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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14958 (Ninja)
User ID 20715
 
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News Comments > On Sale
13. Re: On Sale Dec 25, 2015, 01:02 Jerykk
 
Acleacius wrote on Dec 25, 2015, 00:54:
Jerykk wrote on Dec 24, 2015, 22:52:
Acleacius wrote on Dec 24, 2015, 18:06:
Jerykk wrote on Dec 24, 2015, 16:57:
I'm genuinely shocked that Bioware Points are on sale. This may very well be the very first time ever. Sadly, the discount is only 33%. Bioware's DLC is so overpriced that 75% is the minimum discount required to be worthwhile.
FYI, using a VPN like cyberghost is the best solution. You can usually get up to 50% off depending on your current region. Here's a thread on Biowares own site, talking about how to do it. The thread is a year old and most recently tested in the last 30 days as still working. The procedure is a little different from a year ago, just make sure to read the posts. Ahoy

Nice find! Sadly, even 50% off is still too little. When Mass Effect Trilogy routinely goes on sale for $15 and offers over 100 hours of gameplay, paying $20 for a few hours of ME3 DLC is absurd.
Oh I agree it's still priced too high. I'm just looking out for ME2 DLC if it's a good dead. I decided not to buy any more ea origin games, the last two I played were ME2 and DA Origins.

Edit: Oh wait, this could stack, getting the 50% of then using it to buy the 33% dlc? Damn, I'm too tired atm, brain not working...must sleep! Sleeping

Origin isn't offering the 33% off, Gamestop is. And it's 33% off Bioware Points, not the DLC itself.
 
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News Comments > On Sale
9. Re: On Sale Dec 24, 2015, 22:52 Jerykk
 
Acleacius wrote on Dec 24, 2015, 18:06:
Jerykk wrote on Dec 24, 2015, 16:57:
I'm genuinely shocked that Bioware Points are on sale. This may very well be the very first time ever. Sadly, the discount is only 33%. Bioware's DLC is so overpriced that 75% is the minimum discount required to be worthwhile.
FYI, using a VPN like cyberghost is the best solution. You can usually get up to 50% off depending on your current region. Here's a thread on Biowares own site, talking about how to do it. The thread is a year old and most recently tested in the last 30 days as still working. The procedure is a little different from a year ago, just make sure to read the posts. Ahoy

Nice find! Sadly, even 50% off is still too little. When Mass Effect Trilogy routinely goes on sale for $15 and offers over 100 hours of gameplay, paying $20 for a few hours of ME3 DLC is absurd.
 
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News Comments > On Sale
2. Re: On Sale Dec 24, 2015, 16:57 Jerykk
 
I'm genuinely shocked that Bioware Points are on sale. This may very well be the very first time ever. Sadly, the discount is only 33%. Bioware's DLC is so overpriced that 75% is the minimum discount required to be worthwhile.  
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News Comments > Batman: Arkham Knight Season of Infamy DLC Released
6. Re: Batman: Arkham Knight Season of Infamy DLC Released Dec 22, 2015, 21:48 Jerykk
 
The Half Elf wrote on Dec 22, 2015, 10:59:
I have to say that they have done a rather impressive job with the patching (FINALLY). And the story DLC has been interesting.

But not showing this on Steam this morning.

Try checking again. I received the DLC today. It was actually pretty decent and better than the previous DLC. It's basically a set of side-missions, only these are way better than the side-missions in the base game. That said, don't expect anything too substantial. They are still side-missions, after all.

Having played all the DLC, I'd say the Season Pass is worth about $10. You get maybe 4-5 hours of content and a bunch of skins. For $10, that's a decent value. I'd be pretty pissed if I'd paid $40, though.
 
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News Comments > On Sale
3. Re: On Sale Dec 22, 2015, 18:45 Jerykk
 
Nice bundle. Murdered is easily worth at least $1 if you enjoy adventure/stealth games and Life is Strange is great (although this only gives you the first episode).  
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News Comments > Dying Light: The Following Enhanced Edition Trailer
9. Re: Dying Light: The Following Enhanced Edition Trailer Dec 22, 2015, 04:24 Jerykk
 
Acleacius wrote on Dec 22, 2015, 00:02:
Jerykk wrote on Dec 21, 2015, 23:05:
Wallshadows wrote on Dec 21, 2015, 18:36:
Yeah but are there more than three base gun models which do the same amount of damage regardless of your level?

