User information for Kastagir

Real Name
Kastagir
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Kastagir
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Concealed by request
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Signed On
April 28, 2004
Total Posts
341 (Amateur)
User ID
20761
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341 Comments. 18 pages. Viewing page 11.
Newer [  1    3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  ] Older
11.
 
Re: Skyrim Beta Patch
Jan 24, 2012, 00:34
11.
Re: Skyrim Beta Patch Jan 24, 2012, 00:34
Jan 24, 2012, 00:34
 
2560x1600, Ultra, FXAA, 16xAS - Dragonsreach view toward the Gildergreen tree

1.3.10.0 = 32.4 FPS (default)
1.3.10.0 = 36.4 FPS (SkyBoost v3)
1.4.15.0 = 59.6 FPS (default)

I guess it helps if you compile the exe with optimizations...
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7.
 
Re: Skyrim Beta Patch
Jan 23, 2012, 20:56
7.
Re: Skyrim Beta Patch Jan 23, 2012, 20:56
Jan 23, 2012, 20:56
 
Slashman wrote on Jan 23, 2012, 19:53:
If I opt in, this will break all my mods right?

Like Skyui,Enhanced Night Sky and Flora?

It won't 'break' SkyUI, but some features, like sorting and the filter won't work until SKSE is updated.

Also, keep in mind that the beta update will remove any read-only flags on your SkyrimPrefs.ini and Skyrim.ini files. It may be changing values and as far as I know, there's no way to prevent this. The "fShadowDistance" value seems to get reset to 8000; beyond that, I don't know what else it changes or if this is only going to happen with the beta versions.

Edit: values only get changed the first time after the update is applied. This is the only time that I've seen fShadowDistance get changed at all. Although the ini files are accessed by the launcher, it seems that after the initial launching of Skyrim after the update, no values are changed.

This comment was edited on Jan 23, 2012, 21:27.
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56.
 
Re: Steam Top 10
Jan 23, 2012, 18:07
56.
Re: Steam Top 10 Jan 23, 2012, 18:07
Jan 23, 2012, 18:07
 
1.4.15 beta is available. See here for details.
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1.
 
Re: etc.
Jan 20, 2012, 22:06
1.
Re: etc. Jan 20, 2012, 22:06
Jan 20, 2012, 22:06
 
It seems that Bioware can't make a game that doesn't have same-sex marriage as an option...
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20.
 
Re: Skyrim Version 1.4 and Creation Kit Near
Jan 20, 2012, 13:11
20.
Re: Skyrim Version 1.4 and Creation Kit Near Jan 20, 2012, 13:11
Jan 20, 2012, 13:11
 
space captain wrote on Jan 20, 2012, 09:14:
Jerykk wrote on Jan 20, 2012, 00:39:
I hope the optimizations make a significant difference. Having my framerate drop by 50% in cities is not ideal.

wonder why that happens.. i dont get that.. its probably CPU.. do you have an i series?

In the Bethblog, Gstaff mentioned that that particular behavior is addressed in the "General optimizations for memory and performance" fix.

KilrathiAce wrote on Jan 20, 2012, 02:15:
Bethesda is slowly starting to treat PC side of this game with some respect it seems, although I am sure the record breaking sales was the only reason. Still, this is great sign.

I'm sure it is a reason, but not the only one. Skyrim (PC) is tied to Steam, so Bethesda has direct control over when updates get released for the PC. Microsoft and Sony have update certification procedures that are out of the control of the developer. I'm sure if Bethesda could offer the same opportunity to console players, they would. This is nothing if not good news for all players, as the expanded coverage the game will get will yield better quality updates.

Verno wrote on Jan 20, 2012, 11:02:
Parallax Abstraction wrote on Jan 20, 2012, 10:57:
So does SkyBoost actually work well? I was leery about installing it

SkyBoost is perfectly safe though and does seem to make a noticeable difference in the heavier cities.

Although SkyBoost seems to be very safe, a little caution is warranted. SkyBoost is an evolution from TESVAL (TESV Acceleration Layer), the earlier version of which broke several scripted events due to a typo. SkyBoost applies further inline optimizations and benefits from the TESVAL discoveries, yet it has gone through 4 revisions. I'm sure it's very safe, as was TESVAL after the initial problem was discovered, but remember that these "fixes" are produced and tested by individuals with limited knowledge of what their changes might be affecting, so there is always some inherent risk. The 1.4.x.x update will likely make them obsolete.

This comment was edited on Jan 20, 2012, 13:28.
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12.
 
