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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14941 (Ninja)
User ID 20715
 
User comment history
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News Comments > On XCOM 2 Framerate Issues
17. Re: On XCOM 2 Framerate Issues Feb 21, 2016, 05:58 Jerykk
 
Suppa7 wrote on Feb 21, 2016, 03:20:
Remember at one point slavery was legal, we should not use state law as a bar for our rights and freedoms.

Did you... did you just compare copyright law to slavery?
 
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News Comments > Saturday Crowdfunding Roundup
1. Re: Saturday Crowdfunding Roundup Feb 20, 2016, 15:49 Jerykk
 
Disappointing but not unexpected. Even if the Kickstarter had succeeded, there's no way they could have made the game they promised with the money they were asking for.  
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News Comments > More SEGA Freebies
4. Re: More SEGA Freebies Feb 18, 2016, 23:10 Jerykk
 
nin wrote on Feb 18, 2016, 20:23:
Drayth wrote on Feb 18, 2016, 19:02:
Oooh, free Condemned....

I heard Binary Domain wasn't great per se, but for free I'll take it...


Binary Domain was a pretty solid third-person cover shooter. The enemies were interesting to fight due to the locational damage system and the squad morale system was pretty cool too.
 
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News Comments > Fallout 4 DLC Plans; Season Pass Price Jump
25. Re: Fallout 4 DLC Plans; Season Pass Price Jump Feb 17, 2016, 04:14 Jerykk
 
descender wrote on Feb 16, 2016, 18:12:
If you support/purchase any Season Pass DLC you are far too stupid for words.

Has there ever even been one that ended up being a "good deal" with enough content to justify that type of advanced pricing?

Occasionally. The Bioshock Infinite DLC was really good and the season pass was well worth the investment. If Dishonored or FNV had had season passes, they would have been worth it too. From what I've read, the Dying Light season pass was worthwhile too (when it was cost $20).

In general, season passes that are $20 or less tend to be more worthwhile. $50 season passes? Not so much. Bethesda has a mixed record when it comes to DLC so I'm not entirely confident in spending $30 for their season pass. The FO3 DLC was worth maybe $10-15 total and I feel like FO4's DLC will follow suit.
 
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News Comments > SEGA Freebies
11. Re: SEGA Freebies Feb 16, 2016, 23:02 Jerykk
 
Cool of SEGA to do this. Pretty solid titles, too, especially in the next batch of freebies (includes Binary Domain and Condemned).  
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News Comments > On DOOM's Campaign Length
19. Re: On DOOM's Campaign Length Feb 14, 2016, 21:41 Jerykk
 
rudra wrote on Feb 14, 2016, 13:04:
saw a video where the chopping through enemies stuff looked like it was procedural instead of a canned animation, so that was promising

Not sure which video you saw. All the execution anims are canned and will no doubt get tedious rather quickly.
 
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News Comments > etc.
1. Re: etc. Feb 13, 2016, 16:34 Jerykk
 
If the UN bans media containing sexual violence, the Japanese porn industry will be in shambles.  
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News Comments > Saturday Legal Briefs
8. Re: Saturday Legal Briefs Feb 13, 2016, 16:09 Jerykk
 
Brumbek wrote on Feb 13, 2016, 13:28:
I just don't know who to trust anymore!

Are those dang dirty pirates ruining life and taking away diamond-encrusted swimming pools from executives?!

Or does piracy give players a way to test game releases before buying, which also lets players decide on the quality, which means players will actually buy more of the good games?!

Do I side with the dirty pirates or the evil corporate overlords!?

EDIT: in seriousness, since I couldn't try Just Cause 3 or Tomb Raider, which both had/have performance issues on some hardware, there is no way I would buy them at release. Steam refunds isn't good enough for me since 2 hours is like 1 hour tweaking settings and only 1 hour actually playing.

Do you really spend an hour tweaking settings? I'm obsessed with getting at least 60 FPS while maximizing image quality and I spend about 5 minutes tweaking settings for any given game.

On a side note, I used to follow your philosophy. I'd pirate games to see if I liked them and bought the ones I enjoyed. That said, with the various refund policies and substantial discounts now offered by digital distributors, that approach seems outdated.
 
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News Comments > Deadpool Pack for Marvel Heroes 2016
1. Re: Deadpool Pack for Marvel Heroes 2016 Feb 12, 2016, 22:45 Jerykk
 
$30 (after a 25% discount) for a bunch of skins and one inventory slot? What a bargain!  
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News Comments > Quantum Break PC Plans; Xbox Players Unhappy
18. Re: Quantum Break PC Plans; Xbox Players Unhappy Feb 12, 2016, 12:13 Jerykk
 
I'm guessing the recommended specs are slightly exaggerated. Remedy has a history of well-optimized ports so I'm pretty sure the game will run fine with less ridiculous hardware.  
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News Comments > More Free CONSORTIUM
2. Re: More Free CONSORTIUM Feb 11, 2016, 19:20 Jerykk
 
It's sad that the Kickstarter for the sequel isn't going to make it. I enjoyed the first game and the follow-up looks great. Hopefully they manage to secure funding through other means.  
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News Comments > PC Need for Speed in March
1. Re: PC Need for Speed in March Feb 11, 2016, 19:19 Jerykk
 
The delay is annoying but at least they're putting effort into the port. I'll take a delayed but good port over a quick but shoddy port any day.  
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News Comments > The Solus Project Video Diary
3. Re: The Solus Project Video Diary Feb 11, 2016, 16:36 Jerykk
 
