Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Jerykk

Real Name Jerykk   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Jerykk
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14820 (Ninja)
User ID 20715
 
User comment history
< Newer [ 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 ] Older >


News Comments > Dying Light Tops U.S. January Sales
8. Re: Dying Light Tops U.S. January Sales Feb 14, 2015, 21:48 Jerykk
 
Lord Tea wrote on Feb 14, 2015, 05:18:
MoreLuckThanSkill wrote on Feb 13, 2015, 22:35:
Hrm, that's great for Techland, and potentially terrible for my machiavellian strategy of buying it on sale, soon, for $9.99 or less.

Seriously, congrats Techland.

Steam sale buyers, prepare to shed a tear.

Not shedding a tear. SOON is the key word here. At $60 this game is waaaaaaaay overpriced. I can wait until the price comes down to say $30. Not in a hurry to get a zombi shooter, there are plenty of excellent and more reasonably priced games available.

It's not a shooter. 90% of the combat is melee and you spend most of your time traversing the environment. Also, the game has tons of content (over 40 hours worth) so $60 seems pretty reasonable.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Peter Molyneux's Vows of Silence
32. Re: Peter Molyneux's Vows of Silence Feb 14, 2015, 03:51 Jerykk
 
Ouch, brutal interview. That said, I don't think Molyneux is a liar. I think he's just naive and incompetent. Despite his 30 years in the industry, he doesn't seem to really understand how development works which is why his games are always late and over budget.

That said, anyone backing Godus should have already known this. If you give Peter Molyneux money and expect him to deliver a game on time with all promised features, you are an idiot. It's also important to recognize that Kickstarter is not a store. You are not pre-ordering these games. Instead, you are basically just donating money to ideas. It's best to think of it as patronage.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Dying Light Tops U.S. January Sales
3. Re: Dying Light Tops U.S. January Sales Feb 14, 2015, 03:13 Jerykk
 
MoreLuckThanSkill wrote on Feb 13, 2015, 22:35:
Hrm, that's great for Techland, and potentially terrible for my machiavellian strategy of buying it on sale, soon, for $9.99 or less.

Seriously, congrats Techland.

Steam sale buyers, prepare to shed a tear.

Given how well it's selling, I doubt it's going to drop to $10 anytime soon. Maybe in a year?
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Space Hulk: Deathwing Trailer
9. Re: Space Hulk: Deathwing Trailer Feb 13, 2015, 12:32 Jerykk
 
Primalchrome wrote on Feb 13, 2015, 10:57:
I had high hopes for the game....but I think that trailer sinks them.

Animation and models both looked very weak. It felt like the slo-mo was there just to cover up how janky the movements were. And why the devil does every single Genestealer have his ovapositor sticking out?

sigh.

You do realize that this CG trailer was very likely outsourced and has nothing to do with the developers, right?
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Dying Light Mod Tool Plans
16. Re: Dying Light Mod Tool Plans Feb 7, 2015, 05:37 Jerykk
 
Kajetan wrote on Feb 7, 2015, 05:34:
Jerykk wrote on Feb 7, 2015, 05:14:
Shadow of Mordor also had a crappy QTE boss fight (and crappy boss fights in general) but I didn't really care because the remaining 99% of the game was great.
And this i dont understand. Devs manage to create an awesome game with good and well thought gameplay mechanics and then, they fuck it all up at the end or at some crucial point of the game. I experienced this too often over the past 15-20 years. This has nothing to do with "Meh, those new games are shite!".

Probably ran out of time/money. Endings are usually rushed and good boss fights take a lot of work.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Dying Light Mod Tool Plans
14. Re: Dying Light Mod Tool Plans Feb 7, 2015, 05:14 Jerykk
 
beremot wrote on Feb 7, 2015, 04:03:
Jerykk wrote on Feb 7, 2015, 03:21:
jacobvandy wrote on Feb 7, 2015, 01:12:
Wallshadows wrote on Feb 6, 2015, 23:47:
The last fight requires quick time events so I recant nearly all praise I have of this game. I don't give a shit if it's even a 'hit any key' button, talk about using bullshit mechanics in a game that had none up until that point.

I'd be willing to trade it for Wolfenstein The New Order now.