Re: Skyrim Version 1.4 and Creation Kit Near
Jan 19, 2012, 23:13
12.
Re: Skyrim Version 1.4 and Creation Kit Near Jan 19, 2012, 23:13
Jan 19, 2012, 23:13
 
It actually isn't clearly stated that 1.4 will be offered through the opt-in beta system. This procedure may not get off the ground until after 1.4, Creation Kit and Steam Workshop are live. If they do get this off the ground for 1.4, then kudos to them.
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11.
 
Re: Skyrim Version 1.4 and Creation Kit Near
Jan 19, 2012, 23:10
11.
Re: Skyrim Version 1.4 and Creation Kit Near Jan 19, 2012, 23:10
Jan 19, 2012, 23:10
 
fightinfilipino wrote on Jan 19, 2012, 22:44:
hmm, still no fix for the hotkeys or the inventory

guess we'll have to rely on the mod scene!

Patience. If they get this much done every month, Skyrim will be the best-supported TES game yet. That's assuming this update doesn't make dragons direction-challenged again, of course.
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24.
 
Re: Fallout: New Vegas Ultimate Edition Trailer
Jan 19, 2012, 23:06
24.
Re: Fallout: New Vegas Ultimate Edition Trailer Jan 19, 2012, 23:06
Jan 19, 2012, 23:06
 
Dev wrote on Jan 19, 2012, 19:22:
Kastagir wrote on Jan 19, 2012, 15:57:
I stopped playing Fallout New Vegas before I found out about the 4GB launcher and my experience was heavily influenced by the poor stability of the game. Did the 4GB launcher make a huge difference in this respect? If so, I may have to revisit the game someday (but I'm not playing Dead Money again).
Are you thinking about the 4gb launcher thats been in bluesnews recently for Skyrim?

No, I was referring to http://www.newvegasnexus.com/downloads/file.php?id=35262. The Skyrim 4GB LAA fix was derived from a similar fix made for FNV.
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10.
 
Re: Fallout: New Vegas Ultimate Edition Trailer
Jan 19, 2012, 15:57
10.
Re: Fallout: New Vegas Ultimate Edition Trailer Jan 19, 2012, 15:57
Jan 19, 2012, 15:57
 
I stopped playing Fallout New Vegas before I found out about the 4GB launcher and my experience was heavily influenced by the poor stability of the game. Did the 4GB launcher make a huge difference in this respect? If so, I may have to revisit the game someday (but I'm not playing Dead Money again).
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13.
 
Re: Steam Group Seeks Communication
Jan 12, 2012, 02:39
13.
Re: Steam Group Seeks Communication Jan 12, 2012, 02:39
Jan 12, 2012, 02:39
 
I met Gabe Newell back in 1998. He was half the man he is now.

If this group has 6000 signatures, that won't be meaningless, especially if they get press. I'll enjoy seeing Valve get scrutinized for their response. They've been given a free pass for far too long in my opinion.
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15.
 
Re: Bethesda Buys Fallout MMOG Rights
Jan 9, 2012, 21:06
15.
Re: Bethesda Buys Fallout MMOG Rights Jan 9, 2012, 21:06
Jan 9, 2012, 21:06
 
$2 million sounds like a bargain to insure that there isn't an MMO that can infringe upon what Fallout4 can be. I don't think this means that Bethesda has plans for a Fallout MMO - they don't seem to like multiplayer games. Maybe this is why I like their games so much...

But I have to acknowledge that it all comes down to how much they receive from MS to make a game for the XBOX. What did they receive from MS to make the first two Skyrim DLC XBOX-exclusive for 30 days?
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15.
 
Re: Steam Top 10
Jan 9, 2012, 01:53
15.
Re: Steam Top 10 Jan 9, 2012, 01:53
Jan 9, 2012, 01:53
 
Creston wrote on Jan 8, 2012, 21:34:

Risky why? In fact, the delay of the CK has actually been something of a blessing, because most of the mods we're seeing now that alter gameplay have been done through hex editing, and thus are far more stable and non-wonky than the typical initial batch of CK mods would be.

I've got ~ 20 odd mods running and no issues anywhere.

Creston

I'm using 6-7 mods right now myself, but they are what I consider fairly safe. I played the game 100+ hours before using any mods, though. I've seen plenty of mods that have changed values blindly (and their authors have admitted so) to achieve their goals. I've seen others write ini files in the data folder because the mod author didn't know to disable that function. I think the people that frequent this site are a little more intelligent when it comes to mod selection, but for most people, they dive right in, never to consider playing the game vanilla (well, sans the vanilla UI).

When I've played through the game once I'll look at some high resolution texture mods, once they stop getting updated daily.
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5.
 