If you're using guns in Dying Light, you're doing it wrong.

On a side note, I love how much post-release support Techland has given DL. It's surprising given that WB is the publisher and they have a pretty poor record of DLC and post-release support.
Support has been good, but the ability for the community to mod is still extremely weak compared to Fallout or Elder Scrolls. It's obvious how much of a benefit to longevity and sales full modding is to a company.

Bethesda is the only AAA developer to release extensive mod tools these days. That Dying Light has any mod tools at all means that Techland is already doing more than what 99% of developers do.

On a side note, mod tools in and of themselves won't necessarily extend longevity or sales in any meaningful way. Witcher 2 and DAO both had pretty extensive mod tools but their modding communities weren't anywhere close to what Bethesda has. Conversely, GTA4 had zero official mod support but an extremely strong mod community. Ultimately, the replayability of a game and the passion of its fanbase are what drive modding regardless of official support.
 
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News Comments > GOG.com Bethesda Softworks Sale
7. Re: GOG.com Bethesda Softworks Sale Dec 22, 2015, 04:16 Jerykk
 
BIGtrouble77 wrote on Dec 22, 2015, 02:59:
I've noticed that whenever GoG has a big sale, a steam sale follows the next day or so. Lets see what happens this time...

The Steam winter sale has already been leaked as happening today.
 
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News Comments > Dying Light: The Following Enhanced Edition Trailer
6. Re: Dying Light: The Following Enhanced Edition Trailer Dec 21, 2015, 23:05 Jerykk
 
Wallshadows wrote on Dec 21, 2015, 18:36:
Yeah but are there more than three base gun models which do the same amount of damage regardless of your level?

If you're using guns in Dying Light, you're doing it wrong.

On a side note, I love how much post-release support Techland has given DL. It's surprising given that WB is the publisher and they have a pretty poor record of DLC and post-release support.
 
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News Comments > Steam Top 10
11. Re: Steam Top 10 Dec 21, 2015, 00:14 Jerykk
 
SlimRam wrote on Dec 21, 2015, 00:10:
Uhhh, lil bit wild that 'Squad'is number 3? Holy shit, I mean the game looks pretty cool but DAMN are people buyin' it up this fast? It looks HUGE and definitely has a Battlefield vibe going on but I didn't realize the game was this popular? Has anyone here tried it? Is it too huge or is it nasty combat between 100 people?

The Steam weekly sales charts aren't always a good indication of popularity. GTAV has sold over 3.5 million units. FO4 has sold over 2.5 million. CS:GO has sold around 18 million units. Squad has sold around 40k.

40k isn't a bad number for an early access indie game with no marketing but it isn't quite as popular as the charts would suggest.
 
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News Comments > Mafia 3 Footage
31. Re: Mafia 3 Footage Dec 20, 2015, 03:27 Jerykk
 
The Half Elf wrote on Dec 20, 2015, 01:20:
Jerykk wrote on Dec 20, 2015, 01:09:
The Half Elf wrote on Dec 20, 2015, 00:30:
Even listen to the guy from IGN's reaction. He reviewed Mafia 1 and 2 for IGN, and his reaction is that it's way to over the top.

If it was grabbing the guy from behind (hand over mouth) and a stab in the back through the ribs, I would TOTALLY get that. But it's like they are purposly going after the shock value of 12 year old's "OMG DID YOU SEE HIM JUST STAB HIM IN THE CHEST OVER AND OVER!" commentary.

One could argue that the protagonist, as a Vietnam War vet and gangster, is desensitized to violence and that the developers are trying to make the player feel desensitized too.

I could understand that if they didn't 1) call the game Mafia 3, or 2) have it set in a real world location unlike the previous 2 games.
Because what it appears is that you have a new game IP that in order to sell more copies they threw on the MAFIA name to get more attention. If anything it it looks more like a DRIVER game, or The Crew (with on foot combat).

And while I never finished Mafia (race car part pre-patch) Mafia II was one of the few games that I fucking loved/hated the ending because the deal was for Vito, not for Joe (and I really wanted to save Joe).
This isn't Mafia, it's more like Scarface New Orleans (cue CSI Theme song of your choice).