Flip-flopper! A great game isn't a bad game because of one flaw. It just has that one flaw. There's plenty of shit wrong with Skyrim, but you ignore it because the rest of the game is that. fucking. good. You're just being overdramatic.

This. No game is perfect and almost every game has some annoying feature or mechanic, whether it be lockpicking/hacking minigames or QTEs.

I like a lot of things about the game and I agree one instance of QTE shouldn't ruin it, but a "lockpicking/hacking minigame" is not quite the same as an ending built around QTEs. The ending of a game should be memorable in a good way, just like the ending for a book or a movie. Fuck up the ending with QTEs and it could leave a lasting negative impression that a hacking minigame would not.

To me, the lockpicking/hacking minigame is actually more offensive because it happens regularly throughout the game, whereas a QTE boss fight comprises maybe 0.1% of the total game experience. Shadow of Mordor also had a crappy QTE boss fight (and crappy boss fights in general) but I didn't really care because the remaining 99% of the game was great.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Dying Light Mod Tool Plans
12. Re: Dying Light Mod Tool Plans Feb 7, 2015, 03:21 Jerykk
 
jacobvandy wrote on Feb 7, 2015, 01:12:
Wallshadows wrote on Feb 6, 2015, 23:47:
The last fight requires quick time events so I recant nearly all praise I have of this game. I don't give a shit if it's even a 'hit any key' button, talk about using bullshit mechanics in a game that had none up until that point.

I'd be willing to trade it for Wolfenstein The New Order now.

Flip-flopper! A great game isn't a bad game because of one flaw. It just has that one flaw. There's plenty of shit wrong with Skyrim, but you ignore it because the rest of the game is that. fucking. good. You're just being overdramatic.

This. No game is perfect and almost every game has some annoying feature or mechanic, whether it be lockpicking/hacking minigames or QTEs.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > On Sale
3. Re: On Sale Feb 6, 2015, 02:53 Jerykk
 
What are you guys talking about? Bundle Stars is probably the second best bundle (Humble Bundle is first). Its bundles are almost always better than the bundles from Groupees, Indie Gala and Indie Royale.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Rise of Incarnates Early Access
2. Re: Rise of Incarnates Early Access Feb 4, 2015, 02:36 Jerykk
 
They'll probably sell costumes eventually.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
33. Re: Steam Top 10 Feb 2, 2015, 04:51 Jerykk
 
Quinn wrote on Feb 2, 2015, 04:25:
When Dying Light slows down when a zombie grabs you, it's because a whole new and way more detailed zombie face has to be rendered. I don't know if that's poor optimization or a logical side-effect but they could "fix" it easily by allowing the player to disable the detailed zombie facce. I'd be ok with the zombie looking the way it does when it's not grabbing you.

The game still runs weird and crappy on my i5 3,5ghz GTX680. I don't get it. Can anyone tell me how I can tell if the bottleneck is the GPU or the CPU? I'll try the CPU affinity tweak later. If it's my CPU I guess the tweak should make a diff.

Pretty sure it's the CPU. You should overclock it and see if that helps. My i5 is clocked at 4.4 GHz and the game runs pretty decently (50-60 FPS average). You should definitely stay away from Very High shadow quality, as that killed performance on my 670. High seems to run fine.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
23. Re: Steam Top 10 Feb 1, 2015, 21:56 Jerykk
 
Krovven wrote on Feb 1, 2015, 21:34:
Jerykk wrote on Feb 1, 2015, 18:26:
yuastnav wrote on Feb 1, 2015, 17:35:
Krovven wrote on Feb 1, 2015, 17:26:
yuastnav wrote on Feb 1, 2015, 15:05:
Jesus, idiots gonna preorder sight unseen. >_>

And idiots keep posting stupid shit.

By sight unseen, you mean the PS3, 360, PS4, Xbone versions don't count?

Right, because it doesn't matter how well the game will perform.
I mean come on, it's not like GTA IV's port was a piece of shit that doesn't work properly until this very day ohwaitasecond...

If people are going to preorder anyway, why should they spend any effort doing a proper job? It's going to sell anyway, so why bother?

Exactly. The game itself might be great but the port might be terrible. When it's coming from Rockstar, it's reasonable to expect the latter.

