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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 15025 (Ninja)
User ID 20715
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News Comments > On Sale
2. Re: On Sale Mar 3, 2015, 02:45 Jerykk
GOG could probably learn a thing from Valve about how to handle sales. This artificial scarcity thing doesn't really work because games either "sell out" too quickly (for good games) or too slowly (for bad games). As a consumer, I really don't want to check the GOG page every 30 seconds. It's much better to offer new time-limited deals at set intervals.  
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News Comments > Dragon Age: Inquisition Patch 5 Will Add Party Storage; Mouselook
10. Re: Dragon Age: Inquisition Patch 5 Will Add Party Storage; Mouselook Mar 3, 2015, 02:41 Jerykk
Mikus_Aurelius wrote on Mar 2, 2015, 19:58:
Did they ever fix the PC tactical UI? At launch, it looked like they were trying to emulate controller sticks on the keyboard instead of, you know, clicking where you wanted someone to go.

You still click where you want party members to go in tactical mode. The reticule in the middle of the screen is a leftover from the console UI and doesn't actually do anything.
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News Comments > Op Ed
109. Re: Op Ed Mar 1, 2015, 23:09 Jerykk
Beamer wrote on Mar 1, 2015, 10:13:
I still don't get why advocating for improvement makes you an "SJW."

Julio, does anyone that wants better female representation get this label, or only ones with nerve to voice the opinion?

Advocating for improvement doesn't make you a SJW. Advocating for improvement by using dishonest or misleading methods makes you a SJW. For example, taking a gender-neutral feature, recording a video of that feature being used against female characters and then claiming that the feature was designed for the exploitation of women... that's what a SJW would do and it's what Sarkeesian does in many of her videos.

There are certainly plenty of valid examples of sexism in gaming (and popular culture in general). Dead or Alive, Mortal Kombat, Killer is Dead, Japanese games in general... there's really no need to resort to misrepresentation. However, the more "examples" Sarkeesian can present, the more widespread she can make the issue appear. She does occasionally point out a few games that have balanced representations of women but these examples are almost always obscure indie games. She ignores high-profile games like The Last of Us, Bioshock, Walking Dead, Mass Effect, Tomb Raider, etc, or nitpicks them to find examples of poor representation while ignoring the obvious examples of good representation.

If her videos offered a much more balanced analysis of gender representation in gaming instead of focusing exclusively on the bad (often relying on misleading examples in the process), she wouldn't be getting such hostile reactions. Then again, those reactions have gained her a lot of press and media attention that she otherwise wouldn't have had. The other reason why people hate her is because she refuses to actually debate the topic. There are countless people with whom she could have an intelligent and civil debate yet she refuses. She no doubt realizes that her examples would be picked apart easily, therefore undermining her arguments as a whole.

This comment was edited on Mar 1, 2015, 23:18.
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News Comments > Steam Top 10
9. Re: Steam Top 10 Mar 1, 2015, 20:56 Jerykk
Acleacius wrote on Mar 1, 2015, 20:40:
Anyone know if there any PvE only servers in H1Z1, i.e. no pvp kills? Just wondering dayz made the same mistake.

PvP is kind of the whole point of games like DayZ and H1Z1. It's the human interaction that creates the unique/bizarre situations that make these games memorable. Take that away and you're left with a really boring game because the zombies don't really pose a threat and are background noise more than anything else.
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News Comments > Wasteland 2 Visual Upgrade Coming
29. Re: Wasteland 2 Visual Upgrade Coming Mar 1, 2015, 17:43 Jerykk
TorchMaster wrote on Mar 1, 2015, 14:45:
XCom: Enemy Unknown lets you park your sniper at one end of the map and pick off targets at the other end.

Yes, XCom: Enemy Unknown did an excellent job of balancing weapons, each had strengths and weaknesses, such that using a varied squad was the best strategy.

I felt that Shadowrun: Dragonfall also didn't get weapon balance right. Enemies usually popped in too close for a sniper to be effective. Also for this reason I found that the shotgun outperformed automatic guns, pistols, and magic, but I only played through this game one time.

The key in Dragonfall was to keep enemies busy with a melee character so they couldn't get close to your sniper. Snipers were also great for initiating fights.
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News Comments > Resident Evil Revelations 2 Local Co-op Mod
7. Re: Resident Evil 2 Local Co-op Mod Mar 1, 2015, 17:41 Jerykk
Huh, wow, guess online co-op really is limited to RAID mode. That's pretty dumb. The lack of online co-op is way more offensive than the lack of local co-op IMO.  
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News Comments > Steam Top 10
3. Re: Steam Top 10 Mar 1, 2015, 17:37 Jerykk
Surprised to see Dragonball selling so well. Hopefully this means we'll see more PC support from Japanese publishers.  
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News Comments > Resident Evil Revelations 2 Local Co-op Mod
4. Re: Resident Evil 2 Local Co-op Mod Mar 1, 2015, 06:32 Jerykk
HorrorScope wrote on Feb 28, 2015, 13:40:
One knew this was coming, so is online possible?

