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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 14805 (Ninja)
User ID 20715
 
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News Comments > Pillars of Eternity Sells 500K Copies
12. Re: Pillars of Eternity Sells 500K Copies Oct 23, 2015, 23:02 Jerykk
 
Cutter wrote on Oct 23, 2015, 19:53:
Given what a disappointment the game was they won't see sales like that again. And it's PoE, Path of Exile is PoEx.

Hmm... a quick glance at Metacritic shows a critic average of 89 and a user average of 8.4. On Steam, almost 5000 people gave PoE a positive review, with the overall rating being "Very Positive." Given these facts, I fail to see how PoE is a disappointment.

On a more relevant note, these numbers seem low. According to SteamSpy, there are about 550k owners on Steam alone. Throw in GOG and I'd expect total sales to be at least 600k.
 
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News Comments > Halo 5 PC Possibilities
14. Re: Halo 5 PC Possibilities Oct 23, 2015, 12:28 Jerykk
 
Kajetan wrote on Oct 23, 2015, 11:14:
Theo wrote on Oct 23, 2015, 11:12:
to be fair since windows 10, they have at least commited to killer instict comming to PC with cross platform play with the xbone, and as a fighting game fan, i am happy about that.
That does not count!

MS will only port games they don't really care about (GoW 1, Fable Legends, KI, etc). Halo is their killer app for Xbox so don't expect to see it on PC anytime soon. That's probably the reason why they haven't rereleased Halo 1 & 2 on Steam either. They'd rather you buy the MCC for Xbone.
 
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News Comments > Tales from the Borderlands Episode 5 Released
6. Re: Tales from the Borderlands Episode 5 Released Oct 21, 2015, 03:07 Jerykk
 
Good finale that makes your previous choices feel meaningful. That said, I could do without the QTEs.  
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News Comments > New Steam User Record
11. Re: New Steam User Record Oct 20, 2015, 04:01 Jerykk
 
Wesp5 wrote on Oct 20, 2015, 03:03:
I agree with your view about PC gaming, it is pretty much in good shape and won't go away soon. Still I'm not really amazed by that number. I mean didn't they just announce a few days ago that 9 million people played the SW:Battlefront beta? It seems to me even with CS and DOTA2 Steam isn't quite as big as Valve wants to make everyone believe...

Steam's number was for concurrent users, not total users. The 9 million figure announced for Battlefront was total users. The concurrent user count would have been much lower.
 
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News Comments > New Steam User Record
9. Re: New Steam User Record Oct 20, 2015, 02:21 Jerykk
 
ViRGE wrote on Oct 20, 2015, 01:40:
jdreyer wrote on Oct 19, 2015, 21:39:
edaciousx wrote on Oct 19, 2015, 20:55:
coolkev99 wrote on Oct 19, 2015, 18:50:
This can't be possible. PC gaming is dead.

Isn't it funny? Few years ago all they'd do is talk smack about pc gaming and how much it sucks... Too bad publishers haven't figured it out yet, pc gaming is booming.

I think they have to some extent. We get more console ports to PC than ever.
Indeed. PC Gaming is booming in terms of overall revenue and users, but a massive amount of that is tied up into F2P games. Steam is only growing like it is because of DOTA 2. Which not to knock DOTA 2, it's a fun game, but I would argue that the PC Gaming market is unhealty outside of MOBAs and other microtransaction/P2W games.

Not sure how you can describe growth as "unhealthy." Even without MOBAs (which aren't P2W, btw) and other F2P games, PC games are profitable. That's why we're seeing more publishers and developers supporting the PC than ever before. Ten years ago, if you had told me that we'd be seeing PC versions of MGSV, Tales of Zestiria, FF13, Metal Gear Rising, Valkyria Chronicles, Dead or Alive, Naruto, Dynasty Warriors, One Piece, etc, I'd have called you insane. But now we're seeing those on PC. Granted, not all of them have the greatest ports but Japanese publishers are slowly starting to understand and appreciate the PC market.

