User information for Kastagir

Real Name
Kastagir
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Kastagir
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Concealed by request
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Signed On
April 28, 2004
Total Posts
341 (Amateur)
User ID
20761
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341 Comments. 18 pages. Viewing page 13.
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25.
 
Re: Skyrim and D3D Antilag
Nov 28, 2011, 03:01
25.
Re: Skyrim and D3D Antilag Nov 28, 2011, 03:01
Nov 28, 2011, 03:01
 
ForgedReality wrote on Nov 27, 2011, 23:40:
I haven't had input lag either, but in some indoor areas, where the framerate hits triple digits, that's where horizontal and vertical mouselook gets wonky for some reason.

I run ultra settings (with some ini tweaks to make it look even better), and before the 4gb loader for Skyrim came along, I would get the dreaded purple textures and fairly frequent crashes. I hope that gets fixed in the next patch so everyone can stop complaining about crashing and stuff due to the game hitting the 2gb memory ceiling. If you're not crashing, it's because you're using lower settings, or you're running the large address aware loader. This shouldn't have made it past QA.

I'm not crashing and I'm not using any mods, injectors or excessive tweaks. I adjusted the INI to add tree shadows and allow arrows to hit things at max draw distance. That's about it, and I'm on Ultra settings with AA and FXAA enabled. I've seen less than 1 crash every 10-12 hours of play and I've never hit the 2GB limit. I'm also not sure how you're getting triple digit FPS unless you've disabled VSync. There was a reason Bethesda didn't provide an option to disable VSync.
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17.
 
Re: Dragon Age: Origins Patch
Nov 26, 2011, 16:07
17.
Re: Dragon Age: Origins Patch Nov 26, 2011, 16:07
Nov 26, 2011, 16:07
 
StingingVelvet wrote on Nov 26, 2011, 15:02:
They should just be removing the DRM in general, rather than refining it. Same thing with Mass Effect, they released some DRM tweaks a couple years after the game came out... why? It was cracked literally years before. Just remove the DRM for your paying customers please.

Over the last 7-8 years that has been standard procedure for games that have been out for a year or more, but it may not be possible considering how the DLC authentication system for DA:O was designed. Another failure for Bioware.

Do Steam titles get their DRM removed after they've been out for a while? I'm worried that as leading titles (e.g. FNV, Skyrim) have a Steam requirement at launch that we will never see the DRM relaxed as the games age when released on a service like Steam.
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10.
 
Re: Dragon Age: Origins Patch
Nov 26, 2011, 02:15
10.
Re: Dragon Age: Origins Patch Nov 26, 2011, 02:15
Nov 26, 2011, 02:15
 
This "patch" took nearly 7 months to produce and fixes ZERO BUGS affecting gameplay. All it does is fix authentication issues that plagued the Ultimate Edition, presumably to make it a viable purchase. At the beginning of this patch "effort," a pair of Bioware people requested a list of the gameplay issues still plaguing the game. What are the odds that these never get addressed? And more importantly, two years after the game was released, isn't it just too late?
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18.
 
Re: I Am Alive PC Follow-up
Nov 24, 2011, 16:34
18.
Re: I Am Alive PC Follow-up Nov 24, 2011, 16:34
Nov 24, 2011, 16:34
 
People were playing Skyrim on the 360 a week before the release date, so this guy's argument that piracy is preventing the PC from being profitable is asinine. Just like Ubisoft's approach to DRM.

It seems like an aggressive DRM strategy is what they use as insurance against bad game design. Make good games with less intrusive DRM and users will be loyal. Treat all customers like pirates and they will loathe you, not buy your products and let everyone know how ignorant you are. The latter strategy seems to be working well from where I'm standing. Ubisoft can rot.

On a side note, I sincerely hope these developers that have become so focused on the 360 and PS3 are severely taken aback when the new crop of console hardware shows up next holiday season. The developers that haven't neglected the PC market because they recognize the importance of customer loyalty and good game design (and the ever important link between the two) will be creating some of the first successful titles on the new hardware while people like Ubisoft will still be trying to shove their (then 8-year-old) console-based garbage down our throats, complete with draconian DRM and accusations of piracy. I'm not a console player - I loathe them. But I remember how bad some early 360 titles were because developers didn't know what they were doing.
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10.
 