With this mod is this coop for the main game?

Yes, online co-op works fine. FOr some reason, publishers seem to think that PC gamers have no interest in local co-op so they often cut said feature from PC ports to reduce costs. I'm sure that was the case here and, as this mod proves, re-enabling the feature is relatively trivial. Capcom will most likely restore local co-op in a future patch.
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News Comments > Wasteland 2 Visual Upgrade Coming
27. Re: Wasteland 2 Visual Upgrade Coming Mar 1, 2015, 06:24 Jerykk
Leper wrote on Feb 28, 2015, 14:53:
I don't really consider Wasteland 2 a modern turn based game. They did a lot with a limited budget, but is it really much different than Fallout:Tactics from over a decade ago? Valkyria Chronicles is something closer to what I'm envisioning. Basically that built for the PC, a more realistic post-apocalyptic setting, an open-world and less goofiness. I agree that it would require some resources and would be very tough to get right, though.

Wasteland 2 is supposed to be an homage to old-school CRPGs. It never claimed to be an evolution of the genre and nobody expected it to be. Also, more realism and less goofiness would make it less like Wasteland and more like DayZ.

For what it's worth, I thought WL2 was a good RPG. The weapon and skill balancing was pretty bad and the combat could have used more depth but the quest design was great and I loved how many choices were available to the player. The writing was solid, if not particularly memorable. There's definitely room for improvement if they ever make a third Wasteland but I was happy with WL2.
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News Comments > Ascent Early Access Ascent
12. Re: Ascent Early Access Ascent Mar 1, 2015, 06:15 Jerykk
Rigs wrote on Mar 1, 2015, 01:36:
Ugh. Is this Unity? Because is sure does look like a lot of other games graphics-wise. And I'm not saying that every project has to have killer 'Crysis' level graphics out of the gate but seeing how the original Crysis is now nearly 8 years old, it couldn't hurt and wouldn't be all that hard to do. The Unity Engine is capable in the right hands. I get the whole gameplay over graphics thing, I do. And for some games it works wonders and is hardly an issue (like Minecraft, which runs like shit yet looks like something out of an Amiga). But just by going on what you see in the trailer video, it doesn't look that compelling. EVE does the same thing and that has some seriously pretty graphics. Hell, if they made it even the level of Freespace2 or Freelancer/Starlancer, I'd be ok with it. But I don't see those gameplay mechanics at work here, sorry to say. Maybe it's good and I might give it a go, just to say I tried it but I don't have high hopes.

You know, it's 2015 and this industry seems to have just given up on innovating. I want to be BLOWN AWAY like I used to be when I was younger. When I saw X: BTF for the first time or when I saw the previews for what the 'Ultra64' could do. Or when I went into an arcade and came out broke and wishing I had unlimited time and money to play those draw-dropping games inside. I want the industry that gave us the 3D Accelerator revolution! That was a magical time, back in the mid-90's. The gaming industry seems to be nothing like it's former self, just taking tiny steps, giving us the same thing over and over with maybe one thing just a tad bit better here and there. That makes me such a freakin' sad panda...


It's a lot easier to be impressed when you're young. It also helps if you grew up during a time of significant technological advancements (i.e. the 90's).
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News Comments > Op Ed
68. Re: Op Ed Feb 28, 2015, 05:11 Jerykk
I agree with Sarkeesian's general message. I would like to see more female diversity in games. That said, I can't agree with her methods. She intentionally misrepresents games in her examples in order to support her agenda. Watching her take a gender neutral feature and portray it as something designed to exploit women is incredibly aggravating. For example, in Hitman, you can strangle any NPC and drag his or her corpse around. So Sarkeesian records a video of 47 strangling a stripper and dragging her corpse around, then claims that the game sexualizes violence towards women, even though the feature was obviously not designed for that purpose and the game explicitly punishes you for using it in that manner. She pulls the same shit with other games too, including GTA, Sleeping Dogs, DX:HR, Dishonored, Just Cause 2, Fallout: New Vegas, etc.

Sarkeesian also completely ignores context when it undermines her argument. Do many games have strippers and/or prostitutes? Sure, but there's almost always a logical reason for their inclusion. If a game revolves around urban crime then the presence of strippers and prostitutes is completely understandable. Go to the shadier parts of any major city and you'll find plenty of both. Hell, it's their presence that helps establish the seediness of said areas. Hobos, vandalism, gang members, drug dealers, decrepit buildings, etc, are also commonly used to convey an area's seediness. Similarly, Sarkeesian complained about the presence of dead prostitutes in the Bioshock 2 brothel area. There are dead people all over Rapture. It only makes sense that most of the dead women in a Rapture brothel would be prostitutes.