Mafia 1 and 2 weren't set in real-world cities but the cities were clearly inspired by New York, Chicago, Los Angeles, San Francisco, etc. For all intents and purposes, the games were set in real-world locations.

As for the title, if the game revolves around the mafia(s), I don't see how it isn't accurate. "Mafia" isn't exclusively used for the Italian mafia and the Italian mafia is in Mafia 3. It just isn't the mafia that you're aligned with. Also, Vito is in this game and apparently plays a large role, so there's still continuity with the previous games.

I finished and enjoyed the first two games and I'm not offended by this game being considered a sequel.
 
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News Comments > Mafia 3 Footage
29. Re: Mafia 3 Footage Dec 20, 2015, 01:09 Jerykk
 
The Half Elf wrote on Dec 20, 2015, 00:30:
Even listen to the guy from IGN's reaction. He reviewed Mafia 1 and 2 for IGN, and his reaction is that it's way to over the top.

If it was grabbing the guy from behind (hand over mouth) and a stab in the back through the ribs, I would TOTALLY get that. But it's like they are purposly going after the shock value of 12 year old's "OMG DID YOU SEE HIM JUST STAB HIM IN THE CHEST OVER AND OVER!" commentary.

One could argue that the protagonist, as a Vietnam War vet and gangster, is desensitized to violence and that the developers are trying to make the player feel desensitized too.
 
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News Comments > Mafia 3 Footage
21. Re: Mafia 3 Footage Dec 19, 2015, 19:00 Jerykk
 
As much as I love the old 30's/40's/50's mafia setting, I do find the new setting refreshing. AI seemed a bit dumb and the cars flipping over and exploding seemed pretty silly (though the dev claims that they won't always do that in the final game), but the rest seemed pretty solid. I'm interested to see how the territory system works out. It already looks like the open-world will be more meaningful than the one in Mafia 2.

As for the violent takedowns, I really have no problem with that. Organized crime in the 60's was pretty violent.
 
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News Comments > New Conan Game Planned
10. Re: New Conan Game Planned Dec 18, 2015, 12:25 Jerykk
 
Hopefully not another MMO this time.  
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News Comments > Dragon's Dogma: Dark Arisen Date, Specs
13. Re: Dragon's Dogma: Dark Arisen Date, Specs Dec 18, 2015, 05:01 Jerykk
 
Cutter wrote on Dec 17, 2015, 20:10:
4K Resolution! 60 FPS! And console graphics they didn't bother to touch. And is there some reason they can't state the AMD specs? Yeah, I'm thinking this is going to be a very lazy and cheap port. Caveat emptor.

Eh? If it was a very lazy and cheap port, it wouldn't support 4K or an uncapped framerate. For lazy and cheap ports, see anything from Koei-Tecmo. Capcom is actually one of the few Japanese publishers that does a good job with their ports.
 
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News Comments > Dying Light The Following Story Trailer
11. Re: Dying Light The Following Story Trailer Dec 17, 2015, 03:28 Jerykk
 
ItBurn wrote on Dec 16, 2015, 17:44:
I'd really like to like Dying Light. On paper it's just my type of game. But I find it kinda boring. I hate the melee system. I'm a hoarder type, so the inventory system is a nightmare. Your weapons break after like 3 hits. Why would I upgrade them? They break instantly! Waste of resources. The progression is kinda boring and I don't feel engaged in anything that is happening. I prefer the "alone" style of Dead Island to the "thriving" society of Dying Light. It also often seems like you're abusing the system rather than getting better at the game. I don't get it. I prefer Dead Island despite Dying Light being better in almost every way.

Sounds like you didn't play much of Dying Light. Almost all of your complaints are limited to the early game, which is admittedly kind of crappy. Things get a lot better once you've unlocked more skills and can fight and traverse effectively. The late game is actually too easy, with you having weapons that can one-shot almost every enemy. That said, jumping off a rooftop and drop-kicking a zombie/human off of his rooftop never gets old.
 
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News Comments > Dying Light The Following Story Trailer
10. Re: Dying Light The Following Story Trailer Dec 17, 2015, 03:23 Jerykk
 
Nuhauser wrote on Dec 16, 2015, 21:26:
Still waiting to find out how long this expansion will be. I just hope the ending isn't another cheap ass QTE that lets the bad guy get away. Really couldn't believe that last time...

