User information for Kastagir

Real Name
Kastagir
Nickname
Kastagir
Email
Concealed by request
Description
Homepage
None given.

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Signed On
April 28, 2004
Total Posts
350 (Amateur)
User ID
20761
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350 Comments. 18 pages. Viewing page 11.
Newer [  1    3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  ] Older
21.
 
Re: Skyrim Hi-Rez Pack & Creation Kit
Feb 7, 2012, 15:28
21.
Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 15:28
Feb 7, 2012, 15:28
 
Burrito of Peace wrote on Feb 7, 2012, 14:46:
Suck it consoles. Suck it long, suck it hard.

<laugh>
I think there will be quite a few people who end up owning two copies of Skyrim. One for their (shit) console and one for the PC.

P.S. The textures look great. Not earth shattering, but everything I've seen makes it look like they just used uncompressed versions of the original textures. Right way to go.
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24.
 
Re: Skyrim Hi-Rez Pack Tuesday?
Feb 5, 2012, 19:27
24.
Re: Skyrim Hi-Rez Pack Tuesday? Feb 5, 2012, 19:27
Feb 5, 2012, 19:27
 
Quboid wrote on Feb 5, 2012, 18:57:
Speaking of Skyrim, didn't 1.4 come out? Steam hasn't updated since the 3rd beta patch. It says version 1.4.21.04 at present, is this the latest?

The third beta build was released as the final 1.4 update. No changes were made, so if you had the third beta build, there's nothing new to download.
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48.
 
Re: Skyrim Creation Kit &
Feb 4, 2012, 14:26
48.
Re: Skyrim Creation Kit & Feb 4, 2012, 14:26
Feb 4, 2012, 14:26
 
Dev wrote on Feb 4, 2012, 11:43:
My guess is that they will give a free small DLC since its been selling so well.

It can't be DLC since the first DLC has to be XBox360 exclusive for 30 days. It has to be something that only PC users can make use of.
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47.
 
Re: Skyrim Creation Kit &
Feb 4, 2012, 14:23
47.
Re: Skyrim Creation Kit & Feb 4, 2012, 14:23
Feb 4, 2012, 14:23
 
^Drag0n^ wrote on Feb 4, 2012, 01:25:
PS- the random crashing that I was having appears to have been due to an SKSE bug for the release made on the day that 1.4 went legit. The SKSE released today fixed the problem.

Version 1.04.10 of SKSE was released a few days ago, actually. Unfortunately, the code that was causing the crashes was copied into some other SKSE plugins, like Categorized Favorites Menu. Until those plugins were updated with the corrected code, stability would still be a problem.
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8.
 
Re: Skyrim Patch
Feb 1, 2012, 17:38
8.
Re: Skyrim Patch Feb 1, 2012, 17:38
Feb 1, 2012, 17:38
 
Having participated in the beta, I knew the update contents were substantial. However, crashing to the desktop within 90 seconds of leaving Helgen wasn't a promising start.
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13.
 
Re: Steam top 10
Jan 29, 2012, 22:48
13.
Re: Steam top 10 Jan 29, 2012, 22:48
Jan 29, 2012, 22:48
 
ForgedReality wrote on Jan 29, 2012, 21:38:
Kastagir wrote on Jan 29, 2012, 14:53:
Skyrim's still on top...and chickens still report crimes!

They never did. If someone sees you harming a "valuable animal," then you're in trouble. Just don't get caught.

Chickens, horses and domesticated dogs will report minor crimes, such as theft. Don't believe me? Go to Riverwood and steal something in front of Stump the dog. You will be rewarded for your efforts with a brand new Whiterun bounty of 5 gold. This is the same issue that Todd Howard joked about finding (and fixing) prior to the game's release back in October. Happy gaming!
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1.
 
Steam top 10
Jan 29, 2012, 14:53
1.
Steam top 10 Jan 29, 2012, 14:53
Jan 29, 2012, 14:53
 
Skyrim's still on top...and chickens still report crimes!
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5.
 
Re: Out of the Blue
Jan 27, 2012, 15:08
5.
Re: Out of the Blue Jan 27, 2012, 15:08
Jan 27, 2012, 15:08
 
nin wrote on Jan 27, 2012, 10:58:
Ferris Bueller tease.

