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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 14856 (Ninja)
User ID 20715
 
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News Comments > Fallout 4 Progression Details
2. Re: Fallout 4 Progression Details Sep 24, 2015, 22:52 Jerykk
 
Finally some useful information. If every perk rank offers something unique (as opposed to +5% of whatever the previous rank held), this could be sufficiently compelling.  
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News Comments > Fallout 4 Endurance Video
3. Re: Fallout 4 Endurance Video Sep 23, 2015, 22:49 Jerykk
 
I'm finding these videos to be pretty useless. They don't even go into detail about the attributes' perks. Also, actual gameplay footage would be nice.  
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News Comments > Evening Crowdfunding Roundup
6. Re: Evening Crowdfunding Roundup Sep 23, 2015, 02:12 Jerykk
 
This looks to be heavily inspired by SS2. You even wake up in a stasis pod.  
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News Comments > Overwatch Video Overload
3. Re: Overwatch Video Overload Sep 22, 2015, 23:35 Jerykk
 
ColoradoHoudini wrote on Sep 22, 2015, 20:25:
If 5 years ago you said..
"Blizzard.. First Person Shooter.. class-based"

I'd have jumped through my own ass to get a look. But today, I .. I dunno man, I just don't really care for anything I see in this title.

I think it looks great. In a world of generic, big-budget military shooters and uninspired indie UT/Q3 clones, Overwatch looks to offer something genuinely fresh. I love how each character has his/her own unique weapons and abilities that have a major impact on how you play the game.
 
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News Comments > Dragon Age: Inquisition Game of the Year Edition Next Month
8. Re: Dragon Age: Inquisition Game of the Year Edition Next Month Sep 22, 2015, 23:05 Jerykk
 
130 GotY awards? I find that hard to believe. They must be including nominations.

On another note, can they please release a proper Mass Effect Trilogy that includes all of the DLC? I have no intention of buying overpriced Bioware Points.
 
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News Comments > Life is Strange Episode 5 Next Month
12. Re: Life is Strange Episode 5 Next Month Sep 22, 2015, 03:18 Jerykk
 
Life is Strange is great. It's way better than Telltale's games from a mechanical standpoint, as you have full camera control and controls that don't suck. Also, no QTEs. In addition, the games do a great job of making it feel like your choices actually matter. Puzzles are also way better than TT's recent efforts (as in, they actually exist and require thought). The writing is generally solid, though you can tell that it was written by people who don't actually live in the U.S. That said, the quirkiness and occasional awkwardness do lend a certain charm to the characters and setting.

If you're highly averse to playing as a teenage girl in high school, you won't like the game. If you're a bit more open-minded and enjoy story-driven games, you'll likely have a good time.
 
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News Comments > Age of Decadence Next Month
2. Re: Age of Decadence Next Month Sep 19, 2015, 14:26 Jerykk
 
Been looking forward to this. The demo was great, though there was a bit of trial and error in that you could totally screw yourself by making certain choices.  
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News Comments > Fallout 4 Not Specced Yet
8. Re: Fallout 4 Not Specced Yet Sep 14, 2015, 23:20 Jerykk
 
Cutter wrote on Sep 14, 2015, 22:30:
Creston wrote on Sep 14, 2015, 20:28:
It'll run on an Xbone, which is a hilariously underpowered piece of shit. So I'm fairly sure that most marginally decent PCs will be able to play it.

And since when has Bethsoft ever done anything for the PC crowd since they went console first? Optimization of any sort? Better graphics? Better UI? Nope. Nope. Nope.

Uh, all of their games look better on PC and have PC-exclusive video settings. They also have dedicated mod tools which is a rarity among multiplatform games. Granted, it would be nice to have a dedicated PC UI but even without that, claiming that Bethesda doesn't put any effort into their PC ports is pretty unfounded.
 
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News Comments > Steam Top 10
32. Re: Steam Top 10 Sep 14, 2015, 05:07 Jerykk
 
El Pit wrote on Sep 14, 2015, 02:13:
CJ_Parker wrote on Sep 13, 2015, 19:55:
Some of the legacy DLC sometimes goes on sale like the DAO stuff (of which there is also the Ultimate version still on Steam) but the DLC for all of their newer games never goes on sale or you need to buy it with BioWare points which also never go on sale.

This way, even if the base game goes on sale for $9.99, they still make nice money from people who find out *after* their purchase from within the game (you can not see the available DLC for a game on Origin *before* you buy the game) that there is additional content available. So in many cases they'll make $9.99 plus $xx if people buy the DLC.

Right now, some DLC is on sale on Origin (like DA:I DLCs). They're not only on sale, but I can see them although I don't own DA: Inquisition.

What I hate about EA is that they refuse to sell Ultimate or GOTY editions including all the DLCs. And that is why e.g. I haven't bought DA:I. I'm voting with my wallet in these cases.

DA:I's DLC doesn't use Bioware Points. Unfortunately, Bioware's previous games (ME1-3, DA2) still do and Bioware Points never go on sale. That's part of the reason why people hate them. It's pretty absurd that ME Trilogy routinely goes on sale for $10-15, but if you want the DLC for all three games, you'll be spending almost $100.