As I said in the post I just made, their only misstep was GTA IV and it still ran and looked better on the PC than the console ports.
It was more of an engine problem than anything before, as it was optimized for CPU and your GPU had little effect on how it ran.


LA Noire was a pretty lousy port too. Capped at 30 FPS, crappy AA, lousy M/KB controls, poorly optimized, etc.

Max Payne 3 was a good port, though, so hopefully GTAV follows suit.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
10. Re: Steam Top 10 Feb 1, 2015, 18:26 Jerykk
 
yuastnav wrote on Feb 1, 2015, 17:35:
Krovven wrote on Feb 1, 2015, 17:26:
yuastnav wrote on Feb 1, 2015, 15:05:
Jesus, idiots gonna preorder sight unseen. >_>

And idiots keep posting stupid shit.

By sight unseen, you mean the PS3, 360, PS4, Xbone versions don't count?

Right, because it doesn't matter how well the game will perform.
I mean come on, it's not like GTA IV's port was a piece of shit that doesn't work properly until this very day ohwaitasecond...

If people are going to preorder anyway, why should they spend any effort doing a proper job? It's going to sell anyway, so why bother?

Exactly. The game itself might be great but the port might be terrible. When it's coming from Rockstar, it's reasonable to expect the latter.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > STRAFE Trailer
6. Re: STRAFE Trailer Jan 31, 2015, 07:20 Jerykk
 
Suppa7 wrote on Jan 31, 2015, 06:12:
Jerykk wrote on Jan 31, 2015, 00:57:
If you want to make a good old-school shooter, you need to have interesting weapons and enemies. STRAFE doesn't seem to have either.

I'll reserve judgement until I play it. Halo 1 had bog standard fps weapons but ended up being a fun romp until the library.

How a game feels when you play it is the most important.

Halo wasn't old-school in any way. Super slow movement, regenerating health/shields, linear levels, two-weapon limits... about as far from old-school as you can get.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > STRAFE Trailer
3. Re: STRAFE Trailer Jan 31, 2015, 00:57 Jerykk
 
If you want to make a good old-school shooter, you need to have interesting weapons and enemies. STRAFE doesn't seem to have either.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Dying Light Dawns
37. Re: Dying Light Dawns Jan 28, 2015, 12:27 Jerykk
 
Quinn wrote on Jan 28, 2015, 11:42:
GTX 680

Turned view distance to 50%. Shadows to low. Performance is still off. Sporadic changes in framerate. To me, this is a telltale sign of obvious performance issues not per se related to hardware.

Weird, I have a 670 with shadows set to medium and view distance set to 40% and I get a pretty constant 60 FPS (except for a weird drop when zombies are grappling me). For me, shadow resolution and view distance were easily the biggest drains on performance. I also have a i5 3570K OC'ed to 4.4 GHz and from what I hear, CPU speed has a large impact on performance.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Dying Light Dawns
34. Re: Dying Light Dawns Jan 27, 2015, 22:55 Jerykk
 
NewMaxx wrote on Jan 27, 2015, 16:49:
Running 2xGTX 760, 1080P, max view distance and settings except for medium on shadows, depth of field and motion blur off (don't like those effects in any game), v-sync on. Uses 55-60% of my GPUs indoors, 70-80% outdoors, according to Afterburner. Driver 347.25. It doesn't feel like it performs well, though...inconsistent framerate/stuttering.

*edit* new SLI profile as of today, gonna try it and report back

*reporting back* Not GPU limited at all, tried various settings...performance issues are something else.

View distance murders your framerate and is highly CPU-dependent. If you drop the view distance to 50%, you'll see a huge performance boost with negligible impact on visuals.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > The Witcher III Video; Previews
17. Re: The Witcher III Video; Previews Jan 27, 2015, 03:33 Jerykk
 
The combat looks almost exactly the same as in Witcher 2, which I didn't have any problems with using M/KB.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Dying Light Steam Preloads
14. Re: Dying Light Steam Preloads Jan 26, 2015, 00:12 Jerykk
 
It's a good list but you know what, that's what they do for a living, it's their job. They are already doing all that programming, in the first place. It's actually just about targeting and animations, none of which is all that hard. Nor are setting collisions and texture transparencies.