Sarkeesian's dishonest arguments only hurt her otherwise reasonable message.
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News Comments > Wasteland 2 Visual Upgrade Coming
20. Re: Wasteland 2 Visual Upgrade Coming Feb 28, 2015, 04:21 Jerykk
MoreLuckThanSkill wrote on Feb 28, 2015, 00:12:
Looking forward to this patch, a 2nd Wasteland 2 playthrough is in the queue already, so I'll just wait a bit.

Assault rifles definitely were the strongest weapon, but sniper rifles/pistols/shotguns were all good. SMGs were barely tolerable, and Heavy Weapons were kind of a joke. Allow the full range of mods on ALL guns, like ARs get, and that'd be a good start to buffing the other gun categories.

Heavy Weapons still need a base damage buff though, in my opinion.

Energy Weapons could probably use a total rework... the damage model penalizes the 'end game' guns... bah it's been said before.

I'm looking forward to the Visual Upgrade patch though.

Pistols and SMGs were okay in the early game but worthless in the late game. AP costs were way too high for the damage done. Sniper rifles were okay but largely redundant, as assault rifles could be modded to have the same range and accuracy and do a ton more damage per turn thanks to burst-fire headshots. Energy weapons were good against enemies with heavy armor but worthless against enemies with low/no armor.

They really just need to do a complete balancing overhaul of the weapons. I'm really surprised they didn't notice these balancing issues while in Early Access as they're blatantly obvious during a single playthrough. Though, they didn't include California in the early access builds so I guess that explains why they didn't account for the late game.
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News Comments > Wasteland 2 Visual Upgrade Coming
14. Re: Wasteland 2 Visual Upgrade Coming Feb 27, 2015, 22:51 Jerykk
While this is cool, they really should have addressed some of the balancing issues by now. Assault Rifles are blatantly OP compared to all the other weapons and if you build a party where everyone is skilled with assault rifles, the game is cakewalk. Conversely, if your team consists of pistol, SMG or heavy weapon experts, you're basically screwed.  
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News Comments > Ship Ahoy - République Remastered
6. Re: Ship Ahoy - République Remastered Feb 27, 2015, 03:39 Jerykk
Alamar wrote on Feb 26, 2015, 18:41:
I have no comments on the game(play), and I like Unity, and what Unity 5 is adding... But I don't understand why a very not graphically impressive game is making such a big deal about being the first Unity 5 released product...

Because it helps them gain publicity? Republique is featured on the front page of the Unity website. The game also looks better than most games that use Unity.
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News Comments > NVIDIA GTX 970 Lawsuit
26. Re: NVIDIA GTX 970 Lawsuit Feb 23, 2015, 12:25 Jerykk
Are there any benchmarks that prove that performance drops when over 3.5 gigs are used or are people just complaining for the sake of it?  
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News Comments > Steam Top 10
34. Re: Steam Top 10 Feb 22, 2015, 22:23 Jerykk
SpectralMeat wrote on Feb 22, 2015, 20:45:
jdreyer wrote on Feb 22, 2015, 20:26:
Jerykk wrote on Feb 22, 2015, 17:40:
Never really understood the point of playing against bots. If you're going to do that, why not just play an actual single-player game? It'll be a better experience in every way.

SP campaigns tend to be linear, scripted experiences, akin to "playing" a movie. Sometimes I just want to play an arena-style game, where I am in charge of the narrative myself:
- grab the Apache
- fly it to the enemy waypoint
- nuke all the enemy soldiers there
- parachute out and capture the waypoint
- defend it against enemy attempts to recapture.
- Game ends, and I can feel satisfied in my accomplishments.
I can do that with bots alone or with my brother without having to deal with all the crap that human beings I don't know throw out: invective, aim cheats, rage quitting, booting you if you kill too many people, etc.

In addition to what Prez and Aero said, this petition to get bots into BF4 sums things up pretty well.
1) They make multiplayer accesible for persons who dont play online (yes, many of these people still exist)
2) They allow a player to practice all of the game modes at any time with a full compliment of combatants.
3) They dont curse, cheat, complain, or leave the match when loosing.
4) They allow for a full game without any lag, slowdown, or dropout.
5) They provide great opponents Vs. teams of humans (once their difficulty is turned up).
6) They cause a game to have infinate replay value.
7) Even if we can only play alone (no Lan) with Bots, it would be a great opportunity to practise all of the vehicles. Online it is very hard to practise new types of vehicles.
I still remember the fun matches I've played in UT with/against bots. Feeling a bit tired tonight, reflexes aren't top notch, no worries lower the bot difficulty and just have some fun for 30 minutes to an hour. Let some steam out at the end of the day.
Feeling lucky? Let's fire up the online MP and see how it goes. Frustrating? No problem back to bot matches.
It was so nice to have options.