Re: BioWare VGA Announcement Teaser
Nov 23, 2011, 12:39
10.
Re: BioWare VGA Announcement Teaser Nov 23, 2011, 12:39
Nov 23, 2011, 12:39
 
What, no awesome button?
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26.
 
Re: The Elder Scrolls V: Skyrim New LAA Workaround
Nov 22, 2011, 18:17
26.
Re: The Elder Scrolls V: Skyrim New LAA Workaround Nov 22, 2011, 18:17
Nov 22, 2011, 18:17
 
Creston wrote on Nov 22, 2011, 16:25:
Yeah, I'd rather not patch Skyrim either, since it runs perfectly for me, so a patch could basically only make things worse...
That's a valid course of action until the 1.2.whatever patch gets released next week and I'm assuming that will require a new executable, but if you're not seeing any issues, I guess there's no reason to update. Unfortunately, a change list isn't yet available, so I can't make that decision for myself.

Regarding the large address aware fix, I wonder just how many of the people that feel they require this option are using early mods, particularly those that adjust textures. From looking at the bethsoft forums, a small but vocal group of people are crying foul over this update because it prevented them from using LAA. At the same time, many people, of which I am one, have posted that they haven't tried it and have had no problems. I'd bet that the majority of people having issues without the LAA fix are using mods and the majority of those who are having few issues are not.

I sincerely hope the 1.2 update will be accompanied by at least an announcement on when to expect the creation kit.
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16.
 
Re: The Elder Scrolls V: Skyrim New LAA Workaround
Nov 22, 2011, 14:18
16.
Re: The Elder Scrolls V: Skyrim New LAA Workaround Nov 22, 2011, 14:18
Nov 22, 2011, 14:18
 
Anyone tried making the skyrim folder read-only to block unwanted updates? I often make my ini files read-only once I've made the changes I want so the launcher doesn't overwrite them.
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5.
 
Re: The Elder Scrolls V: Skyrim New LAA Workaround
Nov 22, 2011, 12:49
5.
Re: The Elder Scrolls V: Skyrim New LAA Workaround Nov 22, 2011, 12:49
Nov 22, 2011, 12:49
 
I also have had no need for a this "patch" since Skyrim has been surprisingly stable and the performance has been solid on Ultra with maxed out settings. I do abhor the requirement of Steam, though. Good thing I made backups of the executables. Unfortunately, that probably won't help once the next patch rolls out. This was why I didn't buy New Vegas when it came out - I shouldn't have to authorize my game every time I launch it after buying the physical disk.
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1.
 
Re: Morning Tech Bits
Nov 21, 2011, 13:12
1.
Re: Morning Tech Bits Nov 21, 2011, 13:12
Nov 21, 2011, 13:12
 
Skyrim is not an ideal performance benchmark. Unless your intent is to measure a PC's performance against that of an XBOX 360 or PS3.

The lack of any post-DX9 features such as soft shadows, and its overall poor texture resolution make Skyrim unsuitable as a performance benchmark for PC hardware. That's not to say it isn't a great game, because it is. Just don't waste your time using it as a benchmark.
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44.
 
Re: Skyrim Patch After Thanksgiving
Nov 20, 2011, 00:02
44.
Re: Skyrim Patch After Thanksgiving Nov 20, 2011, 00:02
Nov 20, 2011, 00:02
 
This is what bugged me the most about the UI - the static button help that made the UI unusable after changing just a few key mappings. What's terribly funny is that I resorted to using the default key settings (for the most part) and even after only about 10 hours of playing, I can't see moving away from it. Go figure.

I'm still looking forward to a real PC UI, though. From the modders, of course.
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29.
 
Re: Skyrim Patch After Thanksgiving
Nov 19, 2011, 12:53
29.
Re: Skyrim Patch After Thanksgiving Nov 19, 2011, 12:53
Nov 19, 2011, 12:53
 
StingingVelvet wrote on Nov 19, 2011, 10:50:
WaltC wrote on Nov 19, 2011, 09:35:
theyarecomingforyou wrote on Nov 19, 2011, 04:09:
I think I've been unlucky. I've had around 40 CTDs,...

With that many CTD's, your problem is most likely somewhere in here:

Core i7 2600-K (4.6GHz) | HD5970 2GB (910/1200)



A-fucking-men brother.

