User information for Kastagir

Real Name
Kastagir
Nickname
Kastagir
Email
Concealed by request
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Signed On
April 28, 2004
Total Posts
341 (Amateur)
User ID
20761
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341 Comments. 18 pages. Viewing page 14.
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20.
 
Re: Skyrim Soars
Nov 12, 2011, 01:54
20.
Re: Skyrim Soars Nov 12, 2011, 01:54
Nov 12, 2011, 01:54
 
DrEvil wrote on Nov 12, 2011, 01:38:
Hump wrote on Nov 12, 2011, 01:04:

I'm liking the game but I agree with the above. This is not an improvement on previous ES titles UI/menus etc

I dunno, from what I've seen, it's better than Morrowind's.

As great as Morrowind was in some aspects, it's UI was truly awful. It was like some cross between a wannabe IRC client and one of the early MMOs like Asheron's Call.

(I say this as someone that is playing Morrowind GOTY now since my Skyrim copy is MIA. :()

The UI doesn't make the game feel like anything other than a console game, but it would be adequate if it at least worked as intended. If they can't get the tips (or whatever you call the available options listed in the lower left) to reflect the current key mappings, then its broken.

I suppose it's no accident that the gameplay settings have the 360 controller enabled by default. <sigh> I'd buy one if I could shove it up Todd Howard's backside.
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14.
 
Re: Skyrim Soars
Nov 12, 2011, 00:23
14.
Re: Skyrim Soars Nov 12, 2011, 00:23
Nov 12, 2011, 00:23
 
The UI is a nightmare. Certain keys control multiple functions - for example, the same key that's used for sheathing/readying a weapon is used to drop items from your inventory. Unfortunately, if you change this key, they help dialogs and the key reminders at the bottom left of the screen don't update! They still list what the action is according to default keymapping, so you have to look at what the function was originally assigned to by looking at the manual, then finding out what you assigned it to. Problem is that the manual doesn't say that one key controls several functions like sheathe and drop - you have to figure that out for yourself. This is a complete fail and demands a patch to fix the inconsistency. I can't believe they shipped the game with the UI in this state. Sure, it's a bad design, but beyond that, it's BROKEN!
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101.
 
Re: Skyrim Reviews
Nov 11, 2011, 03:29
Re: Skyrim Reviews Nov 11, 2011, 03:29
Nov 11, 2011, 03:29
 
Bucky wrote on Nov 11, 2011, 02:02:
Kastagir wrote on Nov 11, 2011, 01:29:
Has anyone been able to rotate items in your inventory when using the mouse+keyboard? I can't seem to figure out how to do this on the PC. Is a controller actually required for this? That would be crazy.

Yeah, I'm pretty sure it's hold RMB and rotate. I'd jump back in to double-check, but then it'll be sunrise...

Right-click (hold or not) equips the item. I don't see a way to manipulate/rotate an item on a mouse/keyboard setup.
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96.
 
Re: Skyrim Reviews
Nov 11, 2011, 01:29
96.
Re: Skyrim Reviews Nov 11, 2011, 01:29
Nov 11, 2011, 01:29
 
Has anyone been able to rotate items in your inventory when using the mouse+keyboard? I can't seem to figure out how to do this on the PC. Is a controller actually required for this? That would be crazy.
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94.
 
Re: Skyrim Reviews
Nov 11, 2011, 00:58
94.
Re: Skyrim Reviews Nov 11, 2011, 00:58
Nov 11, 2011, 00:58
 
Have to agree that the interface design, while understandably simple in its conception, is anything but intuitive, with no tutorials or explanation on how it is intended to be used. The combination of 'Take All' and 'POV change' being both bound to 'R' means that every time you loot a container, your POV changes. Idiotic.

This interface is clearly (I mean, 100%) designed for controllers, not mouse + keyboard. Very sad.

The game looks great, though. Hopefully, the UI is still salvageable through mods.
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19.
 
Re: Skyrim Reviews
Nov 10, 2011, 13:07
19.
Re: Skyrim Reviews Nov 10, 2011, 13:07
Nov 10, 2011, 13:07
 
Oh DarN, where have you gone?

"I did propose to a middle-aged warrior woman by accident"

Hasn't everyone?
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66.
 
Re: Skyrim to Offer
Nov 9, 2011, 19:59
66.
Re: Skyrim to Offer Nov 9, 2011, 19:59
Nov 9, 2011, 19:59
 
Mangrove wrote on Nov 9, 2011, 15:07:
Kastagir wrote on Nov 9, 2011, 13:25:
Mangrove wrote on Nov 9, 2011, 11:06:
What would make the game feel more alive to me would be bumping into other adventurers on the road. Perhaps they could use this quest system to send off woefully under equipped novice adventurers to their certain doom

I'm sure this is one of the many reasons Bethesda is not willing to make an Elder Scrolls MMO: they don't want the dicks to ruin the experience for the rest of us.

