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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 15073 (Ninja)
User ID 20715
 
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News Comments > ESA Takes on WHO Over "Gaming Disorder"
39. Re: ESA Takes on WHO Over Jan 3, 2018, 21:37 Jerykk
 
Creston wrote on Jan 3, 2018, 13:38:
Why the hate to classifying an actual problem, ESA? People have DIED because they couldn't stop playing WoW / Starcraft etc. Addiction is addiction, whether it's to weed, porn or games.

The ESA doesn't want video games to be viewed in the same light as drugs, cigarettes, alcohol, gambling and porn. All of those things have negative connotations.

That said, I think things that are chemically addictive shouldn't be put in the same category as things that can be harmful to addictive personalities. Games can be addictive to such personality types but there's nothing inherently addictive about games as a medium.
 
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News Comments > Nexon Cutting LawBreakers Losses; Blames PUBG
11. Re: Nexon Cutting LawBreaker Losses; Blames PUBG Jan 3, 2018, 13:11 Jerykk
 
Beamer wrote on Jan 3, 2018, 11:41:
aka_STEVE wrote on Jan 3, 2018, 11:21:
...or blame it on the fact that your company aligned itself with Cliffy B ?
...and most PC users will never forget him.

I'd be shocked if even a fraction of PC users had a clue who he was, let alone what he did that pissed some off, let alone would "never forgive him."

Just a bunch of crotchety old men that complain about how much better everything was when they were teenagers while complaining about how much the devs that made the things they loved when they were teenagers are evil, stupid, or both.

Pretty much this. Nobody cares about Cliffy B and he's certainly not the reason why LawBreakers failed. Truth is, the competitive shooter market is pretty saturated and it's difficult to tear people away from their current favorites. From what I've heard, LawBreakers was actually a pretty solid game but "solid" just isn't enough these days.
 
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News Comments > ESA Takes on WHO Over "Gaming Disorder"
16. Re: ESA Takes on WHO Over Jan 3, 2018, 04:48 Jerykk
 
jdreyer wrote on Jan 3, 2018, 02:37:
Games, more than other media, are simply more addictive. Part of the problem is the continuous presenting of problems, then rewarding the player for solving them. This creates a chain of problem-reward-problem-reward that spurns the player onward and never ends. The "just one more turn/game" phenomena doesn't exist in other media. We've all pulled all-nighters playing games. Have you stayed up all night to read a book? Watch a show? Listen to music?

Those might be some of the worst comparisons I've seen. There are plenty of occasions where people feel compelled to read one more chapter of a book or watch one more episode of a show. If something is compelling, people will want to continue experiencing it even when they know they should probably be doing something else. This is not a phenomenon unique to games.
 
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News Comments > Steam's Best of 2017
19. Re: Steam's Best of 2017 Jan 2, 2018, 16:38 Jerykk
 
I'm enjoying Elex but it definitely has the slowest start of any PB game. Your character has always been super weak at the start of their games but in Elex, it took me about 20 hours before I started feeling even remotely competent at anything. I was also playing at Ultra difficulty, which might have been a factor.

I also wish that PB would fix their smaller playability issues. For example, being able to ledge up when I'm standing on the ground but not when I'm jumping or jetpacking. Or when I fire a ranged weapon, the projectile comes from the gun instead of the camera. Or when I use melee attacks, the startups are always about 20 frames too long. Relatively minor issues like these add up and make the game feel clunky.

If PB was able to polish their low-level gameplay, I think their games would have much better mainstream reception.
 
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News Comments > Steam Top 10
34. Re: Steam Top 10 Jan 1, 2018, 04:35 Jerykk
 
Primalchrome wrote on Jan 1, 2018, 01:44:
ACO...meh...incremental improvements across the board, but it really did seem to be more of the same at the end of the day....but that's just a matter of taste. One of my kids goes nuts for every new AC release.

The changes to AC:O weren't really incremental at all. They completely overhauled the melee combat system, added versatile ranged combat, added a loot system and RPG mechanics like levels for both the players and enemies, etc. AC:O is the first entry since AC2 to make fundamental changes to the game's core systems and mechanics.
 
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News Comments > Steam Top 10
30. Re: Re: Steam Top 10 Dec 31, 2017, 23:32 Jerykk
 
Kxmode wrote on Dec 31, 2017, 19:53:
Reread comment #14. Nowhere in that comment did I ever mention DOS2 specifically or even hint at it. You jumped to a conclusion that wasn't there in the first place.