This comment was edited on Sep 14, 2015, 05:18.
 
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News Comments > Steam Top 10
25. Re: Steam Top 10 Sep 13, 2015, 20:43 Jerykk
 
Kxmode wrote on Sep 13, 2015, 17:37:
Does anyone know why Blizzard's games aren't sold on Steam or GOG or GMG or any other site because Blizzard's?

Because they don't need to. Their fanbase will buy their games regardless. People on the fence who would be more likely to buy if the games were available on Steam are too small a percentage to give up a 30% cut on each sale.

It works for Blizzard because they really only have three IPs (Warcraft, Starcraft, Diablo) and these IPs are very well-established. It doesn't work for EA because none of their IPs are as popular and many of their lower profile games would greatly benefit from the increased exposure that Steam offers.
 
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News Comments > Steam Top 10
24. Re: Steam Top 10 Sep 13, 2015, 20:37 Jerykk
 
Quboid wrote on Sep 13, 2015, 20:31:
How much is it worth playing MGS: Ground Zeroes before starting The Phantom Pain?

I bought both at the same time and I've played a few GZ missions (the story mission, rescuing Hideo, blowing up AAA, assassinating 2 officers). It is only 16% completed but if much of the rest is stuff like marking enemies quickly, I think I can live without it. I don't know what carries over between the games.

You'll get some additional staff for your Mother Base in MGS5, which will let you unlock weapons and items faster. I think you might get some unique items too.

This comment was edited on Sep 13, 2015, 20:44.
 
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News Comments > Steam Top 10
13. Re: Steam Top 10 Sep 13, 2015, 17:00 Jerykk
 
Paranoid Jack wrote on Sep 13, 2015, 11:50:
I really want to try the Metal Gear series again. I tried a demo of Snake Eater or Guns of the Patriots... years ago and didn't like it much. From the videos I have seen I think I'll love the stealth options but hate the storyline. One reason I am waiting for the price to drop or possibly catching it on a Steam sale this Holiday season.

Thankfully, the story in MGS5 is pretty low-key and mostly optional. The prologue is pretty painful but after that, you get into the actual game and things get a lot better.
 
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News Comments > Game Reviews
8. Re: Game Reviews Sep 12, 2015, 21:05 Jerykk
 
I was never a big fan of Mack's videos. He's obnoxious and intentionally dense and likes to fixate on minor nitpicks that often boil down to his own personal bias more than anything even remotely objective. He did a video review of Oddworld and repeatedly stated he hates platformers throughout the whole thing. Why even review a platformer if you hate the genre? So stupid. Not sure what Blue finds entertaining about him.  
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News Comments > Fallout 4 S.P.E.C.I.A.L. Strength Video
25. Re: Fallout 4 S.P.E.C.I.A.L. Strength Video Sep 11, 2015, 22:18 Jerykk
 
Red wrote on Sep 11, 2015, 20:12:
descender wrote on Sep 11, 2015, 13:36:
I wish they'd just reboot this already. The gameplay in FO3/NV is boring as fuck. I don't understand the swooning over either game.

FPS combat was simply a terrible (and poorly implemented) mechanic for this franchise.
Is it only possible to realize this if you're old enough to have played the previous games? Because I am an old fart and agree with you one meelion percent. But when I try to explain how this sucks to younger people, they react like I have no idea what I'm talking about. "Just play it in third person if you hate FPS so much." They have truly no idea what they're even talking about, or what I'm talking about. They just have no concept of what tactics oer turn-based gameplay even is. They grew up with literally every game as FPS in some way or another.

You sound surprised that 2D, isometric, turn-based CRPGs appeal to a niche audience. The vast majority of Bethesda's audience has never played a traditional CRPG. They are much more likely to have played Halo, CoD, Uncharted or other big-budget action games. As such, it makes sense for Bethesda to turn Fallout into more of a shooter than an RPG because that's what their primary demographic wants. Hell, I work at game dev studio and I'd be surprised if even a quarter of our team has ever played the original Fallout. That's very likely true of Bethesda as well.
 
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News Comments > First Wonder Trailer
9. Re: First Wonder Trailer Sep 11, 2015, 22:14 Jerykk
 
The hilarious writing was a huge part of Giants' appeal. If First Wonder doesn't have that, I don't think it'll be able to recapture what made Giants so great.  
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News Comments > Fallout 4 S.P.E.C.I.A.L. Strength Video
23. Re: Fallout 4 S.P.E.C.I.A.L. Strength Video Sep 11, 2015, 16:30 Jerykk
 
InBlack wrote on Sep 11, 2015, 09:40:
If I remember correctly in Skyrim you leveled skills by using them. Additionally you had special magic 'perk' tree at each level up where you could unlock specials within the specific skill sets. This is not how it was done in any of the previous Fallout games, so is this how its going to be done now?