That better be a goddamn sequel! Anything else and I'm going to be seriously pissed. Although if it was a sequel, I don't see how they could have kept it under wraps until now.


Sorry, it's a Honda commercial.
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9.
 
Re: Out of the Blue
Jan 25, 2012, 13:31
9.
Re: Out of the Blue Jan 25, 2012, 13:31
Jan 25, 2012, 13:31
 
You could try out the Batman "tumbler" of mice: http://tech2.in.com/reviews/mice/cyborg-rat-9-mouse-review/275452

but you'd have to have money to burn, I'd think.
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11.
 
Re: Skyrim Beta Patch
Jan 24, 2012, 00:34
11.
Re: Skyrim Beta Patch Jan 24, 2012, 00:34
Jan 24, 2012, 00:34
 
2560x1600, Ultra, FXAA, 16xAS - Dragonsreach view toward the Gildergreen tree

1.3.10.0 = 32.4 FPS (default)
1.3.10.0 = 36.4 FPS (SkyBoost v3)
1.4.15.0 = 59.6 FPS (default)

I guess it helps if you compile the exe with optimizations...
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7.
 
Re: Skyrim Beta Patch
Jan 23, 2012, 20:56
7.
Re: Skyrim Beta Patch Jan 23, 2012, 20:56
Jan 23, 2012, 20:56
 
Slashman wrote on Jan 23, 2012, 19:53:
If I opt in, this will break all my mods right?

Like Skyui,Enhanced Night Sky and Flora?

It won't 'break' SkyUI, but some features, like sorting and the filter won't work until SKSE is updated.

Also, keep in mind that the beta update will remove any read-only flags on your SkyrimPrefs.ini and Skyrim.ini files. It may be changing values and as far as I know, there's no way to prevent this. The "fShadowDistance" value seems to get reset to 8000; beyond that, I don't know what else it changes or if this is only going to happen with the beta versions.

Edit: values only get changed the first time after the update is applied. This is the only time that I've seen fShadowDistance get changed at all. Although the ini files are accessed by the launcher, it seems that after the initial launching of Skyrim after the update, no values are changed.

This comment was edited on Jan 23, 2012, 21:27.
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56.
 
Re: Steam Top 10
Jan 23, 2012, 18:07
56.
Re: Steam Top 10 Jan 23, 2012, 18:07
Jan 23, 2012, 18:07
 
1.4.15 beta is available. See here for details.
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1.
 
Re: etc.
Jan 20, 2012, 22:06
1.
Re: etc. Jan 20, 2012, 22:06
Jan 20, 2012, 22:06
 
It seems that Bioware can't make a game that doesn't have same-sex marriage as an option...
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20.
 
Re: Skyrim Version 1.4 and Creation Kit Near
Jan 20, 2012, 13:11
20.
Re: Skyrim Version 1.4 and Creation Kit Near Jan 20, 2012, 13:11
Jan 20, 2012, 13:11
 
space captain wrote on Jan 20, 2012, 09:14:
Jerykk wrote on Jan 20, 2012, 00:39:
I hope the optimizations make a significant difference. Having my framerate drop by 50% in cities is not ideal.

wonder why that happens.. i dont get that.. its probably CPU.. do you have an i series?

In the Bethblog, Gstaff mentioned that that particular behavior is addressed in the "General optimizations for memory and performance" fix.

KilrathiAce wrote on Jan 20, 2012, 02:15:
Bethesda is slowly starting to treat PC side of this game with some respect it seems, although I am sure the record breaking sales was the only reason. Still, this is great sign.

I'm sure it is a reason, but not the only one. Skyrim (PC) is tied to Steam, so Bethesda has direct control over when updates get released for the PC. Microsoft and Sony have update certification procedures that are out of the control of the developer. I'm sure if Bethesda could offer the same opportunity to console players, they would. This is nothing if not good news for all players, as the expanded coverage the game will get will yield better quality updates.

Verno wrote on Jan 20, 2012, 11:02:
Parallax Abstraction wrote on Jan 20, 2012, 10:57:
So does SkyBoost actually work well? I was leery about installing it

SkyBoost is perfectly safe though and does seem to make a noticeable difference in the heavier cities.