You guys should stop. What you're thinking is crossing into incomprehensibility.

You stated that crowdfunded games should not be nominated for awards. Divinity: Original Sin 2 was a crowdfunded game. For some reason you seem to think that "crowdfunded" and "early access" are synonyms when they really aren't.
 
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News Comments > Steam Top 10
17. Re: Steam Top 10 Dec 31, 2017, 19:10 Jerykk
 
Kxmode wrote on Dec 31, 2017, 18:31:
Because the game is winning awards. I don't want an unfinished title to create a touchstone for developers and especially for publishers. Can you imagine EA, Ubisoft, and Activision jumping onboard this? Look what they've done with episodic gameplay.

Again, the term "finished" doesn't mean much these days when $60 games receive significant patches after launching. Mass Effect: Andromeda certainly wasn't finished when it launched. Also, EA, Ubisoft and Activision haven't done anything episodic so I'm not sure what you're on about. FYI, episodic isn't inherently bad either. As with all things, it's a matter of implementation. Episodic works well for adventure games and surprisingly, it worked well for the latest HITMAN as well. I say that as someone who has played and enjoyed all of the Hitman games thoroughly.

PUBG has won "best multiplayer game" awards because the majority of the gaming populace thought it was the best multiplayer game of 2017, even in its early access state. If it's more engaging than "finished" multiplayer games, it deserves to be successful regardless of arbitrary labels.

Kxmode wrote on Dec 31, 2017, 18:31:
Crowdfunded, Early Access, and unfinished are all the same thing. None of them have reached gold status. None of them should even be nominated for any kind of big league awards. Imagine if a movie like The Room won Oscar for Best Picture. What sort of quality bar would that set?

Crowdfunding is a source of funding. It literally has nothing to do with the state of development. Divinity: Original Sin 2 was crowdfunded, entered early access, left early access and is now the best RPG in years.

Crowdfunding and early access are not inherently bad. Your flawed movie analogy seems to assume otherwise. Many high-quality games have resulted from both crowdfunding and early access. Your disdain for these funding methods seems to ignore the proven results of said methods. Have you ever actually played a game that was crowdfunded or in early access?
 
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News Comments > Steam Top 10
12. Re: Re: Steam Top 10 Dec 31, 2017, 18:09 Jerykk
 
Kxmode wrote on Dec 31, 2017, 13:38:
PUBG is driven entirely by hype. I'll be happy when it falls off the list. No EARLY ACCESS / CROWDFUNDED / UNFINISHED title should have those kinds of numbers; especially above proven titles like GTA5, CS:GO, DS3, W3, and ACO.

Why? If people find a game entertaining, what does it matter what arbitrary state the game is in? After all, the term "finished" is a bit nebulous these days. All of the games you mentioned as "proven titles" have received plenty of post-launch updates. Witcher 3, great as it was, still received a number of significant updates that overhauled fundamental things like UI, balance and controls. If the game were truly "finished" at launch, it wouldn't have needed those. Conversely, there are a lot of early access titles that are polished and substantial enough to qualify as complete. Subnautica, The Forest and Distance are good examples of that.

Also, I'm not sure why you lumped "crowdfunded" in with "early access" and "unfinished." There are plenty of crowdfunded games that aren't in early access. Divinity: Original Sin 2, for example. I know you have an irrational hatred of crowdfunding but try to be a little more reasonable here.
 
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News Comments > Psychonauts 2 Delayed
13. Re: Re: Psychonauts 2 Delayed Dec 23, 2017, 18:39 Jerykk
 
Kxmode wrote on Dec 22, 2017, 15:45:
Jerykk wrote on Dec 22, 2017, 03:21:
Kxmode wrote on Dec 22, 2017, 03:12:
Right out of the Star Citizen playbook.

- A delay announced? check
- A video to jazz people up? check
- Advertise some sort of merchandise? check

You don't have much experience with crowdfunding, do you? Those three things have occurred with pretty much every Kickstarter ever. In fact, they've occurred with almost every game ever made, crowdfunded or otherwise. Games get delayed because development is all about iteration and polish, videos are used to build hype or keep the community informed and merch is sold to further fund development and promote the game.

If Double Fine starts selling vehicles for Psychonauts 2, then your Star Citizen comparison will be accurate. Until then, it's pretty stupid.