When you level up in FO4, you can unlock or upgrade a perk, ala Skyrim. There are no skills anymore, as those have been replaced by perks. The perks are tiered under each attribute and have to be unlocked in sequential order, unless you have a sufficiently high number in the respective attribute. So if you have a 1 in INT, you'll have to unlock the tier 1 INT perk before you can unlock the tier 2 INT perk, then the tier 3 INT perk, etc. If you have a 10 in INT, you can unlock any of the tiers at any time.

At least, that's what I understand from reading various sources. It would be nice if BGS were more forthcoming with details.
 
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News Comments > Fallout 4 S.P.E.C.I.A.L. Strength Video
16. Re: Fallout 4 S.P.E.C.I.A.L. Strength Video Sep 11, 2015, 06:58 Jerykk
 
jacobvandy wrote on Sep 11, 2015, 04:37:
Jerykk wrote on Sep 11, 2015, 03:59:
As for character progression, neither Morrowind or Skyrim were good at that, mainly because the skill system is based on grinding rather than XP. As such, you can build a character that's a master of everything (and grandmaster of all the guilds). There is no meaningful choice when you can be good at everything. Forcing the player to specialize (and thus play a specific role) is the foundation of RPGs.

FWIW, it would seem that the changes they're making with FO4 should actually force more specialization than in FO3 or NV. If there are no skills to level up, you aren't compelled to max out INT on every character you play and hoard magazines to push all relevant ones to 100. If instead you have their functionality tied to perks that are gated by SPECIAL stats, you can't become good at everything. Well, unless it turns out there's a way to max out all of your attributes, I guess. Let's hope not.

I think it was a problem of balancing more than any fundamental flaws with the system itself. Aside from INT giving too many skill points per level, there were perks (which you got every level in FO3) that boosted your attributes and skills (and could be used multiple times). In addition, skill magazines were way, way too common. Things were better balanced in NV, though still too generous.

I'm not immediately adverse to the new perk system in FO4, though I do wonder how it will affect skill checks. How will lockpicking and hacking work? Will there be any speech checks? If so, will they actually be useful now (ala NV) or the same drivel we had in FO3?

There's been surprisingly little information released about the game considering that it's coming out in two months.
 
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News Comments > Fallout 4 S.P.E.C.I.A.L. Strength Video
13. Re: Fallout 4 S.P.E.C.I.A.L. Strength Video Sep 11, 2015, 04:06 Jerykk
 
After rereading your original post, it appears you may not be aware of how the perk system works in FO4. They basically replaced skills with Skyrim's perk system. When you level up, you can buy/upgrade perks which give you unique actives or passives. So there is still character progression, it just isn't the same system as in the previous games.  
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News Comments > Fallout 4 S.P.E.C.I.A.L. Strength Video
12. Re: Fallout 4 S.P.E.C.I.A.L. Strength Video Sep 11, 2015, 03:59 Jerykk
 
InBlack wrote on Sep 11, 2015, 03:33:
I beg to differ Jerykk. The Elder Scrolls series have been very good at RPG elements like lore, dialogue, skill checks, quest design and character progression. Especially Morrowind and Skyrim.

Morrowind, I might agree with (except for dialogue and skill checks, which I don't think any ES game has). Skyrim? Not so much. Dialogue options were basically non-existent. Lore was okay, though that's because most of it was written pre-Oblivion when BGS had decent writers. Skill checks? Non-existent. Quest design? Pretty awful.

I distinctly remember the serial killer quest line in Windhelm. I unknowingly snuck into the killer's house, picked the lock on his chest and stole his diary where he basically confessed to all the killings. Then I tried showing the diary to the guards but there was no dialogue option for that. Okay, let's try the Jarl. Nope, no dialogue options. Maybe the women who was investigating the murders? Nope, no dialogue options. What the hell? I had evidence that proved who the killer was (or at the very least, warranted his arrest and interrogation), yet there was no way for me to use it because the quest designers hadn't accounted for the fact that you could obtain the evidence before the quest line was finished. That = bad quest design. Then there's the fact that many of the guild quests were just generic "go to random dungeon and kill/obtain random enemy/item" with no real backstory or interesting NPCs.

As for character progression, neither Morrowind or Skyrim were good at that, mainly because the skill system is based on grinding rather than XP. As such, you can build a character that's a master of everything (and grandmaster of all the guilds). There is no meaningful choice when you can be good at everything. Forcing the player to specialize (and thus play a specific role) is the foundation of RPGs.

It's kind of weird that you praise Skyrim yet decry FO4 when FO4 is clearly becoming more like Skyrim (which was far less of a CRPG than Morrowind).
 
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News Comments > SOMA Creature Trailer
8. Re: SOMA Creature Trailer Sep 11, 2015, 03:07 Jerykk
 
I have a feeling this won't be as well-received as Amnesia. Apparently many of the controversial design choices in A Machine For Pigs were mandated by Frictional, not The Chinese Room. From what I understand, SOMA (like AMFP) is focused more on psychological horror than outright terror. I'm perfectly okay with that (I enjoyed AMFP) but I think many people will want to be scared rather than disturbed.  
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