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308 Comments. 16 pages. Viewing page 6.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  ] Older
3.
 
Re: No subject
Jan 18, 2007, 07:13
3.
Re: No subject Jan 18, 2007, 07:13
Jan 18, 2007, 07:13
 
Soo many expansions on this RPG, come out with another title I say,,

This is the first expansion, you spamming piece of human filth. I realize full sentences with proper grammar are likely beyond your manifold capabilities, but can't we at least make our half-assed ravings applicable to the topic at hand? Or would that take too much focus away from your fantastic imagination, that seems to believe we're all visiting your godawful website right now on account of such a heady post?

PS. Fall in a well and die.

This comment was edited on Jan 18, 07:14.
6.
 
Re: No subject
Jan 16, 2007, 14:53
6.
Re: No subject Jan 16, 2007, 14:53
Jan 16, 2007, 14:53
 
I've been very pleased with this sequel. Not *perfect*, but damn good, and something I actually enjoy playing online. Hopefully some mod tools will come along at some point...

21.
 
Re: Never
Jan 10, 2007, 06:39
21.
Re: Never Jan 10, 2007, 06:39
Jan 10, 2007, 06:39
 
Let me tack on to this: This game sounded absolutely great. Until now.

13.
 
Re: Dagok - Post #3
Dec 10, 2006, 08:19
13.
Re: Dagok - Post #3 Dec 10, 2006, 08:19
Dec 10, 2006, 08:19
 
And another point to tack on to this is that the only potential of IGA is to detract from the game experience. That's not to say it's going to make a game suck, guaranteed, but we can say with certainty it's never going to make a game better. Its only potential is to be barely noticeable, or so noticeable it's a distraction and an annoyance.

6.
 
Re: No subject
Dec 9, 2006, 07:59
6.
Re: No subject Dec 9, 2006, 07:59
Dec 9, 2006, 07:59
 
(This comment made with the full prediction that IGA will hit CS:S within a year)

I like how Lombardi's trying to compare the benefits of revenue from IGA to bringing the product retail. It's even better that there's the indirect suggestion that IGA will bring in more players to the community. News flash: It will drive some away, and the best they can hope for is a wash due to those with old rigs not being able to play anything else.

I mean, I really shouldn't care since, you know, I stopped playing Counter-Strike around the paleolithic era, but how does retail revenue and IGA revenue compare? And why do journalists (in general, this interview appears to be via email) allow such comments to get away without attacking them? Retail revenue can be easily attributed to the success of a title and has always been an obvious indicator of product success. How do game companies track IGA revenue in comparison to their retail sales? If they do track it by title, do they then factor it into their business decisions, such as deciding whether or not a sequel is a good idea? Does Valve have a comprehensive strategy for allocating percentages of IGA revenue to things like map design, new features and continuing support for the title? Does it reduce the price point of the next title? Or is it just extra play money with the fanciful notion that it's beneficial in some way? With the general concern over IGA and the lax announcements regarding its implementation, in my eyes the perception is that companies are not doing anything useful with the funds - it's just another way to milk a product after it's already been paid for.

My only conclusion from the article is that Valve is implementing it into CS 1.6 to both support running the master server for the older version and also to drive the players from that version to CS:Source, so that they can save costs in that way. However, I also think that Valve should allow for some precision in their explanation when people are suddenly looking at ads in their games, and may well be looking at ads in their newer titles - right around the time they've forgotten about this announcement, in fact.

13.
 
Re: No subject
Dec 9, 2006, 07:37
13.
Re: No subject Dec 9, 2006, 07:37
Dec 9, 2006, 07:37
 
They also pulled co-op, and recent interviews have seemed like they're sneakily pulling away from some of that open-ended gameplay... I honestly have not bothered to keep up with it, though.

4.
 
Re: Games take on books.
Dec 1, 2006, 06:51
4.
Re: Games take on books. Dec 1, 2006, 06:51
Dec 1, 2006, 06:51
 
Dude. Joke.

10.
 
Re: No subject
Nov 30, 2006, 07:08
10.
Re: No subject Nov 30, 2006, 07:08
Nov 30, 2006, 07:08
 
Well, I might actually agree that it's a good thing Valve not see any of 3DR's sales numbers.

The laughter that would rise up like a wall from the western United States would render the industry useless.

10.
 