You cannot see the connection because Psychonauts 2 isn't selling vehicles. Really? When developers (or publishers) announce delays, they typical publish them in a terse, albeit positive, manner. When Star Citizen announces delays, they sugar coat the heck out of it with tons of "but hey, LOOK at this amazing video, also, buy some merchandise" nonsense. Double Fine is copying that style of announcement for their delays sans vehicles.

Video game crowdfunding is a dog and pony show for companies who don't believe in their product enough to seek VC funding or hit up a proper publisher. VCs and publishers ask the kinds of questions and demand the types of results that crowdfunding sheeple do not.

Yikes. You are surely aware that publishers have no interest in funding games like Psychonauts 2, right? If you look at the past decade, you'll notice that most publishers stick to their established IPs developed by their own internal studios. Call of Duty, Battlefield, etc. It's extremely rare for a publisher to fund new IP from external developers. It's also increasingly rare for publishers to fund traditional single-player games that aren't open-world and don't have any multiplayer components.

There are plenty of successful crowdfunded projects that deliver exactly what they promised: Pillars of Eternity, Wasteland 2, Banner Saga, FTL, Darkest Dungeon, The Long Dark, A Hat in Time, SUPERHOT, Divinity: Original Sin 1+2, Shovel Knight, etc. It's obvious that you dislike the concept of crowdfunding but the results prove that it works.

"Never let a crisis go to waste." Video game crowdfunding developers/publishers have figured out how to turn an apparent negative into a profitable positive without a single vocal outcry from those they wish to exploit. Star Citizen is the current heavyweight champion of this shlock. Double Fine is doing it too, albeit at a less monstrous level.

Does this clarify my point?

Not really. It just clarifies that you hate crowdfunding. Delays are common in game development. If you can couple the bad news with some good news, why is that a problem? It's not like people are going to magically forget that the game is delayed. The fact that you are enraged by such a thing only shows that you have some inexplicable disdain for crowdfunding.

Star Citizen is problematic because people are spending significant amounts of money on in-game property for a game that is still a glorified tech demo. That is no way comparable to what Double Fine is doing.
 
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News Comments > Steam Winter Sale and Steam Awards Underway
41. Re: Steam Winter Sale and Steam Awards Underway Dec 23, 2017, 05:55 Jerykk
 
StingingVelvet wrote on Dec 22, 2017, 22:27:
Jerykk wrote on Dec 22, 2017, 03:08:
Because he's not a pirate..? Far Harbor is great and easily the best thing BGS has made in years. It's easily worth $15. Nuka-World was alright and worth about $5-7. The rest was just filler, though Automatron did let you make some pretty overpowered companions.

This sounds exciting. I just finished FO4 and thought it was good, better in some ways for Beth (factions, gunplay) but worse in other ways (quest design, dialog). If Far Harbor is better that makes me want to dive back in relatively soon. Was gonna take a break.

Far Harbor has better quest design and writing than anything in FO4. It's like they learned from all their mistakes for that one DLC.
 
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News Comments > Steam Winter Sale and Steam Awards Underway
38. Re: Steam Winter Sale and Steam Awards Underway Dec 22, 2017, 21:20 Jerykk
 
Rigs wrote on Dec 22, 2017, 04:06:
Jerykk wrote on Dec 22, 2017, 03:08:
Why would you...all you need is the DLC stuff, which is like in a total of 7 or 8 files. Big files, but just several files. If you're going to go the cdkeys route, why not just hop on TPB and get the dlcs for the base game? It's the same fucking thing. As far as I'm aware, they didn't change anything in the GOTY edition from the base+dlc.

Because he's not a pirate..? Far Harbor is great and easily the best thing BGS has made in years. It's easily worth $15. Nuka-World was alright and worth about $5-7. The rest was just filler, though Automatron did let you make some pretty overpowered companions.

But he still got his key from cdkeys? I get it's not like going to G2A or Kinguin but it's close enough. I mean, my thinking was if you're going to do that (ie. you don't have a moral affliction from doing so) then why not just go all the way. I'm not approving his doing so, just curious...

I'm not sure why you'd equate cdkeys.com with piracy. It's a legitimate website that sells keys, just like Greenmangaming or any other site that sells keys. The keys are neither fake nor stolen. They were just purchased in bulk from countries where games are cheaper.

