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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 14893 (Ninja)
User ID 20715
 
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News Comments > Steam Top 100 of 2016
27. Re: Steam Top 100 of 2016 Jan 1, 2017, 23:14 Jerykk
 
SlimRam wrote on Jan 1, 2017, 20:29:
Slashman wrote on Jan 1, 2017, 20:22:
I picked up Mad Max for $6.79

For that price it's awesome. If you 100% the game it should take you many many hours and it's fun.

I actually recommend not going for 100% completion in Mad Max. The game is extremely formulaic and if you go for 100%, you'll probably get burned out before completing the story missions. It's better to focus on the story missions and dabble in the optional stuff along the way.
 
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News Comments > Steam Award Winners
28. Re: Steam Award Winners Jan 1, 2017, 05:48 Jerykk
 
yonder wrote on Dec 31, 2016, 22:59:
I fully understand that people do, but I don't, and millions hate it as much as I do. CS is a very divisive game for one that's as popular as it is.

"Millions" might be a bit of an exaggeration. I imagine many people haven't played CS (primarily console gamers) and simply don't care about it. Or they tried it once and weren't really hooked. That's not quite the same as hate. The general gaming populace isn't really that passionate about games.
 
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News Comments > Steam Award Winners
24. Re: Steam Award Winners Jan 1, 2017, 00:44 Jerykk
 
Blackhawk wrote on Dec 31, 2016, 20:06:
It is interesting that, out of all of the votes, not one game older than six years ended up winning a nomination, unless they happened to be made by Valve.

In other words, every candidate that won the 'vote' was something Valve could still make money off of by extra exposure.

Do you honestly believe that these nominees were rigged by Valve? It may be hard to believe but people really like Valve's games. CS:GO generally has the highest or second highest (behind DotA2) concurrent player count on Steam. Portal 2 heavily features GLaDOS, who is easily the most popular and recognizable antagonist of any game made within the past 20 years. Left 4 Dead 2 is one of the most popular co-op games of all time (it has sold over 15 million copies on PC alone) and is far more recognizable than any of the other nominees.

Valve releases games that are very popular and more importantly, very well-known. It's no surprise that they'd gain the majority of votes in multiple categories.
 
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News Comments > Steam Award Winners
15. Re: Steam Award Winners Dec 31, 2016, 16:35 Jerykk
 
You guys do realize that this is a popularity contest and that CS:GO is one of the (and often the most) popular games on Steam? You may dislike CS:GO but statistically, you'd be in the minority. Notice that GTA V won two awards as well. Popularity contest.  
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News Comments > Vaporware Awards
34. Re: Vaporware Awards Dec 27, 2016, 17:47 Jerykk
 
descender wrote on Dec 27, 2016, 16:43:
I feel no sympathy for backers whatsoever, especially those who have funded SC outside of the Kickstarter campaign. Developers don't go to crowdfunding because it's such a great funding option, they go there because they've already been rejected by major publishers because their development plan probably sucks.

That's a fairly naive view. There are many reasons to go with crowdfunding instead of the traditional publisher route. For one, if you go with a publisher, your chances of actually owning the IP or making any royalties from it are extremely low. Every developer wants to own their IP, not only for creative reasons but for control over distribution, marketing and long-term profitability.

Secondly, major publishers have largely abandoned the work-for-hire development model. Almost every game from EA, Ubisoft, Activision, 2K, Bethesda, etc, is developed by internal studios. None of the aforementioned publishers would fund Star Citizen (or any other space sim) because they don't own RSI and space sims have not proven to be profitable in the current marketplace. Smaller publishers (like Paradox or Devolver) would be unable or unwilling to cover the huge development budget.

For Chris Roberts to make the game he wants to make and to own the IP, publisher funding was never really an option. Now, will he be able to make the game he wants with the crowdfunding he's acquired thus far? Maybe, maybe not. But at least there's a chance, as opposed to the zero chance of acquiring publisher funding.
 
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News Comments > Resident Evil 7 / Biohazard 7 Teaser: Beginning Hour
7. Re: Resident Evil 7 / Biohazard 7 Teaser: Beginning Hour Dec 20, 2016, 02:03 Jerykk
 
Wallshadows wrote on Dec 19, 2016, 15:31:
I really want to know what's in the season pass. It can't be typical RE bullshit like costumes since it's first person and I can't see it being alternate modes since you get a new mode right out of the gate if you pre-order.

Maybe there's a spooky shed?