Re:
Nov 27, 2006, 17:56
10.
Re: Nov 27, 2006, 17:56
Nov 27, 2006, 17:56
 
MMOTC (Massively Multiplayer Online Turkey Carving) is an awesome idea - you're right. Imagine if everyone collectively collaborated to control one main character's hand, and that's how the game played! You'd have the White Meat camp, the Dark Meat camp, and the forums would be abuzz with flames, screaming and general racial tension while the push from both sides left the graphical representation (the character) standing with a twitching hand. Finally, four hours into the grand MMOTC social experiment, a unified horde of cretins simultaneously makes their move. Through their combined efforts, the character slowly and deliberately stabs himself in the face. The MMOTC is down! The dream is done! The Cubs win the pennant!

Whoah. Back to the beer.

9.
 
Ergo...
Nov 13, 2006, 16:12
9.
Ergo... Nov 13, 2006, 16:12
Nov 13, 2006, 16:12
 
So are the people that buy this bundle Fudge Packers? Is that what Running With Scissors is saying?

7.
 
Re: No subject
Oct 13, 2006, 06:49
7.
Re: No subject Oct 13, 2006, 06:49
Oct 13, 2006, 06:49
 
What was best about DM1 to me in an early version of Quake was when a map change would cause you to still keep your items from the previous map... I forget how that worked, but nonetheless... We'd go from completing DM6 in a few minutes to needing about 30 to hit the DM1 fraglimit, since the guys with the rocket launcher would almost invariably jump into the lava... Picture an entire server swimming through lava trying to bring out the one backpack with the rockets! Now that's dedication.

11.
 
Re: PixelRage
Oct 10, 2006, 13:56
11.
Re: PixelRage Oct 10, 2006, 13:56
Oct 10, 2006, 13:56
 
I've been pretty impressed with FileFront as well. Using them for pretty much all of my downloading of late.

2.
 
Re: No subject
Aug 10, 2006, 19:11
2.
Re: No subject Aug 10, 2006, 19:11
Aug 10, 2006, 19:11
 
Help Wanted?

I thought this said Career Resurrections Desired for a second, there.

2.
 
Re: 55 greatest moments
Aug 1, 2006, 06:39
2.
Re: 55 greatest moments Aug 1, 2006, 06:39
Aug 1, 2006, 06:39
 
Not one, but *two* WW2 D-Day beach levels are in the 55 greatest moments. Also, quite a few of the top 20 are new or very new games. Oddly, nothing from Half-Life which is the usual top 3 staple of the typical 'best ever' gaming articles.

Still, poor choices.

157.
 
Re: No subject
Jul 21, 2006, 06:41
Re: No subject Jul 21, 2006, 06:41
Jul 21, 2006, 06:41
 
I had noticed that when the video went up... Nice touch on Walker/Cook's part.

Let's see if the classical music intro stays, though!

156.
 
Re: No subject
Jul 21, 2006, 06:40
Re: No subject Jul 21, 2006, 06:40
Jul 21, 2006, 06:40
 
First ever double post. That sucks.
This comment was edited on Jul 21, 06:42.
17.
 
Re: New professions
Jul 19, 2006, 06:37
17.
Re: New professions Jul 19, 2006, 06:37
Jul 19, 2006, 06:37
 
I agree that the PvE aspect of the game could use more attention, as I tend to enjoy that more than PvP, but unfortunately for us PvE fans GW has picked up a large competitive gaming following in Korea and Europe. In fact, Korea and Europe routinely dominate the Hall at most hours of the day. Feels to me like ANet is aiming this expansion squarely at that crowd, just like Factions was a nod to their largest player base's home territory.

Hell, I'll still probably play it.

7.
 
Re: No subject
Jun 5, 2006, 09:30
7.
Re: No subject Jun 5, 2006, 09:30
Jun 5, 2006, 09:30
 
And here's to the Pirate Party in Sweden getting some nice publicity, and perhaps some extra votes, out of the past week's situation.

1.
 
Allow me to be the first to say...
May 24, 2006, 15:50
1.
Allow me to be the first to say... May 24, 2006, 15:50
May 24, 2006, 15:50
 
Meh.

I expect the thread to get a lot more controversial than 'meh', on that topic.

This comment was edited on May 24, 15:50.
25.
 
Re: No subject
May 9, 2006, 12:54
25.
Re: No subject May 9, 2006, 12:54
May 9, 2006, 12:54
 
Warcraft Adventures: Coming Soon!

308 Comments. 16 pages. Viewing page 6.
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