I agree completely, though I'm sure their response is likely to be something like "but it runs fine in BF3!" Honestly, I have a friend who asked my help about his computer constantly shutting down. When I got there, I found that he had shut the computer inside a desk cabinet to reduce the noise. Some people just don't see the whole picture (and probably shouldn't own PCs). What baffles me is that Skyrim doesn't need overclocking. I have a core i7-2600k and a GTX 580, both running at stock speeds and the frame rate is a steady 55-60 at ultra detail settings.

Hey, I've got an idea. I think I'm going to go take the wheels off my car to save some weight. Then I'll get some amazing gas mileage!

This comment was edited on Nov 19, 2011, 12:58.
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13.
 
Re: Skyrim Patch After Thanksgiving
Nov 19, 2011, 03:59
13.
Re: Skyrim Patch After Thanksgiving Nov 19, 2011, 03:59
Nov 19, 2011, 03:59
 
Still no mention of the Creation Kit.
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11.
 
Re: Skyrim Patch After Thanksgiving
Nov 19, 2011, 03:52
11.
Re: Skyrim Patch After Thanksgiving Nov 19, 2011, 03:52
Nov 19, 2011, 03:52
 
The bugs are there, and some of them are bad (Sanguine), but I'm guessing not enough people have discovered them yet for there to be too much of a ruckus. I've also had a few CTDs, but not more than I can count on the fingers of my right hand and in each case the successive autosaves prevented any loss of time. The game is gorgeous and were it not for the UI/keymapping problems, I'd say it's nearly perfect.
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28.
 
Re: Skyrim Ships 7M
Nov 17, 2011, 01:47
28.
Re: Skyrim Ships 7M Nov 17, 2011, 01:47
Nov 17, 2011, 01:47
 
Dev wrote on Nov 17, 2011, 01:25:
Kastagir wrote on Nov 17, 2011, 01:06:
$450 million and counting...I hope that means we can get some support for this game. The UI, as horrible as it is, is broken in a few places and needs to be fixed to make remapping keys less of an obstruction.
Beth gives a decent amount of support in patches to titles as seen in the past. They don't fix everything, but the mod community usually fixes most of the rest. The UI is rarely changed much though by beth, usually the mod community fixes that up to be more appropriate to PC instead of a direct port from console.

I don't need Bethesda to overhaul the UI for PC users - that would be ridiculous. I'm sure they had a spec requirement for the UI to function a certain way across all platforms, and it fills that requirement well enough. The mod community can do a far better job of coming up with a PC-specific UI on their own. What Bethesda needs to fix is the broken keybindings and how the game's different menus' commands don't work (at all) if you start rebinding keys. That and the 'button help' graphics that don't change even if you remap keys. This stuff is just dumb choices/oversights that should, and probably will, be fixed in the first patch.
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22.
 
Re: Skyrim Ships 7M
Nov 17, 2011, 01:06
22.
Re: Skyrim Ships 7M Nov 17, 2011, 01:06
Nov 17, 2011, 01:06
 
$450 million and counting...I hope that means we can get some support for this game. The UI, as horrible as it is, is broken in a few places and needs to be fixed to make remapping keys less of an obstruction.

Someone needs to break into BethSoft and destroy all their game controllers. Weekly.
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40.
 
Re: Skyrim Sells 3.4M in 48 Hours?
Nov 15, 2011, 13:26
40.
Re: Skyrim Sells 3.4M in 48 Hours? Nov 15, 2011, 13:26
Nov 15, 2011, 13:26
 
fujiJuice wrote on Nov 15, 2011, 13:19:

It should unlock on selection, but to be fair it does tell you at the bottom that R will unlock it.

Unless you remap 'Ready/Sheathe Weapon' to something other than the default, 'R,' in which case 'R' won't work for unlocking a selection (or anything else) though the UI will still tell you to use 'R.'

Stoopid Bethesda.
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38.
 
Re: Skyrim Sells 3.4M in 48 Hours?
Nov 15, 2011, 13:18
38.
Re: Skyrim Sells 3.4M in 48 Hours? Nov 15, 2011, 13:18
Nov 15, 2011, 13:18
 
Mashiki Amiketo wrote on Nov 15, 2011, 11:23:
Steam almost hit 290k(289k) concurrent users on sunday. Figuring the variety of digital services and all that, PC sales were probably in the 1m range easily.