What are you talking about? He doesn't get away. You stab him in the throat and he falls off a skyscraper.
 
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News Comments > Fallout 4 Patch Breaks Mod Support
42. Re: Fallout 4 Patch Breaks Mod Support Dec 8, 2015, 05:00 Jerykk
 
Kosumo wrote on Dec 8, 2015, 00:49:
What do you make of the game in genral Jerykk?

I know you have been a long time fan of the series.

(I'm loving it)

I think it's definitely better than FO3. Better combat, better writing, better speech checks, better graphics. FNV is still a much better RPG and Fallout game in general, but FO4 is good for what it is: a big open world that's fun to explore.
 
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News Comments > Fallout 4 Patch Breaks Mod Support
37. Re: Fallout 4 Patch Breaks Mod Support Dec 7, 2015, 23:28 Jerykk
 
Blackhawk wrote on Dec 7, 2015, 19:47:
Just to clarify the 'was it intentional' bit, this was not a case of a new process making mods malfunction as has happened with every TES/FO update. This isn't compatibility. This functionality was absolutely intentional. They removed the built in manager from the launcher and added a function to the launcher to remove all entries from the Plugins.txt file, which serves only to tell the engine what mods to load. You can set up mods, but if you then use the launcher it will remove them. The file in question isn't used for anything but mods.

The only way this was accidental was if it was something they wanted for the beta test that they forgot to disable in the release version.

Short of that, this was Bethesda deciding that they didn't want people modding the game and disabling that function.

Of course the serious modders can still do so. They have learned the engine very, very well over the course of the last few games. The casual user, however, is just going to find their ability to play with mods gone.

I was already experiencing this before the patch. The launcher would reset my plugins.txt file. My solution was to edit it then set it to read-only.
 
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News Comments > Far Cry Primal Deluxe Edition
15. Re: Far Cry Primal Deluxe Edition Dec 7, 2015, 04:01 Jerykk
 
Wetworks24 wrote on Dec 6, 2015, 09:15:
harlock wrote on Dec 6, 2015, 08:10:
Wetworks24 wrote on Dec 5, 2015, 23:14:
harlock wrote on Dec 5, 2015, 08:04:
Wetworks24 wrote on Dec 5, 2015, 05:43:
The melee combat in this game looks more simplistic than Skyrim, I didn't think that was possible. I don't understand why these first person open world rpg's don't just rip off the combat of Chivalry or Mount & Blade. This just looks like mash A to club someone to death, or chain insta 1 hit kills. Doesn't look fun at all.

dying light has WAY better first person melee than those games..

on that note, im hoping they make an open world PRG with that engine, the movement and combat is fucking perfect

The combat in dying light works because you are fighting mindless zombies who just swarm you. I'm talking about fighting intelligent human opponents who feint, block, parry, and have various melee styles and weapons. You need a more complex system than Dying Light for the game I'm talking about.

you clearly havent played it because there are intelligent humans that feint, block and parry and have various melee styles and weapons.

so, get a fucking clue first, then we'll talk

Doubtful, can you control the direction of your swing? Can you use your left or right hand independently for different attacks? Don't think so, I have over 50 hrs in Dead Island and I doubt the combat has evolved much beyond that.

It's the same kick them to knock them down and stomp on their head for an insta kill combat that grew tiresome in Dead Island.

Talk to me when you play a real game that takes actual skill not mashing the attack button like a spaz.

Like I said before, fighting humans in Dying Light is way more involved than fighting zombies, especially when multiple humans are involved. They will block and dodge your attacks, so timing and positioning are key. And no, you can't just knock them down and do a headstomp for a instakill. You also have a lot more moves than you did in DI, from drop kicks to reversals and slide kicks.

The combat in Dying Light may not be as complex as Mount & Blade but it certainly isn't a mindless mash fest (especially considering that attacks consume stamina).
 
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News Comments > Hitman Beta in February
2. Re: Hitman Beta in February Dec 7, 2015, 01:47 Jerykk
 
No, there was a closed alpha. Some videos of it were leaked but no actual builds, as far as I know. There was a giant watermark in the middle of the screen that was unique to your Steam account so leaking it would have been too risky.  
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