Although SkyBoost seems to be very safe, a little caution is warranted. SkyBoost is an evolution from TESVAL (TESV Acceleration Layer), the earlier version of which broke several scripted events due to a typo. SkyBoost applies further inline optimizations and benefits from the TESVAL discoveries, yet it has gone through 4 revisions. I'm sure it's very safe, as was TESVAL after the initial problem was discovered, but remember that these "fixes" are produced and tested by individuals with limited knowledge of what their changes might be affecting, so there is always some inherent risk. The 1.4.x.x update will likely make them obsolete.

This comment was edited on Jan 20, 2012, 13:28.
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12.
 
Re: Skyrim Version 1.4 and Creation Kit Near
Jan 19, 2012, 23:13
12.
Re: Skyrim Version 1.4 and Creation Kit Near Jan 19, 2012, 23:13
Jan 19, 2012, 23:13
 
It actually isn't clearly stated that 1.4 will be offered through the opt-in beta system. This procedure may not get off the ground until after 1.4, Creation Kit and Steam Workshop are live. If they do get this off the ground for 1.4, then kudos to them.
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11.
 
Re: Skyrim Version 1.4 and Creation Kit Near
Jan 19, 2012, 23:10
11.
Re: Skyrim Version 1.4 and Creation Kit Near Jan 19, 2012, 23:10
Jan 19, 2012, 23:10
 
fightinfilipino wrote on Jan 19, 2012, 22:44:
hmm, still no fix for the hotkeys or the inventory

guess we'll have to rely on the mod scene!

Patience. If they get this much done every month, Skyrim will be the best-supported TES game yet. That's assuming this update doesn't make dragons direction-challenged again, of course.
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24.
 
Re: Fallout: New Vegas Ultimate Edition Trailer
Jan 19, 2012, 23:06
24.
Re: Fallout: New Vegas Ultimate Edition Trailer Jan 19, 2012, 23:06
Jan 19, 2012, 23:06
 
Dev wrote on Jan 19, 2012, 19:22:
Kastagir wrote on Jan 19, 2012, 15:57:
I stopped playing Fallout New Vegas before I found out about the 4GB launcher and my experience was heavily influenced by the poor stability of the game. Did the 4GB launcher make a huge difference in this respect? If so, I may have to revisit the game someday (but I'm not playing Dead Money again).
Are you thinking about the 4gb launcher thats been in bluesnews recently for Skyrim?

No, I was referring to http://www.newvegasnexus.com/downloads/file.php?id=35262. The Skyrim 4GB LAA fix was derived from a similar fix made for FNV.
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10.
 
Re: Fallout: New Vegas Ultimate Edition Trailer
Jan 19, 2012, 15:57
10.
Re: Fallout: New Vegas Ultimate Edition Trailer Jan 19, 2012, 15:57
Jan 19, 2012, 15:57
 
I stopped playing Fallout New Vegas before I found out about the 4GB launcher and my experience was heavily influenced by the poor stability of the game. Did the 4GB launcher make a huge difference in this respect? If so, I may have to revisit the game someday (but I'm not playing Dead Money again).
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13.
 
Re: Steam Group Seeks Communication
Jan 12, 2012, 02:39
13.
Re: Steam Group Seeks Communication Jan 12, 2012, 02:39
Jan 12, 2012, 02:39
 
I met Gabe Newell back in 1998. He was half the man he is now.

If this group has 6000 signatures, that won't be meaningless, especially if they get press. I'll enjoy seeing Valve get scrutinized for their response. They've been given a free pass for far too long in my opinion.
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15.
 
Re: Bethesda Buys Fallout MMOG Rights
Jan 9, 2012, 21:06
15.
Re: Bethesda Buys Fallout MMOG Rights Jan 9, 2012, 21:06
Jan 9, 2012, 21:06
 
$2 million sounds like a bargain to insure that there isn't an MMO that can infringe upon what Fallout4 can be. I don't think this means that Bethesda has plans for a Fallout MMO - they don't seem to like multiplayer games. Maybe this is why I like their games so much...

But I have to acknowledge that it all comes down to how much they receive from MS to make a game for the XBOX. What did they receive from MS to make the first two Skyrim DLC XBOX-exclusive for 30 days?
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350 Comments. 18 pages. Viewing page 11.
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