Quboid wrote on Nov 15, 2011, 11:22:
Except Skyrim requires Steam, so even the 476K people who did buy physical copies will show up on Steam's stats.
Nope. The launcher requires steam, the game itself doesn't. You can fudge down the skyrim stats by simply running the skyrim.exe, it's not encrypted. And doesn't require steam to run.

Do you mean TESV.exe? That's the executable that runs the game without requiring steam (as SkyrimLauncher.exe does). Also, running TESV.exe doesn't overwrite your ini changes, which the Launcher does.

I'm one of the people who purchased the PC version on disk, preordered through Amazon and received on the release date. I was a little disappointed that the game still requires steam (though I knew of this beforehand) and at the skimpiness of the manual. The map is nice, but I honestly don't know why Bethesda even bothered printing DVDs for the PC version. They should have just gone the Steam route all the way. I would have much preferred a PC release like Morrowind or Oblivion - simple disk, no online activation, no DRM. People are still going to buy it in droves because it's quality.

Though, after reaming us with this UI (that doesn't reflect correct key mappings if you change anything), that may no longer be the case.
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32.
 
Re: EA Forum Bans Still Earning Game Bans?
Nov 14, 2011, 15:48
32.
Re: EA Forum Bans Still Earning Game Bans? Nov 14, 2011, 15:48
Nov 14, 2011, 15:48
 
xXBatmanXx wrote on Nov 14, 2011, 14:47:
I have an idea. Quit buying EA games.

Adopted this strategy a while back, seems to be working quite well. Last EA game purchased was Dragon Age: Origins. What the heck are all those people doing in the forums, anyways?
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40.
 
Re: Skyrim Versus ThreatFire
Nov 14, 2011, 12:16
40.
Re: Skyrim Versus ThreatFire Nov 14, 2011, 12:16
Nov 14, 2011, 12:16
 
I've never heard of ThreatFire. I use a free antivirus program provided by a large software company that I know and trust not to provide updates that will prevent my machine from booting <cough> AVG <cough>.
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62.
 
Re: 'Scuse Me While I Kiss the Skyrim
Nov 13, 2011, 14:57
62.
Re: 'Scuse Me While I Kiss the Skyrim Nov 13, 2011, 14:57
Nov 13, 2011, 14:57
 
Mashiki Amiketo wrote on Nov 13, 2011, 13:41:
Creston wrote on Nov 13, 2011, 10:57:
I'd call that a fairly nice machine on account of the graphics card.

Creston
Well thanks man. Though with the TDR problem I'm getting close to tossing the card up to sell and maybe picking a ATI card. To be honest I lucked out on the card, and picked it up for $169 a few months ago. On sale, with two rebates. It was retailing for $239 at the time.

And it hasn't given me much grief outside of that.

I was being plagued with TDR issues with my 2+ year old GTX 295 until I upgraded to a GTX 580. I haven't had any issues, even after upgrading to the newest non-beta 285.xx drivers. I know my GTX 295 is dying, and prone to TDRs. Buying a card from a different manufacturer is not guaranteed to solve the problem, since TDRs are not unique to nvidia hardware. The ATI driver can crash just as easily on defective hardware. I'd suggest trying your card without any overclocking first, and then, if you're still encountering problems, consider that the card itself may be defective. All of my TDRs encountered on the GTX 295 were in games; some old and some new. I've never encountered a TDR in Firefox or any of the other situations that people have attributed to the new drivers, but I also never overclock my GPU. I'm inclined to attribute these problems to hardware problems caused by defective or dying cards or overly aggressive overclocking (or both).

Edit: For those that may be curious, I run Skyrim on a single GTX 580 at 2560x1600 resolution and VRAM usage never exceeds ~930MB. That is on Ultra settings with everything maxed out. For my purposes, one card is enough, and 1.5GB of VRAM is plenty. Of course, when someone gets around to releasing some high-resolution textures for the PC, this may be tested. And sure, the UI is a pain sometimes, but if they just fixed the static button help so that you can actually remap keys and have some idea how to do stuff, I'd be happy. As it is, I'm stuck using the default key mapping, and it's a pain when I unintentionally do stuff like unleash a shout at the Jarl because I'm used to a different key mapping.

This comment was edited on Nov 13, 2011, 15:06.
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341 Comments. 18 pages. Viewing page 13.
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