I'm even more curious to see how this game ties in with the previous entries since it's not a reboot and they're not throwing away the pre-established story. Of all the shit that's been going down since the first title, here we find ourselves in some backassward hick's house who are huge fans of the Sawyer family.

Just played it and I really liked it! Cranked it up to max and it ran flawless.

Makes me even MORE curious and interested in how this'll tie in to the series. Even better is that it feels as though it connects better with the first title of the first trilogy than anything from the second trilogy. I'd shit my pants in excitement and dread if this somehow came back to Lisa Trevor.

Pretty sure a random redneck family was infected with the T/G/B/insert-letter-here Virus and gained superhuman strength and regenerative abilities at the expense of their sanity.
 
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News Comments > Steam Top 10
10. Re: Steam Top 10 Dec 13, 2016, 04:01 Jerykk
 
Acleacius wrote on Dec 11, 2016, 22:25:
Damn, looks like they killed Deus Ex, for good this time.

I wouldn't go that far. Almost every AAA sequel failed to meet sales expectations this year. Mirror's Edge: Catalyst, Watch_Dogs 2, Rise of the Tomb Raider, Titanfall 2, CoD:IW, Dishonored 2, etc. I'd be surprised if they didn't pump out at least one more DX game.
 
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News Comments > Space Hulk: Deathwing Launch Trailer
17. Re: Space Hulk: Deathwing Launch Trailer Dec 13, 2016, 03:53 Jerykk
 
I thought this had potential but after seeing lots of gameplay footage, it seems pretty boring. The enemies just aren't interesting to fight. It focuses on quantity rather than quality and that gets old quickly. The missions don't look very interesting either. They seem to boil down to "go here, use this console, defend it for 10 minutes while it slowly activates/downloads/shuts down."  
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News Comments > Prey Gameplay Video
19. Re: Prey Gameplay Video Dec 3, 2016, 22:51 Jerykk
 
This is a first person shooter. Why is this idiot playing it with a controller?

Because it's easier to make slow and smooth camera motions with a controller and they want to show off the environment. It's almost like you've never seen official gameplay footage made within the past ten years.

The "turn into a cup" thing looks like a gimmick that will get old fast.

Not sure why you'd think that. Aside from the obvious and consistently useful stealth applications, being able to turn into various objects has a multitude of uses for both traversal and puzzle-solving. That's the exact opposite of a gimmick. Hell, you even praise one of these uses in your post.

Making stairs with that gun looked like fun, though I wonder how limited this will be in the final game. For some reason when I think about destruction and/or modification of the game world I always think back to the glass house in Red Faction 1. It's been over a decade since this game was released and no one has figured out how to do deformation of the landscape and levels well.

Full destruction would make for boring level design. Part of what makes levels interesting is figuring out how to get where you want to go. If you can simply destroy any obstacles in your way, there's no puzzle-solving. Red Faction's level design (and the game as a whole, really) was utterly forgettable for that very reason whereas games like Hitman, Thief, Half-Life and Dishonored are remembered for their level design. Limitations and obstacles force the player to think more creatively.

In conclusion, more thoughtful consideration and less reactionary criticism would be much appreciated in your future posts.
 
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News Comments > Watch Dogs 2 Released
6. Re: Watch Dogs 2 Released Nov 29, 2016, 23:21 Jerykk
 
Slick wrote on Nov 29, 2016, 22:35:
The Half Elf wrote on Nov 29, 2016, 21:32:
Driving sucks. The cops are fucking insane, and even if you are in the same vehicle they are in they can auto catch up to you (including watching a police boat take off after a co-op partner at 120mph across the bay). They still haven't fixed the play with friends seamless'ness yet. When you open your phone you can loose all controls (mouse and keyboard) up to 10 seconds), few random crashes, WAY to fucking happy and cheerful and 'LIKE OMG LIKE WE ARE HACKERS!' bullshit. I miss the more darker tone with the first game.

I can't overstate that enough, WD_1 for PC is still impossible to play with KB+M.

I played through the entire game with MKB.
 
