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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 14820 (Ninja)
User ID 20715
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News Comments > Gone Gold - The Evil Within; Specs Revealed
27. Re: Gone Gold - The Evil Within; Specs Revealed Sep 26, 2014, 04:53 Jerykk
The framerate in that video looks pretty bad. GIven that the developer is Japanese, it wouldn't surprise me at all if there's a 30 FPS cap.  
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News Comments > Steam Discovery Update
42. Re: Steam Discovery Update Sep 25, 2014, 23:03 Jerykk
Clearly you don't. Cramming everything onto a single page when it's not priority information just makes things cluttered. There is absolutely zero reason for card drops remaining to be included on the main store page. The information is where it belongs...on the Badges page.

Showing remaining card drops takes up a tiny amount of space and is valuable information... literally. I've bought many games from money earned by selling cards. Valve introduced cards in order to add value to games and make them more appealing. As such, it makes sense to show how many drops you have left in an obvious and accessible way.

Trying to use the Badge page is a travesty. The default sorting is nonsensical, some games don't even appear in the list and when you have hundreds of games to sort through, trying to find a specific one is wholly inefficient. What takes up to a minute could be reduced to seconds if they simply showed the remaining drops on the main page.

And yes it is pointless. It's not primary information, it's not even secondary information. Nor would you know if that person just left the game running for 12 hours while they were out to get card drops. Or maybe they forgot to shut the game launcher down. Average playtime, is useless information and certainly doesn't need to be shown on the main screen, or even the product page.

The wonderful thing about averages is that they minimize the impact of exceptions, such as games being idled for farming. In most cases, the average playtime calculations would give you a good sense of a game's longevity. For example, the average for Skyrim or Civ 5 would undoubtedly be significantly higher than the average for Banner Saga or RA3.

Valve has gone far and above everyone else as far as customer-friendly service goes. Showing competitors prices and showing the history of a products pricing would just be plain bad business. What other industry does this on their store pages? None.

If it's bad business to show anything that might discourage a full-price purchase, why show Metacritic scores? Or user reviews? Or third-party DRM warnings? Why even have sales to begin with? You're just devaluing your product and making people less likely to pay full price. No, the reason why Valve does these things is because it builds customer loyalty. Transparency is one way to build customer loyalty. If Steam has the best prices, it should flaunt that fact by comparing its prices to competitors. If it doesn't have the best prices, it should remedy that. There are plenty of stores that pride themselves on having the lowest prices and will match a competitor's price when called out.

Make no mistake, I think Steam is great. However, that doesn't mean there isn't room for improvement. I don't see the new UI as an improvement because the new features don't have any value to me. In fact, they only serve to add more clutter to what was previously a clean and efficient store page. They also make it harder to see information I actually care about. Meanwhile, Enhanced Steam has tons of features that I find useful and would love to see integrated into the official client.
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News Comments > Steam Discovery Update
33. Re: Steam Discovery Update Sep 23, 2014, 12:44 Jerykk
Krovven, I feel like you don't understand how good UI works. If I have to access a separate page to see basic information like how many card drops I have left, that's woefully inefficient. The information I want to see (regardless of how useful you personally think it is) should be on the same page. There's plenty of room, as Enhanced Steam has proven.

Also, how is a playtime average useless? Steam already tracks your time so showing an average amongst all players of the game is simple. It's especially useful for multiplayer games which have always been a gamble. When you can see the average playtime and concurrent player count, you can get a good sense of how large and active the community for that game is.

You're correct in that Valve is unlikely to ever show a price history for games. That said, if they genuinely want to offer the best prices and be the most customer-friendly service out there, showing a price history is a great way of doing that. People already know that games go on sale all the time. It's not like people pay full price because they don't believe the game will ever get cheaper. A price history would simply confirm that Steam has historically had the lowest prices, encouraging loyalty to the platform.
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News Comments > Steam Discovery Update
26. Re: Steam Discovery Update Sep 23, 2014, 04:21 Jerykk
saluk wrote on Sep 23, 2014, 02:43:
I just love some of the cynicism in here. This release is freaking sweet! It comes close to meeting almost all of the complaints I had for the old storefront. I love that I can hide any game! There are still some niggles. I would like to not be reshown games that are already on my wishlist (but at least it tells me that it's on my wishlist), and hiding a game does not actually hide it from a lot of areas. I do hope we don't have to wait 5 years for updates to THIS layout.

