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Real Name Jerykk   
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Nickname Jerykk
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 15081 (Ninja)
User ID 20715
 
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News Comments > On Sale
1. Re: On Sale Jan 16, 2018, 23:15 Jerykk
 
Everyone should buy Shadow Tactics immediately.  
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News Comments > DARK SOULS: REMASTERED Announcement
1. Re: DARK SOULS: REMASTERED Announcement Jan 12, 2018, 00:48 Jerykk
 
Good to see a proper PC port for Dark Souls, though it's a bit redundant now with all the mods and workarounds for the original port.  
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News Comments > PC FINAL FANTASY XII THE ZODIAC AGE Next Month
3. Re: PC FINAL FANTASY XII THE ZODIAC AGE Next Month Jan 12, 2018, 00:46 Jerykk
 
Good to see that they're supporting 60 FPS. Wish they'd do that with their other FF ports.  
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News Comments > CIG Responds to Crytek Lawsuit
12. Re: CIG Responds to Crytek Lawsuit Jan 7, 2018, 19:52 Jerykk
 
I'm not sure how Crytek is even still alive. They haven't released a noteworthy game in years, their engine licensing business is a joke compared to Unreal and Unity, they bought the Homefront IP, did nothing with it and then sold it, they sold the CryEngine source code to Amazon and now they're probably going to lose a lawsuit.

Crytek is basically a lesson in poor business decisions.
 
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News Comments > Saturday Consolidation
4. Re: Saturday Consolidation Jan 6, 2018, 17:13 Jerykk
 
HoSpanky wrote on Jan 6, 2018, 14:14:
RedEye9 wrote on Jan 6, 2018, 12:15:
Yes, we know the Wii U was crap.
They should have never used reused the Wii branding on it.

The Wii U wasnít crap, it wasnít named/advertised properly. People thought it was just a new Wii (using the same games) and didnít buy it because their current Wii worked fine or wasnít used at all. It was a surprisingly good machine...while ps4/xbone owners were concerned with which console had 900p vs 1080p at 30fps, EVERY first party Wii U game ran at a solid 1080/60.

Not entirely true. Most first party games were rendered at 720p and then upscaled to 1080p. Still, they did all target 60 FPS and I wish all games did that.
 
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News Comments > Outbreak: The New Nightmare Awakens
8. Re: Outbreak: The New Nightmare Awakens Jan 5, 2018, 22:53 Jerykk
 
SlimRam wrote on Jan 5, 2018, 21:36:
MoreLuckThanSkill wrote on Jan 5, 2018, 21:25:
Ugh. As a solo project, it's somewhat impressive, but there's a reason games moved away from fixed camera style gameplay... it's fucking terrible.
Yeah, I watched the video for it and I can't figure out how you even aim??? Do you just point your character in the general direction of the enemy you want to shoot and it like, auto locks-on to the nearest target? I don't get it.

Yup. That's how the old RE games worked.
 
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News Comments > Utomik's January Additions
1. Re: Utomik's January Additions Jan 3, 2018, 21:43 Jerykk
 
Interesting concept, though they'll need to greatly expand their selection of AAA games if they want to compete. If they can do that, they might give Steam a run for its money.  
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News Comments > Steam Award Winners
1. Re: Steam Award Winners Jan 3, 2018, 21:39 Jerykk
 
Surprised to see Evil Within 2 win an award given how poorly it sold. Then again, it was the only mainstream game among the nominees so I guess it won by default. That's not to say EW2 is a bad game. Quite the contrary, actually. However, these awards are generally given to the games with the highest profiles and not necessarily the games that actually deserve them.  
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News Comments > ESA Takes on WHO Over "Gaming Disorder"
39. Re: ESA Takes on WHO Over Jan 3, 2018, 21:37 Jerykk
 
Creston wrote on Jan 3, 2018, 13:38:
Why the hate to classifying an actual problem, ESA? People have DIED because they couldn't stop playing WoW / Starcraft etc. Addiction is addiction, whether it's to weed, porn or games.

The ESA doesn't want video games to be viewed in the same light as drugs, cigarettes, alcohol, gambling and porn. All of those things have negative connotations.

That said, I think things that are chemically addictive shouldn't be put in the same category as things that can be harmful to addictive personalities. Games can be addictive to such personality types but there's nothing inherently addictive about games as a medium.
 
