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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 14724 (Ninja)
User ID 20715
 
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News Comments > Saturday Interviews
11. Re: Saturday Interviews Jun 6, 2015, 19:35 Jerykk
 
Simon Says wrote on Jun 6, 2015, 18:28:
Jerykk wrote on Jun 6, 2015, 17:14:
While I'm glad that the game is being designed specifically for PC, none of the reasons they gave really hold any water. You can do procedurally generated levels on consoles and current-gen consoles could easily handle the graphics shown in the screenshots. They could also have unique UI for each platform to take advantage of the different control schemes.

No, the reason why XCOM 2 is PC-exclusive is because the first one didn't sell very well on consoles. If they had, XCOM 2 would also be multiplatform.

If you had RtFA:

“To do that, we had to use all of our studio expertise … and our expertise here is PC. That's our home, and that's where we're really comfortable.”

"Focusing all of Firaxis’ efforts on the PC made logistical sense to DeAngelis, too. “Internally, with a relatively small team for the size of the game that we are, to be able to say we can focus on our platform that the studio has a pedigree for, and that X-COM: UFO Defense has a pedigree for, as PC-only... it just made a lot of sense, and that's how we wanted to dedicate our time.” XCOM 2 runs on a heavily modified version of Unreal Engine 3.5 (Firaxis’ customizations are too extensive to easily move to Unreal 4), which in some ways has been rewritten to the point of being “unrecognizable,” and it’s much simpler to make that work on one platform than three or more at once."

*rollseyes*

You do realize that everything you quoted held true for the first game as well, right? The game that was multiplatform? Firaxis has always been PC-centric and developing a game for a single platform has always been easier than developing one for multiple platforms. However, these truths didn't stop 2K from wanting the first game to be on consoles too. Lo and behold, they released the game on consoles.

Publishers are only interested in making money. Typically, that means releasing a game on as many platforms as possible. However, if specific platforms aren't profitable, publishers won't bother supporting them. Apparently XCOM wasn't profitable on consoles, which is why XCOM 2 is a PC-exclusive.
 
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News Comments > Saturday Interviews
7. Re: Saturday Interviews Jun 6, 2015, 17:14 Jerykk
 
While I'm glad that the game is being designed specifically for PC, none of the reasons they gave really hold any water. You can do procedurally generated levels on consoles and current-gen consoles could easily handle the graphics shown in the screenshots. They could also have unique UI for each platform to take advantage of the different control schemes.

No, the reason why XCOM 2 is PC-exclusive is because the first one didn't sell very well on consoles. If they had, XCOM 2 would also be multiplatform.
 
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News Comments > Project CARS Sells 1M
6. Re: Project CARS Sells 1M Jun 6, 2015, 05:09 Jerykk
 
1 mil? SteamSpy shows about 160k owners on Steam. If the game requires Steam, that means the vast majority of sales were on consoles.  
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News Comments > Evening Crowdfunding Roundup
2. Re: Evening Crowdfunding Roundup Jun 5, 2015, 00:53 Jerykk
 
$20 seems a bit much for the game. $15 regular and $10 for early birds would be getting them a lot more backers.  
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News Comments > The Bard's Tale IV Trailer
16. Re: The Bard's Tale IV Trailer Jun 4, 2015, 23:41 Jerykk
 
Lord Tea wrote on Jun 4, 2015, 10:25:
Graphically, this looks better than Fallout 4 ever will. Kickstarter funded, from an Indie developer, made for PCs, and not made for consoles. Maybe I should spend more than 20 bucks on this....

Fallout 4 is an open-world game with tons of NPCs and interactive, physics-driven objects. Bard's Tale is a dungeon crawler. Not really a valid comparison.

On a side note, it's important to note that this demo was "in-engine" and not "in-game." When you're making a tech demo, you can devote tons of resources to a relatively small amount of content. When you're making a full game, each piece of content won't get anywhere near as much time or polish.
 
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News Comments > Fallout 4 Trailer
86. Re: Fallout 4 Trailer Jun 3, 2015, 23:11 Jerykk
 
Creston wrote on Jun 3, 2015, 20:11:
While I'm excited to play more Fallout, I'm pretty underwhelmed by the trailer. It looks basically EXACTLY like Fallout 3. This is what you guys at Bethesda came up with after six years? A slightly different map?

Eh, "exactly" is a bit inaccurate. The lighting is way better and the world doesn't have that annoying green hue.