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News Comments > Steam Autumn Sale & Steam Awards
2. Re: Steam Autumn Sale & Steam Awards Nov 24, 2016, 00:17 Jerykk
 
Really wish they hadn't gotten rid of daily deals/flash sales/community choice sales. Without those extra discounts, the Steam sales are pretty mediocre.  
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News Comments > Morning Mobilization
2. Re: Morning Mobilization Nov 17, 2016, 13:31 Jerykk
 
A laptop with liquid cooling? Really? I feel like these people are missing the point of having a laptop instead of a desktop.  
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News Comments > Evening Consolidation
3. Re: WD2 Nov 15, 2016, 22:48 Jerykk
 
What's especially weird is that the game has full frontal male nudity too, but apparently that's not going to be removed? Talk about double standards.  
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News Comments > Dishonored 2 Patch Plans
15. Re: Dishonored 2 Patch Plans Nov 11, 2016, 22:51 Jerykk
 
The Half Elf wrote on Nov 11, 2016, 18:48:
Why are companies using bad engines when they were using the Unreal engine before and didn't have all these problems?

Deus Ex and Dishonored 2, do they really save that much money?

Deus Ex: Human Revolution didn't use Unreal. It used the Tomb Raider Legend/Anniversary/Underworld engine. For what it's worth, DX:MD looks significantly better than DX:HR and actually runs fine in most cases.

But yes, using your own internal engine can save you a lot of money because you don't have to pay for licensing fees or royalties. On the other hand, if your internal engine sucks and requires significant overhauls for each game (as was the case with Dishonored 2), licensing an engine might actually be cheaper.
 
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News Comments > Tyranny Released
15. Re: Tyranny Released Nov 11, 2016, 05:36 Jerykk
 
VaranDragon wrote on Nov 11, 2016, 03:29:
Read one review so far, well skimmed over it since it was damn spoilerish. Seems like this could be one of the better games Obsidian has done. One big negative is apparently the game length, it's about 25 hours from start to finish with all the side quests, which seems rather short for a cRPG, could they be holding back on content for DLC, expansions and the like?

I'm fine with 25 hours if it doesn't have any filler. The Shadowrun games were around that length too and they were great (well, Dragonfall and Hong Kong, at least).
 
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News Comments > Steam Top 10
17. Re: Steam Top 10 Nov 7, 2016, 00:53 Jerykk
 
jdreyer wrote on Nov 6, 2016, 17:49:
This is really a huge lost opportunity for MS. If they'd offered the game cheaper WITH all PC play possible (or AT LEAST Win10-XB1 play), they truly could have made a lot of headway for their Windows Store. Given what a huge release COD is every year, you would have thought they would have pulled out all stops to ensure compatibility and decent sales. Now they look like incompetent amateurs.

Honestly, I don't know if it would have made any meaningful difference. Nobody likes the Windows Store. If a game is available on both Steam and the Windows Store, 99.9% of customers will buy it on Steam.

I'd be surprised if MS doesn't abandon its Windows 10 gaming initiative within a year. So far, it's been a total bust and only gives people even less incentive to buy an Xbox.

On a side note, allowing for PC-XB1 crossplay was never going to work. A fast-paced, headshot-focused FPS combining MKB and gamepad players? Good luck with that.

This comment was edited on Nov 7, 2016, 02:15.
 
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News Comments > GOG.com's Monstrous Fall Sale
6. Re: GOG.com's Monstrous Fall Sale Nov 4, 2016, 03:11 Jerykk
 
Expeditions: Conquistador is indeed great and worth getting if you like RPGs. Really looking forward to the follow-up, Expeditions: Vikings.

On a side note, GOG Galaxy really needs to add cloud saves. That's the biggest feature that's currently missing when compared to Steam. I think GOG is great but when given the choice between Steam and GOG, I'll almost always choose Steam because it has more useful features like cloud saves.
 
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News Comments > Watch Dogs 2 Season Pass Details
9. Re: Watch Dogs 2 Season Pass Details Nov 2, 2016, 23:16 Jerykk
 
Prez wrote on Nov 2, 2016, 21:44:
People REALLY need to stop buying these Season Passes. It's showing incredible faith in companies who have done nothing to earn such faith; quite the opposite really.

Depends on the company. The season pass for Witcher 3 was a fantastic deal.
 
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News Comments > Dishonored 2 Gold; Specs
22. Re: Dishonored 2 Gold; Specs Nov 2, 2016, 01:45 Jerykk
 
They really need to ditch MegaTextures. Do that and they'll cut the game's filesize by at least 50%.  
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News Comments > Titanfall 2 Released - No Season Pass
6. Re: Titanfall 2 Released - No Season Pass Oct 28, 2016, 12:22 Jerykk
 
The only reason EA wouldn't do a season pass is if they weren't very confident in the game's sales.  
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14893 Comments. 745 pages. Viewing page 5.
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