The people who bemoan the current state of PC gaming are the people who want to relive the 90's without acknowledging the fact that game budgets (and quality standards) have grown exponentially. What qualified as a AAA game in the 90's cost a tiny fraction of what modern AAA games cost, which is why the vast majority of modern AAA games are multiplatform. Thankfully, there's still plenty of variety if you aren't only looking for AAA production values. Over the past month, I've played stealth games, adventure games, puzzle games, RPGs, action games and survival horror games. I wouldn't have that many options if the PC market was unhealthy.
 
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News Comments > New Steam User Record
4. Re: New Steam User Record Oct 20, 2015, 00:04 Jerykk
 
jdreyer wrote on Oct 19, 2015, 21:39:
edaciousx wrote on Oct 19, 2015, 20:55:
coolkev99 wrote on Oct 19, 2015, 18:50:
This can't be possible. PC gaming is dead.

Isn't it funny? Few years ago all they'd do is talk smack about pc gaming and how much it sucks... Too bad publishers haven't figured it out yet, pc gaming is booming.

I think they have to some extent. We get more console ports to PC than ever.

As opposed to not getting AAA games at all? Removing console ports wouldn't magically make publishers put big money into PC exclusives. Multiplatform development is the only reason why PC gets games like Witcher 3, MGSV, FO4, GTAV, Skyrim, etc. Despite the rise of Steam and digital distribution, those kinds of games still sell most of their units on consoles.

The great thing about PC is that we still get great PC exclusives (albeit with lower budgets than AAA games) AND the big-budget multiplatform releases. Certain genres aren't nearly as prevalent as they were in the 90's (space sims, mech sims, vehicular combat sims, RTS, etc) but that doesn't really have anything to do with consoles. Also, with the rise of crowdfunding, some of those genres are making a comeback (like old-school CRPGs).
 
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News Comments > Raven's Cry Renamed; Rerelease Plans
12. Re: Raven's Cry Renamed; Rerelease Plans Oct 19, 2015, 15:29 Jerykk
 
Desalus wrote on Oct 19, 2015, 10:37:
So, ummm....what was actually changed or fixed? Saying that the game is now almost nearing how 'it was meant to be seen and played' doesn't really mean a whole lot.

They have a list of changes on the website. Looks pretty extensive and includes redone cinematics and voice-overs, two of the weakest parts of the original game. We'll see if the changes are enough to redeem the game.
 
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News Comments > Steam Top 10
14. Re: Steam Top 10 Oct 19, 2015, 03:40 Jerykk
 
jdreyer wrote on Oct 19, 2015, 03:07:
InBlack wrote on Oct 19, 2015, 02:49:
No. 1 bestselling game all week hasn't even been released yet. I wonder how many of those who bought in on the hype will be completely underwhelmed and disappointed once the game ships?

Hmm, I preordered 10 copies and plan on selling them on ebay at 100% markup. Will I get burned?

Not sure if serious. Why would anyone pay double price when they can just buy the game on Steam or any other digital retailer?
 
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News Comments > Steam Top 10
8. Re: Steam Top 10 Oct 18, 2015, 22:54 Jerykk
 
Techie714 wrote on Oct 18, 2015, 22:00:
Wallshadows wrote on Oct 18, 2015, 21:34:
I have FO3 but never really got in to it but for some reason I am getting in to the hype for FO4. I absolutely love the SPECIAL videos.

If you play FO4 please do yourself a favor & read up on the backstory & history it plays a role in all the games.

Eh, might be better to completely ignore the lore. When it comes to Bethesda's writing, ignorance is bliss. Knowing the lore of the series will only make you angry when Bethesda butchers it.
 
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News Comments > Dying Light: The Following Next Year
7. Re: Dying Light: The Following Next Year Oct 18, 2015, 18:44 Jerykk
 
Gadzooks wrote on Oct 17, 2015, 19:31:
Jerykk wrote on Oct 17, 2015, 05:53:
Gadzooks wrote on Oct 16, 2015, 15:20:
I see the devs are still giving the middle finger to their customers

Wanna play hotseat co-op/multiplayer and use mods? Nope

Dislike Chromatic Abberation and Motion blur and want to (fully) turn them off? Nope

Wont be giving this company any money until they show they actually care about the people who buy their games.