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News Comments > Nexon Cutting LawBreakers Losses; Blames PUBG
11. Re: Nexon Cutting LawBreaker Losses; Blames PUBG Jan 3, 2018, 13:11 Jerykk
 
Beamer wrote on Jan 3, 2018, 11:41:
aka_STEVE wrote on Jan 3, 2018, 11:21:
...or blame it on the fact that your company aligned itself with Cliffy B ?
...and most PC users will never forget him.

I'd be shocked if even a fraction of PC users had a clue who he was, let alone what he did that pissed some off, let alone would "never forgive him."

Just a bunch of crotchety old men that complain about how much better everything was when they were teenagers while complaining about how much the devs that made the things they loved when they were teenagers are evil, stupid, or both.

Pretty much this. Nobody cares about Cliffy B and he's certainly not the reason why LawBreakers failed. Truth is, the competitive shooter market is pretty saturated and it's difficult to tear people away from their current favorites. From what I've heard, LawBreakers was actually a pretty solid game but "solid" just isn't enough these days.
 
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News Comments > ESA Takes on WHO Over "Gaming Disorder"
16. Re: ESA Takes on WHO Over Jan 3, 2018, 04:48 Jerykk
 
jdreyer wrote on Jan 3, 2018, 02:37:
Games, more than other media, are simply more addictive. Part of the problem is the continuous presenting of problems, then rewarding the player for solving them. This creates a chain of problem-reward-problem-reward that spurns the player onward and never ends. The "just one more turn/game" phenomena doesn't exist in other media. We've all pulled all-nighters playing games. Have you stayed up all night to read a book? Watch a show? Listen to music?

Those might be some of the worst comparisons I've seen. There are plenty of occasions where people feel compelled to read one more chapter of a book or watch one more episode of a show. If something is compelling, people will want to continue experiencing it even when they know they should probably be doing something else. This is not a phenomenon unique to games.
 
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News Comments > Steam's Best of 2017
19. Re: Steam's Best of 2017 Jan 2, 2018, 16:38 Jerykk
 
I'm enjoying Elex but it definitely has the slowest start of any PB game. Your character has always been super weak at the start of their games but in Elex, it took me about 20 hours before I started feeling even remotely competent at anything. I was also playing at Ultra difficulty, which might have been a factor.

I also wish that PB would fix their smaller playability issues. For example, being able to ledge up when I'm standing on the ground but not when I'm jumping or jetpacking. Or when I fire a ranged weapon, the projectile comes from the gun instead of the camera. Or when I use melee attacks, the startups are always about 20 frames too long. Relatively minor issues like these add up and make the game feel clunky.

If PB was able to polish their low-level gameplay, I think their games would have much better mainstream reception.
 
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News Comments > Steam Top 10
34. Re: Steam Top 10 Jan 1, 2018, 04:35 Jerykk
 
Primalchrome wrote on Jan 1, 2018, 01:44:
ACO...meh...incremental improvements across the board, but it really did seem to be more of the same at the end of the day....but that's just a matter of taste. One of my kids goes nuts for every new AC release.

The changes to AC:O weren't really incremental at all. They completely overhauled the melee combat system, added versatile ranged combat, added a loot system and RPG mechanics like levels for both the players and enemies, etc. AC:O is the first entry since AC2 to make fundamental changes to the game's core systems and mechanics.
 
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News Comments > Steam Top 10
30. Re: Re: Steam Top 10 Dec 31, 2017, 23:32 Jerykk
 
Kxmode wrote on Dec 31, 2017, 19:53:
Reread comment #14. Nowhere in that comment did I ever mention DOS2 specifically or even hint at it. You jumped to a conclusion that wasn't there in the first place.

You guys should stop. What you're thinking is crossing into incomprehensibility.

You stated that crowdfunded games should not be nominated for awards. Divinity: Original Sin 2 was a crowdfunded game. For some reason you seem to think that "crowdfunded" and "early access" are synonyms when they really aren't.
 
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News Comments > Steam Top 10
17. Re: Steam Top 10 Dec 31, 2017, 19:10 Jerykk
 
Kxmode wrote on Dec 31, 2017, 18:31:
Because the game is winning awards. I don't want an unfinished title to create a touchstone for developers and especially for publishers. Can you imagine EA, Ubisoft, and Activision jumping onboard this? Look what they've done with episodic gameplay.

Again, the term "finished" doesn't mean much these days when $60 games receive significant patches after launching. Mass Effect: Andromeda certainly wasn't finished when it launched. Also, EA, Ubisoft and Activision haven't done anything episodic so I'm not sure what you're on about. FYI, episodic isn't inherently bad either. As with all things, it's a matter of implementation. Episodic works well for adventure games and surprisingly, it worked well for the latest HITMAN as well. I say that as someone who has played and enjoyed all of the Hitman games thoroughly.