But it's clear a lot of effort went into this, and it's about time.

Meh. There's way too much crap on the storefront that I don't care about now. I don't care about my queue. I don't care about recommendations. I don't care about curators. All I care about are new releases (and not just the popular ones), top sellers and sales.

People always complained about there being too many new releases on the front page, even though it took all of five seconds to skim through the ones that seemed interesting.

If Valve wants to improve Steam, they need to take a look at Enhanced Steam. It's better than regular Steam in just about every way. It shows information that I actually care about, like price history (from all sites, not just Steam), player statistics, Metacritic user scores, positive/negative review ratios, remaining card drops, average playtime estimates, etc.

This comment was edited on Sep 23, 2014, 04:27.
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News Comments > Battleborn Co-op Video
2. Re: Battleborn Co-op Video Sep 21, 2014, 04:45 Jerykk
This looks pretty boring. It's like a MOBA where you only fight minions. The whole appeal of MOBAs is the PvP. Remove that and you're just killing stupid cannon fodder.  
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News Comments > TOXIKK Gameplay Trailer
9. Re: TOXIKK Gameplay Trailer Sep 21, 2014, 04:32 Jerykk
I don't think advertising a lack of features is really going to sell your game. Does this game actually do anything new or interesting with the genre? If this was released ten years ago, people would have just dismissed it as a generic shooter. I'm all for old-school shooters but just rehashing the same old stuff isn't going to cut it. You have to put an interesting spin on it.  
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News Comments > Saturday Crowdfunding Roundup
3. Re: Saturday Crowdfunding Roundup Sep 21, 2014, 04:26 Jerykk
This is almost exactly like Quake. They're even using Quake maps, Quake weapons and Quake physics. While I'm all for arena shooters, you need to do something fresh with the genre. Pumping out a Quake remake isn't very interesting when I can just go play Quake.  
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News Comments > Styx: Master of Shadows Trailer
3. Re: Styx: Master of Shadows Trailer Sep 18, 2014, 23:08 Jerykk
Nice to see that the AI can handle the player's various means of hiding. AI is a huge part of a stealth game's appeal.  
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News Comments > Alien: Isolation Survivor Mode DLC Plans
8. Re: Alien: Isolation Survivor Mode DLC Plans Sep 18, 2014, 04:18 Jerykk
It's best not to think of Season Passes as DLC pre-orders and simply buy them once all the DLC is out and the Season Pass is available at a good price. The Season Pass for Bioshock Infinite, for example, has dropped as low as $5 before, which is a fantastic deal for the DLC you get.

There's nothing forcing you to buy Season Passes before the DLC is even out. If Season Passes allow me to eventually get a bunch of quality DLC for a low price, I'm all for them. Hell, I wish EA would have offered Season Passes for the ME games. If they had, I probably would have been able to get them all for $10 total, as opposed to the $50+ it costs to buy them individually.
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News Comments > Alien: Isolation Survivor Mode DLC Plans
4. Re: Alien: Isolation Survivor Mode DLC Plans Sep 18, 2014, 01:54 Jerykk
This mode doesn't seem to justify a $30 season pass. $10, maybe, but $30? Not a chance. Then again, season passes are never worth buying at full price and they go on sale pretty quickly. At $10, most season passes are a good deal.  
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News Comments > Torment: Tides of Numenera Gameplay Video
11. Re: Torment: Tides of Numenera Gameplay Video Sep 18, 2014, 01:40 Jerykk
MoreLuckThanSkill wrote on Sep 17, 2014, 23:48:
Icewind wrote on Sep 17, 2014, 23:19:

Wait. I can see Wasteland 2, but you think Eternity fell short? How so? Was it due to the pause based combat? Because I thought Eternity was amazing.

Well, unfortunately I am reduced to watching Backer Beta videos, I only supported that Kickstarter at a lower tier. However the stamina system, no combat experience, healing system, a lot of things seem way out of whack at this stage. Tanking seems impossible in the current build, some stats are currently pointless. The Rest Bonus seems like it'd drive me crazy seems to encourage going back to town every time.