Re: Steam Top 10
Jan 8, 2012, 18:06
5.
Re: Steam Top 10 Jan 8, 2012, 18:06
Jan 8, 2012, 18:06
 
Techie714 © wrote on Jan 8, 2012, 15:57:
OMG! Skyrim has been tearing it up like crazy on these charts. I have about 15 hours into the game & so far I can totally see why some folks are dumping 70+ hours BEFORE even getting to the main quest. The game just has so much to explore & see, & experience. This is such a great game but the mods make it even better. I have some great mods added that increase the graphics & textures to make the game absolutely GORGEOUS. "I'm lovin it"!

I'd try to play the game at least most of the way through before using pre-CK mods. Many of them are just too risky, though if you don't mind starting over after dumping 50+ hours into a character then go ahead and roll those dice...

The game is stunning without mods, and very solid. I'm looking forward to Bethesda addressing alchemy/enchanting/smithing balance, though.
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4.
 
Re: New MechWarrior Online Details
Jan 5, 2012, 00:15
4.
Re: New MechWarrior Online Details Jan 5, 2012, 00:15
Jan 5, 2012, 00:15
 
No single player = no sale.
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20.
 
Re: Star Wars: The Old Republic Bans Follow-up
Jan 3, 2012, 12:49
20.
Re: Star Wars: The Old Republic Bans Follow-up Jan 3, 2012, 12:49
Jan 3, 2012, 12:49
 
This whole "beat the game" mentality is why I don't play MMOs, or any online games. If I were invested in a game like this, I suppose I wouldn't mind seeing people hit with the banning stick a lot more often. How about just playing the game for the fun of it? Where has that gone?

Edit: Oh, right. This is a Bioware/EA MMO. I guess there isn't much else to do but kill/outdo your fellow gamers.
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23.
 
Re: Steam Top 10
Jan 2, 2012, 15:49
23.
Re: Steam Top 10 Jan 2, 2012, 15:49
Jan 2, 2012, 15:49
 
I'm beginning to find the whole "PC users are the minority" debate harder and harder to believe when it comes to Skyrim. I'd be very interested in seeing sales numbers after a couple more months to see just how the PC version has fared against the PS3 and 360 versions. I think it's a lot stronger than people give it credit for.
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13.
 
Re: Op Ed
Jan 2, 2012, 15:46
13.
Re: Op Ed Jan 2, 2012, 15:46
Jan 2, 2012, 15:46
 
Coal? What?
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49.
 
Re: Unofficial Skyrim Performance Boost
Dec 25, 2011, 14:00
49.
Re: Unofficial Skyrim Performance Boost Dec 25, 2011, 14:00
Dec 25, 2011, 14:00
 
theyarecomingforyou wrote on Dec 25, 2011, 13:13:
Actually, the game was ridiculously unstable out of the box. The LAA patch has now fixed that but I was getting frequent crashes, at one point I was getting less than 10 minutes playtime before a crash.

This is a highly subjective statement. I had no such issues with 1.1.21.0 on release day, but I have a capable system that I keep clean. I know this is not the case for everyone. Considering the sheer numbers of people that were playing the game during the first week, the ones having problems with performance and/or stability were incredibly small, relatively speaking. The real problems began to show up once the first mods appeared on skyrimnexus.com. I don't think that's a coincidence. This game has been very stable with an acceptable number of bugs (again, relatively speaking considering the scope of the game). If you were having problems with the game and weren't using mods, you're likely not using hardware that's up to the task or your computer is in need of some cleaning - either physically or by way of uninstalling Call of Duty. Or both.
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28.
 
Re: Unofficial Skyrim Performance Boost
Dec 24, 2011, 18:57
28.
Re: Unofficial Skyrim Performance Boost Dec 24, 2011, 18:57
Dec 24, 2011, 18:57
 
In case anyone is wondering just what was "wrong" with the previous version of this mod, there was a typo in the code that prevented certain scripts from firing, particularly some events in the tutorial (cave-ins and such). Also, forges found in dungeons and other areas were invisible. The newest version seems to fix these issues.
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9.
 
Re: Unofficial Skyrim Performance Boost
Dec 24, 2011, 12:32
9.
Re: Unofficial Skyrim Performance Boost Dec 24, 2011, 12:32
Dec 24, 2011, 12:32
 
Acleacius wrote on Dec 24, 2011, 12:22:
Zyrxil wrote on Dec 24, 2011, 12:03:
This "improvement" also causes most scripted events to not occur, so you shouldn't actually use it.
So you didn't read the whole post, since that was already fixed hours before you posted. Much less the current version I listed in the first post.

While I applaud the quick fix, the fact that it can and did do this is enough to show that the modders don't fully understand what they're messing with and it's enough to make me wary of using it, especially when it's not "needed."

I also don't like using mods whose changelogs say things like "fixed some issues." This is a pretty serious issue that needs to be documented - third party or not.
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341 Comments. 18 pages. Viewing page 11.
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