Uh, Techland released mod tools for Dying Light and has been actively promoting the modding community. They've also added a lot of additional content to the game since release, such as a new loot tier, new weapons, new trophies, new outfits, new challenges, new difficulty mode, revamped Quarantine Zones, a new progression system in the Be The Zombie mode, etc. They also support Linux.

But no, let's ignore all that because you have a few very specific gripes that most people don't care about. Techland obviously doesn't care about their customers!

Uh, maybe research better.

I never said you cant mod. Only that trying to play public multiplayer or co-op games isnt possible if you USE mods.

The ONLY way to use mods in multiplayer is if the other players in the game have the exact same mod, and the exact same version of the mod.

So yeah, that rules out randomly finding public games to join, and leaves only multiplayer games that you might play with a buddy who agrees to install the same exact mods as you.

Sorry, but a game that wont let me use a mod that lets me disable motion blur in a co-op game, can bite me. Rather than giving the game hosts the ability to enable disable mods for people who join, instead techland is playing "Parent" and making the choice for everyone. Screw that.

Once again, the vast majority of developers don't offer any modding tools at all. That fact alone means Techland cares more about its customers than most developers. You have a few, very specific nitpicks and they may be perfectly valid but that doesn't somehow translate to Techland not giving a shit about customers.

There's also an obvious technical reason for requiring synchronized mods in MP. If the mod affects both the client and the server, then clients who don't have the mods will have mismatched data/code with the host. That means things will break. There are a lot of mods that affect gameplay so of course those have to be consistent between the clients and the server. Stuff that's client-only, like motion blur, shouldn't have that requirement but there might be technical reasons for that too.

This comment was edited on Oct 18, 2015, 18:50.
 
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News Comments > Dying Light: The Following Next Year
4. Re: Dying Light: The Following Next Year Oct 17, 2015, 05:53 Jerykk
 
Gadzooks wrote on Oct 16, 2015, 15:20:
I see the devs are still giving the middle finger to their customers

Wanna play hotseat co-op/multiplayer and use mods? Nope

Dislike Chromatic Abberation and Motion blur and want to (fully) turn them off? Nope

Wont be giving this company any money until they show they actually care about the people who buy their games.

Uh, Techland released mod tools for Dying Light and has been actively promoting the modding community. They've also added a lot of additional content to the game since release, such as a new loot tier, new weapons, new trophies, new outfits, new challenges, new difficulty mode, revamped Quarantine Zones, a new progression system in the Be The Zombie mode, etc. They also support Linux.

But no, let's ignore all that because you have a few very specific gripes that most people don't care about. Techland obviously doesn't care about their customers!
 
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News Comments > Fallout 4 Agility Video
6. Re: Fallout 4 Agility Video Oct 16, 2015, 05:04 Jerykk
 
Cpmartins wrote on Oct 15, 2015, 09:35:
Brazil, 250 Reais. No regional pricing yet. Maybe after release they'll wise up.

Nuuvem.com has it for R$200, which converts to about $53 USD. That's actually cheaper than the $60 MSRP in the U.S.
 
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News Comments > The Age of Decadence Begins
12. Re: The Age of Decadence Begins Oct 15, 2015, 23:03 Jerykk
 
You could avoid all combat in Fallout but you had to have a very specific build and know exactly what you were doing.  
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News Comments > Wasteland 2 Director's Cut Released
37. Re: Wasteland 2 Director's Cut Released Oct 14, 2015, 12:29 Jerykk
 
PHJF wrote on Oct 14, 2015, 09:42:
Like I said, I played the game at release. 75% of the time the enemy AI would sprint across the map and attack me point blank. Positioning was completely pointless. I really don't care if shit improved after X patches; WL2 was in EA for nearly a year, 1.0 should have been better.

In any case, combat wasn't the reason I played WL2 (or any other RPG for that matter).

Combat was a solid 90% of the game, and wasn't tactical in the least. It didn't help I played WL2 pretty close to Original Sin.