Unlike cdkeys, G2A and Kinguin are just marketplaces for third-party sellers. They're essentially like eBay for game keys, so there's inherently more risk involved. That said, the vast majority of keys are legally obtained. If they weren't, there would be a ton of revoked keys and those sites would be out of business.

Don't be misled by sensationalist headlines about the "gray market." There's nothing illegal about key reselling. The keys were all generated by their respective developers/publishers and compensation was received. It's nothing like piracy where one person buys a copy of the game and then duplicates it so that thousands of other players can play it for free. It's not even like used sales either, where multiple people can play a game while the developer/publisher only receives compensation from one of said people. Keys can only be activated once so only one person can play per key.
 
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News Comments > Psychonauts 2 Delayed
4. Re: Psychonauts 2 Delayed Dec 22, 2017, 03:21 Jerykk
 
Kxmode wrote on Dec 22, 2017, 03:12:
Right out of the Star Citizen playbook.

- A delay announced? check
- A video to jazz people up? check
- Advertise some sort of merchandise? check

You don't have much experience with crowdfunding, do you? Those three things have occurred with pretty much every Kickstarter ever. In fact, they've occurred with almost every game ever made, crowdfunded or otherwise. Games get delayed because development is all about iteration and polish, videos are used to build hype or keep the community informed and merch is sold to further fund development and promote the game.

If Double Fine starts selling vehicles for Psychonauts 2, then your Star Citizen comparison will be accurate. Until then, it's pretty stupid.
 
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News Comments > Steam Winter Sale and Steam Awards Underway
20. Re: Steam Winter Sale and Steam Awards Underway Dec 22, 2017, 03:08 Jerykk
 
Why would you...all you need is the DLC stuff, which is like in a total of 7 or 8 files. Big files, but just several files. If you're going to go the cdkeys route, why not just hop on TPB and get the dlcs for the base game? It's the same fucking thing. As far as I'm aware, they didn't change anything in the GOTY edition from the base+dlc.

Because he's not a pirate..? Far Harbor is great and easily the best thing BGS has made in years. It's easily worth $15. Nuka-World was alright and worth about $5-7. The rest was just filler, though Automatron did let you make some pretty overpowered companions.
 
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News Comments > Steam Winter Sale and Steam Awards Underway
17. Re: Steam Winter Sale and Steam Awards Underway Dec 22, 2017, 00:45 Jerykk
 
StingingVelvet wrote on Dec 22, 2017, 00:37:
These sales are great for catching up on the 2-3 years of gaming I missed. Got a lot in the Thanksgiving sale and now time to get the rest. Dark Souls 2 and 3, the more recent isometric RPGs, Vanquish and maybe Quantum Break? Gonna watch a bit of that one on the 'tube.

You can get Quantum Break (and Dawn of War 3 and The Long Dark and a bunch of other random games) for $12 if you sign up for the Humble Monthly bundle. Humble Monthly is great for catching up on older games you might have missed.
 
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News Comments > Steam Winter Sale and Steam Awards Underway
13. Re: Steam Winter Sale and Steam Awards Underway Dec 21, 2017, 23:56 Jerykk
 
CJ_Parker wrote on Dec 21, 2017, 19:37:
The award for the most retarded sale goes to Hitman though. What a bunch of fucks at IO. They learned well how to screw over gamers from their Squeenix overlords.
It has become apparent now that the free holiday pack is lure for a no lube anal intrusion of the highest order.

As much as I enjoyed the free demo, I ain't touching that shit with a 10ft pole simply due to their super-shitty business practices. Merry xmas to you too, assholes.

What are you talking about?
 
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News Comments > Far Cry 5 Montana Video
20. Re: Far Cry 5 Montana Video Dec 17, 2017, 04:10 Jerykk
 
Quinn wrote on Dec 16, 2017, 12:22:
My favorite Far Cry order: 2, 3, 1, Primal, 4.

Far Cry 4 always felt like a Far Cry 3 DLC/expansion to me. I couldn't get myself to appreciate the game at all.

This game again looks like Far Cry 3 in a new setting. So far, though, it looks like I'll really love this setting.

Weird, 4 is easily better than FC3 in every way. Better enemies, better animals, better NPCs, better vehicles, better characters, better world-building, better story, more interesting terrain, better mission design. You also get the wing suit right away.