I wasn't very impressed by the trailer either, but mainly because I don't really have any faith in Bethesda's ability to design a cohesive and believable world. None of the locales in FO3 made any sense. In addition, they had no real history and no connection to the rest of the world. It was basically like the writers came up with zany gimmicks and just plopped them into the game with little consideration as to the greater whole.

I'd like to believe that the writers and designers have improved but seeing that pirate ship with thrusters pretty much destroyed any hope of that.
 
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News Comments > Fallout 4 Trailer
31. Re: Fallout 4 Trailer Jun 3, 2015, 12:32 Jerykk
 
I'm more concerned about the voiced protagonist than anything else. Voiced protagonist = less dialogue options, though Bethesda has never been very good at writing dialogue anyway.  
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions Jun 3, 2015, 05:01 Jerykk
 
Looking forward to a new Fallout, though I really wish Obsidian was handling the franchise. Hopefully the Bethesda devs hired some decent writers and looked at everything that New Vegas did right.  
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News Comments > The Witcher 3 Patch Plans
33. Re: The Witcher 3 Patch Plans Jun 1, 2015, 23:20 Jerykk
 
Vall Forran wrote on Jun 1, 2015, 14:48:
You guys that have so much money...Do you buy stuff? I am at level 19 sitting on about $1.5k. I tend to buy all the recipes/gwent cards I can find.

I'm haven't been broke since the early game (where I could barely afford food), but after my shopping sprees I find myself always between one and two thousand. I also hoard all my ingredients...I can open an alchemy store that would make Walmart envious.

The haggling doesn't really work for me, either. I have axii maxed out and I rarely get more than 1-2% more, which yields an extra 10 coins...or a fucking bandit mace that I have stopped picking up. Those goddamn things are like the brooms of Skyrim. I finally found some saddle bags that increase my weight carrying by 100.

I go out of my way to loot every container I see. I get tons of random crap that way and occasionally something valuable. Human enemies also drop weapons which can be sold for a decent profit. I have 10k+ right now and I buy whatever I want.
 
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News Comments > BioShock Series Has Sold 25M
9. Re: BioShock Series Has Sold 25M Jun 1, 2015, 01:07 Jerykk
 
Eh, Bioshock 2 was far too formulaic for me. Enter new area, find Little Sister, defend Little Sister while she harvests three bodies, rinse and repeat. Also, I felt like I had seen all I needed to see of Rapture after the first game. The second game didn't really show me anything new.

When it comes to being a shooter, Infinity is easily the best in the series. Gunplay was better, vigors were more interesting and could combo in more interesting ways, enemies were more diverse, skyrails were a lot of fun to ride, tears offered interesting tactical options, etc.

Also, I'm pretty sure Advent is XCOM-related.
 
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News Comments > Steam Top 10
20. Re: Steam Top 10 Jun 1, 2015, 01:00 Jerykk
 
fiftykyu wrote on May 31, 2015, 21:41:
Oh, I agree many Witcher 3 crashes are probably due to overclocking. I suspect a lot of people had a "stable" overclock that worked for a 10 minute benchmark years ago, but was just a bit too high for whatever this specific game is doing. I'd try going back to stock speeds on your CPU + graphics card and see if the crashing stops. It's a great game, so good luck!

This. Apparently W3 is super stressful on your GPU, so even the slightest instability will be exposed. I was constantly getting GPU driver crashes until I toned down my overclock.
 
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News Comments > SOMA in September
2. Re: SOMA in September May 30, 2015, 14:53 Jerykk
 
Looking good, though it's pretty annoying how the player obviously intended to get caught at the end. Could have at least made it look more natural.  
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News Comments > The Witcher 3 Free DLC
20. Re: The Witcher 3 Free DLC May 29, 2015, 02:35 Jerykk
 
El Pit wrote on May 29, 2015, 00:26:
I caved in and bought it for 25. That's quite a lot of money for a console-centered game, I know. *sigh* I'll wait and give it some time to be turned more and more into a pc game with the coming patches.

Not sure what you expect them to add to make it "more" of a PC game. The only thing I can think of is a hotbar, but that's not going to happen.
 
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News Comments > Overwatch Video
20. Re: Overwatch Video May 28, 2015, 02:09 Jerykk
 
I think this definitely looks interesting. It's like a shooter mixed with a fighting game, with each character being completely unique. There appear to be some broad roles (offense, defense, support) but each character is unique within said role.

I do agree that the amount of UI onscreen can be a bit much, though I'm sure a lot of it will be optional.