Combat was only 90% of the game if you chose that approach. There were many situations that could be solved through diplomacy or stealth. Granted, other situations could only be solved through combat but it certainly wasn't 90% of the game. I'd say it was closer to 50%. Personally, I thought the combat was fine, if unremarkable. Same is true of FO1 and 2, which are two of my favorite RPGs.

Origin Sin certainly had better combat but even that had issues. CC was way too effective and you could basically stunlock enemies into oblivion. It didn't really matter who you were facing, as the same tactic worked against almost every enemy in the game.
 
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News Comments > Wasteland 2 Director's Cut Released
30. Re: Wasteland 2 Director's Cut Released Oct 14, 2015, 04:56 Jerykk
 
What? Character progression made a huge difference in WL2's combat. Maxing out the AR skill let you do burst-fire headshots with pretty high accuracy, basically destroying anything in a single turn. Unfortunately, the rest of the weapon skills were pretty pointless as a result. As for AI, I thought it was pretty solid. Enemies were generally good about using cover and repositioning when flanked. They sometimes did stupid things but I've found that to be the case in pretty much every turn-based game ever.

Out of curiosity, how did you feel about Fallout 1 and 2? Their combat was basically the same as WL2's, only without the cover system and with genuinely stupid AI.

In any case, combat wasn't the reason I played WL2 (or any other RPG for that matter). To me, it's all about quest design and the quest design in WL2 was well done. Quests were interesting and often had branching paths with multiple viable solutions. Skill-checks were common and made your non-combat skills feel useful, often revealing new ways to complete quests. I also liked how much high-level choice the game offered in dealing with the various factions and locales. It definitely felt like I was making a meaningful impact on the game world, something that's pretty rare in most games.

As for Unity, it's a great engine that's extremely flexible and very capable of creating attractive games. You're confusing content for technology. There are plenty of Unity games that look good: Oddworld: New 'n Tasty, Satellite Reign, Battle Worlds: Kronos, Endless Legend, Shiftlings, P.A.M.E.L.A., Book of Unwritten Tales 2, Ori and the Blind Forest, etc. If you have talented artists and animators, you can easily make a pretty game in Unity.
 
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News Comments > Steam Top 10
6. Re: Steam Top 10 Oct 12, 2015, 02:01 Jerykk
 
ViRGE wrote on Oct 11, 2015, 17:59:
Rising Tide didn't even crack the top 3?

You sound so surprised. Beyond Earth didn't exactly set the world on fire and Rising Tide is an expansion that will only appeal to fans of the original game.
 
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News Comments > The Park Trailer
7. Re: The Park Trailer Oct 11, 2015, 04:45 Jerykk
 
Hoping this is more Vanishing of Ethan Carter and less Gone Home. VEC actually had gameplay in the form of puzzles.  
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News Comments > Fallout 4 Specs
22. Re: Fallout 4 Specs Oct 11, 2015, 02:34 Jerykk
 
Peter M. Smith wrote on Oct 9, 2015, 13:12:
NetHead wrote on Oct 8, 2015, 23:35:
I hate when they give multiple dialogue options which goto the same outcome, I hate this in any game but in a RPG it's especially cheap and annoying. I hope they don't do that because combined with what you mentioned about the player only seeing a snip of what their character is going to say, well as a player I would feel far removed from the character in dialogue with that all happening.

Go have a conversation in Fallout 2 after you get the Empathy perk. You'll suddenly see how only two of the many options have any real meaning. The rest are wasteful banter. If I go from that down to three or four choices that always have a meaning then I won't mind the reduction. That said...

NetHead wrote on Oct 8, 2015, 23:35:
Also with it voiced I'm going to guess they don't have a large selection of voices for the player character (there's going to be a lot of it and it will have to be good, adding up to a notable cost then multiply by 2 due to genders), what if you don't like the voice, the accent. How often are you going to have to listen to the exact same multipurpose line when talking to random NPCs, it's bad enough when random NPCs all sound the same and have the same dialogue but now from the PC also. What about replaying it, having a new character with the exact same voice/tone/etc as the previous, that's not thrilling.