PUBG has won "best multiplayer game" awards because the majority of the gaming populace thought it was the best multiplayer game of 2017, even in its early access state. If it's more engaging than "finished" multiplayer games, it deserves to be successful regardless of arbitrary labels.

Kxmode wrote on Dec 31, 2017, 18:31:
Crowdfunded, Early Access, and unfinished are all the same thing. None of them have reached gold status. None of them should even be nominated for any kind of big league awards. Imagine if a movie like The Room won Oscar for Best Picture. What sort of quality bar would that set?

Crowdfunding is a source of funding. It literally has nothing to do with the state of development. Divinity: Original Sin 2 was crowdfunded, entered early access, left early access and is now the best RPG in years.

Crowdfunding and early access are not inherently bad. Your flawed movie analogy seems to assume otherwise. Many high-quality games have resulted from both crowdfunding and early access. Your disdain for these funding methods seems to ignore the proven results of said methods. Have you ever actually played a game that was crowdfunded or in early access?
 
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News Comments > Steam Top 10
12. Re: Re: Steam Top 10 Dec 31, 2017, 18:09 Jerykk
 
Kxmode wrote on Dec 31, 2017, 13:38:
PUBG is driven entirely by hype. I'll be happy when it falls off the list. No EARLY ACCESS / CROWDFUNDED / UNFINISHED title should have those kinds of numbers; especially above proven titles like GTA5, CS:GO, DS3, W3, and ACO.

Why? If people find a game entertaining, what does it matter what arbitrary state the game is in? After all, the term "finished" is a bit nebulous these days. All of the games you mentioned as "proven titles" have received plenty of post-launch updates. Witcher 3, great as it was, still received a number of significant updates that overhauled fundamental things like UI, balance and controls. If the game were truly "finished" at launch, it wouldn't have needed those. Conversely, there are a lot of early access titles that are polished and substantial enough to qualify as complete. Subnautica, The Forest and Distance are good examples of that.

Also, I'm not sure why you lumped "crowdfunded" in with "early access" and "unfinished." There are plenty of crowdfunded games that aren't in early access. Divinity: Original Sin 2, for example. I know you have an irrational hatred of crowdfunding but try to be a little more reasonable here.
 
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News Comments > Psychonauts 2 Delayed
13. Re: Re: Psychonauts 2 Delayed Dec 23, 2017, 18:39 Jerykk
 
Kxmode wrote on Dec 22, 2017, 15:45:
Jerykk wrote on Dec 22, 2017, 03:21:
Kxmode wrote on Dec 22, 2017, 03:12:
Right out of the Star Citizen playbook.

- A delay announced? check
- A video to jazz people up? check
- Advertise some sort of merchandise? check

You don't have much experience with crowdfunding, do you? Those three things have occurred with pretty much every Kickstarter ever. In fact, they've occurred with almost every game ever made, crowdfunded or otherwise. Games get delayed because development is all about iteration and polish, videos are used to build hype or keep the community informed and merch is sold to further fund development and promote the game.

If Double Fine starts selling vehicles for Psychonauts 2, then your Star Citizen comparison will be accurate. Until then, it's pretty stupid.

You cannot see the connection because Psychonauts 2 isn't selling vehicles. Really? When developers (or publishers) announce delays, they typical publish them in a terse, albeit positive, manner. When Star Citizen announces delays, they sugar coat the heck out of it with tons of "but hey, LOOK at this amazing video, also, buy some merchandise" nonsense. Double Fine is copying that style of announcement for their delays sans vehicles.

Video game crowdfunding is a dog and pony show for companies who don't believe in their product enough to seek VC funding or hit up a proper publisher. VCs and publishers ask the kinds of questions and demand the types of results that crowdfunding sheeple do not.

Yikes. You are surely aware that publishers have no interest in funding games like Psychonauts 2, right? If you look at the past decade, you'll notice that most publishers stick to their established IPs developed by their own internal studios. Call of Duty, Battlefield, etc. It's extremely rare for a publisher to fund new IP from external developers. It's also increasingly rare for publishers to fund traditional single-player games that aren't open-world and don't have any multiplayer components.

There are plenty of successful crowdfunded projects that deliver exactly what they promised: Pillars of Eternity, Wasteland 2, Banner Saga, FTL, Darkest Dungeon, The Long Dark, A Hat in Time, SUPERHOT, Divinity: Original Sin 1+2, Shovel Knight, etc. It's obvious that you dislike the concept of crowdfunding but the results prove that it works.