Of course, a lot of these are just numbers to be tweaked here and there, maybe it'll be fine by release. A lot of discontent on the Backer forums also, and no noticeable response by any developers. I'm not sure if that's good or bad at this point, maybe there are plans in motion, etc.

I am leaning towards not paying any more attention to Pillars of Eternity until it's actually out, I'm just getting annoyed at details via second hand accounts at this point.

I don't really see much value in playing or reading about these games before release. RPGs have to go through a ton of tuning before they're sufficiently balanced. PoE and WL2 are no different.

As for no combat experience, I'm fine with that. It means that non-combat approaches will be just as viable as combat ones. When a game rewards specific playstyles, it encourages said playstyles and discourages others. That's not what an RPG should do. Limiting XP rewards to quest completion ensures that you can resolve quests however you like rather than the manner that the designers decided was most worthwhile.

Back on topic, is the trailer representative of how much VO is going to be in the game? If so, that's cause for concern. VO limits how much dialogue you can have and how much you can iterate on that dialogue.
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News Comments > Styx: Master of Shadows Trailer
5. Re: Styx: Master of Shadows Trailer Sep 12, 2014, 03:25 Jerykk
Fion wrote on Sep 11, 2014, 10:52:
This comes out in october? How is it I just heard about it like a week ago. Seems interesting, though perhaps one-dimensional.

One-dimensional? As in, it's not an action/stealth/RPG hybrid? I love stealth games so I'm fine with pure stealth.
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News Comments > Dead Rising 3 Patch
7. Re: Dead Rising 3 Patch Sep 12, 2014, 03:23 Jerykk
Zanthar wrote on Sep 11, 2014, 23:30:
I already know what is causing the initial load screen hangs... Somewhere in the DRM an idiot hardcoded C: drive as the drive that MUST have the game installed.

Everytime I want to play, I have to open to oped the CMD window and type subst C: E:\ to map a virtual C: drive that redirects to my E: drive that contains Win7 and the game. After that it loads and plays just fine.

Pretty sure that isn't the cause. I have the game installed on my G: drive and I haven't had a single crash or hang (except when quitting the game but the patch fixes that).
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News Comments > Dying Light Early
17. Re: Dying Light Early Sep 12, 2014, 03:21 Jerykk
The Half Elf wrote on Sep 12, 2014, 00:10:
Dead Island had an amazing CGI trailer, gameplay was bland (jump kick everything to death), Riptide wasn't much better. Reason for the Aliens CM reference is that even with gameplay footage, what we are getting on our computers isn't living up to what was shown.

To each their own. I enjoyed the combat in DI but then, I didn't jump kick everything to death. Slicing off specific limbs was way more fun.
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News Comments > Dying Light Early
11. Re: Dying Light Early Sep 11, 2014, 22:39 Jerykk
The Half Elf wrote on Sep 11, 2014, 20:15:
Sorry Devs,
After Aliens CM and Dead Island/Riptide, there is just no way in hell that I'm pre-ordering anything from ya.

For those of you who don't understand, tired of really awesome cgi video's and gameplay video's only to be highly disapointed later.

There's been plenty of gameplay footage from Dying Light so you don't need to rely on CGI videos. And really, if you ever bought a game based on a CGI video, you were kind of asking for disappointment.
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News Comments > Middle-earth: Shadow of Mordor Trailer
4. Re: Middle-earth: Shadow of Mordor Trailer Sep 11, 2014, 03:23 Jerykk
They've already streamed quite a bit of footage. Probably more than an hour's worth.

Here's 20 minutes worth of open-world stuff
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News Comments > Middle-earth: Shadow of Mordor Trailer
2. Re: Middle-earth: Shadow of Mordor Trailer Sep 11, 2014, 01:08 Jerykk
Eh, Monolith has been a bit disappointing as of late. FEAR2, Gotham City Imposters, Guardians of Middle-Earth... though, if they ever make another NOLF game, all will be forgiven. In any case, I think Shadow of Mordor is looking pretty sweet. I do have some concerns about how repetitive it'll be but there's definitely plenty of potential for greatness.  
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News Comments > Alien Isolation Specs
14. Re: Alien Isolation Specs Sep 11, 2014, 01:06 Jerykk
Fantaz wrote on Sep 10, 2014, 23:56:
you can't really run from the alien in this game. it comes over and instant kills you the moment it sees your face.

i did notice in the preview build when someone was playing that the alien got stuck in a corner jittering a bit like in the A:CM video below, so many they need to tweak the A.I.