I think FC4 is in many ways the Fallout: New Vegas of the Far Cry series. FO3 left a better first impression than NV and FC3 left a better first impression than FC4. However, like FO:NV, FC4 got better the more you played it while FC3 got worse. If you didn't play much of FC4, you really ought to give it another shot.
 
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News Comments > Obsidian Denounces Loot Boxes and Microtransactions
28. Re: Obsidian Denounces Loot Boxes and Microtransactions Dec 17, 2017, 04:00 Jerykk
 
GothicWizard wrote on Dec 17, 2017, 01:22:
Cutter wrote on Dec 16, 2017, 20:01:
GothicWizard wrote on Dec 16, 2017, 19:10:
Cutter wrote on Dec 16, 2017, 10:30:
Hope Tim is doing something in the vein of Fallout. I'd rather see a new CRPG in some setting other than high fantasy, particularly from him.

I have it from a former employee they are working on their own post apoc CRPG. Since Obsidian can't get Fallout they decided to make their own fallout like IP with the original Fallout devs.

Seeing as Tim and Len were Fallout I'm pretty fucking stoked if that's the case. Regardless, Tim is one of my fave game devs so it'll be day one for me regardless of what it is but a new post-apoc game from him would be win icing on the awesome cake!

Cake


Then you may also be excited to hear after this game, assuming it does well, there has been some talks in making another VtM game, a bloodlines spiritual successor if you will. Since Obsidian already has a working relationship with the new owners of the vampire IP it would make sense.

FYI

If Obsidian did make another Vampire game with Paradox, it most certainly would not be 3D. Paradox doesn't have the money to make a 3D RPG like Bloodlines. It would likely be a 2D, isometric affair which I'm fine with but a lot of people wouldn't be.
 
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News Comments > Obsidian Denounces Loot Boxes and Microtransactions
15. Re: Obsidian Denounces Loot Boxes and Microtransactions Dec 16, 2017, 15:51 Jerykk
 
Slick wrote on Dec 16, 2017, 11:47:
I wonder if this game will have any sort of post-launch DLC that they charge money for. Call me a literalist, but if you charge $14.99 for content not included in the original vanilla game... that's a fucking microtransaction.

Not really. Microtransactions refer to payments for things like loot boxes, in-game currency, early unlocks, etc. You're paying money in order to speed up progression. Paying money for meaningful new content is not a microtransaction.

Publishers love microtransactions because they don't have any real cost (aside from the initial system implementation). It's pure profit. DLC, on the other hand, requires developers to actually create content and that costs money.
 
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News Comments > Far Cry 5 Montana Video
7. Re: Far Cry 5 Montana Video Dec 15, 2017, 22:46 Jerykk
 
ItBurn wrote on Dec 15, 2017, 17:17:
I'll definitely play it, but I fail to see what's different about this game gameplay wise. Looks like just a different coat of paint.

Pretty much. I definitely got that feeling from Primal, which is probably why I got bored of it so quickly. The Far Cry formula is getting stale. FC4 was the best one but at this point, I think they need to mix things up a lot more.
 
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News Comments > Square Enix on the Future of Deus Ex
17. Re: Square Enix on the Future of Deus Ex Dec 10, 2017, 06:47 Jerykk
 
Burrito of Peace wrote on Nov 28, 2017, 14:12:
Thief should have been a slam dunk. Go back and play 1 and 2. Modernize the mechanics but don't reinvent them. Create a compelling story. Ship it. Sell like gothcakes on Halloween. Shalebridge Cradle is one of the pinnacles of atmosphere and level design. It should have been an easy inspiration.

Pure stealth games don't sell enough to justify development costs these days. Publishers expect AAA games to sell at least 5 million copies within a year. Making a shinier version of Thief won't generate those numbers.

Also, Shalebridge Cradle is from Deadly Shadows which was the most hated Thief until the latest one was announced. The Thief community is not open to change and will shit on any Thief that isn't exactly like the first two. They crapped themselves when Deadly Shadows replaced the rope arrow with climbing gloves and they crapped themselves again when you could only use the rope arrow in specific locations in the latest Thief. In order to justify a AAA budget, Square would have to streamline certain mechanics and make combat a more viable option, at which point fans would start hating on the game before it even came out. This is exactly what happened with Deadly Shadows and the newest Thief.

Square isn't going to make a game that won't sell 5 million copies and will generate negative hype long before release.
 
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