Overwatch is the most interesting Blizzard game to me since... well, forever. I never really cared about Warcraft, Starcraft or Diablo and Blizzard is actually doing something interesting with the shooter genre while other devs are pumping out military shooters or Q3/UT clones.
 
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News Comments > CDPR: "Too Early" to Discuss Cyberpunk 2077
15. Re: CDPR: May 27, 2015, 12:28 Jerykk
 
panbient wrote on May 27, 2015, 11:46:
Cutter wrote on May 27, 2015, 11:02:
3 years on and nothing to show does not bode well. Sounds like a vision problem.

Or maybe the more or less constant gripes about how The Witcher 3 didn't live up to E3 2013 previews has them rethinking their PR strategy.

Or maybe they've just been focusing their efforts on Witcher 3, a huge, 100+ hour open-world RPG? CDPR isn't Ubisoft. They don't have 10 studios constantly working on multiple games. Production of Cyberpunk was very likely put on hold while the devs finished up W3.
 
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News Comments > Iron Brigade Replaces GFWL Matchmaking with Steam
3. Re: Iron Brigade Replaces GFWL Matchmaking with Steam May 27, 2015, 03:05 Jerykk
 
MajorD wrote on May 26, 2015, 18:44:
nin wrote on May 26, 2015, 17:51:
About time!


That's exactly what I thought when I read this.

Don't forget though, Microsoft is still committed to PC gaming.



Hey! With Windows 10, you'll be able to stream Xbox One games onto your PC! Now every PC gamer can play Xbox exclusives, as long as they buy an Xbox first!
 
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News Comments > Fraudulent ESO Keys Banned
18. Re: Fraudulent ESO Keys Banned May 27, 2015, 03:03 Jerykk
 
Deactivating peoples' accounts is the wrong way to go. It doesn't really matter if the keys were legitimate or not. Players will only see this as Bethesda screwing them over and will remember that the next time Bethesda releases a game.

I think Ubisoft faced a similar situation with Far Cry 4. Initially, they started revoking activations but after community outcry, they decided to leave them be.

Also, doesn't the non-subcription version of ESO still have plenty of microtransactions? If that's the case, they could have still monetized players with illegitimate keys.
 
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News Comments > Enhanced Resident Evil 0 Next Year
9. Re: Enhanced Resident Evil 0 Next Year May 27, 2015, 02:27 Jerykk
 
Xero wrote on May 26, 2015, 16:45:
I'm kind of lost these days in the IP known as Resident Evil. Where I left off more or less at Resident Evil 2 (some of 3), has gone ape shiiieet crazy. I can't even count how many sequels have been released that look absolutely nothing like the RE I know.

If they are going to remake an RE, at least give us arguably one of the better ones, RE2? I still remember that game being my first PC game I bought, lol. Platinum Edition!

An HD remaster of RE2 would require significantly more work than Capcom wants to do. The latest RE remaster was actually a remaster of a remaster. RE0 had higher-res assets than RE2, so uprezzing them is easier.
 
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News Comments > The Witcher III Patched
65. Re: The Witcher III Patched May 26, 2015, 23:05 Jerykk
 
My biggest complaint with the UI is the lack of a hotbar or at least a more efficient way to apply potions and oils. I routinely use 4-5 different potions and oils and only having hotkeys for two of them is pretty annoying. Hell, I'd even be okay with a radial menu dedicated exclusively to potions and oils.  
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News Comments > On Sale
5. Re: On Sale May 26, 2015, 05:22 Jerykk
 
Quinn wrote on May 25, 2015, 17:39:
Styx is a stealth game like the old days -- where THIEF 2014 fails, Styx delivers: it's unscripted, unforgiving, and there's a freedom of movement like jumping and clinging to edges not restricting you from exploiting the environment that makes this stealth game fun and nostalgic in many ways.

You act like the latest Thief didn't have those things. Yes, there were a few scripted sections but the bulk of the game consisted of large, open-ended areas with enemies patrolling around. Thief, with the custom difficulty settings, is quite challenging and can be far more punishing than Styx or any other stealth game ever made. Thief didn't have freeform jumping, true, but that's an issue of semantics more than anything else. The level designers designed the levels around the contextual traversal system, much like the designers of Styx created things for you to grab and climb up (or removed those things when they didn't want you to reach certain areas).

I'm not trying to shit on Styx or anything, but from what I've played, it isn't any better of a stealth game than Thief 2014.
 
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14724 Comments. 737 pages. Viewing page 23.
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