I meant NPC adventurers rather than other players. Yes I can just imagine the joy I would get seeing dozens of ADD lunatics charging everywhere screaming "Me first!", and trampling all over the flora and fauna

Ah! My bad, then.

NPC adventurers would be interesting, but wouldn't they beg the question: "what are you doing here?" Every NPC in Oblivion had a role, whether it was a guard, a worshiper, a monk, etc. Having a wandering NPC to interact with would be fine, but a wandering NPC adventurer would probably make for a far more interesting opponent than a quest-giver.

What would be cool is if you (the PC) could give quests to NPCs. It would be great to have junior members of your guild, for instance, fetch the little things you need to complete a bigger, more involved quest, allowing you to focus on the more interesting parts of the game.
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33.
 
Re: Skyrim to Offer
Nov 9, 2011, 13:25
33.
Re: Skyrim to Offer Nov 9, 2011, 13:25
Nov 9, 2011, 13:25
 
Mangrove wrote on Nov 9, 2011, 11:06:
What would make the game feel more alive to me would be bumping into other adventurers on the road. Perhaps they could use this quest system to send off woefully under equipped novice adventurers to their certain doom

I'm sure this is one of the many reasons Bethesda is not willing to make an Elder Scrolls MMO: they don't want the dicks to ruin the experience for the rest of us.
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32.
 
Re: Skyrim to Offer "Infinite Quests"
Nov 9, 2011, 13:23
32.
Re: Skyrim to Offer "Infinite Quests" Nov 9, 2011, 13:23
Nov 9, 2011, 13:23
 
I wonder how many people will have the balls to play this game without looking at guides or wiki-websites. I remember when I played through Morrowind for the first time, before the GotY edition came out for PC, and I felt completely lost in a huge world. It was great. Oblivion was published in an era where online guides were almost required for some games (e.g. alchemy?). I hope the developers have not made the assumption that players will invariably play the game while simultaneously browsing the web for guides, walkthroughs and hints. While this may appeal to some, I want to experience Skyrim without such distractions.
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28.
 
Re: Skyrim DLC Will Be
Nov 8, 2011, 11:34
28.
Re: Skyrim DLC Will Be Nov 8, 2011, 11:34
Nov 8, 2011, 11:34
 
InBlack wrote on Nov 8, 2011, 10:09:
Whatever happened to expansion packs? I kind of preferred those to DLC....

These days, expansion-like content can be delivered just like DLC. It's far easier for the developer/publisher. All it takes is the will to devote the time and effort to a more substantial offering. It wouldn't be surprising if Bethesda were to do this.
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16.
 
Re: Skyrim DLC Will Be
Nov 8, 2011, 01:19
16.
Re: Skyrim DLC Will Be Nov 8, 2011, 01:19
Nov 8, 2011, 01:19
 
Lord Tea wrote on Nov 8, 2011, 00:30:
Kastagir wrote on Nov 7, 2011, 23:32:
“The goal overall is not necessarily to put out more content, but to make the game better."

How it should be.

oh, really? Back in the days this was called (free) "update". So, no, how it should not be. Since DLCs are not free they should come with more content and, only if necessary, fix bugs. THAT's how it should be.

You think expansions should be free? What planet are you from?
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9.
 
Re: New BioWare Franchise Reveal Next Month
Nov 7, 2011, 23:36
9.
Re: New BioWare Franchise Reveal Next Month Nov 7, 2011, 23:36
Nov 7, 2011, 23:36
 
Oh, look - an entire game based around the 'awesome button.' Oh, I guess they already did that.

<YAWN>
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9.
 
Re: Skyrim DLC Will Be "More Substantial"
Nov 7, 2011, 23:32
9.
Re: Skyrim DLC Will Be "More Substantial" Nov 7, 2011, 23:32
Nov 7, 2011, 23:32
 
“The goal overall is not necessarily to put out more content, but to make the game better."

How it should be.
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22.
 
Re: On The Elder Scrolls V: Skyrim Audio
Nov 4, 2011, 15:13
22.
Re: On The Elder Scrolls V: Skyrim Audio Nov 4, 2011, 15:13
Nov 4, 2011, 15:13
 
Dev wrote on Nov 4, 2011, 06:19:
The Half Elf wrote on Nov 4, 2011, 01:10:
I'm glad they have 70 voice actors now (but over 100 npc's so we are going to get some of that oblivion fealing again)
70 voice actors and 100 NPCs means that about half of them will have to do one alternate voice. Good voice actors can do this and its difficult to tell. So I doubt there will be much of that feeling at all.