It's not about whether they have the skills to do it. It's about whether or not they have the resources to do it. Games have budgets and schedules. Properly implementing playable female characters and a third-person camera would take additional time and money which might be better spent polishing existing features. GTA5 might be the only example of a game that has well-implemented first and third person cameras and rest assured, they spent a lot of resources on both. There's a reason why GTA5 didn't launch with a first-person mode. They knew it would take time to do it right so they held it back for the current-gen version. Your other examples didn't have good first-person cameras (or third-person, in the case of Bloodlines). Functional? Technically, but obviously inferior and ignored by the vast majority of players as a result.

It really comes down to quantity vs quality. The more features and content you have, the less polished those things are going to be. I'd rather Dying Light be a really polished first-person experience than a shoddy first and third person experience.

Also, I'm not sure what you mean by "acrobatic maneuvers." Dying Light has plenty of those and there's plenty of precision jumping. Your character has a huge set of combat, reaction, traversal and cutscene animations.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Dying Light Steam Preloads
12. Re: Dying Light Steam Preloads Jan 25, 2015, 22:27 Jerykk
 
Acleacius wrote on Jan 25, 2015, 21:40:
Jerykk wrote on Jan 25, 2015, 19:04:
Acleacius wrote on Jan 25, 2015, 14:45:
A couple of my biggest disappointments are forced predetermined PC, it's ridiculous we can't roll our own toon male or female. Second is forced FPS, why the hell do we can't we have zoom out perspective if we wish.

You act like implementing a third-person camera and female character are trivial. They are not (unless you're okay with them being janky and broken).
Female characters they've had in games, so the only issue we disagree on is 3rd person camera, which is easy enough that 90% of games feature it. You actually left out the costly part, the extra for female voice. Unless of course we are playing a silent protagonist and can't recall if there's been voice in the videos (most I've avoided).

It isn't a question of implementing a single feature. It's a matter of implementing both. Sure, games have had female protagonists but most games don't let you choose to be male or female. Sure, there are plenty of third-person games but most games don't let you choose between first or third-person cameras.

In order to implement a female character, you'd need:
- A new rig
- New animations
- New VO
- Potentially modified writing depending on whether or not there's anything gender-specific in it.

In order to implement a good third-person camera, you'd need to make a new camera system that accounts for numerous factors, such as:
- What happens when the environment gets between the player and the camera.
- What happens when the camera collides with the environment.
- What happens when a character gets between the player and the camera.
- What happens when the camera collides with a character.
- How does the camera handle the numerous states your character has (jumping, running, crouching, sliding, climbing, rolling, knockback, dropkicking, etc).
- How does the camera handle cutscenes.
- How do you position the camera so the character doesn't block the player's view or interfere with targeting.
- How do you make your animations look good when they were designed specifically to be viewed from first-person.

I've never played a game that had good first-person AND third-person cameras. One or both are always half-assed (see Elder Scrolls, Fallout 3/NV, Tribes, Hitman or ArmA for examples). There's a reason for that. Implementing a good camera system is not easy. Implementing two camera systems is even harder.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Dying Light Steam Preloads
9. Re: Dying Light Steam Preloads Jan 25, 2015, 19:04 Jerykk
 
Rattlehead wrote on Jan 25, 2015, 18:44:
This game like most techland games will be nothing but a pile of mediocre shit. Seriously don't get how these clowns are in business, they haven't made anything good. Dead Island was fucking garbage, why expect anything different this time?

Speak for yourself. I enjoyed the first half of Dead Island (the locations in the second half are far less interesting) and I thought the melee combat was great. Probably the most satisfying locational damage system I've seen in any game. Call of Juarez: Gunslinger was also very enjoyable.

Dying Light looks like a mix of Dead Island and Mirror's Edge and that sounds pretty awesome to me.

Acleacius wrote on Jan 25, 2015, 14:45:
A couple of my biggest disappointments are forced predetermined PC, it's ridiculous we can't roll our own toon male or female. Second is forced FPS, why the hell do we can't we have zoom out perspective if we wish.

You act like implementing a third-person camera and female character are trivial. They are not (unless you're okay with them being janky and broken).
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
14820 Comments. 741 pages. Viewing page 34.
< Newer [ 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 ] Older >


footer

Blue's News logo