110,000 lines of dialogue were recorded for this game. I don't think variety is going to be lacking.

Flavor text is fine. It lets you better assume the role of your choosing and inject your chosen personality into conversations. However, in Fallout 3, Bethesda proved that they are really, really bad at flavor text and speech checks. They had plenty of speech checks based on intelligence, charisma and various skills, but very rarely did the resulting dialogue even come close to reflecting its respective stat. Lines that were supposed to sound intelligent or scientific utterly failed to do so. It was painfully bad. Like, facepalm-worthy.
 
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News Comments > Bethesda's BattleCry "Concerns"
16. Re: Bethesda's BattleCry Oct 9, 2015, 01:58 Jerykk
 
CJ_Parker wrote on Oct 8, 2015, 13:51:
Parallax Abstraction wrote on Oct 8, 2015, 11:50:
CJ_Parker wrote on Oct 8, 2015, 10:57:
Parallax Abstraction wrote on Oct 8, 2015, 10:52:
Bethesda said something very similar before they screwed over Human Head Studios on Prey 2. This sounds very much like internal politics and someone at corporate trying to "send a message" to the developers.

How is canceling a piece of shit game "screwing over". Bethesda would be one of the last places to NOT want a return on their investment.
If they do cancel projects then it must really be massively shitty. If the developer can't do a better job then you cut the fuckers loose. Good riddance. Simple as that.

Look up Rogue Warrior if you want to see only one of the many horrible games that Bethesda has put their name on. Not to mention how virtually every one of their open world games has shipped with massive bugs, many of which take modders to fix. I wrote a thing about this back at the time. Pray 2 may have had issues (no one really knows) but Bethesda is not the world's most virtuous company.

I know. That's why, as Verno pointed out, too, games that Bethesda cancels must be truly god awful and beyond any hope of repair. Or does anyone here think they flush millions down the toilet for shits'n'giggles?
Prey 2 must have been beyond abysmal or Bethesda would have given it a shot hoping to ride on brand name alone. The fact they chose to cancel it confirms to me that Human Head did an extremely shitty job. That's why I don't see how Human Head was "screwed over".

It's not that simple. We don't know how far into development Prey 2 was before it was canceled. In all likelihood, they were still working on the vertical slice (which is probably what we saw in the E3 demo). It's not uncommon for publishers to cancel projects that early in development, especially when politics are involved. It's worth noting that the last, non-internally developed game Bethesda published was Hunted: The Demon's Forge and that was almost five years ago. Since then, every game they've released has either been developed internally or by a studio that they purchased soon after the game's release (id, Arkane, Machine Games, Tango Gameworks). It's entirely believable that Bethesda would cancel a project if the developer refused to be acquired.
 
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News Comments > Fallout 4 Specs
16. Re: Fallout 4 Specs Oct 9, 2015, 01:46 Jerykk
 
jimnms wrote on Oct 8, 2015, 22:37:
I doubt I'm going to pick this up based on what they've shown so far. I'll wait for reviews, then probably wait for the complete edition to go on sale. By then Bethesda will be done with their patches and modders will have fixed most of the rest. I've got plenty of games to hold me over until then.

Unless what they showed in the E3 footage was placeholder, what's putting me off is the lack of dialog options. I'm not too sure I like the voiced protagonist either, which kind of goes with the lack of dialog options. In the E3 demo, the "dialog wheel" only ever has 4 options, and they only show key words so you don't know what your toon is actually going to say.

Another thing is Bethesda's continuation of dumbing their games down. Just look at Morrowind compared to Oblivion compared to Skyrim. At the rate they're going, the next Elder Scrolls game will be a Telltale style game. It wouldn't surprise me if they removed item degradation in FO4 and went back to weightless ammo like FO3. Just look at the ratings, the dumber the game is, the higher it's rated.

Not sure that there's any point in waiting for reviews. This is the next big game from BGS. It's going to get 9's and 10's and plenty of GOTY awards based primarily on hype. However, if you've played their previous games, you should already know what you're getting. You'll get a big, detailed world that's fun to explore. What you won't get is good writing or a good implementation of traditional RPG features.
 
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