100 NPCs actually sounds a little low for an ES game.
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16.
 
Re: On The Elder Scrolls V: Skyrim Audio
Nov 4, 2011, 00:06
16.
Re: On The Elder Scrolls V: Skyrim Audio Nov 4, 2011, 00:06
Nov 4, 2011, 00:06
 
Acleacius wrote on Nov 3, 2011, 21:42:
Yosemite Sam wrote on Nov 3, 2011, 19:28:
but sure whatever, not like your interested in facts, just keep spewing the BS... just like your BS about Rage a game you've never even played?
Got a link on that, looks like Resurrection of Evil? Yes, I trust people who told me about the invisible walls everywhere. Are you denying all the invisible walls or is that just your BS?

but sure you know all about it LOL...
Yeah, I noticed you didn't mention anything specific I got wrong about Rage.

Don't quite understand the religious hate towards id, thier games are highly polished, free of draconian DRM, relatively bug free, have the best ambience, and are damn fun to play.
Well, guess it's a good thing no one here, has even touched on those.

Not sure what we're talking about here anymore - only thing I got out of this was that someone doesn't know the difference between "your" and "you're." Stopped reading.

I just hope that with all the voice actors in Skyrim that they don't have people going in and out of crazy accents like the beggars in the Imperial City. That drove me nuts.
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4.
 
Re: On The Elder Scrolls V: Skyrim Audio
Nov 3, 2011, 16:37
4.
Re: On The Elder Scrolls V: Skyrim Audio Nov 3, 2011, 16:37
Nov 3, 2011, 16:37
 
This game will (and verily should) make other developers feel shame for what they've done to the genre. I'm looking at you, Bioware.
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7.
 
Re: Skyrim Wallpaper; Soundtrack Preorders
Nov 3, 2011, 13:24
7.
Re: Skyrim Wallpaper; Soundtrack Preorders Nov 3, 2011, 13:24
Nov 3, 2011, 13:24
 
I've never paid $30 for a soundtrack in my life, but I may just buy this one. Morrowind, Oblivion, and all the other games he's done have had the best music.
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7.
 
Re: Play Skyrim Three Hours Early?
Nov 3, 2011, 00:39
7.
Re: Play Skyrim Three Hours Early? Nov 3, 2011, 00:39
Nov 3, 2011, 00:39
 
West coast = "possible" love. East coast = no love. Sorry.

Edit: "possible"

This comment was edited on Nov 3, 2011, 00:53.
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20.
 
Re: MechWarrior 5 (MechWarrior Online?) in Summer 2012
Nov 1, 2011, 00:49
20.
Re: MechWarrior 5 (MechWarrior Online?) in Summer 2012 Nov 1, 2011, 00:49
Nov 1, 2011, 00:49
 
Prez wrote on Oct 31, 2011, 19:59:
StingingVelvet wrote on Oct 31, 2011, 19:51:
No singleplayer = not interested.

I feel like I am going to be writing that more and more as the years go by.

You and me both.

That's likely because you're more than 14 years old. Chronologically or emotionally, take your pick.
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27.
 
Re: NVIDIA Investigating TDR Issues
Oct 31, 2011, 14:23
27.
Re: NVIDIA Investigating TDR Issues Oct 31, 2011, 14:23
Oct 31, 2011, 14:23
 
Morgan19 wrote on Oct 31, 2011, 10:55:
TDR stands for "timeout detection and recovery"; it's apparently a part of Windows 7. From what I understand, what happens is that your computer reduces the power to your card, thinking nothing's using it, and Windows detects that as a problem and then the TDR error kicks in. When that happens, it makes your system freeze for a second, the screen goes black for 4-5 seconds, and then comes back with a "the display driver stopped responding" popup. It's not a hard crash (for me, anyway), but it can be annoying especially when it happens four or five times in under an hour.

I started getting them as soon as I installed a GTX 560 Ti last month, but the problem only seems to happen when I'm in Firefox. I've had three sets of Geforce drivers during the month and so far they've all done it.

For the time being, disabling TDR has worked for me.

TDR is indeed something that was added to the Win7 driver model and without it, your system would just bluescreen as it always did whenever there was a video driver failure. This often happens because the drivers don't wait long enough to do a TDR, which restarts the video driver. I've seen this happen on defective cards but also on good cards with certain games. Never with Firefox. This issue has been going on for over a year, so for Nvidia to finally come out and say they're looking at it...and ask for people to send in their video cards...is not encouraging. I guess it could be related to the BIOS that some manufacturers put on their cards, and the last thing Nvidia wants to say is to flash your card down to the reference BIOS. I'm sure that wouldn't go over well.
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341 Comments. 18 pages. Viewing page 14.
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