Not sure why Star Citizen was brought up but this looks like it could be cool. I enjoyed The Ball and a survival game with an actual story and end goal could be interesting.  
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Feb 11, 2016, 16:32 Jerykk
 
Very surprising that the PC version is releasing simultaneously with the Xbox version. Being a Windows 10 exclusive wasn't surprising at all but I'd figure they'd wait at least three years before porting the game to PC.  
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News Comments > Hatred Developer's New Greenlight
15. Re: Hatred Developer's New Greenlight Feb 11, 2016, 16:20 Jerykk
 
I don't see how this is controversial at all. You aren't shooting helpless refugees. You're shooting armed terrorists who are firing at you. This is no different than Battlefield or Call of Duty.  
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News Comments > Descent-Inspired OVERLOAD Kickstarter
9. Re: Descent-Inspired OVERLOAD Kickstarter Feb 10, 2016, 19:36 Jerykk
 
CJ_Parker wrote on Feb 10, 2016, 18:37:
Wallshadows wrote on Feb 10, 2016, 16:03:
It has a single player campaign right out of the gate so that makes it stand a better chance to get funding.

Right?

Of course. Their goal is also only half that of DU. But it still boggles the mind how they came up with the idea to make this kind of game when you have an almost carbon copy example in DU that did not exactly take off like crazy in spite of some major cross-marketing with Star Citizen (shout-out by Chris Roberts etc.).

The real niche right now is a true Wing Commander or FreeSpace sequel. Star Citizen has long gone full retard and no longer matches that description.

Since these OVERLOAD guys have people on board who worked on FreeSpace, they should have considered making a good old traditional space sim with an epic single player campaign along the lines of FreeSpace, Wing Commander, X-Wing/TIE/Fighter etc.

That would have had a much higher chance of success than another "me too" Descent (DU will also have a single player by the way but it was not the focus of the campaign that's true).


Making a spiritual successor to Descent is a lot easier than making one for Freespace or Wing Commander. $300k wouldn't be enough for those.
 
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News Comments > David Gaider Joins Beamdog
3. Re: David Gaider Joins Beamdog Feb 10, 2016, 02:00 Jerykk
 
Interesting that he went with Beamdog instead of Obsidian. That said, he probably wouldn't have been able to get the same position at Obsidian, whereas he has a lot more leverage at Beamdog. Definitely interested in seeing how Beamdog handles their first original games.  
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News Comments > Hitman Beta FAQ/Trailer
7. Re: Hitman Beta FAQ/Trailer Feb 8, 2016, 23:46 Jerykk
 
ldonyo wrote on Feb 8, 2016, 15:10:
The Hitman website still shows the game coming to Xbox One. If that's how much attention they pay to details, this game is in serious trouble.

If you paid attention to the details, you'd realize that the beta is only going to be on PC and PS4, not Xbox. That's why there's no mention of Xbox for this Hitman Beta trailer.

On a side note, not sure why this game is getting so much hate. From what I played of the closed alpha, this is way more like Blood Money than Absolution. Large, open-ended, non-linear levels with many ways to dispatch targets. The disguise system has been revamped as well so it's way more effective than the one in Absolution. IO has very clearly taken player feedback to heart.

I guess people are freaking out about the episodic format? Seems like it should work fine for a Hitman game. The series has never been about story and the levels in the Blood Money were very standalone. If Blood Money were split up into episodes, it wouldn't have been any worse for it.

This comment was edited on Feb 8, 2016, 23:51.
 
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News Comments > Mirror’s Edge Catalyst Closed Beta Signups
32. Re: Mirror’s Edge Catalyst Closed Beta Signups Feb 7, 2016, 06:09 Jerykk
 
Alright, Valve's steamworks stuff isn't nothing. It's a pretty polished post-launch framework for keeping people connected. BUT. This is NOT equal to fucking bankrolling development. That's traditionally the role of the publisher. But In Valve land, they don't even look at a studio till they have a complete finished product that's ready to sell (well, ready to sell at least), and they have nothing to do with them until then.

I'm not really understanding your point here. Valve isn't publishing games. They're selling games, like any other store. The 30% cut that Valve takes still gives publishers/developers a larger cut than they'd get from retail. For digital distribution, 30% is standard. Really baffled as to why you think that Valve is somehow a publisher for the thousands of games available on Steam.

On a side note, I don't think you know how the publisher/developer relationship actually works. Publishers don't give developers all of the funding upfront. They give funding when the developers deliver milestones that fulfill predetermined criteria. This way, publishers minimize risk and developers have to rely on publishers throughout the entire project. Once the project is done, developers typically don't see any royalties until the game has sold enough to cover development costs. In most cases, developers never see another penny after development ends.

Once again, Valve is not a publisher for third-party games. They sell games on Steam, they don't publish them.

This comment was edited on Feb 7, 2016, 06:21.
 
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News Comments > Shadowrun: Hong Kong Extended Edition Launches
6. Re: Shadowrun: Hong Kong Extended Edition Launches Feb 6, 2016, 01:44 Jerykk
 
Sempai wrote on Feb 6, 2016, 01:24:
I backed the first, but lost interest a few hours in. The combat felt stiff and..not very compelling? I assume it's now improved somewhat?How's this compared to say..the Xcom series? Will it scratch that itch?

This isn't pure turn-based strategy like XCOM. This is an RPG with turn-based combat. As such, the combat isn't nearly as in-depth. The main reason to play the Shadowrun games is if you're interested in good quest design and writing. Combat is secondary (and often avoidable in Dragonfall and Hong Kong).
 
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14941 Comments. 748 pages. Viewing page 17.
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