ChaosEngine wrote on Sep 10, 2014, 23:52:
Icewind wrote on Sep 10, 2014, 22:38:
35GB. Wow. I guess the days of sub 20GB installs are gone. I easily meet the recommended requirements, but with a 250GB HD that only has 65GB left on a good day, I'm really going to have to invest in more storage.

I really hate to, but it's getting annoying having to uninstall 2-3 of my favorite games to make room for a new one that may or may not suck.

You can get a 1TB hard drive for about the same cost as the game these days!

it's all about SSDs nowadays. who installs games on traditional HDDs anymore? you get around 4x faster loading times on SSD.

4X the speed for 10X the price. SSDs are still too expensive to be good for storage. You can get a 1 TB HDD for $50. A 1 TB SSD will cost close to $500.
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News Comments > Morning Crowdfunding Roundup
4. Death To Spies 3 Sep 9, 2014, 15:53 Jerykk
I'd love to see DTS3 get funded but I seriously doubt it's going to happen. I think they ended up with $100 after a 40-ish day Indiegogo campaign.

I feel like pure stealth games just don't sell anymore. Hitman, Splinter Cell, MGS, Dishonored... all allow you to completely ignore stealth and just shoot your way to victory. Making a hybrid action/stealth game seems to be the only viable route these days.
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News Comments > Ships Ahoy - PC Dead Rising 3
26. Re: Ships Ahoy - PC Dead Rising 3 Sep 9, 2014, 02:12 Jerykk
Sorry to hear about your issues. I played all of the games you mentioned and didn't have issues (aside from Saints Row 2 which was an admittedly crappy port). FNV looked and ran great on my Nvidia card. Same with RAGE (aside from the inherent shittiness of id Tech 5). No problems with GRAW or Dead Space. GTA4 was poorly optimized but still looked and ran a lot better than the console versions. ATI cards in general tend to have more issues than Nvidia cards so it's better to stick with the green brand.

Now I'll list a bunch of other ports that were superior to the console versions:

Max Payne 3
Sleeping Dogs
Deus Ex: Human Revolution
Thief (2014)
Kingdoms of Amalur: The Reckoning
The Last Remnant
Dark Souls
Dark Souls 2
RE: Revelations
Lost Planet
Lost Planet 2
Dark Void
Dead Rising 2
Dead Rising 2: Off the Record
Dead Rising 3
Splinter Cell
Splinter Cell: Chaos Theory
Splinter Cell: Conviction
Splinter Cell: Double Agent
Splinter Cell: Blacklist
Tomb Raider Legend
Tomb Raider Anniversary
Tomb Raider Underworld
Tomb Raider (2013)
Far Cry 2
Far Cry 3
Assassin's Creed
Assassin's Creed 2
Assassin's Creed: Brotherhood
Assassin's Creed: Revelations
Assassin's Creed 3
Assassin's Creed: Black Flag
Alan Wake
Hitman: Blood Money
Hitman: Absolution
Wolfenstein (2009)
Wolfenstein: The New Order
Castlevania: Lords of Shadow
Rainbow Six: Vegas
Rainbow Six: Vegas 2
Prince of Persia: The Forgotten Sands
Prince of Persia: Sands of Time
Prince of Persia: The Warrior Within
Prince of Persia: The Two Thrones
Prince of Persia (2008)
Mass Effect 1-3
Remember Me
Darksiders 1 & 2
Red Faction: Guerrilla
Red Faction: Armageddon
Batman: Arkham Asylum
Batman: Arkham City
Batman: Arkham Origins
Every Need For Speed game
Dead Space 2
Dead Space 3
Crysis 2
Crysis 3
Castlevania: Lords of Shadow 1 & 2
Bioshock 1 & 2
Bioshock Infinite

I could go on but I think I've gotten my point across. I played all of the games listed above on PC without issue and enjoyed significantly higher framerates and image quality, along with superior controls in games that benefit from precise aiming and hotkeys. The fact that your particular hardware configuration has issues with a small set of games doesn't mean that ports in general are inferior.
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