"Never let a crisis go to waste." Video game crowdfunding developers/publishers have figured out how to turn an apparent negative into a profitable positive without a single vocal outcry from those they wish to exploit. Star Citizen is the current heavyweight champion of this shlock. Double Fine is doing it too, albeit at a less monstrous level.

Does this clarify my point?

Not really. It just clarifies that you hate crowdfunding. Delays are common in game development. If you can couple the bad news with some good news, why is that a problem? It's not like people are going to magically forget that the game is delayed. The fact that you are enraged by such a thing only shows that you have some inexplicable disdain for crowdfunding.

Star Citizen is problematic because people are spending significant amounts of money on in-game property for a game that is still a glorified tech demo. That is no way comparable to what Double Fine is doing.
 
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News Comments > Steam Winter Sale and Steam Awards Underway
41. Re: Steam Winter Sale and Steam Awards Underway Dec 23, 2017, 05:55 Jerykk
 
StingingVelvet wrote on Dec 22, 2017, 22:27:
Jerykk wrote on Dec 22, 2017, 03:08:
Because he's not a pirate..? Far Harbor is great and easily the best thing BGS has made in years. It's easily worth $15. Nuka-World was alright and worth about $5-7. The rest was just filler, though Automatron did let you make some pretty overpowered companions.

This sounds exciting. I just finished FO4 and thought it was good, better in some ways for Beth (factions, gunplay) but worse in other ways (quest design, dialog). If Far Harbor is better that makes me want to dive back in relatively soon. Was gonna take a break.

Far Harbor has better quest design and writing than anything in FO4. It's like they learned from all their mistakes for that one DLC.
 
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News Comments > Steam Winter Sale and Steam Awards Underway
38. Re: Steam Winter Sale and Steam Awards Underway Dec 22, 2017, 21:20 Jerykk
 
Rigs wrote on Dec 22, 2017, 04:06:
Jerykk wrote on Dec 22, 2017, 03:08:
Why would you...all you need is the DLC stuff, which is like in a total of 7 or 8 files. Big files, but just several files. If you're going to go the cdkeys route, why not just hop on TPB and get the dlcs for the base game? It's the same fucking thing. As far as I'm aware, they didn't change anything in the GOTY edition from the base+dlc.

Because he's not a pirate..? Far Harbor is great and easily the best thing BGS has made in years. It's easily worth $15. Nuka-World was alright and worth about $5-7. The rest was just filler, though Automatron did let you make some pretty overpowered companions.

But he still got his key from cdkeys? I get it's not like going to G2A or Kinguin but it's close enough. I mean, my thinking was if you're going to do that (ie. you don't have a moral affliction from doing so) then why not just go all the way. I'm not approving his doing so, just curious...

I'm not sure why you'd equate cdkeys.com with piracy. It's a legitimate website that sells keys, just like Greenmangaming or any other site that sells keys. The keys are neither fake nor stolen. They were just purchased in bulk from countries where games are cheaper.

Unlike cdkeys, G2A and Kinguin are just marketplaces for third-party sellers. They're essentially like eBay for game keys, so there's inherently more risk involved. That said, the vast majority of keys are legally obtained. If they weren't, there would be a ton of revoked keys and those sites would be out of business.

Don't be misled by sensationalist headlines about the "gray market." There's nothing illegal about key reselling. The keys were all generated by their respective developers/publishers and compensation was received. It's nothing like piracy where one person buys a copy of the game and then duplicates it so that thousands of other players can play it for free. It's not even like used sales either, where multiple people can play a game while the developer/publisher only receives compensation from one of said people. Keys can only be activated once so only one person can play per key.
 
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News Comments > Psychonauts 2 Delayed
4. Re: Psychonauts 2 Delayed Dec 22, 2017, 03:21 Jerykk
 
Kxmode wrote on Dec 22, 2017, 03:12:
Right out of the Star Citizen playbook.

- A delay announced? check
- A video to jazz people up? check
- Advertise some sort of merchandise? check

You don't have much experience with crowdfunding, do you? Those three things have occurred with pretty much every Kickstarter ever. In fact, they've occurred with almost every game ever made, crowdfunded or otherwise. Games get delayed because development is all about iteration and polish, videos are used to build hype or keep the community informed and merch is sold to further fund development and promote the game.

If Double Fine starts selling vehicles for Psychonauts 2, then your Star Citizen comparison will be accurate. Until then, it's pretty stupid.
 
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