Online MP can be fun, but unless you play with friends, it is a total crap shoot.

Fair points. To me, the appeal of multiplayer comes from the unpredictability of human opponents and satisfaction of defeating them. Bots don't really provide this and if I want to fight AI, I'll just do it in a proper SP game that has interesting level design, story, etc.

But I can see how fighting against bots as a means of unwinding could be appealing.
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News Comments > Steam Top 10
16. Re: Steam Top 10 Feb 22, 2015, 17:40 Jerykk
jdreyer wrote on Feb 22, 2015, 16:37:
Quinn wrote on Feb 22, 2015, 14:02:
The Evolve guys should really look long and hard at their DLC fuckup. The game was riding the clouds pre-release. PR was doing a good job. Then the DLC announcement arrived with all of its bravado, and the reputation came down like a fat kid trippin'.

It's a shame.
The game is actually real fun.

Meh, there was a lot of skepticism even before the DLC fiasco regarding price, longevity, depth of play, repetition, griefing, "fun factor," etc.

I'll say this though, there's an offline play with bots (and coop with bots filling in) so I'll buy the GOTY version in a couple of years once all the DLC is included. Just don't see the point right now.

Never really understood the point of playing against bots. If you're going to do that, why not just play an actual single-player game? It'll be a better experience in every way.
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News Comments > Sunday Patches
1. Re: Sunday Patches Feb 22, 2015, 17:33 Jerykk
They really need to put The Dark Mod on Steam with Workshop support.  
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News Comments > Evening Crowdfunding Roundup
15. Re: Evening Crowdfunding Roundup Feb 21, 2015, 19:56 Jerykk
Cutter wrote on Feb 21, 2015, 10:35:
Jerykk wrote on Feb 21, 2015, 05:55:
walrus1 wrote on Feb 20, 2015, 22:38:
Cutter wrote on Feb 20, 2015, 19:37:
KS should be legally obliged to either refund people's money of fund the development themselves. Until then I'm done with them.
I agree they should refund money lost on it. It seems to me at least that more and more people are creating kickstarters and then vanishing a few months after they are funded.

Kickstarter has never guaranteed that Kickstarter projects will be finished. That's the responsibility of the people creating the projects. When you back a project, you aren't pre-ordering a product. You aren't entering into a legally-binding contract. You are not making an investment. You are, for all intents and purposes, offering a donation to someone because you like their ideas. That's it.

You are entering into a contract. It's a purchase agreement. Most of you people around here have no idea what even constitutes a contract. Verbal agreements are still legally binding contracts everywhere one earth. It's absolutely no different from buying a car or anything else where you pay up front before delivery. The contractor must strive for and attempt to deliver what was agreed upon and paid for or as close as possible - and even then the contractee still has to agree to it or they're permitted to terminate the agreement with no penalty to them. If you buy a royal blue car and the dealer says 'Well we managed to get everything you asked for except the color. It'll have to be pink. Is that ok?' Then the terms of the deal weren't fufilled and the contract is vacated ab initio.

Same with the changes in KS agreements. Yes, it's reasonable that software changes over time. However there are limits. Like Molyneux very obviously changed his mind and decided to turn Godus into a mobile game. There isn't a court in the land that wouldn't come down on the side of the consumer. Most people simply aren't going to spend the time and money to recoup their $20 in Small Claims Court. They should however because they'd also be entitled to exemplary damages. More importantly they'd make it harder for con artists to keep conning people.

I've sued several people successfully over the years. Hell, I'm in the process of suing my municipality right now. My bone of contention here is that KS profits from these scams and is therefor liable under comparative negligence. They haven't been called on this yet, but they will one day and soon. I can't wait to see what happens.

Good luck with that. Kickstarter explicitly states that they are not a store, that creators are responsible for their own projects and that projects may not go as planned. When you back a project, you do so with that understanding. It's like gambling. Just because you put money down doesn't mean you're guaranteed to get money back. Backing a Kickstarter project is a gamble and as such, you accept the risks when you agree to back it.

If you want to sue specific project creators, then you might have a chance (though realistically, if they failed to deliver, they probably don't have enough money to offer compensation anyway). But Kickstarter makes it all too clear that they are not responsible for what happens to your money.
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News Comments > Dirty Bomb Stress Test
12. Re: Dirty Bomb Stress Test Feb 21, 2015, 19:41 Jerykk
I like that they're emphasizing run and gun instead of iron sights. Iron sights are far less interesting and slow down the game's pacing.

That said, the weapons look pretty boring and the game doesn't have the one cool thing about BRINK (the parkour system).
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